Kingdom of Seasons OOC

Discussion in 'ROLEPLAY GRAVEYARD' started by Pirogeth, Jan 4, 2010.

  1. History

    [align=center]Post Civil War[/align]

    After the fighting had calmed and new borders wer established the Kingdom of Seasons was eding on its birth. The great Knight Mordecai was now the established King and his fellow knights were entrusted to a political position in the new age. The Knights of Fall, Winter, Spring, and Summer were welcomed into the lands they defended, although Fall had his own plans and vanished completely. Winter and Summer had stayed behind and to this day still work as political deligates.

    Once an effective government was established the mapping of the Kingdom began. Several archivists were sent out in all four cardinal directions. To the north lay mountains, to the south was a large coast, to the west a forest, and to the east numerous plains. The people soon ventured to create villages in these places. It was not long before the crime rate went up as the knights had been focused on reconstructing the castle.

    The worst out of all four was the moutain villages, due to the snow, there was no way of getting large amounts of armed men in. Before a final decision was made news of the first powerful mage knight came forth. A young boy with the power to control and channel intense winter storms. Taken under the wings of the royal guard the child was trained in keeping peace and order. Other mage knights were soon found and in total they made twelve.

    These Knights were assigned one month of the year and people refer to them as Season's Knights. Three were assigned to each collection of villages and they were given their own branch in the ever expanding Kingdom.

    News from the archivists had finally came back after the assignment of the mage knights. It was something the King had been waiting to hear but it was not something he wanted to hear. The land was flat, and there was no more to expand. Two other continents existed, one south of the Kingdom of Seasons across the sea and the other a collection of eastern islands at the edge of the world. With this little amount of land there were bound to be more wars that sprouted from it.

    Not even a year after the news had come back did a new King set his eyes on the lands governed by Mordecai. The King Letum, and his mage knights known as The Knights of Entropy, invaded the eastern islands and was eyeing up Season. Their initial raids came from boats but eventually they got hold of the ground on the south eastern peninsula.

    Along with these threats came an entirely different one. In addition to the numerous peons they had working for them there was another faction recruited through wealth. They made a name for themselves in the eastern islands and they seemed to originate from Season. The Brotherhood of the Moon was a new kind of mysterious mercenary group that was good at keeping quiet about their business.

    Now the King is faced with a nearly unstoppable force. Calling upon the aid of his twelve knights is all that he can do.
  2. Relations


    Kingdom of Seasons and The Eastern Continent

    Relations are good for the most part, There have been several unanswered calls of help only due to the War in the West. Spring Knights are the usual ambassadors to the islands but on more dramatic occasions Winter Knights or even the King himself visits the lone castle on top of the inactive volcano.

    Kingdom of Seasons and The Pirate Islands

    Due to the large area ungoverned the islands in the east survive through piracy. The soil is rich enough to grow a few crops but never enough for the entire and expanding population. Summer Knights usually come in contact with them as they patrol the open seas. Recently the threat has become large enough to concern the local economy. Winter Knights have been in association with the Summer Knights to stop pirate ships in their tracks.

    Kingdom of Seasons and Kingdom of Entropy

    The two kingdoms have been fighting for five years. Both have rulers of great intelligence and never engage in battles not worth their time. These series of battles have been nicknamed The War of the West as numerous battles take place in the western Marsh. It is said to be deserted but some think otherwise claiming it to be a haven for a secret mercenary group.

    The North Eastern Continent and Pirate Islands

    They share an unwritten treaty which dictates boundries between the two. The easterners try to help their own and attempt to fix the piracy problem. Unfortunately they cannot get to all the islands to fix everyone’s habits. Because of their effective raid parties some believe they have snuck operatives into The Eastern Kingdom, the Kingdom of Seasons and even the Kingdom of Entropy.

    The North Eastern Continent and Kingdom of Entropy

    “We are sorry but it is just not our fight.” This is the response they give to anyone who asks for aid against the Kingdom of Entropy. Overall they share a neutral relationship and barely come in contact with each other. The last known political meeting between anyone from the South and their home has been ten years.

    The Marsh and The World

    Unknown to most the Marsh is home to the Brotherhood of the Moon. They are completely dedicated to their jobs as mercenaries. They are hired for money and get the blood they need. Because of their location they are hired by the Kingdom of Entropy as well as the Pirates.
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  3. Brotherhood of the Moon

    The Brotherhood of the Moon is a mercenary group, who favor neither the Kingdom of Seasons, nor the Knights of Entropy. They are loyal only to eachother and the highest bidder. They have no qualms about razing entire villages, so long as the pay is good.

    They are lead by the stoic Count Lunais, Sword of the Sanguine Moon, sometimes refered to as the Lord of the Hunter's Moon among bandits. There are twelve 'brothers', with the leader recieving the title of Count, thus replcing the common title of Brother. The rest of the title(the moon part) is derived from the names of sacred moons(Found here. Use the Myth and Folklore moons, not the Almanac moons). There are rumors of a 13th Brother who is the Sword of the Blue Moon, but these rumors have yet to be confirmed.

    Members of the Brotherhood
    January – Wolf Moon
    February – Ice Moon
    March – Storm Moon
    April – Growing Moon
    May – Hare Moon
    June – Mead Moon
    July – Hay Moon
    August – Corn Moon
    September – Harvest moon
    October – Hunter's moon – Lunais
    November – Snow Moon
    December – Winter Moon
    None – Blue Moon (Second Full Moon in one month. This member is unknown to averyone other than the Envoy and Count, and is always a spy and/or assassin, and also acts as an advisor. Does not 'officially' exist)

    Leader - Count (Lunais has been the Count since he founded the Brotherhood, though should he die, the previous Envoy would become the new Count)
    Right Hand - Moon's Eye (Always the Sword of the Blue Moon)
    Left Hand - Envoy (Appointed by the Count, and acts as advisor, scribe, treasurer, and envoy)
    'Knights' - Brothers (The remaining 10 Swords are given the title of Brother, and are equivalent to the Knights of either side)
    Underlings - Shrouds (The rank and file of the Brotherhood. Each of the Brothers and the Envoy all have 2-5 Shrouds under their command.)
  4. Season Knights

    Character Sheets





    Appearance: (This includes armor and weapon appearance.)

    Equipment: (Tell us a little more about your equipment, feel free to refer to pictures.)

    Static Power: (At static power is one that is easy to use and can practically be used all the time. The power on this is not very high but a useful thing to have.)

    Channel Power(s): (Channeling powers are focusing your abilities into a weapon or yourself. This can actually has a variety of effects but keep it limited to two or three separate equal power effects.)


  5. The Knights of Entropy

    [align=center]Powers of the Entropy Knights[/align]

    January: Heat Knight

    Static Power: Magma Armor – Intensely heat resistant armor made of tempered rock taken from the North Eastern Volcano.

    Channeling Powers: Left Fist of Purging – Rapid combustion around the left fist can be thrown outward to create longer distance flame based attacks.

    Right Fist of Cleansing – Although not as versatile as combustion, the cleansing fist super heats the air around it. Anything around the fist will melt.

    February: Berserker Knight

    Static Power: Closed Mind – He is not open to changes especially mental ones. Trying to mess with this power activates a rage which fuels his channeling power.

    Channeling Power: Blind Fury – Charges through nearly anything breaking all materials apart. Weapons are not necessary when it comes to this stage. The angrier he is the seemingly more destructive he is.

    March: Decomposition Knight

    Static Power: Reformulating Armor – Armor able to regenerate to cope with the Decomposition Knight’s touch. It also makes the material tougher to break through.

    Channeling Power: Molecular Breakdown – The touch of his hand starts to break down molecular bonds in objects allowing them to return to the basic elements which they are made from.

    Infectious – A cut caused by the Decomposition Knight’s blade will start a chain reaction. If not stopped the target will become a rotting corpse.

    Quick Breakdown – A heavy focus technique that allows near instant total decomposition. It is a last resort move that leaves him exhausted.

    April: Desicant Knight

    Static Power: Absorption – Able to soak up more water than any human possibly could. He acts like a sponge able to absorb water with any part of his body.

    Channeling Power: Dehydration – A cut from his weapon will leave that area dehydrated completely. There is a possibility of recuperation, however, amputation seems to be the only solution for major injuries.

    May: Pestilence Knight

    Static Power: Withering – All plant life he gets near starts a slow withering process. The withering may be slow but it is effective.

    Channeling Powers: Withering Slash – Intensifying the aura around him, Pestilence Knight can focus it into his blade and slash outward destroying all organic material for about 50 meters.

    Viral Blade – The blade he carries kills vegetation on contact and infects other plants like it. If the spread is not stopped all of the same type of plant will die of the same virus in a one mile radius in a matter of seconds.

    June: Balance Knight

    Static Power: Electron Balance – He realigns the most basic of all imbalances, electrons. It is a slower process that dissipates energy from molecules around him.

    Channeling Powers: Reaction Depletion – Any kind of vigorous reaction he can stop by focusing his powers on it. The larger the reaction the more focus required.

    Power Imbalance – He can power himself up to be on par with his opponent. Although if not used correctly the power can reverse if the focus is lost on his target making the Knight as weak as a kitten, almost quite literally.

    July: Dark Knight

    Static Power: Shade – Along with him comes a dark cloud that blocks out the sun.

    Channeling Powers: Consumption – He controls the shadows to do his bidding. Anything from weapon enhancement to mad creatures ready to devour you, his favorite.

    Dark Blast – Dark energy is shot off in every direction. The blast is highly damaging to both the enemy and himself.

    August: Grav Knight

    Static Power: N/A

    Channeling Powers: Black Hole – A slash creates a black hole that sucks in loose materials around it. It can cause a minor imbalance in the way his opponents fight.

    White Hole – A stronger black hole that ends explosively rather than implosively. It sucks in larger materials and ends by shooting all it sucked in in every direction at high velocities.

    Twin Tail Black Hole – A powerful mini black hole that is capable of twice the power of the black hole and white hole combined. This is said to cause major disruptions on the battlefield and can rip limbs from the most durable knight.

    Galactic Black Hole – In exchange for his static ability, Grav Knight made a horrendous achievement known as the Galactic Black Hole. It has a smaller effect radius than the Black Hole but higher gravity. It sucks in everything and one cut to an individual will suck him inside out.

    September: Plague Knight

    Static Power: Antibodies – Extreme antibodies have been formulated in Plague Knight’s body. The constant tests have left him immune to poisons that would instantly kill a man.

    Channeling Powers: Pain Inducing Poison – This is a suffering poison used for torture. Although you will be able to recuperate from it, the poison makes you wish you were dead.

    Gaseous Poison – The nastier concoctions are gaseous compositions. Once air born the virus or germ crawls easily through the air to a host. They are long lasting making it dangerous to enter the battlefield right after the Plague Knight is through.

    Lethal Poison – One of his deadliest creations comes from inside of him. His blood is a mixed stew of extremely deadly poisons. One drop could in essence put an end to the pirates in the east. Fear of poisoning their own peons keeps him from acting so rashly.

    October: Sealing Knight

    Static Power: Magic Shielding – Any magic sent his way is absorbed and dispelled.

    Channeling Powers: Level 1 Sealing – Seals low grade magic as well as static powers.

    Level 2 Sealing – Seals all magic except for high level powers.

    Level 3 Sealing – Complete sealing of magical abilities. This requires near absolute focus. A cut can cause enough distraction to release this seal.

    Alternative Sealing – If by some chance he can catch you standing still, painting on the seals is another option he has. If he does manage to get the intricate design on you it requires no focus at all to keep the seal going.

    November: Time Knight

    Static Power: Temporal Stasis – Keeps him in his own time line.

    Channeling Powers: Haste – Basic speed improvement by using time magic.

    Skip in Time – Randomly disappears to transport himself into the future by a couple seconds.

    Binds of Aging – Getting caught in this is deadly. The target is aged to death in a matter of seconds. The binds are slower moving as they require intense power to maintain.

    December: Steam Knight

    Static Power: Aura – An aura of intense heat vaporizes room temperature liquids on contact.

    Channeling Powers: Super Heated Sword – Heats the weapon to insane temperatures. It could cut through any metal like butter.

    Shockwave – Spreads out the heat into the ground causing multiple eruptions.

    Heat Bomb – Expels all power in a single moment. The effects are much like a nuclear bomb only no radiation.
  6. This is where we can all converse our out of character junk. All I ask is that we try to stay on topic and not have fifty messages about an unrelated topic to the story.
  7. Re: Season Knights

    Name: Suadela

    Age: 25

    Allegiance: Royal

    Position: February Knight


    -A special rapier, passed down through her family on the female side
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    -A special bow she has had forever. (Some say it was given to her from the Goddess)
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    -a Quiver of arrows
    -A locket that can hold several photos

    Static Power:
    Has a type of Aura around her that makes people calm down and listen to what she says. The effect is different for everyone. More susceptible people feel attracted to her.

    Channel Power(s):
    Slash of Sorrow-Sword turns blue and a when she slashes, the victim turns depressed and loses the will to fight.

    Archer of Adoration-Arrows turn red and when struck, the victim falls in love with February and refuses to fight her.

    Falls in love very easily and tends to have many an affair. Loves to seduce men, and break their hearts. Seems to be the center of Drama within the castle walls.
    Doesn't like to fight, and tends to avoid conflict.

    Was born into a high-ranking family along with another one of the knights. She was betrothed to him when she was young and spent most of her childhood and adolescence with him. They fell in love before their powers matured and swore to be together forever.
    However, once her powers matured, she started to explore her options.

    She has two handmaidens/bodyguards, Mira and Archy. They were trained in combat, and are unconditionally loyal to Sua.
  8. Re: Season Knights

    NAME: Octorius, the name he has taken as a Seasonal Knight.

    AGE: Unknown, suspected to be in the late 20's to early 30's

    ALLEGIANCE: Royal Family

    POSITION: Seasonal Knight, The October Knight.

    APPEARANCE: Octorius' True form is unknown, but this is the one he "claims" is his natural form
    ARMOR: Magic Plate armor that fits to any humanoid Form. When Octorius Shapeshifts, so does his long as his shifted state is that of a Humanoid, walking upright and having two arms and legs.
    EQUIPMENT: Weapon, Sword "Fate's decimator"
    When Mounted he carries these

    STATIC POWER: Shapeshifting.

    Attributes of Octorius' Shapeshifting ability
    Octorius can shift to any form, Humanoid or beast, that he comes in physical contact with. The shift takes longer to change depending on the size of the form. An average human would take only seconds while a Giant or large beast may take up to a minute. The process is painful.

    While in the shifted form Octorius takes on all physical attributes of said form, but only naturally occurring strengths and weaknesses, not acquired powers or skills...example: If Octorius was to shift into the body of an aging man who was also a powerful Wizard, he would not gain the ability to use magic but only the form of a gnarled old man. On the other hand, If he were to shift into the body of a beast with enormous physical strength and fire breathing, he would be just that. as the skills he would be gaining are natural and not acquired.

    CHANNEL POWERS: Ability to channel his shapshifting into his weapon thus making it change form into whatever weapon best suits the situation. Although October can change any weapon he touches, this power works best with his own blade.

    PERSONALITY: Octorius, while a steadfast defender of the kingdom, suffers from multi-personality disorder. At times he loses touch with "who he really is", which is no surprise as he is a shapeshifter. At times he can be a loving and caring person who takes interest in nature and the beauty of life as a whole. Other times he becomes obsessed with a burning hatred, keeping to himself and caring not for anyone but himself. Often times he can be found staring into a mirror, as if trying to find himself. His ability to shift, over the years, has taking a serious toll on his mental well being.

    All that aside, while serving the King and Queen he is a top notch Knight with only the royal goals and agendas in mind. It is the reason he loves being in the knighthood; It gives him a tremendous sense of duty that almost rules out his faulting mental condition.

    HISTORY: A lot of Octorius' Past is a blur. It seems that after he acquired his ability to shift things began to Run together, and long stretches of time were forgotten to the knight. However, he remembers how he gained his ability well. Here is that story.

    Octorius, who's true name is unknown even to him, was born in a small village located in the heart of a vast valley surrounded by breath taking mountain views. His mother and father were farmers and took a loving role in his upbringing. As a child, Octorius would take long walks buy the water, watching as his reflection would dance and change in the rippling liquid current. He was a happy boy with a love for nature and especially that of the colder seasons.

    One day, while taking one of his long walks in the wilderness, he lost track of time and found it growing dark. When he went to turn back to the village he realized he had become lost. In a panic, he began to run. Not knowing where he was going or which direction home was, he just ran until his feet were sore. When he finally stopped it was pitch black. All around were the sounds of night in the forest; Owls, rustling leaves, and the occasional howl of a wolf or stray dog. Tired and scared he found a hollow tree and sat down, in an effort to block the cold nights air, and eventually fell asleep.

    When he awoke he was no longer cold. The forest was gone and upon opening his eyes he saw he was now in small hut with no windows. When he tried to move he found his arms and legs were tightly chained to a thick wooden table in the middle of the room. He was a prisoner, but to whom?

    Then he heard the voice of his captor.

    "Are you awake little one." Said a slow, deep voice. "You slept a long time, but I'm glad your awake." Out of the shadows came a twisted old man. His greasy grey hair partially covered his face, but from what Octorius could see he was hideously deformed. His noes was almost completely gone, what was left hung to one side in a disturbing fashion. His mouth was curved up at the corners giving him the appearance of someone who was on the verge of laughter. The overall layout of his facial features were twisted and out of place, so when he was looking straight it appeared that his head was tilted to the side. A very disturbing sight to behold, and ever more disturbing if you were in his custody.

    He took a couple steps towards Young Octorius and Spoke again.

    "You are going to be part of a grand experiment young Lad, I have plans for you. As you can see I am a monster, born with deformities that have left me as this gnarled old man you see." He took another step towards the young boy, his old hand reaching out to grab Octorious' foot. " I am also a powerful mage, and today I am going to try my cure on you... The power to change at will to any form you see fit. But after i see that it works with no side effects, you will be killed. Your just my little lab rat." The old mage said these last words as a small string of saliva leaked from the corner of his mouth. Octorius shook uncontrollably as he learned about his immediate fate from this stranger. Just before he passed out from fear he saw the old man grab a vial and an old book from a near by shelf, the experiment would soon began.

    When Octorius awoke, he felt different, as if someone had taken his insides and jumbled them around. He opened his eyes and saw the old man hovering over him with a twisted grin on his face.

    "Your awake." chortled the old man " It's been a success, I am now a free man, free from gods twisted work. Free from this deformed shell. As you have lived through the transformation process, so will I" He turned towards the door and left. Octorius didn't know it, but he now had the Shapeshifting ability. The old man had gone outside to get something and while he was out he left the door open, his fatal mistake.

    Alone and still chained to the table, Octorius cried. He didn't know what was going on but he did know that the Old mage planned to kill him. Everything seemed hopeless. Then, Octorius felt something wet against his arm. When he shifted his head to look and see what it was he saw a Wolf licking his small hand. He smiled weakly at the beast of the forest and deep in his heart wished he was the wolf so he could run away, instead of being chained to the table and at the hands of a vile mage. Instantly he felt a throbbing pain in his guts, it was like someone was pulling them out f his stomach and stretching them. He felt another pain explode into his face. All of the sudden, his skin began to flake away as thick fur shot up all over his body. He was changing into a wolf. His cloths ripped away and his newly acquired legs and feet easily slipped from the chains that bound him. Instead of being surprised by this sudden and unexpected change he felt Rage. Rage at the fact he had been held prisoner by that vile old man. Without a moment of hesitation he leapt out the door and found the man standing over a large pot. The mages eyes grew wide just before Octorius, in wolf form, leapt at him and killed him wear he stood.

    At this point in Octorius' life he left the area that he had grew up in and headed out into the world. Over the next several years he would perfect his ability and eventually adopt the form he would call his own, and Later become a dedicated member of the Seasonal Knights. ((More to come))

    ((NOTE I left out how exactly the old mage gave Octorius the power, but I hinted at some form of experimental magic. This is to be explained later when I think of a way to elaborate on it))
  9. Re: Season Knights

    Name: Novarus

    Age: 26

    Allegiance: Order of the Knights of Seasons

    Position: Seasonal Knight of November


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    Personality: Once calm he is becoming increasingly frustrated with the ever growing conflict with the knights of Entropy. Driven my frustration and a personal feeling of inadequacy when faced with the power of his Entropy counterpart whose effects he can only slow. Those who know his may see that this is not all on the knight's mind, but keeping his feelings to himself its hard to tell what.

    Equipment: The sword is a family heirloom and has served many generations of seasonal knights, and yet it never seems to get dull or blunt, it is also warn to the touch and was used by Novarus' great grandfather who was a summer knight.

    Static Power:

    Promise of winter: Emanating a cold foreboding that makes the average man shudder and the weak retreat. Even veterans are unnerved.

    Channel Power(s):

    He has the power to slow down time on a single person or object indefinitely or an area for a few seconds. if he casts it around himself he gains relative speed as he is not affected.

    Once calm he is becoming increasingly frustrated with the ever growing conflict with the knights of Entropy. Driven my frustration and a personal feeling of inadequacy when faced with the power of his Entropy counterpart whose effects he can only slow. Those who know his may see that this is not all on the knight's mind, but keeping his feelings to himself its hard to tell what.

    History: Noble born he spent most of his life groomed for knighthood. The only son in a rich family it seemed he had it all, even love, but now he is dangerously close to crossing a line and slipping up.
  10. Re: Season Knights

    Name: Hydross

    Age: 22

    Allegiance: Royal

    Position: April Knight

    Appearance: Hydross is mostly human, though has one or two features that are distinctly inhuman, thanks to his aquatic heritage. His ears are inhuman, frilled fins with green and blue scales sticking out where his human ears should be. Long blue hair seems to always be dripping wet, and falls in front of his eyes. His arms and legs are far longer than his fellow knights, abnormally so - though his slouched-over, hunched posture makes him seem normal anyway. He prefers "street" clothes more than any other knight, enjoying a t-shirt and shorts or jeans than full armor. If he does wear armor, he tends to prefer metal plate on each shoulder. A blue-colored guitar is often seen slung over his shoulder in times of peace. At other times, he carries a trident.

    "Tide" - Hydross' guitar. It's form seems to ripple in movement, and light shines through it, distorting light. It's useless as a weapon, though when Hydross plays it, his Channeled powers take a more powerful form. Thus, he often uses it when he's forced into a support role... which is often. It was a gift from a Brotherhood of the Moon member, hence the name.

    Noah's Flood - Hydross' trident, aptly named not because of it's water powers, but for it's speed. Juggling between hands, Hydross uses this spear with such skill and speed that it's often been considered 'being hit with a sudden flash flood'. It's a polearm, so it's got an impressive range on it. It doesn't have as much magic as his guitar, though it is enchanted for defense - it's hard, tough, and 'moves' to block attacks.

    Clear Thought - An amazing item of Hydross' own creation. "Clear Thought" is a diamond... and not a diamond. Though highly confusing in texture, seeming to be a solid and yet not a solid, the diamond has a calming effect on those who hold it... in that it washes away all emotion, allowing it's holder to think in a completely logical manner. Hydross uses it to scry on important events, seeing through it to peer through any other water or mirror within a ten-mile area. It is, however, very large and would weight down someone engaged in battle.

    Static Power:
    "Current" - A rise of water that Hydross rides upon. It allows him to 'surf' on the ground faster than the earth or fire-element citizens and knights can run. It can also be cleverly used as an offensive weapon. More useful when in or near water, it controls the water's current... handy for making boats go faster or stop altogether.

    Channel Power(s):
    "Exhale Rain" - Hydross breathes out clouds, which rise into the sky, and it begins to rain. The more clouds he exhales, the heavier the rain - sometimes enough to hamper vision, hearing, and extinguish fires. When playing Tide, the rain exhaled becomes... 'sticky', latching on to all but Hydross. This tends to be distracting at best and crippling at worst.

    "Dopplegang" - Creates a watery double of whatever Hydross can imagine at the time. It's not a real thing, and would take some imagination for Hydross to hurt someone with them. When playing Tide, he can make a great deal of them, as well as make them solid enough to cause actual damage. He often uses a great deal of the Dopplegangers to create 'dances'.

    "Waterfall/Geyser" - Rather like his Exhale Rain ability, but a lot more sudden. This ability causes a concentrated downpour of water to fall on one point, quickly flooding enclosed spaces and pinning weak targets to the ground. When playing Tide, it reverses the flow, launching a pillar of water into the air from a point under a target's feet. If Hydross concentrates, he can control this pillar of water to go other places - it sweeps weak targets off their feet and sends lightweight enemies flying.

    "Vortex/Tsunami" - Hydross' most destructive move. It summons a great deal of water, which swirls about at first, grabbing rocks, sand, and any loose items nearby, sweeping people off their feet. When playing Tide, it instead forces itself into a two-story wave, grabbing rocks, sand, and any loose items and forces them upon a target.

    Calm, quiet, and generally happy about it, Hydross might be one of the more approachable of the Knights. His slow walking speed and slouching posture might cause others to think of him as the most depressive Knight, but this isn't the case. He just takes things at a slower pace than most. He thinks in the long-term, and often stops to observe the beauty of things, even those not related to water. He's a wonderful listener, though one can't count on him for advise. Special Note: Hydross considers himself the weakest of the Knights, and is not afraid to make this claim in public. Whether this is true or not is debatable.

    Originally born under the name of Timmulty, Hydross was born to a single woman... and he was born disfigured. His ears were the frills of fish, his limbs too long, the villagers considered him a herald to a curse... his mother, however, did not. She showered him with love, as she had Hydross' father, the nights they had spent together under the light of the moon.

    Suited for a life on the water, Timmulty did just that - being all at once fisherman, pearl diver and underwater treasure-hunter. He showered his beloved mother with wealth... when he manifested the magical ability to manipulate water, the family considered it another blessing... when the troubles of the Kingdom started, Timmulty wished his mother a fond farewell, volunteering of his own will to become one of the seasonal knights... though he admits his martial abilities are below average, he was still accepted within.

    Calling himself 'Hydross' here to protect his mother, his love for the water is very well known to the other knights. That the Knights of Entropy had appeared from over the sea... has been a thorn in his heart since this knowledge wsa gained.
  11. Re: Season Knights

    Character Sheet

    Name: December

    Age: 45

    Allegiance: Kingdom of Seasons

    Position: December Knight


    Portrait of December Knight

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    Equipment: Weapon, NOTE: The width of the blade is modded to about a foot making it a heavy blade.

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    Static Power: Armor and Weapon Channeling Enhancement – His armor and weapon help him channel his abilities better making them more fierce and powerful.

    Channel Power(s): Ice Slash – Able to fire arced blades of ice at the enemy.

    Ice Storm – He forces out of his blade all the dangerous aspects of an ice storm. The ice and snow is shot out fast enough to be classified as a bullet. Along with this it gets cold enough to freeze water.

    Glacier – Creation of glaciers is one of the biggest attacks December Knight has. He can control large areas of ice and move them at a fast pace. In addition he can create large walls of ice simply with a swing of his sword. This mode leaves him drained afterwords.

    Personality: A complete loyalist the December Knight has never faultered in his commitment to the throne. He believes King Mordecai is right and everything that defies him should be put down.

    History: Back in the day, just after the Civil War, December Knight was just a lone boy with no name and a habit of stealing. He was found and taken into the dungeons on several accounts of such a crime. Yet, he was saved from the dungeons by the knights, who needed more people for their regiment in case of any held out grudges.

    He was trained in the art of ice manipulation and was the first knight to fill the position of January Knight. They decided to call the child by rank and he was given the name January. He did indeed like to have a name and proved his loyalty to his saviors and the King’s decision by taken down all threats to the crown.

    Years later after the old knights started to wane, his status as January Knight was lifted and was promoted to December Knight. With the new flock coming in they all called him by his title, December. To the younglings he told of his time he spent as a thief on the streets in the mountain towns just to show them anything is possible.

    Now December is positioned as one of the Counsel Members for the military branch of the Kingdom of Seasons.
  12. Arc One is open for posting!
  13. Re: Season Knights


    Age: 20

    Allegiance: King Mordecai

    Position: May Knight

    Appearance: [​IMG]

    Equipment: The Halberd "T'oblamir"
    And Sword "Shilovenndi"

    Static Power: "Enchant"; Plants flourish and blossom at May's touch. She leaves a trail of grass and flowers anywhere she touches her bare feet to ground. Her child-pages are also magical constructs of plants in her garden; identical, mute, they are not quite people, but respond to simple commands, and are very useful as the shapeshifters cannot quite replicate them well enough to deceive their mistress. Whether this is because they do not have souls, or because they are not fauna, or because Aurelie knows them too well is anyone's guess.

    Channel Powers: "Tangle"; A defensive measure, May drives the butt of her halberd into the ground and summons a wall of thorny bramble.
    "Writhe"; An offensive reaction, if her shed blood touches the ground she can will surrounding flora to tear up from the earth and attack her assailant.

    Personality: May is naturally mild tempered and soft spoken, intelligent, but her joy lies in sunshine and growing things rather than in books and mathematics. Though a Knight by title she is more a lady of court than a warrior, clever and brave and a powerful mage, but ill suited to physical combat.

  14. Re: Season Knights

    Name: Kel (full: Kel'thas Dareloth Em'lore)

    Age:40s-50s, strangely enough.

    Allegiance: Royal, for now.

    Position: Maid

    Show Spoiler

    Equipment: Cleaning supplies, Battering ram, Ballista. The Ballista is left at the castle, while the ram is brought along on long trips where they have room.

    Static Power: Shapeshifting!

    Kel's shapeshifting is limited to humanoid shapes, but it doesn't have to be people she's met or who even exist. She can mimic people to their voices, appearances, and so on, but she will not have any memories of the mimiced person or their mannerisms.

    Clothing can be mimiced, but is optional.

    Channel Power(s):
    Superstrength - Shapeshifting lets Kel change her own muscle mass and skeletal structure, so she can get to be rather strong when she needs to. Useful for moving furniture.

    Long-lived - While not immortal, Kel will probably live for quite some time. She can artifically reduce her age, giving her a potential lifespan of forever. However, she is not especially resistant to disease or swords, so she won't be living forever. What this does do is let her stay young for as long as she pleases.

    Organ Shuffling - Kel can shape her internal organs and bodily systems far differently from a human, so wounds that would fatally wound humans won't always hurt her. For example, her heart is usually on the left side of her chest, if not just chilling out near her pelvic cradle.

    Personality:To put it simply, Kel likes messing with people. She's working as a maid because she thinks it will let her see interesting stuff happen in the castle, meet new people, and learn new things. She likes to hang out with the princess, telling stories about her various travels around the world before and after joining up with the kingdom.

    Kel'thas is, unlike Octorius, a natural-born shapeshifter. She was raised by her mother, who was also a shapeshifter, off in the foothills of some mountains. She never met her father, but that's mostly because her mom decided to raise her child off in a mountain cave away from her human children.

    Kel's name denotes her heritage and place of birth in the old shapeshifter tounge. The primary education her mother gave her was that of shapeshifter culture-how to recognize and treat others shapeshifters, on the off chance that she should meet one during her life.

    After that she was STRONGLY encouraged to leave home at the age of ten, ready to explore the world. She's still in the wanderer phase of her life, travelling from place to place as the people around her grow old.

    She met up with Sua during a very hilarious stream of events that led to her becoming the girl's servant. Very hilarious, and never for public mention.
  15. Re: Season Knights

    Name: Kami

    Age: 26

    Allegiance: King Mordecai

    Position: September Knight

    Appearance: Is one of the most laid back of the knights, choosing mobility and freedom over clunky armor. He wears a loose white tunic with a strap on his back for his staff, and pants with loose leggings. This, while providing practically no protection, gives him much higher mobility.

    Equipment: Carries around what appears to be a simple bow staff. Upon further inspection, one can see very fine engraved intricacies all over the staff. It is said that this is what makes his staff able to channel his powers.

    Static Power:
    Aiding Breeze: Kami has the ability to enhance the speed of his actions with a gust of wind. This enables him to not only run much faster, but jump, attack, and even fly.

    Channel Power(s):
    Wind Armor: One of the main reasons he doesn't wear armor. Given that he sees the attack coming, he can use wind pressure to connect with the weapon being used against him and block it without it ever touching him. Given enough focus, he can focus the pressure even more and knock the opponent back, but this is generally only used in 1 v 1 combat.

    Tornado Spin : Rapidly spinning his bowstaff, a tornado is formed, growing outward from the staff. It can cause destruction onto anything it's aimed at. He also has the ability to detach it completely from his staff, but he still retains the capability to control it merely by guiding it mentally.

    Hurricane Kami The pinnacle of his power, requires focus and time but, once unleashed, wreaks havoc in the form of a massive hurricane. Unlike normal hurricanes, this one seems to have no eye, so the only reprieve is when Kami is either unconscious or ends it himself. While the winds buffet enemies and make it hard for them to fight, he has no problems moving in the wind, giving him a distinct advantage.

    Personality: A very laid back knight, only in the face of danger does he get serious. Very easy to approach and amicable with others. Some may view him as a knight not suitable to his grave duty, but despite this he gets things done, just doesn't see the need to always be uptight about it. So while his inter-knight relations maybe strained, most non-knights find him far less intimidating than other knights.

    History: Not much is to be said here. When he was first found, he was a mischievous rogue, blowing woman's skirts and dresses up, picking fights with strangers, all for the sake of amusement. When asked why, he simply stated that he was bored and had nothing better to do. Realizing his worth, he was recruited.

    Since then, he has matured (with the help of several of the kingdoms tutors) and has been transformed into a more responsible Kami. While still having his moments, he now knows when to show respect and restrain himself. However, his carefree demeanor has made him a favorite among the townsfolk.
  16. Re: Season Knights

    Good good, I like everyone's so far nothing too outlandish. There is one thing I'd like to see something of but I'll just send it in a PM. Also those with missing parts to their bios please try to get them in. I don't ask for an extravagent history but try to get something in when you can.
  17. Re: Season Knights

    Name: Juno Alexander

    Age: 21

    Allegiance: Royal Family, Order of the Knights of Seasons

    Position: June Knight


    Show Spoiler

    Sword (Chrysaor):
    Show Spoiler

    Show Spoiler

    Equipment: Juno prefers not to wear armor unless it is part of a major military action or formal event. He relies on his speed and powers to protect him. His armor is primarily made of leather and padding for mobility with a thin silver shell while his sword, Chrysaor, is made of silver.

    Static Power:

    Flash - Juno can create a flash of light that causes blindness and disorientation for 10 seconds to anyone looking toward him.

    Channel Powers:

    Raijin Blade: - Juno's weapon becomes coated in lightning causing it to deal extra electrical based damage in addition to it's normal damage.

    Sprite Bomb: - Juno touches whatever he is standing on and a wave of lightning is shot off in every direction around him, electrifying anything within a thirty foot radius.

    Personality: Juno has a happy go lucky streak and has a tendancy to over exaturate but this is more of a show when other people around. When he is alone most of the time he has a more somber feel about him.

    History: Juno was born in the Kingdom of Seasons and has grown up there all his life. At age eleven he was squired to the previous knight of June. He worked hard for many years learning what he could from the older man.

    Eventually war came and the pair fought against the forces of the Kingdom of Entropy. One day they were engaged with several of the normal soldiers. His master was slain and he was easily captured to be next. His powers manifested at that time and he was able to kill the remaining enemy soldiers.

    Once he returned to the kingdom with the news it was only a matter of time before he was knighted to take the place of his master.

    Srsly though. Please post? I think all of us are kinda waiting on you. At least I am.
  19. I'm waiting as well.
  20. I could post in response to November, but I think it would be better if August posted first as she is in the same area as us and has yet to post.