Map and Compass: A World Unravelling

Sketching101

Coup de Gravy!
Original poster
LURKER MEMBER
FOLKLORE MEMBER
Writing Levels
  1. Intermediate
  2. Adept
Preferred Character Gender
  1. Male
Genres
Fantasy, Scifi, Mystery
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The ruins of the high city of Garth
act3_damin_by_merl1ncz-dagxy78.jpg

Credit to Merl1ncz
Record of "Generation RQ32K": prior to termination.
~~~

Despite the heightened danger rate of the creatures, generation RQ32K has prospered significantly more than any other generation before it. I had not expected their technology to advance so much so quickly. Concordia, in particular, has been developing at an incredible pace. They have spread more and more across the plateau and have created technology that could allow them to move to other planes in time. While this cycle is coming to an end, I have the highest expectations for the next generation.

[...]

Nevertheless, it is disappointing that despite this level of sophistication, the Concordian Empire is attempting to spread across the isle. They're pouring more and more resources into their military, which is having an adverse effect on its population. On the other hand, it could be argued that its only because of these investments that Concordia is developing technology so quickly.

[...]

Over the last few years, Concordia's spread has accelerated greatly. They've all but conquered the Kingdom of Genis ever since they developed their airships. Genishians didn't seem to expect an aerial assault. Yet still they seem to be struggling greatly against the southern clans.

[...]

The Orcish Clans have allied themselves with the Daemons to make a rather formidable coalition. While Concordia might be much more advanced in regards to their application of magick for the purpose of furthering technological and scientific developments, the magickal understanding of the Daemons is unrivaled. Together with the Orcish Clans, they have proven to be a force to be reckoned with. I expect they would have successfully defended their lands had the war not been interrupted by the Cataclysm.

~~~
~End of Log VRMT3 ~



An abrupt apocalypse shatters the world in the middle of a brutal religious crusade. Your characters are summoned and made aware that they have a role to play in the events to come. The stage is set for a compelling story of heroism and the victory of good. The story would follow this path as the curtains hiding the true perpetrator would begin to lift with the progression of the story.

That's basically the premise when compressed into a couple of sentences. For this little prologue to a larger RP, I'm looking for five writers who can commit to write for this short story arc for any time between on to two months (everyone will be dying at different points in the story, which is something that will make more sense in the OOC). If you feel you can write consistently to see it through, please express your interest below. If you need any further information about the plot or lore, please ask. I want the writers to have a large role in developing the lore and magic system, so you can ask pretty much anything about what I have planned for the plot or the lore.​
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~Lore~


Plateau is the name of the subject isle. It's in orbit around the core planet, along with several other isles similar to it. It has been active since generation RQ2VV, making it the longest standing isle. It has proven to be quite good for the development of life. Unfailingly, it has produced quickly developing societies and rich cultures with relatively small disruptions to life. Notably, in generation RQ30A, a mathematician was able to acertain the isle's nature and conjectured the existence of the core planet. While many other generations had similar discoveries, none were so accurate as that of RQ30A's Maellon Greyscale. This discovery comes despite the inhabitants' inability to observe the planet directly due to the shape of the isles.

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  • The ruins of the high city of Garth
    act3_damin_by_merl1ncz-dagxy78.jpg

    Credit to Merl1ncz
    Record of "Generation RQ32K": prior to termination.
    ~~~

    Despite the heightened danger rate of the creatures, this RQ32K has prospered significantly more than any other generation before it. I had not expected their technology to advance so much so quickly. Concordia, in particular, has been developing at an incredible pace. They have spread more and more across the plateau and have created technology that could allow them to move to other planes in time. While this cycle is coming to an end, I have the highest expectations for the next generation.

    [...]

    Nevertheless, it is disappointing that despite this level of sophistication, the Concordian Empire is attempting to spread across the isle. They're pouring more and more resources into their military, which is having an adverse effect on its population. On the other hand, it could be argued that its only because of these investments that Concordia is developing technology so quickly.

    [...]

    Over the last few years, Concordia's spread has accelerated greatly. They've all but conquered the Kingdom of Genis ever since they developed their airships. Genishians didn't seem to expect an aerial assault. Yet still they seem to be struggling greatly against the southern clans.

    [...]

    The Orcish Clans have allied themselves with the Daemons to make a rather formidable coalition. While Concordia might be much more advanced in regards to their application of magick for the purpose of furthering technological and scientific developments, the magickal understanding of the Daemons is unrivaled. Together with the Orcish Clans, they have proven to be a force to be reckoned with. I expect they would have successfully defended their lands had the war not been interrupted by the Cataclysm.
    ~~~
    ~End of Log VRMT3 ~​


  • [spacerConcordia is the largest of the three great states ruling over the world. It resides on the Eastern Continent, spreading large settlements all across its territory. Its population isn't dominated in number by a single species, unlike the other two countries, but the ruling family has been human for several generations. There are towns that have an overwhelming majority of one species, but all of the larger cities are completely cosmopolitan. Its industrial developments make Concordia's economy the strongest by far. It's at the height of the war against the Orcish Clans and Genis. Concordia seems to be coming on top despite the two countries working together. Concordia already conquered what land Genis had on the Eastern Continent and sacked two of its cities on the Western Continent before the calamity.[/spacer]

    The Templar Knights are the Church's soldiers who either show great devotion to the Creator, or are born as Seraphs and are trained from birth. While most Seraphs are used for propaganda by the Church, to show that their actions are blessed by their deity, the Seraphs are some of the mightiest warriors on the planet.

    Capital
    Gordium is the capital of Concordia. It is the home of the royal family and of five million others. Two fifths of the population is human, and the remaining population is half and half orc and elf. It has tall, thirty meter walls and is renowned for its impenetrable gates. During the last century, more and more mage schools have opened there. A fraction of the western district of Gordium is used for barracks for new soldiers.

    Important Locations
    The Fourth Pillar is an institution of the Church located on an island south of Gordium. There, Templar Knights are trained in Holy Magic and traditional combat in order to spread the Church's teachings out east.

    The Third Pillar is on an island north of Gordium, where priests study the teachings of the Church and learn all kinds of magic the allfather provides them with. These priests accompany the Concordian Army as healers and supportive fighters.

    The First Pillar used to belong to the Genis Kingdom on the Eastern Continent before Concordia drove them off. While it used to be a monastery, it is now used as a military outpost for Concordia. The First Pillar is where the first generation of Seraphs were created.

  • [spacer]The Orcish Clans are on the Southern Continent. There are several nomadic clans that roam the continent, and only three settlements. The Chieftain lives at the capital out east on the continent's second largest mass of land. There are few orcs on the continent, since they mostly don't lead sedentary lives. There are few humans and elves living among the orcs, but those that live in the clans are treated as any other. They have a strong navy to control the seas near them, which has allowed them to keep enemies away and raid merchant ships. They allow certain ships passage in exchange for fees, as well as have well protected trade centers in their settlements. There are eight predominant clans on the islands, and the title of Chieftain passes from one to another quite often as the power balance tips in someone else's favour easily. However, during the last few years, the Chieftain has remained the same. The clans have halted warring among themselves and have been fighting against Concordia. During the beginning of the war, Concordia tried to enter the west through the Southern Continent, but couldn't hope to rival the orcs' skill at sea. Only then did the move north to the Western Continent.[/spacer]

    Capital
    Sonia is the capital of the Orcish Clans and is where the Chieftain lives. It's a popular trade center and home to the orc navy. Even though it's located on the outer skirts of the Orcish Clans' territory, it's exceptionally difficult to conquer. The island it's on has several defensive magical traps laid around it, along with the firepower to sink any ship that gets stuck in such spells.

    Important Locations
    The Second Pillar is where the first generation of Daemons were created. Those that are cooperative are allowed to serve under the Chieftain. Some are even on the high council at Sonia. This relatively favorable treatment of Daemons is one of the phenomena that trigerred Concordia to move to invade the west.

  • [spacer]Genis is the kingdom of the elves, with little to no minority populations of orcs and humans. Those that do live there are mostly students of magic, learning at the Fifth Pillar. Currently, there isn't much of Genis left. They used to be a thriving kingdom that exported minerals all around the world and used magic to assist their growing industry. During Concordia's attempts to go to the Southern Continent, Genis assisted them with weapons and ships, happy to help bring about the demise of their neighbours. They were caught off guard when Concordia attacked Genis. Their capital was sacked on the eastern coast of the Western Continent by Concordia. The only standing city left in Genis is the Fifth Pillar, which survives only thanks to the defences set up by the master mages from the academy there. There are a few towns supposedly loyal to Genis but they have been cooperating with Concordia for a long time.[/spacer]

    Important Locations
    Currently, The Fifth Pillar functions as the capital. The king resides there, along with the royal guard. The people holed up there are running low on resources, so food is being rationed. The population is declining rapidly due to famine and plagues. The one place that is thriving in there is the Academy of Magic.

  • [spacer]Outside of the Orcish Clans, there is a single predominant religion. It is described not in a book but on the five pillars that are said to hold the world afloat. It tells of five warriors and one human chosen by The Creator. The Warriors always have the same titles: the Shield, the Arrow, the Spear, the Chant, the Sword. The chosen is called the "Craftsman". As the pillars that previously held the world begin to collapse and the god of destruction, Lox, begins to break free of its chains, these six build up five more pillars to chain Lox once more. During this "Cataclysm", beings named "Creatures" begin appearing around the world, written to be monsters made the Unholy Magic of Lox. The Warriors replace the pillars as the Craftsman helps them hold up the earth on their backs. After they're all replaced, the Craftsman guides society in order to destroy the remnants of the Daemons, living for centuries until the last of the creatures is dead. The current empress Lunaris XVII of Concordia is said to be a descendant of the last Craftsman and is considered the predominant religious leader in her country.[/spacer]

    [spacer]While the Clans generally believe in the existence of these gods and stories, they don't worship the Creator. This is mostly due to the conflicts they've had with Concordia where they've been treated as the enemies of the devout, similarly to the treatment of Creatures.[/spacer]


~The Denizens of Plateau~


  • Strayskins are the predominant species in the Orcish Clans. They are generally more physically imposing than their fellow denizens due to their larger builds and horns. Strayskins get their name from the great variety of skin colour they have among their own people, including colours like the pale hues of red, green, blue and grey. Their horns often vary in size: sometimes they're ridiculously large and sometimes they're not even noticeable. According to the Church, strayskins are the creations of Lox.

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    Elves are nimble and lean. Physically they aren't very different from humans. The only immediately distinguishing qualities are their long pointy ears and pale skins. According to the Church, elves are the ancestors of both strayskins and humans.

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    Humans are physically very close to elves. According to the Church, humans were molded from the elves by the Creator.

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    Half-Bloods are the combinations of multiple species. Such people have varying attributes of both their parents' species. Half-bloods get attributes from their parents semi-randomly. That is to say, two half-bloods of the same two species might look completely different and might be confused to be of two different species. So, if an elf and a strayskin have two children, one might be large like a strayskin but fair skinned like an elf, and the other could be lean like an elf but horned and red like a strayskin.

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  • [spacer]Most Daemons are mindless monsters that roam with the singular purpose of killing humans, orcs and elves, dubbed Creatures. Their flesh is hard as steel and flexible as skin, and some stronger ones are near impervious to regular weapons. They can't reproduce and don't die of old age. Their size ranges from a few meters in length to hundreds of meters in height. The larger they get, the less aggressive they get. The biggest ones don't grow hostile without provocation unless they're near a large population of humanoids. They appear from the collapsing pillars when the cataclysm begins.[/spacer]

  • [spacer]Daemons and Seraphs are quite similar, and physically almost identical. They both have immense physical strength and magical potency. Members of both species can ressemble elves, humans and orcs, and they both have various patterns of tattoo-like birthmarks over their bodies. These birthmarks are said to be brands that bind them to their mortal bodies. The most evident differences are in their eye and pattern colours. Aside from the differences in the patterns themselves, their patterns and eyes tend to be coloured purple, red, grey and yellow, but the tones of the colours are recognizably darker in Daemons than in Seraphs. What truly distinguishes these two is their respective Balance affinities. Seraphs always have a Holy Magic affinity, while Daemons always have an Unholy Magic affinity.[/spacer]

    [spacer]The first generation of Daemons only emerge from the Second Pillar, and so the second warrior, the Arrow, is always a Daemon. The first generation of Seraphs on the other hand appear from the First Pillar, and so the first warrior, the Sword, is always a Seraph. Daemons are traditionally trained and hired as Creature hunters, and Seraphs are trained to become Templar Knights.[/spacer]