Spira: The Ancient Dream

Discussion in 'THE TEST CHAMBERS' started by Dawn, Mar 7, 2015.



  1. [​IMG]

    For over one thousand years, this vast and mysterious land had been tainted by hatred...


    It spread across all of Spira like a merciless plague, infecting us, ruining us. And even after The Great Machina War, after losing so many of our loved ones and the will to fight, after laying waste to once beautiful lands, the hatred remained. It seeped into every pore that Spira had to offer, loitering in the shadows, clinging to the darkest parts of our heart. The inability to see eye to eye had given birth to Sin and in return, Sin would punish us for generations to come.

    Even then we couldn't leave our hatred behind.

    We ceased fighting openly, but we never stopped letting negativity fester in our hearts. Instead we loathed from afar, alienating each other, casting blame around at one another instead of accepting it for ourselves.

    We were so blind.

    It took one young woman, one incredibly brave Summoner, to bring peace to our hearts. Through her determination and through her suffering, we began to see the world clearly.
    We began to see each other clearly.
    She bound our hearts together.



    One heart. One Spira.



    This should have been the end of it.




    The Present Spira

    20 Years into the Eternal Calm, 18 years after Vegnagun

    Summoners are no more. In fact, they haven't existed since the fall of Sin two decades prior. Anyone who was alive at that time remembers that day. It was the day the fayth finally woke up. It was the day they all left for the Farplane. It was the day that Lady Yuna brought everlasting peace to Spira.

    Or so we thought.

    In Zanarkand, there's a restoration project underway. People from all over Spira have come together to bring beauty and life back to the crumbling city and the project is headed by an Al Bhed duo - a young twenty-something entrepreneur named Shinra and an aged travel agency owner called Rin, both of which are fairly famous names. Shinra's company specializes in, but isn't limited to, the advancement of machina technology and machines in general. Aside from his restoration project in Zanarkand, he's also been working on understanding and building more airships like the Celsius and the Fahrenheit. And despite the danger that Vegnagun presented in the past, Spira is still quite ignorant of it having ever existed, so with the passing years, machina are becoming more accepted and less feared.

    The same could be said about the Al Bhed and the Guado races. Most of the Al Bhed have integrated into the rest of Spira but a good handful decided to seriously back Cid's desire to rebuild their home "Rusa" in Bikanel. The Guado have returned to Guadosalam, once more a thriving race, but still just as hard on themselves as they were 18 years ago.

    This year also marks the two-decade anniversary of the Eternal Calm. A festival is being thrown in Kilika to remember those who lost their lives twenty years ago when Sin destroyed the town.
    This will be our starting point. You are all here in Kilika for one reason or another. Party and laugh and make friends while you can, because the Calm is about to end...



    Terms and Information

    There are a few things players should know about this RP before getting started:

    1. This is an INVITE ONLY roleplay. Sorry to anyone who didn't make the cut, but this is a test-run of a much larger project and I can only take on so many players this time around. If you absolutely HAVE to join this RP, PM me and we'll talk it over. :)

    2. This is obviously a fandom RP. BUT! For those of you who have been invited and know little or nothing about Spira, don't worry. I'm going to list a few things and a summary. If you are confused about ANYTHING, PM me and I can explain in a better way.

    3. All players will be filling the Guardian role. What's a Guardian? Well, to explain that, I have to tell you a little bit of how Spira works.

    A Summary (open)
    A thousand years ago, Spira used to be a remarkably technologically advanced continent. The people had created something called Machina - machines powered by magic. These machina did all of life's chores from the tedious to the impossible. As a result, Spirans had a lot of free time on their hands. Disagreements led to arguments and we all know what comes next: war.

    At the time, there were two great cities: Bevelle and Zanarkand. These two cities were like night and day. Bevelle favored technology and when the war broke out, they used destructive machina to fight. Zanarkand on the other hand favored magic, so during the war, they used a special type of people who could control magic and manipulate it. These people were called Summoners. When the war began, Yu Yevon, who was Zanarkand's leader, called all Summoners to the front lines, especially one Summoner in particular - a famous songstress named Lenne. But Lenne had a lover who feared for her safety, Shuyin. With clouded judgement, Shuyin conspired to infiltrate Bevelle and use one of their own machina against them, if only to end the war and save his beloved from death. But the machina Shuyin found was no ordinary one...

    Vegnagun. The colossal machina was rejected by Bevelle because it simply could not determine friend from foe. But because it was so advanced, it was almost sentient, and could recognize when someone or something was trying to harm it. For this reason, it could not be destroyed, forcing Bevelle to hide it under the city and hope that it would never again be discovered.

    With Vegnagun, Shuyin planned to end the war. But Lenne was as wise as she was beautiful and talented. She knew that releasing Vegnagun from its prison would mean the end of Spira, so she chased after Shuyin, believing that she alone could convince him to stop.

    Tragedy would have it that when they finally came face to face, they were discovered by Bevelle guards and shot dead. Lenne, who was kind-hearted and glad that she had prevented Shuyin from making a terrible mistake, passed on in peace. Shuyin, died in anger; a hate brewing for Bevelle, for Zanarkand, for himself. His hate wouldn't let him pass on and he became unsent - a ghost in a sense, but still tangible, looking the part of a normal person if a normal person had a strange control over pyreflies.

    (Pyreflies are floating and dancing specs of light. They sigh and murmur as they move about. What exactly they are is probably Spira's greatest mystery, but at times they seem to be souls. Almost everything in Spira, including the people, are composed of pyreflies, so this also suggests that they are a type of energy.)

    Meanwhile, Zanarkand had been using a little island on the far side of Spira as a secret place to train Summoners. Besaid, the island was called, and when Bevelle caught wind of this, they devised a plan to eliminate the threat...

    Before the war, there was a low class of people called the Bedore. Already looked down on and subject to open prejudice, when the war began, Bevelle enslaved the Bedore and put them to work in the machina factories. (If you're making a connection to the Germans and the Jewish in WWII, then you've got the right idea.) It was a group of Bedore who were forced to carry bombs looking like blitzballs to Besaid.

    With the elimination of a huge portion of his soldiers, Yu Yevon realized that Zanarkand would not survive the war, let alone win it. Cornered, he did the only thing he believed he could:

    He casted a spell.

    To become a Fayth means to tear the soul from the body and imprison it within a stone statue. This statue becomes the Fayth's "Haunt" - the chain that binds the Fayth to this plane of existence. Like this, one can become immortal, a consciousness that never ages. So to protect his people, Yu Yevon called them all together and turned them all into Fayth. He gave them a collective dream - a replica of Zanarkand - one void of war or outside influence. And to protect that dream, he became a powerful creature.

    Sin. Though its creation was meant to protect, there was much hatred in Yu Yevon's heart for Bevelle and the destructive machina they'd created. And as he became Sin, he lost his humanity and Sin would know only one thing: to attack and destroy the machina cities. Zanarkand fell first.

    Horrified at what had been born from this war and of what her father had become, the lady Yunalesca made a deal with Bevelle: a way to defeat Sin in exchange for her father's honor. She traded The Pilgrimage for the religion of Yevon.

    Yunalesca transformed her husband Zaon into a Fayth so that he could create a powerful Aeon (a powerful creature manifested by pyreflies and the Fayth's will) called the Final Aeon. With this, she defeated Sin. But this would not be the end of it. As Sin died, Yu Yevon jumped to Zaon's Aeon's body and possessed it, turning it into the new Sin. Zaon was no longer himself, his Haunt now empty. After, Sin disappeared from Spira to hibernate.

    Yunalesca, who had unfortunately died from the strain of the battle, knew that Sin would one day return and was determined to remain alive and uphold her end of the bargain. She became unsent and resided in Zanarkand, waiting for the next person to fight Sin so that she could turn that person's loved one into a Fayth and give them the Final Aeon.

    After the fall of Sin, Bevelle kept their word and created a new religion called Yevon. They preached against the creation and use of destructive machina, partly to protect Spira from Sin's wrath, but mostly to atone for their own sins. Even still, they blamed the war on the Bedore, and even went as far at to execute some of them as "heathens" for their involvement with the destructive machina. The Bedore, now known as the Al Bhed, became the scapegoats for all of Bevelle's and Yu Yevon's misdeeds and for a thousand years, they would know prejudice.

    With the warning from Yunalesca, Bevelle took the term "Summoner" and applied it to those most faithful. To be a Summoner was always a choice. It was voluntary, but many still took up the role for the sake of their loved ones and for the sake of Spira. Although each and every Spiran knew that walking The Pilgrimage (traveling from Yevon temple to temple and receiving the Fayth's Aeons) meant marching to your death, no one, not even the Summoners or their Guardians knew that one of said Guardians would also have to die and become Sin in the end. This was knowledge kept hidden by Yunalesca until the end of the Pilgrimage. She did this so that there would be time for the Summoner to make a bond of love with one of his or her Guardians - a necessary ingredient for the Final Aeon's creation. She also did this so that the Summoner would not lose faith until it was too late to turn back.

    Because this was such a grave job, Summoners were highly respected and cherished by all of Spira. Aside from the Pilgrimage, they had other duties. One of the most important duties was to perform The Sending.

    ("The dead need guidance. Filled with grief over their own death, they refuse to face their fate. They yearn to live on and resent those still alive. You see, they envy the living. And in time, that envy turns to anger. Even hate. Should these souls remain in Spira, they become fiends and prey on the living. Sad, isn't it?" -- The words of Lulu as she explained the importance of a Sending.)

    1000 years later, Sin was dead for good, defeated by a young woman Summoner named Yuna when she changed the rules of the game by sending Yu Yevon's spirit to the Farplane. She defied Yunalesca, refusing to let harm come to her Guardians, and after they battled, she sent Yunalesca to the Farplane. She went on to fight Sin with a new technique, risking everything. And when Sin was finally defeated, the Zanarkand Fayth all awoke from their dream and passed on to the Farplane.

    At this point, Summoners ceased to be important, but it was okay because the Eternal Calm had finally come. In the end, Yuna lost the man she loved - Tidus - because as fate would have it, he had originated from that Dream Zanarkand. When it faded, so did he.

    Two years later, trouble with the dormant Vegnagun surfaced, though truth be told, it began during the last fight with Sin two years beforehand. Bevelle had been working with the Al Bhed to create a machina cannon in hopes that it was strong enough to defeat Sin. They called the project Operation Mi'ihen. And while these plans were being put together, soldiers for Bevelle's Crimson Squad were being trained in a dangerous place called the Den of Woe. It was here that a group of four friends would encounter Shuyin's unsent. The Den of Woe was filled with Shuyin's lament and anger. It influenced each and every Crimson Squad member to turn on each other. There was mass murder. And the group of friends: Baralai, Nooj, Gippal, and Paine? They were no exception. Shuyin possessed Nooj, who then shot the other three, leaving them to die.

    And then two years into the Eternal Calm, three new political factions popped up out of the woodwork. New Yevon, lead by Baralai, claimed to take only the good from Yevon teachings and to focus on the benefit of Spira. The Youth League, lead by Nooj, had a serious beef with New Yevon, accusing them of hoarding away record spheres and hiding Spira's history. The two were constantly at each other's throats. Then there was the Machine Faction, a group of Al Bhed led by Gippal, dedicated to digging through Bikanel and rebuilding the Al Bhed home that had been destroyed two years ago when, under the leadership of a madman named Seymour, the Gaudo attacked.

    The bitterness between New Yevon and the Youth League stemmed from Nooj's betrayal of course. And the mission the Youth League adopted was really because Shuyin wanted to find Vegnagun again. And when he did, it was Yuna & co again who saved the day and defeated the enemy. Free from Shuyin's influence, Nooj mended the bond between friends and together, they founded the Spiran Council.

    Now peace has truly come. With Sin and Vegnagun vanquished, there was nothing left to disrupt the Calm. And that was the case for 18 years...


    4. At the start of the RP, all characters will be normal people, not Guardians. They'll be visiting or living in Kilika. There will be a festival going on and we'll all have time to be a bit social before shit hits the fan.


    Locations
    Races, Entities, Fauna
    Factions


    Rules
    1. All OOC talk will be done here in this thread.
    2. Disputes and drama will not be tolerated. If you have a problem with another player, contact me through PM.
    3. Hijacking and god-mod behaviour will get you a warning. Repeat offenders will be kicked from the game.
    4. The GMs reserve the right to prod for posts. If I catch any players bothering other players for posts, you will feel my wrath.
    5. Plot ideas? PM me! I am all for trying to incorporate players' ideas and desires into the RP.
    6. If you're going to be away for more than a few days, leave a message in this thread and use the mention feature for my name so I don't miss it.


    Character Sheet

    Name: A first name is all you really need.
    Age: The only restriction on age is common sense. Children ARE acceptable as well as the elderly.
    Race: Only three races are available for player characters - Human (including the Al Bhed), Ronso, Guado.
    Hail From: Check the Locations link to see which places are available.
    Occupation: This is what you do to earn money (if you do). Mercenary, bodyguard, fiend extermination, carpenter, performer, waitress, etc.
    Personality: I don't need a big lengthy explanation, just a solid one.
    Appearance: Images are allowed as long as they are not overly anime. Please also give a brief written description.
    Strengths: What are they good at? Cooking, singing, lifting heavy things, acrobatics, etc.
    Weaknesses: What are they bad at? What are their vices?

    Job (Class): Almost all FFX/X-2 jobs or dresspheres are accepted. Barred from playing: Festivalist, Freelancer, Psychic, Mascot, Floral Fallal, Machina Maw, and Full Throttle. I might accept a job from another FF game if you PM me about it beforehand.
    Weapon: You can make this up, as long as it fits your job theme. Example, you're not going to see a mage using a sword.

    **If you could have chosen a second job, what would it have been?:
     
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  2. #2 Dawn, Mar 7, 2015
    Last edited: Apr 14, 2015
  3. character.jpg
    Fernar by Aomori @deviantART

    Zenikas
    "Kas"
    Age: 24
    Race: Human
    Hail From: Kilika
    Occupation: Temple Priest and Historian.
    Personality: Kind-hearted and easy-going. He's rather optimistic and caring about, well, everyone. Deeply interested in the history of Spira, he's always up for reading a dusty old scripture or watching an old record sphere. Even though he has a better knowledge about Spira's history than most, he's not very street-wise. He's clumsy and too trusting and always wants to see the good in even the worst people. Jokes tend to go right over his head.
    Appearance: Chestnut, shoulder length hair. Burnt orange eyes. A bit of chin stubble. A faint scar across his nose and a few more on his forehead and chin. He dislikes wearing shirts unless he's in a cold environment and shoes unless he's traveling. He's six feet in height and always wears a pleasant smile. He's got a wiry build; he keeps in shape by climbing, hiking, and playing Blitzball. He has tattoos along his right ribs, written in the Ancient Yevon script. He won't tell anyone what they mean.
    Strengths: Historical knowledge, reading various scripts, being booksmart in general. Athletic to a point, fairly in shape. Good singer.
    Weaknesses: Gullible and a softie. Would do almost anything to watch a dated record sphere. Doesn't like conflict. Second guesses his choices.

    Job (Class): White Mage
    Weapon: A red wood staff. The heel is gold. The head is a purple-grey metal outline of a flame with gold accents. A thin, golden silken rope is tied in a bow to one side of the flame and ends in tassels.
     
    #3 Dawn, Mar 7, 2015
    Last edited: Mar 7, 2015
  4. WIP!

    Name: Adriel
    Age: 17
    Race: Guado. (not a cheese).
    Hail From: Guadosalam (not a jewish cheese)
    Occupation: “You might say vagrant but I prefer opportunistic adventurer living by he seat on my pants.”
    Personality: “Sooo you want to know about ol’ Adrai doya? I’m the toughest of the tough. The best Guado to walk upright and if you don’t believe me just check out my outfit. Never seen one on wanna these, havya?”

    Sassy, self assured, hung ho, and unable to back down from a challenge.

    Appearance: (open)
    [​IMG]


    Short, young, unwashed.

    Dresssphere (open)
    [​IMG]


    Strengths: Bitch mouth, self confidence, loves to taunt opponents into using their best attacks so she can post them.
    Weaknesses: Bitch mouth, greedy, and with little respect for others especially elders whom she sees as melancholic apologists. Not the smartest with picking her fights.

    Job (Class): Gun mage.

    Weapon (open)

    [​IMG]

    We'll see if you still thing it's dorky when you're dead..."

    **If you could have chosen a second job, what would it have been?: Alchemist. (BOOM BOOM BOOM!)
     
    #4 Vay, Mar 7, 2015
    Last edited: Mar 13, 2015
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  5. Name: Reznik
    Age: 44
    Race: Ronso
    Hail From: Mt. Gagazet; Shiijan village
    Occupation: Blacksmith/Combat Instructor
    Personality: Goal-oriented when working [like… OCD focus]. Cocky asshole in battle or spar. Gentle giant when relaxing or studying.


    Appearance: Reznik is a massive creature standing at just over six and a half feet tall. His body shares the typical characteristics of the male Ronso; muscular, thick and sturdy. His fur is not the deeper blue that most are accustomed to seeing but more of a grey/light blue color. His hair and beard are a greyish white and unkempt. They mat into locks and dreds around his ears, along his neck and over his shoulders. He has very little use for the colorful and somewhat useless armor of his people. Reznik has crafted his own suit of armor which bears elements of the dark nature of beasts.
    Show Spoiler
    [​IMG]

    Strengths: Massive,
    anything physical [non-agility based]. metallurgical genius, master of war [has studied many aspects from tech to magic and melee; tactics and history], patience, smithing
    Weaknesses: Massive, breaks fragile things [somewhat clumsy], not very open-minded, overly skeptical, untrusting
    Job (Class): Dark Knight

    Weapon: Massive sword; Katia, forged by Reznik himself. The blade seems to have the eerie ability to trap and reflect light in weird ways. It only serves to make the precise and deadly movements more intimidating.

    **If you could have chosen a second job, what would it have been?: Warrior
     
    #5 WarriorHeart, Mar 7, 2015
    Last edited: Mar 9, 2015
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  6. Name: Coye Vidan

    Age: 22

    Race: Human

    Hails From: Kilika

    Job (Class): Samurai

    Weapon: Katana and wakizashi. Ever since obtaining her father's sphere, Coye hasn't been able to unsheathe the smaller sword and it seconds Locke's opinion that she isn't strong enough.

    ** If you could have a second job (class) what would it have been?: Beserker

    Occupation: Mercenary! Her father calls her a “Goon for Hire”, since she does not do good, “honest” work like her parents.

    Personality: Hard-nosed and down to business, anyone who knew her would be surprised how much she changed. Fully concerned with lining her pockets with Gil, she will still stand up for the weak and desperate; oozing with the tenacity and conviction of that of a true leader, she is still not against making rash decisions and acting upon them. Thankfully for her, none of the choices made in haste had life-changing effects on those around.

    Appearance: Raised to work, Coye’s skin is permanently weather-tanned and her build is slightly muscular. Curves and plenty of scars are hidden beneath the traditional Samurai garb she wears; the brown, gold and white kimono goes well with her chestnut-colored hair and green eyes. No matter what the situation, she wouldn’t be caught dead in any other clothing—much to her proud mother’s dislike.

    SpiraCoye.jpg

    Strengths: Gardening, manual labor, caring for Chocobos, dancing, cooking, fishing, gambling and working under pressure.

    Weaknesses: Blitzball, keeping her mouth shut, lying, drinking, children and her mother, Ange.
     
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  7. I never got the Tag O.O Will work on a character once I get home
     
  8. Wark!

    *ruffles her feathers*
     
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  9. GET OUTTA HERE, YA DAMN CHOCOBO! >:P
     
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  10. She just wants to be ridden all day long.
     
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  11. Name: Leyniel
    Age: 22
    Race: Human
    Hail From: Besaid
    Occupation: Traveling potions merchant
    Personality: An energetic 'go-getter' type. Leyniel considers herself to be a no-nonsense business minded person, but that doesn't make her any less of a fun loving girl. She can't help but act like a big sister type to those she gets close to.
    Appearance: (open)

    [​IMG]

    Outifit (nahemii-san @ dA). Standing around 5'2", Leyniel wears round glasses and is never without her shoulder bag.
    Strengths: Fast, flexible, a pretty good liar, lots of confidence.
    Weaknesses: Over confidence, a little short tempered, lack of physical strength.

    Job (Class): Alchemist
    Weapon: Tonfas

    **If you could have chosen a second job, what would it have been?: Dancer
     
    #11 Shiny, Mar 9, 2015
    Last edited: Apr 1, 2015
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  12. [​IMG]
    Name: Fallkner Kestrel
    Age: 21
    Race: Ronso
    Hail From: Mt. Gagazet
    Occupation: Hunter
    Personality: Fallkner may look like he eats rocks for breakfast, but despite not being strategist intelligent, he has a heart of gold and is willing to help his team through an adversity. However, with his brutish demeanour comes that of a berserker state, as if his friends are harmed, he will do his best and put himself in complete danger in order to let his friends survive.
    Appearance: Fallkner is a heavy set Ronso with lots of scars to detail his work as a hunter, the wilds being a home and a challenge for him to navigate through, it's many beasts giving him pelts to sell to the highest bidder. Clothing wise, Fallkner wears a traditional Ronso garment made of furs, leather and metal pauldrons, a loincloth protecting his dignity and ornamental chocobo feathers, six in total, surrounding his back, symbolising his coming of age.
    Strengths: Fallkner is skilled in hunting, trapping, skinning, fishing, and using his Guan Dao to strike down his enemies.
    Weaknesses: With his lack of intelligence, he can be easily manipulated by those who wish to use him for nefarious purposes.
    Weapon: Guan Dao
    Piercing Valkyrie (The Weapon) (open)
    [​IMG]

    Job/Class: Valkyrie
    **If you could have chosen a second job, what would it have been?: Trainer
     
    #12 Arcadia, Mar 12, 2015
    Last edited: Mar 12, 2015
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  13. Okay guys! :D

    @WarriorHeart
    @Arcadia-Sama

    You guys are good to go! :D

    @Vay Are you adding anything extra, darlin? :3

    @Shiny I know I already bugged you on skype, but here's an alert reminder too.

    @Tribs I love your character and if you love him too, all you need to do is post him up. ;)

    Hopefully I can sit down and get the IC written up in the next few days. Super excited~
    If anyone thinks they can take on a second character and wants to, lemme know.
     
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  14. Name: Seren Keos
    Age: 27
    Race: Human
    Hail From: Luca
    Occupation: City Guard/Florist (On the weekends he helps out at his parent’s flower shop.)

    Personality: Pleasant to be around. Calm, cool, and collected. A little bit spoiled as he’s an only child.

    Appearance:


    Reddish brown hair in a long braid down to his waist and he has brilliant bright green eyes. A lithe build but he’s much stronger than he looks! He’s of slightly above average height for a human with a slightly hawkish face. (Temporary image until I get unlazy!)

    Strengths: Calm in the face of disaster. He has an eye for plants. Offensive but non lethal battle magic. Willing to take orders. Surprisingly he’s a very good singer and dancer!

    Weaknesses: Don’t let him cook if you value your guts! He’s obsessed with lemon and citrus flavored foods and can be majorly distracted by them. He can be very argumentative when upset and more than a little pig headed and stubborn. He’s never had to deal with grief and thus is completely unprepared for it.

    Job (Class): Black Mage

    Weapon: He carries a mage staff.

    **If you could have chosen a second job, what would it have been?:
    Songstress
     
    #14 Saint Tribs, Mar 16, 2015
    Last edited: Mar 21, 2015
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  15. I've been meaning to post! I am definitely still interested. I talked to Vay last night and she didn't even know it had gone up apparently. @@

    I got sick right as it went up. I owe posts everywhere but I will post for you ASAP.
     
  16. I am! Sorry, my muse was kind of a butt but it's coming back~
     
  17. I have been in bangkok.
     
  18. Still down... just trying to get over some crap.