- Invitation Status
- Look for groups
- Looking for partners
- Posting Speed
- 1-3 posts per week
- Writing Levels
- Give-No-Fucks
- Beginner
- Elementary
- Intermediate
- Adept
- Advanced
- Adaptable
- Preferred Character Gender
- Male
- Female
- Nonbinary
- Transgender
- Primarily Prefer Male
- Genres
- Cyberpunk, Horror, Survival, Bizarre/Surrealism, Paranormal, Romance, Fantasy, Sci-fi, Supernatural, Grimdark.
Link to the IC!
For over one thousand years, this vast and mysterious land had been tainted by hatred...
It spread across all of Spira like a merciless plague, infecting us, ruining us. And even after The Great Machina War, after losing so many of our loved ones and the will to fight, after laying waste to once beautiful lands, the hatred remained. It seeped into every pore that Spira had to offer, loitering in the shadows, clinging to the darkest parts of our heart. The inability to see eye to eye had given birth to Sin and in return, Sin would punish us for generations to come.
Even then we couldn't leave our hatred behind.
We ceased fighting openly, but we never stopped letting negativity fester in our hearts. Instead we loathed from afar, alienating each other, casting blame around at one another instead of accepting it for ourselves.
We were so blind.
It took one young woman, one incredibly brave Summoner, to bring peace to our hearts. Through her determination and through her suffering, we began to see the world clearly.
We began to see each other clearly.
She bound our hearts together.
One heart. One Spira.
This should have been the end of it.
The Present Spira
20 Years into the Eternal Calm, 18 years after Vegnagun
Summoners are no more. In fact, they haven't existed since the fall of Sin two decades prior. Anyone who was alive at that time remembers that day. It was the day the fayth finally woke up. It was the day they all left for the Farplane. It was the day that Lady Yuna brought everlasting peace to Spira.
Or so we thought.
In Zanarkand, there's a restoration project underway. People from all over Spira have come together to bring beauty and life back to the crumbling city and the project is headed by an Al Bhed duo - a young twenty-something entrepreneur named Shinra and an aged travel agency owner called Rin, both of which are fairly famous names. Shinra's company specializes in, but isn't limited to, the advancement of machina technology and machines in general. Aside from his restoration project in Zanarkand, he's also been working on understanding and building more airships like the Celsius and the Fahrenheit. And despite the danger that Vegnagun presented in the past, Spira is still quite ignorant of it having ever existed, so with the passing years, machina are becoming more accepted and less feared.
The same could be said about the Al Bhed and the Guado races. Most of the Al Bhed have integrated into the rest of Spira but a good handful decided to seriously back Cid's desire to rebuild their home "Rusa" in Bikanel. The Guado have returned to Guadosalam, once more a thriving race, but still just as hard on themselves as they were 18 years ago.
This year also marks the two-decade anniversary of the Eternal Calm. A festival is being thrown in Kilika to remember those who lost their lives twenty years ago when Sin destroyed the town.
This will be our starting point. You are all here in Kilika for one reason or another. Party and laugh and make friends while you can, because the Calm is about to end...
For over one thousand years, this vast and mysterious land had been tainted by hatred...
It spread across all of Spira like a merciless plague, infecting us, ruining us. And even after The Great Machina War, after losing so many of our loved ones and the will to fight, after laying waste to once beautiful lands, the hatred remained. It seeped into every pore that Spira had to offer, loitering in the shadows, clinging to the darkest parts of our heart. The inability to see eye to eye had given birth to Sin and in return, Sin would punish us for generations to come.
Even then we couldn't leave our hatred behind.
We ceased fighting openly, but we never stopped letting negativity fester in our hearts. Instead we loathed from afar, alienating each other, casting blame around at one another instead of accepting it for ourselves.
We were so blind.
It took one young woman, one incredibly brave Summoner, to bring peace to our hearts. Through her determination and through her suffering, we began to see the world clearly.
We began to see each other clearly.
She bound our hearts together.
One heart. One Spira.
This should have been the end of it.
The Present Spira
20 Years into the Eternal Calm, 18 years after Vegnagun
Summoners are no more. In fact, they haven't existed since the fall of Sin two decades prior. Anyone who was alive at that time remembers that day. It was the day the fayth finally woke up. It was the day they all left for the Farplane. It was the day that Lady Yuna brought everlasting peace to Spira.
Or so we thought.
In Zanarkand, there's a restoration project underway. People from all over Spira have come together to bring beauty and life back to the crumbling city and the project is headed by an Al Bhed duo - a young twenty-something entrepreneur named Shinra and an aged travel agency owner called Rin, both of which are fairly famous names. Shinra's company specializes in, but isn't limited to, the advancement of machina technology and machines in general. Aside from his restoration project in Zanarkand, he's also been working on understanding and building more airships like the Celsius and the Fahrenheit. And despite the danger that Vegnagun presented in the past, Spira is still quite ignorant of it having ever existed, so with the passing years, machina are becoming more accepted and less feared.
The same could be said about the Al Bhed and the Guado races. Most of the Al Bhed have integrated into the rest of Spira but a good handful decided to seriously back Cid's desire to rebuild their home "Rusa" in Bikanel. The Guado have returned to Guadosalam, once more a thriving race, but still just as hard on themselves as they were 18 years ago.
This year also marks the two-decade anniversary of the Eternal Calm. A festival is being thrown in Kilika to remember those who lost their lives twenty years ago when Sin destroyed the town.
This will be our starting point. You are all here in Kilika for one reason or another. Party and laugh and make friends while you can, because the Calm is about to end...
Terms and Information
There are a few things players should know about this RP before getting started:
1. This is an INVITE ONLY roleplay. Sorry to anyone who didn't make the cut, but this is a test-run of a much larger project and I can only take on so many players this time around. If you absolutely HAVE to join this RP, PM me and we'll talk it over. :)
2. This is obviously a fandom RP. BUT! For those of you who have been invited and know little or nothing about Spira, don't worry. I'm going to list a few things and a summary. If you are confused about ANYTHING, PM me and I can explain in a better way.
3. All players will be filling the Guardian role. What's a Guardian? Well, to explain that, I have to tell you a little bit of how Spira works.
A thousand years ago, Spira used to be a remarkably technologically advanced continent. The people had created something called Machina - machines powered by magic. These machina did all of life's chores from the tedious to the impossible. As a result, Spirans had a lot of free time on their hands. Disagreements led to arguments and we all know what comes next: war.
At the time, there were two great cities: Bevelle and Zanarkand. These two cities were like night and day. Bevelle favored technology and when the war broke out, they used destructive machina to fight. Zanarkand on the other hand favored magic, so during the war, they used a special type of people who could control magic and manipulate it. These people were called Summoners. When the war began, Yu Yevon, who was Zanarkand's leader, called all Summoners to the front lines, especially one Summoner in particular - a famous songstress named Lenne. But Lenne had a lover who feared for her safety, Shuyin. With clouded judgement, Shuyin conspired to infiltrate Bevelle and use one of their own machina against them, if only to end the war and save his beloved from death. But the machina Shuyin found was no ordinary one...
Vegnagun. The colossal machina was rejected by Bevelle because it simply could not determine friend from foe. But because it was so advanced, it was almost sentient, and could recognize when someone or something was trying to harm it. For this reason, it could not be destroyed, forcing Bevelle to hide it under the city and hope that it would never again be discovered.
With Vegnagun, Shuyin planned to end the war. But Lenne was as wise as she was beautiful and talented. She knew that releasing Vegnagun from its prison would mean the end of Spira, so she chased after Shuyin, believing that she alone could convince him to stop.
Tragedy would have it that when they finally came face to face, they were discovered by Bevelle guards and shot dead. Lenne, who was kind-hearted and glad that she had prevented Shuyin from making a terrible mistake, passed on in peace. Shuyin, died in anger; a hate brewing for Bevelle, for Zanarkand, for himself. His hate wouldn't let him pass on and he became unsent - a ghost in a sense, but still tangible, looking the part of a normal person if a normal person had a strange control over pyreflies.
(Pyreflies are floating and dancing specs of light. They sigh and murmur as they move about. What exactly they are is probably Spira's greatest mystery, but at times they seem to be souls. Almost everything in Spira, including the people, are composed of pyreflies, so this also suggests that they are a type of energy.)
Meanwhile, Zanarkand had been using a little island on the far side of Spira as a secret place to train Summoners. Besaid, the island was called, and when Bevelle caught wind of this, they devised a plan to eliminate the threat...
Before the war, there was a low class of people called the Bedore. Already looked down on and subject to open prejudice, when the war began, Bevelle enslaved the Bedore and put them to work in the machina factories. (If you're making a connection to the Germans and the Jewish in WWII, then you've got the right idea.) It was a group of Bedore who were forced to carry bombs looking like blitzballs to Besaid.
With the elimination of a huge portion of his soldiers, Yu Yevon realized that Zanarkand would not survive the war, let alone win it. Cornered, he did the only thing he believed he could:
He casted a spell.
To become a Fayth means to tear the soul from the body and imprison it within a stone statue. This statue becomes the Fayth's "Haunt" - the chain that binds the Fayth to this plane of existence. Like this, one can become immortal, a consciousness that never ages. So to protect his people, Yu Yevon called them all together and turned them all into Fayth. He gave them a collective dream - a replica of Zanarkand - one void of war or outside influence. And to protect that dream, he became a powerful creature.
Sin. Though its creation was meant to protect, there was much hatred in Yu Yevon's heart for Bevelle and the destructive machina they'd created. And as he became Sin, he lost his humanity and Sin would know only one thing: to attack and destroy the machina cities. Zanarkand fell first.
Horrified at what had been born from this war and of what her father had become, the lady Yunalesca made a deal with Bevelle: a way to defeat Sin in exchange for her father's honor. She traded The Pilgrimage for the religion of Yevon.
Yunalesca transformed her husband Zaon into a Fayth so that he could create a powerful Aeon (a powerful creature manifested by pyreflies and the Fayth's will) called the Final Aeon. With this, she defeated Sin. But this would not be the end of it. As Sin died, Yu Yevon jumped to Zaon's Aeon's body and possessed it, turning it into the new Sin. Zaon was no longer himself, his Haunt now empty. After, Sin disappeared from Spira to hibernate.
Yunalesca, who had unfortunately died from the strain of the battle, knew that Sin would one day return and was determined to remain alive and uphold her end of the bargain. She became unsent and resided in Zanarkand, waiting for the next person to fight Sin so that she could turn that person's loved one into a Fayth and give them the Final Aeon.
After the fall of Sin, Bevelle kept their word and created a new religion called Yevon. They preached against the creation and use of destructive machina, partly to protect Spira from Sin's wrath, but mostly to atone for their own sins. Even still, they blamed the war on the Bedore, and even went as far at to execute some of them as "heathens" for their involvement with the destructive machina. The Bedore, now known as the Al Bhed, became the scapegoats for all of Bevelle's and Yu Yevon's misdeeds and for a thousand years, they would know prejudice.
With the warning from Yunalesca, Bevelle took the term "Summoner" and applied it to those most faithful. To be a Summoner was always a choice. It was voluntary, but many still took up the role for the sake of their loved ones and for the sake of Spira. Although each and every Spiran knew that walking The Pilgrimage (traveling from Yevon temple to temple and receiving the Fayth's Aeons) meant marching to your death, no one, not even the Summoners or their Guardians knew that one of said Guardians would also have to die and become Sin in the end. This was knowledge kept hidden by Yunalesca until the end of the Pilgrimage. She did this so that there would be time for the Summoner to make a bond of love with one of his or her Guardians - a necessary ingredient for the Final Aeon's creation. She also did this so that the Summoner would not lose faith until it was too late to turn back.
Because this was such a grave job, Summoners were highly respected and cherished by all of Spira. Aside from the Pilgrimage, they had other duties. One of the most important duties was to perform The Sending.
("The dead need guidance. Filled with grief over their own death, they refuse to face their fate. They yearn to live on and resent those still alive. You see, they envy the living. And in time, that envy turns to anger. Even hate. Should these souls remain in Spira, they become fiends and prey on the living. Sad, isn't it?" -- The words of Lulu as she explained the importance of a Sending.)
1000 years later, Sin was dead for good, defeated by a young woman Summoner named Yuna when she changed the rules of the game by sending Yu Yevon's spirit to the Farplane. She defied Yunalesca, refusing to let harm come to her Guardians, and after they battled, she sent Yunalesca to the Farplane. She went on to fight Sin with a new technique, risking everything. And when Sin was finally defeated, the Zanarkand Fayth all awoke from their dream and passed on to the Farplane.
At this point, Summoners ceased to be important, but it was okay because the Eternal Calm had finally come. In the end, Yuna lost the man she loved - Tidus - because as fate would have it, he had originated from that Dream Zanarkand. When it faded, so did he.
Two years later, trouble with the dormant Vegnagun surfaced, though truth be told, it began during the last fight with Sin two years beforehand. Bevelle had been working with the Al Bhed to create a machina cannon in hopes that it was strong enough to defeat Sin. They called the project Operation Mi'ihen. And while these plans were being put together, soldiers for Bevelle's Crimson Squad were being trained in a dangerous place called the Den of Woe. It was here that a group of four friends would encounter Shuyin's unsent. The Den of Woe was filled with Shuyin's lament and anger. It influenced each and every Crimson Squad member to turn on each other. There was mass murder. And the group of friends: Baralai, Nooj, Gippal, and Paine? They were no exception. Shuyin possessed Nooj, who then shot the other three, leaving them to die.
And then two years into the Eternal Calm, three new political factions popped up out of the woodwork. New Yevon, lead by Baralai, claimed to take only the good from Yevon teachings and to focus on the benefit of Spira. The Youth League, lead by Nooj, had a serious beef with New Yevon, accusing them of hoarding away record spheres and hiding Spira's history. The two were constantly at each other's throats. Then there was the Machine Faction, a group of Al Bhed led by Gippal, dedicated to digging through Bikanel and rebuilding the Al Bhed home that had been destroyed two years ago when, under the leadership of a madman named Seymour, the Gaudo attacked.
The bitterness between New Yevon and the Youth League stemmed from Nooj's betrayal of course. And the mission the Youth League adopted was really because Shuyin wanted to find Vegnagun again. And when he did, it was Yuna & co again who saved the day and defeated the enemy. Free from Shuyin's influence, Nooj mended the bond between friends and together, they founded the Spiran Council.
Now peace has truly come. With Sin and Vegnagun vanquished, there was nothing left to disrupt the Calm. And that was the case for 18 years...
At the time, there were two great cities: Bevelle and Zanarkand. These two cities were like night and day. Bevelle favored technology and when the war broke out, they used destructive machina to fight. Zanarkand on the other hand favored magic, so during the war, they used a special type of people who could control magic and manipulate it. These people were called Summoners. When the war began, Yu Yevon, who was Zanarkand's leader, called all Summoners to the front lines, especially one Summoner in particular - a famous songstress named Lenne. But Lenne had a lover who feared for her safety, Shuyin. With clouded judgement, Shuyin conspired to infiltrate Bevelle and use one of their own machina against them, if only to end the war and save his beloved from death. But the machina Shuyin found was no ordinary one...
Vegnagun. The colossal machina was rejected by Bevelle because it simply could not determine friend from foe. But because it was so advanced, it was almost sentient, and could recognize when someone or something was trying to harm it. For this reason, it could not be destroyed, forcing Bevelle to hide it under the city and hope that it would never again be discovered.
With Vegnagun, Shuyin planned to end the war. But Lenne was as wise as she was beautiful and talented. She knew that releasing Vegnagun from its prison would mean the end of Spira, so she chased after Shuyin, believing that she alone could convince him to stop.
Tragedy would have it that when they finally came face to face, they were discovered by Bevelle guards and shot dead. Lenne, who was kind-hearted and glad that she had prevented Shuyin from making a terrible mistake, passed on in peace. Shuyin, died in anger; a hate brewing for Bevelle, for Zanarkand, for himself. His hate wouldn't let him pass on and he became unsent - a ghost in a sense, but still tangible, looking the part of a normal person if a normal person had a strange control over pyreflies.
(Pyreflies are floating and dancing specs of light. They sigh and murmur as they move about. What exactly they are is probably Spira's greatest mystery, but at times they seem to be souls. Almost everything in Spira, including the people, are composed of pyreflies, so this also suggests that they are a type of energy.)
Meanwhile, Zanarkand had been using a little island on the far side of Spira as a secret place to train Summoners. Besaid, the island was called, and when Bevelle caught wind of this, they devised a plan to eliminate the threat...
Before the war, there was a low class of people called the Bedore. Already looked down on and subject to open prejudice, when the war began, Bevelle enslaved the Bedore and put them to work in the machina factories. (If you're making a connection to the Germans and the Jewish in WWII, then you've got the right idea.) It was a group of Bedore who were forced to carry bombs looking like blitzballs to Besaid.
With the elimination of a huge portion of his soldiers, Yu Yevon realized that Zanarkand would not survive the war, let alone win it. Cornered, he did the only thing he believed he could:
He casted a spell.
To become a Fayth means to tear the soul from the body and imprison it within a stone statue. This statue becomes the Fayth's "Haunt" - the chain that binds the Fayth to this plane of existence. Like this, one can become immortal, a consciousness that never ages. So to protect his people, Yu Yevon called them all together and turned them all into Fayth. He gave them a collective dream - a replica of Zanarkand - one void of war or outside influence. And to protect that dream, he became a powerful creature.
Sin. Though its creation was meant to protect, there was much hatred in Yu Yevon's heart for Bevelle and the destructive machina they'd created. And as he became Sin, he lost his humanity and Sin would know only one thing: to attack and destroy the machina cities. Zanarkand fell first.
Horrified at what had been born from this war and of what her father had become, the lady Yunalesca made a deal with Bevelle: a way to defeat Sin in exchange for her father's honor. She traded The Pilgrimage for the religion of Yevon.
Yunalesca transformed her husband Zaon into a Fayth so that he could create a powerful Aeon (a powerful creature manifested by pyreflies and the Fayth's will) called the Final Aeon. With this, she defeated Sin. But this would not be the end of it. As Sin died, Yu Yevon jumped to Zaon's Aeon's body and possessed it, turning it into the new Sin. Zaon was no longer himself, his Haunt now empty. After, Sin disappeared from Spira to hibernate.
Yunalesca, who had unfortunately died from the strain of the battle, knew that Sin would one day return and was determined to remain alive and uphold her end of the bargain. She became unsent and resided in Zanarkand, waiting for the next person to fight Sin so that she could turn that person's loved one into a Fayth and give them the Final Aeon.
After the fall of Sin, Bevelle kept their word and created a new religion called Yevon. They preached against the creation and use of destructive machina, partly to protect Spira from Sin's wrath, but mostly to atone for their own sins. Even still, they blamed the war on the Bedore, and even went as far at to execute some of them as "heathens" for their involvement with the destructive machina. The Bedore, now known as the Al Bhed, became the scapegoats for all of Bevelle's and Yu Yevon's misdeeds and for a thousand years, they would know prejudice.
With the warning from Yunalesca, Bevelle took the term "Summoner" and applied it to those most faithful. To be a Summoner was always a choice. It was voluntary, but many still took up the role for the sake of their loved ones and for the sake of Spira. Although each and every Spiran knew that walking The Pilgrimage (traveling from Yevon temple to temple and receiving the Fayth's Aeons) meant marching to your death, no one, not even the Summoners or their Guardians knew that one of said Guardians would also have to die and become Sin in the end. This was knowledge kept hidden by Yunalesca until the end of the Pilgrimage. She did this so that there would be time for the Summoner to make a bond of love with one of his or her Guardians - a necessary ingredient for the Final Aeon's creation. She also did this so that the Summoner would not lose faith until it was too late to turn back.
Because this was such a grave job, Summoners were highly respected and cherished by all of Spira. Aside from the Pilgrimage, they had other duties. One of the most important duties was to perform The Sending.
("The dead need guidance. Filled with grief over their own death, they refuse to face their fate. They yearn to live on and resent those still alive. You see, they envy the living. And in time, that envy turns to anger. Even hate. Should these souls remain in Spira, they become fiends and prey on the living. Sad, isn't it?" -- The words of Lulu as she explained the importance of a Sending.)
1000 years later, Sin was dead for good, defeated by a young woman Summoner named Yuna when she changed the rules of the game by sending Yu Yevon's spirit to the Farplane. She defied Yunalesca, refusing to let harm come to her Guardians, and after they battled, she sent Yunalesca to the Farplane. She went on to fight Sin with a new technique, risking everything. And when Sin was finally defeated, the Zanarkand Fayth all awoke from their dream and passed on to the Farplane.
At this point, Summoners ceased to be important, but it was okay because the Eternal Calm had finally come. In the end, Yuna lost the man she loved - Tidus - because as fate would have it, he had originated from that Dream Zanarkand. When it faded, so did he.
Two years later, trouble with the dormant Vegnagun surfaced, though truth be told, it began during the last fight with Sin two years beforehand. Bevelle had been working with the Al Bhed to create a machina cannon in hopes that it was strong enough to defeat Sin. They called the project Operation Mi'ihen. And while these plans were being put together, soldiers for Bevelle's Crimson Squad were being trained in a dangerous place called the Den of Woe. It was here that a group of four friends would encounter Shuyin's unsent. The Den of Woe was filled with Shuyin's lament and anger. It influenced each and every Crimson Squad member to turn on each other. There was mass murder. And the group of friends: Baralai, Nooj, Gippal, and Paine? They were no exception. Shuyin possessed Nooj, who then shot the other three, leaving them to die.
And then two years into the Eternal Calm, three new political factions popped up out of the woodwork. New Yevon, lead by Baralai, claimed to take only the good from Yevon teachings and to focus on the benefit of Spira. The Youth League, lead by Nooj, had a serious beef with New Yevon, accusing them of hoarding away record spheres and hiding Spira's history. The two were constantly at each other's throats. Then there was the Machine Faction, a group of Al Bhed led by Gippal, dedicated to digging through Bikanel and rebuilding the Al Bhed home that had been destroyed two years ago when, under the leadership of a madman named Seymour, the Gaudo attacked.
The bitterness between New Yevon and the Youth League stemmed from Nooj's betrayal of course. And the mission the Youth League adopted was really because Shuyin wanted to find Vegnagun again. And when he did, it was Yuna & co again who saved the day and defeated the enemy. Free from Shuyin's influence, Nooj mended the bond between friends and together, they founded the Spiran Council.
Now peace has truly come. With Sin and Vegnagun vanquished, there was nothing left to disrupt the Calm. And that was the case for 18 years...
4. At the start of the RP, all characters will be normal people, not Guardians. They'll be visiting or living in Kilika. There will be a festival going on and we'll all have time to be a bit social before shit hits the fan.
Locations
Races, Entities, Fauna
Factions
Rules
1. All OOC talk will be done here in this thread.
2. Disputes and drama will not be tolerated. If you have a problem with another player, contact me through PM.
3. Hijacking and god-mod behaviour will get you a warning. Repeat offenders will be kicked from the game.
4. The GMs reserve the right to prod for posts. If I catch any players bothering other players for posts, you will feel my wrath.
5. Plot ideas? PM me! I am all for trying to incorporate players' ideas and desires into the RP.
6. If you're going to be away for more than a few days, leave a message in this thread and use the mention feature for my name so I don't miss it.
Character Sheet
Name: A first name is all you really need.
Age: The only restriction on age is common sense. Children ARE acceptable as well as the elderly.
Race: Only three races are available for player characters - Human (including the Al Bhed), Ronso, Guado.
Hail From: Check the Locations link to see which places are available.
Occupation: This is what you do to earn money (if you do). Mercenary, bodyguard, fiend extermination, carpenter, performer, waitress, etc.
Personality: I don't need a big lengthy explanation, just a solid one.
Appearance: Images are allowed as long as they are not overly anime. Please also give a brief written description.
Strengths: What are they good at? Cooking, singing, lifting heavy things, acrobatics, etc.
Weaknesses: What are they bad at? What are their vices?
Job (Class): Almost all FFX/X-2 jobs or dresspheres are accepted. Barred from playing: Festivalist, Freelancer, Psychic, Mascot, Floral Fallal, Machina Maw, and Full Throttle. I might accept a job from another FF game if you PM me about it beforehand.
Weapon: You can make this up, as long as it fits your job theme. Example, you're not going to see a mage using a sword.
**If you could have chosen a second job, what would it have been?:
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