'Life With Master' is a game about playing the twisted, deformed creation of a deranged genius. You are Frankenstein's Monster, you are Igor or Quasimodo, the minions and servants who lurk in the shadows of powerful, terrible individuals, serving the will of their masters.
You serve your Master faithfully, and at the beginning of the game you are fully under their control. Under orders you may be forced to perpetrate horrific acts, such as kidnapping and murdering local townsfolk to fuel Master's experiments, or digging up bodies to craft more minions and servants. Your character is all too aware of their monstrous nature, often overwhelmed by self-hatred or simply giving in and accepting the fact that they are horrific monstrosities.
Yet there is hope for the characters. Each has a hope that they hold dear to their hearts, and through the pursuit of this hope they have the chance to become something more than a monster. Perhaps one minion befriends a blind girl in the town, her lack of sight meaning she can see past his horrific appearance. Through hope, the characters have a chance to transcend their natures, to become a true living being and escape the control of Master.
I have left the description of this 'Master' figure deliberately vague. This is because as part of character creation, players will be co-operatively making Master; this figure is central to the entire plot of 'Life With Master', the driving force behind the actions of the characters, and so I feel it is important that players have a say in what sort of a person they are. People will still be able to join after the game begins, however; they simply will not have a say in the creation of Master.
Whilst I get the impression that, lacking in sleep as I am, I am not selling this idea very well, I figured I'd post it up regardless, to see what you all think. Feedback/pointer/"GRUMPY THAT SUCKS STFU" is appreciated.