J
Jarred
Guest
Original poster
(Posts go here: http://www.iwakuroleplay.com/showthread.php?t=19566)
Unbeknownst to the citizens of Canada,Hawaii,and Australia,the Shields do not exist. There is no slab of rock holding these countries above the roiling molten magma of the Earth. Instead,they rests on the back of gigantic sleeping beasts,put to sleep centuries before by the ancient Gods for an unknown reason. These beasts are the Fire Dragon of the Hawaii Islands,the Ice Giant of Canada,the Wind Cyclops of Australia,and the Water Snake of Atlantis. The Water Snake,turned bitter by millennia of nothing but thought of revenge on the Gods and the impudent humans that infested it's sleeping comrades,broke free of the spell cast by the Gods and sank the land on it's back. It now bides it's time at the bottom of a deep sea trench,waiting for the day the other beasts awaken.
Tasked with keeping Canada frozen and the Giant asleep is the Ice Wizard Covenant,represented by the members of Parliament. In charge of defending the continent from the rogue forces of the Elemental Beasts are the Beast Masters,also known as the Mounties,who are able to harness the power of the dormant giant to summon creatures of ice. Prowling the wilderness and forests of Canada,where it would make no sense for Mounties to be,are the druids,usually in the guise of snow cats.
The Fire Mages are in charge of keeping the Fire Dragon asleep,and are represented by the State Legislature. The Beast Masters are members of The Hawaii Department of Land and Natural Resources. The druids,in order to avoid suspicion,can usually be found in the form of birds native to Hawaii,Nenes to be more specific,which also allows them to traverse the fragmented land with ease and speed.
To keep the Wind Cyclops asleep,the Gods employed the help of Air Conjurers,represented by Commonwealth Parliament. The Beast Masters are members of The Australian Police Professional Standards Committee,or the APPSC for short. The favorite form of Australian druids is the Saltwater Crocodile.
The Water Magii,residents of Atlantis,managed to escape their doomed city,along with their native Beast Masters,and spread out across the world. They teach their craft to anyone that will listen,as they believe this is the only way to atone for allowing the Water Snake to awaken,and throughout their lessons preach to their students about not letting the other Beasts awaken. But...that's exactly what's happening.
The Beasts are starting to awaken,to shift. Those who managed to contact the Water Snake,through extensive and complicated rituals,say he swears he has nothing to do with it,although he certainly is capitalizing on this opportunity. So what caused this change? Some say it's global warming. Some say it's something not of this Earth. Some say it's the Spell of Sleep,starting to wear off. Whatever the case,it must be stopped. The Beasts must be put back to sleep. Or the world will never be the same.
You are the children of these organizations,and have been studying with private tutors to prepare for the day you would replace your parents. Something is calling you,however. You have begun to have dreams of a sleeping figure,either encased in ice,wrapped in flame,suspended in water,or floating in the middle of a cyclone. Hallucinations of this same figure have begun to plague you. A voice tells you nothing but to find and release them. And that is what you set out to do.
Bio:
Name:
Nickname:
Gender:
Age:
Fire,Water,Air,or Ice:
Mage/Conjurer/Magii/Wizard,Druid,or Beast Master:
If Beast Master,how many years have you trained?:
Heterosexual,Homosexual,or Bisexual:
Looks (Can be description or picture,though I prefer a picture. Pictures can be Anime or Real):
Personality (Anyone who puts 'Meet Me' will be sent to meet the Water Snake in person. Without diving equipment):
Crush (optional):
Favorite Song (optional):
Other:
Ability List:
Beast Master:
Boar
Ostrich
Bird of Prey
Cat
Moth
Scorpion
Wolf
Dog
Fox
Raptor
Bat
Crab
Spider
Hawk
Monkey
Vulture
Crane
Giant Water Strider
Bear
Turtle
Crocodile
Wind Serpent
Basilisk
Hellhound
Chimaera
Giant Worm
Hyena
Wasp
Serpent
Beetle
Gorilla
Giant Spider
Poison Bat
Manta Ray
Warp Stalker (Vicious hounds that can teleport)
Rhino
Spirit Beast (Giant hulking ghost-like apparitions)
Porcupine
Goat
Druid
(I didn't think the animal forms were enough.)
Wrath: Basic energy bolt.
Moonfire: Drains target's energy for 14 seconds.
Rejuvination: A minor healing spell.
Shadowmeld: Turns human caster invisible. Canceled by movement.
Stalk: While in any cat form,allows the user to move while invisible. If not in cat form,user will be put in cat form most often used. If no cat form has been used,random cat will be selected.
Entangling Roots: Conjures roots to ensnare target's ankles,preventing movement.
Healing Touch: Heals major wound.
Faerie Fire: Faeries surround the target,preventing invisibility and reducing defense. Also inflicts minor damage.
Hurricane: Creates a violent storm for half a mile around the caster,inflicting minor damage to all enemies.
Barkskin: Increases target's defense.
Nature's Grasp: Any enemy who attacks the caster will be instantly afflicted with the Entangling Roots spell.
Mark of the Wild: When drawn on a person,increases that person's Strength,Agility,and Intellect for 1 hour.
Hibernate: Forces target to sleep for 40 seconds.
Tranquility: Medium healing spell. Affects up to five nearby allies.
Cyclone: Tosses enemy around in the air.
Symbiosis: Gives caster one ability of target for one hour,while also granting the target one of the caster's abilities.
My Bio:
Name: Jason Marco Thrace
Nickname: Jay,JJ,Marco
Gender: Male
Age: 15
Fire,Water,Air,or Ice: Ice,somewhat Water
Mage/Conjurer/Magii/Wizard,Druid,or Beast Master: Ice Wizard,studied under a Water Magii for a while.
Heterosexual,Homosexual,or Bisexual: Hetero
Looks:
Ignore the ears.
Personality: Cheerful,determined,curious,adventurous,friendly. Very loyal to his friends and vicious to anyone...or anything...that may hurt them.
Crush: None.
Favorite Song: Kevin MacLeod's 'One-Eyed Maestro',https://www.youtube.com/watch?v=axUhLTD19xo
Other: None.
Unbeknownst to the citizens of Canada,Hawaii,and Australia,the Shields do not exist. There is no slab of rock holding these countries above the roiling molten magma of the Earth. Instead,they rests on the back of gigantic sleeping beasts,put to sleep centuries before by the ancient Gods for an unknown reason. These beasts are the Fire Dragon of the Hawaii Islands,the Ice Giant of Canada,the Wind Cyclops of Australia,and the Water Snake of Atlantis. The Water Snake,turned bitter by millennia of nothing but thought of revenge on the Gods and the impudent humans that infested it's sleeping comrades,broke free of the spell cast by the Gods and sank the land on it's back. It now bides it's time at the bottom of a deep sea trench,waiting for the day the other beasts awaken.
Tasked with keeping Canada frozen and the Giant asleep is the Ice Wizard Covenant,represented by the members of Parliament. In charge of defending the continent from the rogue forces of the Elemental Beasts are the Beast Masters,also known as the Mounties,who are able to harness the power of the dormant giant to summon creatures of ice. Prowling the wilderness and forests of Canada,where it would make no sense for Mounties to be,are the druids,usually in the guise of snow cats.
The Fire Mages are in charge of keeping the Fire Dragon asleep,and are represented by the State Legislature. The Beast Masters are members of The Hawaii Department of Land and Natural Resources. The druids,in order to avoid suspicion,can usually be found in the form of birds native to Hawaii,Nenes to be more specific,which also allows them to traverse the fragmented land with ease and speed.
To keep the Wind Cyclops asleep,the Gods employed the help of Air Conjurers,represented by Commonwealth Parliament. The Beast Masters are members of The Australian Police Professional Standards Committee,or the APPSC for short. The favorite form of Australian druids is the Saltwater Crocodile.
The Water Magii,residents of Atlantis,managed to escape their doomed city,along with their native Beast Masters,and spread out across the world. They teach their craft to anyone that will listen,as they believe this is the only way to atone for allowing the Water Snake to awaken,and throughout their lessons preach to their students about not letting the other Beasts awaken. But...that's exactly what's happening.
The Beasts are starting to awaken,to shift. Those who managed to contact the Water Snake,through extensive and complicated rituals,say he swears he has nothing to do with it,although he certainly is capitalizing on this opportunity. So what caused this change? Some say it's global warming. Some say it's something not of this Earth. Some say it's the Spell of Sleep,starting to wear off. Whatever the case,it must be stopped. The Beasts must be put back to sleep. Or the world will never be the same.
You are the children of these organizations,and have been studying with private tutors to prepare for the day you would replace your parents. Something is calling you,however. You have begun to have dreams of a sleeping figure,either encased in ice,wrapped in flame,suspended in water,or floating in the middle of a cyclone. Hallucinations of this same figure have begun to plague you. A voice tells you nothing but to find and release them. And that is what you set out to do.
Bio:
Name:
Nickname:
Gender:
Age:
Fire,Water,Air,or Ice:
Mage/Conjurer/Magii/Wizard,Druid,or Beast Master:
If Beast Master,how many years have you trained?:
Heterosexual,Homosexual,or Bisexual:
Looks (Can be description or picture,though I prefer a picture. Pictures can be Anime or Real):
Personality (Anyone who puts 'Meet Me' will be sent to meet the Water Snake in person. Without diving equipment):
Crush (optional):
Favorite Song (optional):
Other:
Ability List:
Beast Master:
Boar
Ostrich
Bird of Prey
Cat
Moth
Scorpion
Wolf
Dog
Fox
Raptor
Bat
Crab
Spider
Hawk
Monkey
Vulture
Crane
Giant Water Strider
Bear
Turtle
Crocodile
Wind Serpent
Basilisk
Hellhound
Chimaera
Giant Worm
Hyena
Wasp
Serpent
Beetle
Gorilla
Giant Spider
Poison Bat
Manta Ray
Warp Stalker (Vicious hounds that can teleport)
Rhino
Spirit Beast (Giant hulking ghost-like apparitions)
Porcupine
Goat
Druid
(I didn't think the animal forms were enough.)
Wrath: Basic energy bolt.
Moonfire: Drains target's energy for 14 seconds.
Rejuvination: A minor healing spell.
Shadowmeld: Turns human caster invisible. Canceled by movement.
Stalk: While in any cat form,allows the user to move while invisible. If not in cat form,user will be put in cat form most often used. If no cat form has been used,random cat will be selected.
Entangling Roots: Conjures roots to ensnare target's ankles,preventing movement.
Healing Touch: Heals major wound.
Faerie Fire: Faeries surround the target,preventing invisibility and reducing defense. Also inflicts minor damage.
Hurricane: Creates a violent storm for half a mile around the caster,inflicting minor damage to all enemies.
Barkskin: Increases target's defense.
Nature's Grasp: Any enemy who attacks the caster will be instantly afflicted with the Entangling Roots spell.
Mark of the Wild: When drawn on a person,increases that person's Strength,Agility,and Intellect for 1 hour.
Hibernate: Forces target to sleep for 40 seconds.
Tranquility: Medium healing spell. Affects up to five nearby allies.
Cyclone: Tosses enemy around in the air.
Symbiosis: Gives caster one ability of target for one hour,while also granting the target one of the caster's abilities.
My Bio:
Name: Jason Marco Thrace
Nickname: Jay,JJ,Marco
Gender: Male
Age: 15
Fire,Water,Air,or Ice: Ice,somewhat Water
Mage/Conjurer/Magii/Wizard,Druid,or Beast Master: Ice Wizard,studied under a Water Magii for a while.
Heterosexual,Homosexual,or Bisexual: Hetero
Looks:
Personality: Cheerful,determined,curious,adventurous,friendly. Very loyal to his friends and vicious to anyone...or anything...that may hurt them.
Crush: None.
Favorite Song: Kevin MacLeod's 'One-Eyed Maestro',https://www.youtube.com/watch?v=axUhLTD19xo
Other: None.