Name: Myrydn the Marked
Race: Gnoll
Class: Cleric
Level: 1
Str: 20 | +5
Dex: 10 | +0
Con: 13 | +1
Int: 8 | -1
Wis: 16 | +3
Cha: 9 | -1
HP: 29
Fort: +6 | 1 | 5 | 0
Ref: +0 | 0 | 0 | 0
Will: +5 | 3 | 2 | 0
Racial Traits:
• Strength +4, Constitution +2, Intelligence –2, Charisma –2.
• Medium size.
• A gnoll's base land speed is 30 feet.
• Darkvision out to 60 feet.
• Racial Hit Dice: A gnoll begins with two levels of humanoid, which provide 2d8 Hit Dice; a base attack bonus of +1; and base saving throw bonuses of Fort +3, Ref +0, and Will +0.
• Racial Skills: A gnoll's humanoid levels give him skill points equal to 5 × (2 + Int modifier). His class skills are Listen and Spot.
• Racial Feats: A gnoll's humanoid levels give him one feat.
• +1 natural armor bonus.
• Automatic Language: Gnoll, Common
• Favored Class: Ranger.
• Level adjustment +1.
Class Features:
-Turn/Rebuke Undead
-Domains: Death, Travel
-Death Domain Power: You may use a death touch once per day. Your death touch is a supernatural ability that produces a death effect. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per cleric level you possess. If the total at least equals the creature's current hit points, it dies (no save)
-Travel Domain Power: For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). Add Survival to your list of cleric class skills.
Feats:
-Warrior Born: You gain a +1 racial bonus to all weapon damage rolls.
-Martial Weapon Prof. (Warhammer): You make attack rolls with the selected weapon normally.
Skills:
Concentration (Con): +1 | 1 | 0 | 0
Craft (Int): -1 | -1 | 0 | 0
Diplomacy (Cha): -1 | -1 | 0 | 0
Heal (Wis): +0 | 3 | 0 | 0
Knowledge (arcana) (Int): -1 | -1 | 0 | 0
Knowledge (history) (Int): -1 | -1 | 0 | 0
Knowledge (religion) (Int): +0 | -1 | 1 | 0
Knowledge (the planes) (Int): -1 | -1 | 0 | 0
Profession (Wis): +3 | 3 | 0 | 0
Spellcraft (Int): -1 | -1 | 0 | 0
Survival (Wis): +3 | 3 | 0 | 0
Listen (Wis): +6 | 3 | 3 | 0
Speak Language: 2 points (Learn Common)
Prepared Spells: 3 Orisions prepared, 2 first level spells prepared, plus one domain spell. (Spell list:
http://www.dandwiki.com/wiki/SRD:Cleric_Spell_List )
Orisions: Create Water, Heal Minor Wounds, Inflict Minor Wounds
1st-level: Bless Water, Cure Light Wounds
Equipment: 0 gold.
+1 Warhammer, 1d8+1 damage, +1 on attack rolls, x3 Criticals, 5lbs, Bludgeoning
Chainmail Armor, +5 Armor Class, 20ft speed.(-5 penalty on Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble)
Adventuring Supplies
Background info:
Personality Traits: Myrydn has suffered a more human temprament ever since he was cursed by a Human Cleric, many years ago, that same human took him in, teaching him the ways of religion and civilisation. Often harassed and Insulted due to his race, Myrydn has adopted a more passive approach to dealing with others, whereby he will offer advice and support, but more often than not he is reproached by those he is trying to help, and he has gotten used to hearing comments about his 'flesh eating kin' and their barbarity, so much so that he no longer retorts other than to say 'I am not my Kin, nor are they Myself' in a clear calm voice. As such, he is rather adept at controlling his agression, although on the battlefield even his allies are sometimes intimidated by the ferocity with which Myrydn throws himself at the foe, Especially the Undead, for whom the Gnoll has a special hatred bordering on genocidal rage. As such he makes an Excellent Warrior Priest of Kelemvor, though he leaves the comforting of the families of the deceased to others, feeling, perhaps rightly, that no matter how sound the advice, because of his birth he would be an unwelcome cause of pain. However his msot notable and Warlike traits are revealed when he faces his own kind, his hatred for which is only surpassed by his hatred of the Undead, In Battle against his Kind Myrydn is a whirlwind of vengeful violence, though he never quite shows the same lust for battle as his savage, Yeenoghu worshipping kin.
Mannerisms and Traits: Myrydn Wears a large crimson robe, over which he wears his chainmail armor, the Symbol of Kelemvor hangs at chest level from a chain that the Gnoll wears around his neck, His Visage is as bestial as the rest of his kind, but a sort of savage nobility is evident in all of his expressions, and his eyes glow with wisdom and benevolence. His chosen Weapon, His Warhammer, has a longer handle than an average one handed hammer, and the weight of it's head neccesitates a two handed grip on the weapon. on it's face the weapon brandishes Kelemvor's symbol and the inscription 'For the Dead' is etched in Abyssal just under the Symbol. Kelemvor's symbol its also etched on the othe three faces of the hammer's head, though much smaller. His stride is that of an individual convinced of the rightiousness of their cause, though often he makes an effort to appear more humble and much less threatening, especially when attempting to enter any villiage, town or other place where many innocents are found.