Ability Name: Noght
Description: Noght at its core is a force opposed to all the principles of existence, something foreign to the world and the essence of the vital flow that life represents. It is even beyond the emptiness: an absolute nothing that denies and devours reality itself. Training in the use of Noght allows the user to manipulate this forces of apathy, emptiness, and nothingness as a weapon but primarily as a powerful form of defense. Noght allows the user access to a small arsenal of powers that center around debilitating foes and bolstering the user, all the facets of which come with their own specific pros and cons as follows:
Sub-Ability Name: Nihil
Description: Nihil is the name of a technique that is core to the application of Noght. By coalescing the emptiness around themselves the user of this technique can create a kind of armor around their body. The armor neutralizes or at least reduces the effects and impacts of attacks and the like directed at the user be they supernatural or otherwise. Sufficiently powerful attacks can weaken and breach the armor but not without having part of their over all potential eaten away at.
Strengths: The armor is invisible and takes rather significant abuse from outside forces, it is particularly useful for combating supernatural attacks like for example psychic blasts or magical fire balls. It also provides protection from physical attacks as well.
Weaknesses: The ability cannot differentiate between friendly or hostile and therefore while using this power he cannot be aided by his allies by supernatural means. While the armor can take a serious beating too much of one will cause it to fail, during such a time the armor will be unavailable for a few minutes.
Sub-Ability Name: Dead Zone
Description: This ability allows the user to externalize an aura of emptiness, creating an existential cold around himself that affects all who come near him. The glacial chill is not a literal drop in temperature but rather something spiritual that eats at the very soul and mere existence of those within. This zone cause those within to lose focus of their goals, corrodes their will, and brings their movements within down to a crawl (like moving through really thick subzero gelatin), extends up to 30 feet from the target and gets more intense the closer one gets to the center.
Strengths: The user is immune to the aura's effects, the aura significantly slows enemies, it gradually eats away at concentration making enemies more prone to mistakes, it also wears down the morale of those affected over time.
Weaknesses: The aura is ineffective against long distance combatants and while the user is immune to the effects, his allies would still be impaired since he cannot pick and choose targets.
Sub-Ability Name: One With The Nothing
Description: As a final step, the body of the character completely fuses with the energy of Noght, causing the emptiness and his physical form to be a single one. Consequently, he finds himself beyond bodily pain and most physical damage; no matter the type of wounds that he might suffer, his energy will always maintain its original form. Therefore, if the character receives a wound that mutilates his arm, Noght will keep what is left of it attached. Even if the damage is so serious that the extremity is amputated, one of pure energy will form that will work exactly like the original one. Theoretically, with this ability the user can survive while he has his head and a few vital organs left. It does however cause the body's natural healing factors to come close to a stand still and therefore his body is unable to repair damage done by normal means.
Strengths: this ability significantly increases his ability to tolerate physical pain and his ability to take large amounts of bodily harm, cannot be dismembered or bleed out
Weaknesses: has no effect on pain caused by supernatural effects or mental or spiritual damage , his body cannot repair itself through natural means, while he is extra durable he is still susceptible to his heart, lungs, and brain being damaged or destroyed.
Sub-Ability Name: Abstruse
Description: This ability put simply makes the user difficult to read, contact, or locate via supernatural means. Being as surrounded by the nothingness has a way of suppressing their presence and for lack of a better word jam their signal. Typically the ability doesn't completely hide the user or make them unreachable, it merely muddles things and makes it rather difficult to pick up on things from them, effectively giving vague approximations that can scarcely be seen as accurate.
Strengths: Makes it easier for the user to conceal themselves on stealth missions and hide their intentions from enemies during interrogations
Weaknesses: makes it difficult for allies to locate the user in the event of capture, also complicates the potential for communication among some of his peers, and lastly the ability it self could be thwarted by a particularly powerful or determined individual.
Sub-Ability Name: Emptiness Extrusion
Description: Through this ability one exudes an aura of nothingness that coats their body and weapons, this way it is possible for the user to physically touch energy and and interact with usually immaterial things such as spirits and the like. It allows the user more easily penetrate modern conventional defenses with both melee and ranged weaponry, effectively making it possible to punch through things like Kevlar or metal combat armor. Damage caused by this ability leaves wounds that are cold to the touch and particularly painful, along with having the nasty side effect of sapping away at the individual's very spirit. Supernatural defenses are still as effective as normal against this method of attack and this ability cannot help but be lethal and therefore is strictly prohibited in any mission where killing the targets is not an option.
Strengths: cuts through armor, can interact with energy and the ethereal, damages more than just the physical body
Weaknesses: supernatural defenses like magic barriers can stand up to this ability just fine, this ability cannot be used to non-lethally subdue a target.