Pathfinder Adventure

Discussion in 'ROLEPLAY GRAVEYARD' started by Asmodeus, May 17, 2015.

?

Which Adventure do you want? (3 votes possible)

  1. Rise of the Runelords

    5 vote(s)
    45.5%
  2. Curse of the Crimson Throne

    3 vote(s)
    27.3%
  3. Second Darkness

    1 vote(s)
    9.1%
  4. Legacy of Fire

    0 vote(s)
    0.0%
  5. Council of Thieves

    1 vote(s)
    9.1%
  6. Kingmaker

    4 vote(s)
    36.4%
  7. Serpent's Skull

    0 vote(s)
    0.0%
  8. Carrion Crown

    3 vote(s)
    27.3%
  9. Jade Regent

    2 vote(s)
    18.2%
  10. Skull & Shackles

    2 vote(s)
    18.2%
  11. Shattered Star

    1 vote(s)
    9.1%
  12. Reign of Winter

    3 vote(s)
    27.3%
  13. Wrath of the Righteous

    1 vote(s)
    9.1%
  14. Mummy's Mask

    1 vote(s)
    9.1%
  15. Iron Gods

    0 vote(s)
    0.0%
  16. Giantslayer

    1 vote(s)
    9.1%
Multiple votes are allowed.
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  1. :D

    @Kooriryu @Moonlit Blade @Grumpy @Tegan @Ozzie Chanter @Zen @Cerulean

    o_^ ???

    @fatalrendezvous @dreamshell @The Butterfly @Seiji

    >:[

    @unanun @Xnijmai



    So, I've had a CD sitting in laptop for the last 2 years that a friend gave me. I accidentally opened the drive and slapped it back in. The drive activated. The CD displayed. I'd always assumed it was just a CD with the Pathfinder Core stuff in it.

    Turns out it also has this...
    [​IMG]


    >___>




    All the Pathfinder adventures....

    ...plus maps that can be pasted into Roll20...





    Could this... be a thing? o_o
     
    #1 Asmodeus, May 17, 2015
    Last edited: May 17, 2015
    • Bucket of Rainbows Bucket of Rainbows x 1
  2. O_O *Runs off to gather up all of his characters and throws them at the adventure paths*
     
  3. Rise of the Runelords
    Goblin raids on the coastal town of Sandpoint presage a growing danger in the ruin-choked wilderness of Varisia. An ancient evil stirs to waking life in the distant mountains, drawing crazed murderers, inbred ogres, warlike stone giants, and creatures fueled by the power of sin into an epic conflict destined to create a new generation of heroes!

    Curse of the Crimson Throne
    The city of Korvosa is perched on the edge of anarchy—the king is dead, and rumors whisper that his young queen might be responsible! This urban campaign of decadence and dark dealings casts the heroes against plagues, barbarians, riots, and worse!

    Second Darkness
    A strange shadow lurks in the sky above the city of Riddleport, and the doomsayers take it as a sign of the approaching end of the world! The true menace comes not from the skies above but the benighted passages of the subterranean Darklands, leading the heroes on a sweeping quest that begins in a star-struck city, weaves through ancient elven ruins, and unmasks the terrible secret of the dark elves!

    Legacy of Fire
    Long ago, two warring armies of genies fought on the slopes of Pale Mountain, and the world shook under the power of their wishcraft. Today, the armies are wakening, and one potent efreeti warlord is ready to pick up where he left off! This outrageous, inventive campaign takes the heroes to all corners of the desert land of Katapesh and beyond, with journeys to strange demi-planes and even the fabled City of Brass!

    Council of Thieves
    Once the seat of mighty Imperial Cheliax, the decaying metropolis of Westcrown now stands wrecked and ruined, haunted by mysterious shadow beasts and besieged by the agents of the nation's new diabolical rulers. Amid this chaos, a growing schism in the city's influential Council of Thieves threatens to tear Westcrown apart unless a new group of heroes rises from the ashes of empire to chart a new destiny for the lost souls of the city.

    Kingmaker
    The wild and dangerous Stolen Lands lie in the northern reaches of the River Kingdoms, realms ripe for the taking! Yet those who would become rulers of these new lands will soon learn that claiming a kingdom and keeping it are two different beasts. Can the heroes protect their lands from jealous and deadly enemies?

    Serpent's Skull
    A chance shipwreck in pirate-infested waters sets the heroes on a chase to discover a lost city in the jungles of the treacherous Mwangi Expanse! Factions like the Pathfinder Society and the Red Mantis assassin league are also on the hunt to discover the city's forgotten secrets, terrible revelations that could awaken a sleeping god and bring doom to the world of Golarion!

    Carrion Crown
    The Cult of the Whispering Way weaves a wide-ranging conspiracy throughout the horror-tinged lands of Ustalav aimed at freeing the Lich King Tar-Baphon, better known as the Whispering Tyrant, from his eternal prison in the dungeon of Gallowspire. Their debased rites and malicious schemes set werewolf against vampire, ghost against terror from beyond time and space in a thrilling campaign that touches upon themes of classic horror and dark swords and sorcery!

    Jade Regent
    When a decades-old secret is exposed, an unassuming local tavern-owner and a close friend of the PCs discovers her birthright is to rule one of the ancient Dragon Empires of Tian Xia—the empire of Minkai. Yet the current ruler of this empire, the mysterious and increasingly cruel Jade Regent, has no intention of giving up his hold over the throne. In order to save Minkai from a would-be tyrant, the PCs must not only escort their friend from Varisia to Tian Xia, braving the frozen horrors of the Crown of the World, but must aid her in gaining the trust and support of a nation on the edge of anarchy.

    Skull & Shackles
    There's adventure to be had on the high seas when a group of press-ganged strangers seizes a ship and becomes embroiled in the plots and politics of the Shackles—an infamous island chain dominated by pirate warlords. But as these new swashbucklers make names for themselves, rival scalawags, enemy navies, legendary sea monsters, and the infamous Hurricane King himself seek to see them walk the plank. Who will survive when there's glory to plunder?

    Shattered Star
    The seven-pointed star known as the Sihedron is well known to scholars of ancient Thassilon, yet few know that the original Sihedron was itself a powerful artifact once owned by Emperor Xin himself. When the Emperor was betrayed by the Runelords, they shattered his Sihedron and hid the fragments in holdings throughout the land, where they would remain hidden for more than ten thousand years. But today, these fragments are surfacing, and it falls to Varisia's newest crop of heroes to gather the shards of the Shattered Star if they hope to be able to protect Varisia from a dangerous threat from the ancient past!
     
    #4 Asmodeus, May 17, 2015
    Last edited: May 17, 2015
  4. Oh god...

    ...Iwaku does Kingmaker? That would be hilarious.
     
  5. I'm a pathfinger virgin.
     
  6. Yeah, it's a shame you're so uneducated and slow to learn.
     
  7. Yeeeaaahhhh, if you could just set up a dropbox and give all those to me, that'd be greeeeaaaaat.
     
  8. I've ran in a single Pathfinder campaign, but I reeaaalllyyy enjoyed it.


    All these sound really good. I'm partial to Kingmaker, Jade Regent and Skulls and Shackles.
     
  9. They say Rise of the Runelords is the first and best.






    What the fuck is a dropbox?
     
  10. No Iron Gods?

    I have some familiarity with Runelords, but not so eager to play it. But I'd be up for several others; Crimson Throne, Legacy of Fire, Serpent's Skull, Carrion Crown or Skulls & Shackles.
     
  11. Wasn't this the CD that Aarkom gave you a while back? O.o

    Speaking of DMing though, Google Drive is your best friend for life.
     
  12. *adds a poll*
     
  13. Gonna chuck my lot in for Kingmaker. Cos I want to see how horribly this group can ruin a country.
     
  14. But Carrion Crown has eldritch gods, Grumpy.

    ELDRITCH GODS.
     
  15. And 'Skulls & Shackles' has pirates.

    Let's be honest, we all know which is more awesome.
     
  16. Do I have to roll dice ;_;

    I need an epipen
     
  17. Just to complicate things, I've been sent the other campaigns.


    Reign of Winter
    It has been a century since the immortal witch Baba Yaga last visited the world, and the hour draws nigh for her return. But when she fails to appear in the frozen realm of Irrisen to usher in its newest ruler, pockets of winter begin to grow throughout the Inner Sea region. After 1,400 years of perpetual winter, the icy curse of Irrisen is spreading! What links do these strange blizzards and swaths of wintry landscapes have with Irrisen, and is there any truth to the growing rumors that the Witch Queen Elvanna has taken full control of the realm? Can her plans for the Inner Sea be thwarted, or will the Reign of Winter engulf the world?

    Wrath of the Righteous
    The Worldwound tore reality apart at the dawn of the Age of Lost Omens, murdering the nation of Sarkoris and unleashing a ravenous demonic horde upon the world. Only the quick action of several other nations of knights, barbarians, and heroes stemmed the demon army and contained it within lost Sarkoris, and for the next century, crusade after crusade tried to defeat the demons only to fail time and time again. Their greatest success, the line of magical artifacts known as wardstones that stand sentinel along the Worldwound's border, barely manages to contain the demons. So when one of the wardstones is sabotaged, a city falls and the demons within surge out in a massive assault like none before. Even before the Fifth Crusade has begun a city has fallen and some of the crusaders' greatest defenders and heroes are slain. Can anyone rise up against the demon host to prevent the armies of Deskari, the demon lord of the Locust Host, from swallowing the world?

    Mummy's Mask
    The ancient lands of Osirion are blanketed by the sands of time, and eldritch secrets and vast riches lay just beneath the sun-blistered surface. As modern Osirion opens its vaults and tombs to outsiders for the first time in centuries, many of these lost treasures and secrets are now emerging—some more troublesome than others. Hakotep I, a now-forgotten pharaoh, was robbed upon his burial. A secret sect took his heart and his funerary mask, both containing a portion of his soul. Betrayed the chance to pass on into the afterlife during his burial, Hakotep has existed in a state between life and death for millennia. The recent rediscovery of one of these lost soul fragments has allowed the trapped pharaoh to once again work in this world to redress the wrongs committed against him, and a cult worshipping him as a god-king grows in the heart of Osirion. Can a group of heroes brave terrible guardians, foul cults, and the burning sands of the desert to stop the rebirth of this ancient tyrant?

    Iron Gods
    Numeria has a long history of mystery and wonder buried under its rugged landscape, for on that one fateful night thousands of years ago, the Rain of Stars scarred the land. The fragmented remnants of a ship from beyond the stars fell from the sky, scattering strange technological ruins and deadly perils across the land. Today, these sites are feared by the barbaric tribes and coveted by the sinister spellcasters of the Technic League. Yet something worse than brutish berserker or super-science wizard has risen to power in these hidden technological halls. The Iron Gods are ready to make their presence known, and if they are not opposed by the region’s newest heroes, a scourge unlike any the Inner Sea has seen will arise! From small Numerian towns to strange technological ruins to the region’s infamous capital of Starfall—and perhaps beyond—the Iron Gods Adventure Path will take your heroes into places unlike any seen before in the Pathfinder Roleplaying Game!

    Giantslayer
    Deep in the Mindspin Mountains, a storm giant warlord known as the Storm Tyrant has seized control of a cloud castle and an Orb of Dragonkind, and is gathering an army of giants from across western Avistan—first to bring the orc hordes of Belkzen under his banner, then to conquer the neighboring realms. Heroes defending the human town of Trunau from an orc raid discover that the attack is just a precursor to the Storm Tyrant’s larger plans. Working their way through an abandoned border fort, an ancient giant temple, the tomb of an undead frost giant, and an elite fire giant training facility beneath a dormant volcano, the heroes eventually take the fight to the Storm Tyrant himself inside his flying fortress. Can the giant army be defeated before it can conquer the human lands of the Inner Sea, or will all of Avistan bow down in fealty to the Storm Tyrant?


    *updates the poll*
     
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