Y
Yiyel
Guest
Original poster
Entropy, the driving force behind everything. No resource is eternal. All will perish eventually...
Except you, for now. You may or may not know how it happened - but you have gained functional immortality. You lived among people, for a while - but saw only chaos and destruction, long term.
With effort, you labored towards power. First locally, then at a larger and larger scale.
And now here you are. God, Emperor, King, President or simply Leader, you have a whole empire at your fingertips. And the stars are ripe for the picking.
Be aware, however: there are already powerful forces in play.
------
This RP is, most likely, unlike most things you'll have seen. It's not exactly a Nations RP, but it's not a regular RP either.
You incarnate an Ambrosium - a being that has, through some means or another, achieved functional eternal life. And with that, you overthrew, replaced or simply took under your control the/a government.
While there IS an overarching plot to discover, there is no defined goal - the RP is limited only by the time you want to spend on it, and the imagination you have (for reference, this RP is a 2.5 on this scale.)
Furthermore, the theory of panspermia (life being introduced to planets from outside influences) is assumed true here, which means that two players sharing a species on different parts of the galaxy is possible.
The RP will follow three formats: Report, Combat and Diplomacy.
The Report format is simple. As the head of an empire, you get to direct, initiate and request for construction of items and research. One real-life day is equivalent to twenty years. Development is suspended in case of Diplomacy event until resolution. All Development actions are PM'd to me, and I will post them as a development list once a day. In-character, this report is available to all empires - and as such, a message to another empire can be sent to report.
Combat format is closer to standard RP - players post directly in the thread the actions that their fleets wish to do (along with any desired reactions to events) and I, with dice, determine the result of the actions. It can be very basic, but depending on where the RP goes it might get pretty complex so I'll explain as it goes.
Diplomacy is as direct as it gets. Players interact with characters (either their Ambrosium or an emissary). They debate and talk, and can trigger events - trade exchange, war, peace, and so on. Once the diplomatic exchange is over, each player can (or doesn't) send a report to be filed in the Report phase.
One last thing: this IS an experiment. It is not exclusive to Iwaku, and as such I cannot guarantee fairness - as there IS some inter-website interaction. The main thread will only upgrade on the progress of Iwaku players.
But enough talk, here's the character sheets (in a nice copy-pasteable format):
--Character--
--Empire--
Ambrosias:
Natural
Luck: You simply happened to get the genetic mutations needed for it.
Miracle: An event has occurred giving you your immortality.
Chemistry: You found a safe set of medications that, when taken regularly, prolongs life indefinitely.
Carefulness: Your species is already immortal; only through an extensively careful life has events and pathogens not claimed you.
Other: Nature has, by other means, allowed you to be immortal. Explain.
Artificial
Genetics: You managed to genetically engineer immortality and apply it to yourself.
Mechanization: You transferred yourself into a machine, and can maintain it indefinitely.
Brain in a Jar: You managed to develop a way to extract and preserve an intact brain indefinitely.
Anomaly: Studying anomalous materials has transformed you, granting you immortal life.
Other: Technology and science allowed you to live indefinitely. Explain.
Methods of Control:
Religious
Cult: You have managed to convince the people that you are an important spiritual figure.
Deification: You have managed to convinve the people that you are a god yourself.
Canonization: You have managed to rise in the ranks of the established religion until you controlled it.
Ascended: You have convinced the people that you are a being that has ascended to a higher plane of existence and returned.
Anima: You have found a way to control the very essence of people.
Political
Regicide: You killed the previous ruler and assumed their role.
Consular: You have become the "right hand person" of the ruler and can now trick them into doing your bidding.
Dictatorship: You were elected in place and assured, through propaganda or law, that you would not be ousted.
Democracy: You have managed to win the population over, winning election after election.
Meta: You have found methods to suggest things in a way that makes the people want to do your bidding without fail.
Military
Overthrow: You have completely destroyed the previous ruling power and have established your own.
Occupation: You have managed to get a strong enough military force to incapacitate the ruling body and to be able to give orders in it's stead.
Thorian: You have developed methods or devices that allow you to control the population through pain.
Big Brother: You have successfully instated a regime that eliminates the people who oppose you, causing fear to disobey you down to the core of the ruling body.
Scientific
Authority: You have become such a renowned scientific that no self-respecting ruling body (that values it's place) dares to disagree with your suggestions.
Soma: You have developed a mix of chemicals that allow you to subdue and control the population.
Starting technologies:
All empire start off with modern technologies (industrial machines, computers, robots, so on), along with alcubierre drives(allows 2c speed travelling - which still means several years to the nearest stars) and cryogenics. You may pick up to six of the technologies below:
Scientific
AI (it's AI. You know what it does.)
Advanced chemistry (Better medicine and fuels)
Materials Science (Allows construction of bigger/more armored crafts)
Quantum Fusion technology (cold fusion power generation, small to medium scale)
Mobimak Fusion technology (Mobius-shaped fusion reactor; large scale power generation)
Quantum computing
Near-Field Drive (15c light speed drive)
Gravity field (allows having proper gravity on-board)
Military
Railgun technology (High projectile velocity, standard fire rate)
Gauss cannon technology (Standard projectile velocity, high fire rate)
Vacuum-ready ballistics (Medium projectile speed, medium fire rate, large projectiles)
Oblong Alcubierre technology (faster-than-light rockets)
Magfield (faster fighter deployment)
Inertial Dampeners (less recoil from weapons, safer for crew in FTL deployments)
Soldier tempering (better ground soldiers)
Civilian
Sub-field storage (multiplies by four the storage for any item - ammo, cargo, so on)
Tunelling storage (Eight times the storage, but with a 10% chance of violently failing until researched further)
Aerospace technologies (allows most craft, including space-built ones, to enter atmosphere and land)
Space Docks (allows building larger craft)
Space Elevator (accelerates production by making resources accessible)
Nanomanipulation (allows construction/synthesis of items if materials are available)
Except you, for now. You may or may not know how it happened - but you have gained functional immortality. You lived among people, for a while - but saw only chaos and destruction, long term.
With effort, you labored towards power. First locally, then at a larger and larger scale.
And now here you are. God, Emperor, King, President or simply Leader, you have a whole empire at your fingertips. And the stars are ripe for the picking.
Be aware, however: there are already powerful forces in play.
------
This RP is, most likely, unlike most things you'll have seen. It's not exactly a Nations RP, but it's not a regular RP either.
You incarnate an Ambrosium - a being that has, through some means or another, achieved functional eternal life. And with that, you overthrew, replaced or simply took under your control the/a government.
While there IS an overarching plot to discover, there is no defined goal - the RP is limited only by the time you want to spend on it, and the imagination you have (for reference, this RP is a 2.5 on this scale.)
Furthermore, the theory of panspermia (life being introduced to planets from outside influences) is assumed true here, which means that two players sharing a species on different parts of the galaxy is possible.
The RP will follow three formats: Report, Combat and Diplomacy.
The Report format is simple. As the head of an empire, you get to direct, initiate and request for construction of items and research. One real-life day is equivalent to twenty years. Development is suspended in case of Diplomacy event until resolution. All Development actions are PM'd to me, and I will post them as a development list once a day. In-character, this report is available to all empires - and as such, a message to another empire can be sent to report.
Combat format is closer to standard RP - players post directly in the thread the actions that their fleets wish to do (along with any desired reactions to events) and I, with dice, determine the result of the actions. It can be very basic, but depending on where the RP goes it might get pretty complex so I'll explain as it goes.
Diplomacy is as direct as it gets. Players interact with characters (either their Ambrosium or an emissary). They debate and talk, and can trigger events - trade exchange, war, peace, and so on. Once the diplomatic exchange is over, each player can (or doesn't) send a report to be filed in the Report phase.
One last thing: this IS an experiment. It is not exclusive to Iwaku, and as such I cannot guarantee fairness - as there IS some inter-website interaction. The main thread will only upgrade on the progress of Iwaku players.
But enough talk, here's the character sheets (in a nice copy-pasteable format):
--Character--
Code:
[b]Name:[/b] Self explanatory.
[b]Age:[/b] How old is your character?
[b]Title:[/b] In regards to their rule on the people, how does it call itself?
[b]Species:[/b] What species is your character? If not human, describe it.
[b]Ambrosia:[/b] How did your character acquire immortality? Choose from an example below, or choose your own.
[b]Method of Control:[/b] How did your character get in power? Examples below, or choose your own.
--Empire--
Code:
[b]Name:[/b] The name of the empire.
[b]Homeworld:[/b] The original world of the empire.
[b]Number of Colonies:[/b] How many worlds does your empire control?
[b]Dominating species:[/b] What species (one or multiple) compose the majority of the people? If not human, describe. Does not have to match Ambrosium species. Does not have to be organic.
[b]Population:[/b] How many individuals is there in your empire? (Note: in eventuality of hivemind, one individual is one 'voice' of the mind)
[b]Starting Technologies:[/b] Aside from the technology everyone starts with, what techs has your species developed? List of possible starting techs below.
[b]Current roster:[/b] This is a list of all the types of units (soldiers, vehicles and such) that your Empire currently possesses, including equipment on the units (if some things are unclear, explain). Keep in mind the technologies that your empire has.
Ambrosias:
Natural
Luck: You simply happened to get the genetic mutations needed for it.
Miracle: An event has occurred giving you your immortality.
Chemistry: You found a safe set of medications that, when taken regularly, prolongs life indefinitely.
Carefulness: Your species is already immortal; only through an extensively careful life has events and pathogens not claimed you.
Other: Nature has, by other means, allowed you to be immortal. Explain.
Artificial
Genetics: You managed to genetically engineer immortality and apply it to yourself.
Mechanization: You transferred yourself into a machine, and can maintain it indefinitely.
Brain in a Jar: You managed to develop a way to extract and preserve an intact brain indefinitely.
Anomaly: Studying anomalous materials has transformed you, granting you immortal life.
Other: Technology and science allowed you to live indefinitely. Explain.
Methods of Control:
Religious
Cult: You have managed to convince the people that you are an important spiritual figure.
Deification: You have managed to convinve the people that you are a god yourself.
Canonization: You have managed to rise in the ranks of the established religion until you controlled it.
Ascended: You have convinced the people that you are a being that has ascended to a higher plane of existence and returned.
Anima: You have found a way to control the very essence of people.
Political
Regicide: You killed the previous ruler and assumed their role.
Consular: You have become the "right hand person" of the ruler and can now trick them into doing your bidding.
Dictatorship: You were elected in place and assured, through propaganda or law, that you would not be ousted.
Democracy: You have managed to win the population over, winning election after election.
Meta: You have found methods to suggest things in a way that makes the people want to do your bidding without fail.
Military
Overthrow: You have completely destroyed the previous ruling power and have established your own.
Occupation: You have managed to get a strong enough military force to incapacitate the ruling body and to be able to give orders in it's stead.
Thorian: You have developed methods or devices that allow you to control the population through pain.
Big Brother: You have successfully instated a regime that eliminates the people who oppose you, causing fear to disobey you down to the core of the ruling body.
Scientific
Authority: You have become such a renowned scientific that no self-respecting ruling body (that values it's place) dares to disagree with your suggestions.
Soma: You have developed a mix of chemicals that allow you to subdue and control the population.
Starting technologies:
All empire start off with modern technologies (industrial machines, computers, robots, so on), along with alcubierre drives(allows 2c speed travelling - which still means several years to the nearest stars) and cryogenics. You may pick up to six of the technologies below:
Scientific
AI (it's AI. You know what it does.)
Advanced chemistry (Better medicine and fuels)
Materials Science (Allows construction of bigger/more armored crafts)
Quantum Fusion technology (cold fusion power generation, small to medium scale)
Mobimak Fusion technology (Mobius-shaped fusion reactor; large scale power generation)
Quantum computing
Near-Field Drive (15c light speed drive)
Gravity field (allows having proper gravity on-board)
Military
Railgun technology (High projectile velocity, standard fire rate)
Gauss cannon technology (Standard projectile velocity, high fire rate)
Vacuum-ready ballistics (Medium projectile speed, medium fire rate, large projectiles)
Oblong Alcubierre technology (faster-than-light rockets)
Magfield (faster fighter deployment)
Inertial Dampeners (less recoil from weapons, safer for crew in FTL deployments)
Soldier tempering (better ground soldiers)
Civilian
Sub-field storage (multiplies by four the storage for any item - ammo, cargo, so on)
Tunelling storage (Eight times the storage, but with a 10% chance of violently failing until researched further)
Aerospace technologies (allows most craft, including space-built ones, to enter atmosphere and land)
Space Docks (allows building larger craft)
Space Elevator (accelerates production by making resources accessible)
Nanomanipulation (allows construction/synthesis of items if materials are available)