[size=+1]“Mother is God in the eyes of a child.” - Rose, 'Silent Hill' You are an abomination against nature. You should not exist. It is only through the will of Master that you do. Master crafted you from the dead flesh of others, and through eldritch science and strange alchemies gave you the gift of life. Now you are a loyal servant, doing your Master's bidding and serving the purpose you were crafted for, eking our your lonely existence in an ancient castle in the hills of Eastern Europe during the early 19th Century. You are a monster... but you long to be more. Humanity is something you desire more than anything in the world, for despite Master's best attempts you will never be human; you are a flawed being, a broken prototype clinging to existence. You aspire to become more like the creatures you were built from, yet forever find yourself held back by your monstrous nature. Self-loathing and monstrous actions are something you know all too well... yet you have hopes that you cling to dearly for the hold the possibility, however slight, of you becoming something more than a monster. And soon, Master's actions will earn him the wrath of the townsfolk he lives amongst. Are you prepared to die to defend Master? Will your horrific nature finally overcome you? Or will you finally discover how to resist the control of Master, and become more than just a minion?[/size] *** 'Life With Master' is a game about playing the twisted, deformed creation of a deranged genius. You are Frankenstein's Monster, you are Igor or Quasimodo, the minions and servants who lurk in the shadows of powerful, terrible individuals, serving the will of their masters. You serve your Master faithfully, and at the beginning of the game you are fully under their control. Under orders you may be forced to perpetrate horrific acts, such as kidnapping and murdering local townsfolk to fuel Master's experiments, or digging up bodies to craft more minions and servants. Your character is all too aware of their monstrous nature, often overwhelmed by self-hatred or simply giving in and accepting the fact that they are horrific monstrosities. Yet there is hope for the characters. Each has a hope that they hold dear to their hearts, and through the pursuit of this hope they have the chance to become something more than a monster. Perhaps one minion befriends a blind girl in the town, her lack of sight meaning she can see past his horrific appearance. Through hope, the characters have a chance to transcend their natures, to become a true living being and escape the control of Master. I have left the description of this 'Master' figure deliberately vague. This is because as part of character creation, players will be co-operatively making Master; this figure is central to the entire plot of 'Life With Master', the driving force behind the actions of the characters, and so I feel it is important that players have a say in what sort of a person they are. People will still be able to join after the game begins, however; they simply will not have a say in the creation of Master. Whilst I get the impression that, lacking in sleep as I am, I am not selling this idea very well, I figured I'd post it up regardless, to see what you all think. Feedback/pointer/"GRUMPY THAT SUCKS STFU" is appreciated.