The Last Bastion: Bunker Chicago

Which is the best/most interesting faction?


  • Total voters
    16
@Everyone: IC will be going up this weekend. Followed up with a two week posting cycle.

Anyone who hasn't returned in that two week cycle will be off'd. If that means your mission loses like, 50% of its cast, I'll adjust it accordingly.

Characters will also get rereviewed over the weekend and what not.
 
This may seem a bit weird considering my post in LoR2, but I wouldn't mind a one-week posting schedule for TLB. :D

Actions somehow feel more direct in TLB, and tactics more straightforward, so it just feels easier to post. However, that's probably just an odd subjective thing, maybe because Eira herself is more aggressive in thought, so I would also be completely okay with a two-weeker. (It would be far more sensible to have the two match, I imagine.)
 
*needs to pay more attention and get caught up again... also re post character....
 
Looking for opinions: While Legend of Renalta won't be reset, I'm considering resetting this wave of missions in TLB. It's already understandable hard to move with LoR 2's ic, but TLB's is proving complex to move and make clear since it's so dependent on a string of previous events being clearly seen.

Essentially: Do I have permission to reset these missions, to ensure nobody is left alone in a mission meant for several? Give everyone the chance to reorganize, and give this wave of missions a second shot?

It will also nicely allow me to divorce from maps. Which frustrate me with their tedium. (Not to mention those it was supposed to help failed to understand it anyway. My fault.)
 
Eh resetting doesn't bother me, I was only one post into it myself anyway.
 
I would be fine with a reset. We had not made much progress into it, after all.
 
Fine with a reset.
 
Just to be clear, you know Brovo is only talking about resetting the current mission that is underway right? The one that was only 3 cycles in at most.

Characters would remain essentially uneffected.
 
Just to be clear, you know Brovo is only talking about resetting the current mission that is underway right? The one that was only 3 cycles in at most.
Characters would remain essentially uneffected.
Yes, I'm just saying that it's likely for the same things to happen when the mission is restarted, so I'd rather not wait 6 weeks just to get to where we were just a while ago. I should probably mention that I am rather opposed to the 2 week schedule, as it makes the roleplay take even longer than it already is.

That said, it would be a good opportunity to make my character's intermission post that I meant to make, so either way works. I still want a 1 week posting schedule though.
 
Georgia Rhettland is back up in TLB. She's literally a direct copy-paste from RPG to here, just with a new, pretty image that actually fits with her actual appearance.
 


  • Name: Edward 'Ned' Lawson
    Age: 27
    Sex: Male.
    History Type:
    Australian Backpacker:
    Coming from the land down under with twisted, more dangerous versions of already dangerous wildlife, your character is a damned fine survivalist, and shows this with a knowledge of various creatures and wildlife a clear cut above that of the average person. They also tend to be better with last second melee weaponry than anyone else, seeing as how many of the creatures on the Australian continent are stealth predators...
    (Can typically spot weaknesses in enemies before anyone else can, bonuses to melee weapons, have a slightly better chance at detecting an attempted sneak attack before it occurs.)
    Biography:
    Born and raised in a small fortress settlement on the Australian east coast, Edward has gone most of his life knowing full well the horrors of the modern world. Raiders, mutated wildlife and mutated raiders were a fairly common problem for the small settlement. It was just large enough to hold on to what it had which made it a tempting target for the raiders looking to move up in the world, likewise they were small enough that the wildlife were not deterred easily.

    By age eight, Edward knew how to drive the various buggies and transport trucks used by the settlement to free up the more able bodied for defence and labour. he also found himself caring for, along with a small number of other children, the small herd of livestock and other animals trained by the settlement. as he grew older he learned to drive the larger combat vehicles the settlement had and was given training in weapons and combat. Few people in the settlement had only a single role as their numbers were low enough that everyone needed to be able to do more than one task so as not to leave the settlement bereft of needed skills should a death occur.

    Edwards role eventually became that of security, he had taken to weapons training with a vigor only a few had and he could drive any of the vehicles used by the settlement should the need arise. He also took to the animals more so than many of the population, while the day to day caring was still handled by the children for the most part Edward took a blue heeler puppy into his care and trained it to be a companion both in the field and domestically. Some in the settlement joked that Edward connected with the dog more than he did his fellow humans.

    A man by the name of Bruce McFoster wandered into the settlement one day, a baby wallaby in his care. Bruce was rather quiet at the time and it seemed the only thing he truly cared about was the wallaby which he clearly did not know how to care for. Edward took him in and taught him how to keep the wallaby healthy and in the process the two became friends as Bruce opened up and told his story. After Bruce recovered some sense of self the two of them worked together to help the settlement until it became clear to Edward that Bruce was still in pain from his loss. Edward suggested the Bruce needed a change of scenery and that distance could help him where the 'normality' of life in the settlement could not. Not long after the two found themselves seabound for the the united states, Edward going as well to keep an eye on his unstable friend and to provide him with a familiar and friendly face in the times when memory overtook him.
  • [Tabs]
    [Tab=Career Path]
    Pilot-Grunt Multiclass
    Pilot: The pilot is someone who has specialised themselves towards vehicles in general, ranging from aircraft to mechs to jeeps and tanks, they also tend to pick up mechanical skills and have the tendency to understand foreign technologies quicker than anyone else. As a benefit, they can also pass this knowledge onto others who might better benefit from certain technologies than the pilot would.
    Pilots start with a small mech and simplistic personal equipment. They replace Civilian Clothing with a Mechanical Jumpsuit that offers them all the tools they need to do small time repairs in their mech in their pouches. This jumpsuit also protects them from certain elements, such as acid, but loses its stealth enhancing qualities. They also replace the First Aid Kit with a Technical Kit--they can use this to do more extreme repairs, and to analyse foreign and outright alien technology to unlock its secrets for the squad... Or for themselves.
    Pilots can equip any unlocked modifications for their mech outside of a mission, but further slots are only unlocked through missions themselves, such as in analysing enemy technology with the Technician’s Kit or bringing back scavenge for the Council to examine.

    Grunt: The grunt is someone who has become a grizzled war fighter. They use speciality training and customised firearms to resolve the day. Often underestimated, their contribution to a battle tends to be less obvious than the other two, and don’t let the name fool you: A well trained, well equipped Grunt is just as deadly as a high ranking Listener or Pilot!
    Grunts start with their Light Armour replaced with Medium Armour, still flexible but capable of stopping some damage in critical areas. They also have access to one of three starting weapons which replaces the Standard Issue Council Rifle.
    Grunts start with two weapon modifications for their weapon of choice and can change out these modifications at any time when not in a mission. They also start with two pieces of Advanced Training.[/Tabs]
 
Why thank you, Senor Kadaeux, I appreciate your support!
Well I'm glad you show more courtesy...

That aforementioned two-dollar hooker I bought for my Minions to share for Christmas just sat there and cried a lot.
 
A'ight. Mission resets coming this week. If you haven't gotten your character sheets back up, do that now!
 
Most exciting. Kiku wishes to stab all the things.

Edit: Also, what is the IC explanation of the unmentioned one's exclusion?
 
He was pretty much dead in this mission as well. I'm only too sure that the Mutant Hunter on our map got him.