S
S p i r i t
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This is something that's been floating in my head for a while and I had to get it written (typed) somewhere. I figured it would make a decent basis for a rp , but it obviously needs expanding and more thought put into it.
So please feel free to leave feedback, and critique anything.
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Long ago an amazing arrangement of the stars graced the Earth at night, and even day. This constellation was known as the Jivana. The Jivana was worshiped and revered as the cosmic source of all Life and Death on the Earth, along with the creation of fire, earth, wind, water, light, and darkness. This belief was shared by Humans and Monsters alike along with the occasional demon or spirit. One day an extraordinary phenomenon occurred, and the Jivana enveloped the Earth in a blinding white light, and the Jivana vanished from the skies. Soon after this occurrence a new substance had touched ground known as Astro Dust. Astro Dust could be forged into crystals that contained small amounts of power from the Jivana, these crystals were usually embedded into weapons or tools for utility or more likely... nefarious uses. The Jiv
Over the course of the next 80 years many wars were waged for territory on the World's largest continent, Razphien. This era was known as The Constellar Belligerency. The differences in the wars were between factions. The North , East, West, and South factions. After much blood shed and destruction The largest Factions, North and South were the last ones left standing and mutually came to a truce. The East and West factions not on terms with one another but woefully signed peace treaties with the larger nations to avoid invasion and whisked themselves off back to their own regions, avoiding one another in terms of trade. The North and South factions came together with the territories they had acquired and mapped out what would be their newly found country, Myre. Myre had lush forests, bountiful land, and many forms of water resources and minerals available to them, the country was prosperous. The East faction named their country Kanto, their land was also large, but it was a barren desert, with very little resources. The West faction's country was known as Argos, their land was small and hidden in the shadow of treacherous mountain ranges, caves, and volcanoes.
An era of peace soon came for the next 20 years known as Age of Utopia, travel and trade was established amongst all countries even between the East and West. This peace ended one day when on the highest Argos mountain a purple light radiated from it's peak, and dark clouds loomed over the small country. Black ash began to pour from the clouds, foilage would shrivel up at the touch of the ash, and volcanoes would begin to stir coming back to life after being dormant for so many years. Strange occurences began to happen in the villages closest to the mountains. The dead would rise from the Earth, and people were abducted and dragged into the mountains never to return. A new plague began to spread over the land, known as the Curse of Kozab. Kozab was a demon that had emerged from the peak of the mountain, claiming his existence came from another dimension named Otherverse and he was here to reveal great power. His energy would infect newborn children, and although granting great power, it always seemed to have come at a terrible cost. After Kozab's brief appearance, a large tower emerged from the ground in a desolate area in Kanto, this mysterious tower seemed to go up endlessly into the sky. To the North of Myre a floating Island could be spotted hovering high above the ground. A humongous palace encased in ice emerged from the deep waters South of Myre and over shadowed it's coast.
30 years have passed since the end of Utopia. Monsters that have been passed as socially acceptable live amongst humans. Demons are far from being accepted into society, most if not all are considered evil, and are usually attacked or avoided on sight. Spirits are a nuetral force , they are usually harmless but they do have the potential to be considered a threat. A new age has emerged and guilds have sprung up all over the continent, that specialize in adventure, protection, and many odd jobs. There are also guilds that specialize in assasination, and mercenary work for just about anyone good or bad, these guilds are known for having bad reputations for causing trouble. The high council of Myre's capital city Grofger has recieved troubling news regarding the ice palace south of Myre. They send out a notice to Adventurer guilds that part of the armed forces are currently preoccupied with an investigation in Argos , and another in Kanto hunting down an extremely dangerous killer. The last bit of man power they have is stationed North of Myre to observe strange sightings around the floating island, or guarding the country's borders and capital.
They are currently in need of assistance and will accept help from any Adventurer's guild.
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In terms of a character's power of combat choice I've decided to have somewhat of a system of what your options are. I haven't written it down (typed) yet but here's what I was thinking.
In terms of powers or specializations if you choose to have any:
Weapon wielding - Self explanatory
Magic Arts - reciting spells and incantations to protect allies, or harm foes. Also for utility uses. Strength of this magic is based on the user's mana.
Magic Runes - Ancient magic text that when written and given magic power, can cast a variety of effects on the user, allies, or enemies. It is also used a sealing magic, to absorb a fixed amount of magic, or to trap foes or restrict an area. The strength of this magic is based on the amount of mana given. It can also take mana from other resources as well.
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Curse of Kozab: (under construction.)
While granting incredible abilities it always comes with a cost. Kozab's curse is incredibly hard to resist, and can have long term damaging effects to a person's body and mind.
Kozab's Strength: You have conquered the dark temptation's of the demon's curse, and you have managed to seal away all forms of it's evil through intense physical training. You have manipulated the curse to somewhat of an advantage increasing your physical strength and speed 10 fold, but at the lifetime expense of all your mana. You are unable to execute any sort of magical abilities.
Kozab's Spirit: You have embraced Kozab's power but you haven't given in to his persuasive
efforts to turn you evil for his bidding. Embracing Kozab's power has opened a visionary gate for you allowing you to see the spirits of Kozab's usually invisible minions and demons, allowing you to manipulate them to your will each one granting you a certain power. Being one with the Astral plane has robbed you of your sleep cursing you with a terrible incurable insomniac condition. (under construction)
Kozab's Blood: You have been infected directly with the blood of the demon his persuasion over you is nearly impossible to resist. Your mental state is completely unstable and you crave destruction, and violence. You easily succumb to the demon's will allowing him to partially possess your body and transform you into a vessel for himself to temporarily cause incomparable destruction. When he takes over your body, your skin turns a chalk black, your pupils sink into the back of your head leaving nothing but pure white. You grow fangs and claws that could easily shred boulders, and your hair extends to your ankles. Your muscles gain mass, and your physical strength is increased 20 fold. The cost of this power is that you continue to tear new wounds in your body with use, and lose what every litten sanity you have left (Under Construction)
Kozab's Realm : Kozab has robbed you of your sight, replacing it with the ability to feel and see mana for miles out. Although the world around you is pure black you can see the mana radiating within any person along with the mana that bounces off of inanimate objects. (Under Construction)
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Astro Crystal - can grant the user attribute of an element. Can be embedded in weapons and tools. Their power is limited to Astro Dust, once the crystal's power is up you must refill it with Astro Dust to use again.
Things everyone will have:
Mana - Although everyone has this it can be utilized more by people who have heightened magical approach. The more of it you have the more magic you can use.
Chakra: Although everyone has this it can be utilized more by people who have heightened physical approach. The more of this you've unlocked the stronger you become physically.
So please feel free to leave feedback, and critique anything.
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Long ago an amazing arrangement of the stars graced the Earth at night, and even day. This constellation was known as the Jivana. The Jivana was worshiped and revered as the cosmic source of all Life and Death on the Earth, along with the creation of fire, earth, wind, water, light, and darkness. This belief was shared by Humans and Monsters alike along with the occasional demon or spirit. One day an extraordinary phenomenon occurred, and the Jivana enveloped the Earth in a blinding white light, and the Jivana vanished from the skies. Soon after this occurrence a new substance had touched ground known as Astro Dust. Astro Dust could be forged into crystals that contained small amounts of power from the Jivana, these crystals were usually embedded into weapons or tools for utility or more likely... nefarious uses. The Jiv
Over the course of the next 80 years many wars were waged for territory on the World's largest continent, Razphien. This era was known as The Constellar Belligerency. The differences in the wars were between factions. The North , East, West, and South factions. After much blood shed and destruction The largest Factions, North and South were the last ones left standing and mutually came to a truce. The East and West factions not on terms with one another but woefully signed peace treaties with the larger nations to avoid invasion and whisked themselves off back to their own regions, avoiding one another in terms of trade. The North and South factions came together with the territories they had acquired and mapped out what would be their newly found country, Myre. Myre had lush forests, bountiful land, and many forms of water resources and minerals available to them, the country was prosperous. The East faction named their country Kanto, their land was also large, but it was a barren desert, with very little resources. The West faction's country was known as Argos, their land was small and hidden in the shadow of treacherous mountain ranges, caves, and volcanoes.
An era of peace soon came for the next 20 years known as Age of Utopia, travel and trade was established amongst all countries even between the East and West. This peace ended one day when on the highest Argos mountain a purple light radiated from it's peak, and dark clouds loomed over the small country. Black ash began to pour from the clouds, foilage would shrivel up at the touch of the ash, and volcanoes would begin to stir coming back to life after being dormant for so many years. Strange occurences began to happen in the villages closest to the mountains. The dead would rise from the Earth, and people were abducted and dragged into the mountains never to return. A new plague began to spread over the land, known as the Curse of Kozab. Kozab was a demon that had emerged from the peak of the mountain, claiming his existence came from another dimension named Otherverse and he was here to reveal great power. His energy would infect newborn children, and although granting great power, it always seemed to have come at a terrible cost. After Kozab's brief appearance, a large tower emerged from the ground in a desolate area in Kanto, this mysterious tower seemed to go up endlessly into the sky. To the North of Myre a floating Island could be spotted hovering high above the ground. A humongous palace encased in ice emerged from the deep waters South of Myre and over shadowed it's coast.
30 years have passed since the end of Utopia. Monsters that have been passed as socially acceptable live amongst humans. Demons are far from being accepted into society, most if not all are considered evil, and are usually attacked or avoided on sight. Spirits are a nuetral force , they are usually harmless but they do have the potential to be considered a threat. A new age has emerged and guilds have sprung up all over the continent, that specialize in adventure, protection, and many odd jobs. There are also guilds that specialize in assasination, and mercenary work for just about anyone good or bad, these guilds are known for having bad reputations for causing trouble. The high council of Myre's capital city Grofger has recieved troubling news regarding the ice palace south of Myre. They send out a notice to Adventurer guilds that part of the armed forces are currently preoccupied with an investigation in Argos , and another in Kanto hunting down an extremely dangerous killer. The last bit of man power they have is stationed North of Myre to observe strange sightings around the floating island, or guarding the country's borders and capital.
They are currently in need of assistance and will accept help from any Adventurer's guild.
-------------------------------------------
In terms of a character's power of combat choice I've decided to have somewhat of a system of what your options are. I haven't written it down (typed) yet but here's what I was thinking.
In terms of powers or specializations if you choose to have any:
Weapon wielding - Self explanatory
Magic Arts - reciting spells and incantations to protect allies, or harm foes. Also for utility uses. Strength of this magic is based on the user's mana.
Magic Runes - Ancient magic text that when written and given magic power, can cast a variety of effects on the user, allies, or enemies. It is also used a sealing magic, to absorb a fixed amount of magic, or to trap foes or restrict an area. The strength of this magic is based on the amount of mana given. It can also take mana from other resources as well.
-------------------------------
Curse of Kozab: (under construction.)
While granting incredible abilities it always comes with a cost. Kozab's curse is incredibly hard to resist, and can have long term damaging effects to a person's body and mind.
Kozab's Strength: You have conquered the dark temptation's of the demon's curse, and you have managed to seal away all forms of it's evil through intense physical training. You have manipulated the curse to somewhat of an advantage increasing your physical strength and speed 10 fold, but at the lifetime expense of all your mana. You are unable to execute any sort of magical abilities.
Kozab's Spirit: You have embraced Kozab's power but you haven't given in to his persuasive
efforts to turn you evil for his bidding. Embracing Kozab's power has opened a visionary gate for you allowing you to see the spirits of Kozab's usually invisible minions and demons, allowing you to manipulate them to your will each one granting you a certain power. Being one with the Astral plane has robbed you of your sleep cursing you with a terrible incurable insomniac condition. (under construction)
Kozab's Blood: You have been infected directly with the blood of the demon his persuasion over you is nearly impossible to resist. Your mental state is completely unstable and you crave destruction, and violence. You easily succumb to the demon's will allowing him to partially possess your body and transform you into a vessel for himself to temporarily cause incomparable destruction. When he takes over your body, your skin turns a chalk black, your pupils sink into the back of your head leaving nothing but pure white. You grow fangs and claws that could easily shred boulders, and your hair extends to your ankles. Your muscles gain mass, and your physical strength is increased 20 fold. The cost of this power is that you continue to tear new wounds in your body with use, and lose what every litten sanity you have left (Under Construction)
Kozab's Realm : Kozab has robbed you of your sight, replacing it with the ability to feel and see mana for miles out. Although the world around you is pure black you can see the mana radiating within any person along with the mana that bounces off of inanimate objects. (Under Construction)
-------------------------------
Astro Crystal - can grant the user attribute of an element. Can be embedded in weapons and tools. Their power is limited to Astro Dust, once the crystal's power is up you must refill it with Astro Dust to use again.
Things everyone will have:
Mana - Although everyone has this it can be utilized more by people who have heightened magical approach. The more of it you have the more magic you can use.
Chakra: Although everyone has this it can be utilized more by people who have heightened physical approach. The more of this you've unlocked the stronger you become physically.
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