D
Dalish
Guest
Original poster
The setting is a medieval world ruled by cutthroat kings and queens, always vying for power and willing to do anything to gain the upper hand. Entire wars are fought over a single mine, a good trade route or a particularly fertile farmland. This dog-eat-dog mentality allowed the kingdoms to have relatively perfect homeostasis, each kingdom a match for the other. When one kingdom collapses, another quickly rises up to replace it. Because of this balance, the monarchs of this world are ever vigilant, some would say paranoid, about keeping this balance. The tiniest tremor could tip the scales and cause their kingdom to collapse.
In order to keep their edge, monarchs employ many advisers to serve them at court. These courtiers include professions such as ladies-in-waiting, squires, mathematicians, occultists, diplomats and chaplains, among many others. Monarchs want only the best at their side. They also love to employ spies.
Spies are a daily part of life. They act as a mercenary to a certain monarch, serving as a courtier to another kingdom as a sleeper agent. It is widely ackowledged that a talented spy is far more influential than a king can ever be. A spy can manipulate a kingdom and destroy it from the inside... they can serve as a double agent, triple agent, causing monarchs to tremble in fear before them. They assassinate, they send messages, they keep vast underground networks, they relay information... they do their best to hide from rival spies, as a courtier who is revealed to be a spy is almost certainly living on borrowed time.
You would play as a Courtier, a spy in another king's court. The roleplay would be dymanic as you would compete against other players, or work with them, to advance the agenda of the monarch paying your salary. Think of it as a spin off of a war RP where you control a country, but in this case you are just playing the puppetmaster. In this world, a single action, be it assassination, betrayal or something else - can topple a kingdom. It is your job to stay alive in this cutthroat world and come out as top dog.
In order to keep their edge, monarchs employ many advisers to serve them at court. These courtiers include professions such as ladies-in-waiting, squires, mathematicians, occultists, diplomats and chaplains, among many others. Monarchs want only the best at their side. They also love to employ spies.
Spies are a daily part of life. They act as a mercenary to a certain monarch, serving as a courtier to another kingdom as a sleeper agent. It is widely ackowledged that a talented spy is far more influential than a king can ever be. A spy can manipulate a kingdom and destroy it from the inside... they can serve as a double agent, triple agent, causing monarchs to tremble in fear before them. They assassinate, they send messages, they keep vast underground networks, they relay information... they do their best to hide from rival spies, as a courtier who is revealed to be a spy is almost certainly living on borrowed time.
You would play as a Courtier, a spy in another king's court. The roleplay would be dymanic as you would compete against other players, or work with them, to advance the agenda of the monarch paying your salary. Think of it as a spin off of a war RP where you control a country, but in this case you are just playing the puppetmaster. In this world, a single action, be it assassination, betrayal or something else - can topple a kingdom. It is your job to stay alive in this cutthroat world and come out as top dog.