#242424
Rostam Kara Veraj
Nickname: Ross
Codename: Brave
Age: 21 Appearance | 190 Actual
Gender: Male
Race: Mixed (Demon Elf)
Division: Collection
Rank: Senior Agent
Clearance Level: O3O
APPEARANCE & OTHER FORMS
Brave stands at an even 6'0'' with even proportions all over. His body defines his muscle because of his very low fat percentage overall combined with his physical conditioning over the years. He has no defining scars, but has some scratches here and there on his body. He has one tattoo that extends from his left thigh, wrapping around the backside of it and up to the left side of his waist, slightly coming onto the abdomen. The tattoo is a tribal symbol for wind thus the strokes of it all being straight lines, wrapping around the curvature of his body.
He has black hair, it's messy and all appears to curve counter-clockwise from a point on front left part of his head. You can see no parting in his hair as it is very long strands of stiff curly hair that bunch up to give the illusion of defying gravity when he moves fast. His skin is almost a pinkish color and he has long pointy ears. His eyes are a deep purple color that shifts to a brighter purple the less light there is.
He always wears a large robe of some kind, but never a shirt. He normally wears jeans, loose fitting ones that allow his full range of motion, but he might wear slacks with a match robe if he absolutely had too. If he is told to cover up;
- First: He'll get annoyed and very defensive.
- Second: He'll wrap his torso in bandaging.
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[+] Reliable: Brave works diligently on his work to make sure he gets it all done, so that he has as much free time to himself as possible. However, despite his reasoning, anything he turns in is done well. Even beyond work he is often a good person to goto if you need something, but you better need it.
[+] Honest: Brave does not fib, he doesn't tell tall tales, and he doesn't believe in white lies (thanks INVICTUS). Lies hurt. That's his motto so he doesn't lie, he tells the truth all the time and all the time, he tells the truth.
[+] Clever: Brave has to often solve rough scenarios with his limited bag of tricks, through trial and error or quick thinking he can overcome most things thrown at him. It's how he secures even the toughest of artifacts, the ones that wanna go boom before you can have them.
[0] Boyish: Brave is very much himself all the time. He lounges around when not busy, scratches his posterior in public, doesn't wear shirts, loves meat, and likes to rough house. He is in no way effeminate, females are probably a thing he understands the least on this planet.
[0] Freewheeling: Brave has not set path in life. He just goes as life takes him, riding the giant breeze of life, but he doesn't mind walking aimlessly. Being in INVICTUS doesn't help this either, he doesn't feel their is a point in choosing a goal, he's stuck where he is.
[0] Noncompetitive: Brave hates putting in effort where it won't do anything, but say he's better than someone. He doesn't need the effort, he already knows.
[-] Arrogant: Brave feels that he has put so much energy in getting where he is in INVICTUS that he has the right to say he is the best at what he does. There is no one better than him at his craft, he feels, and he isn't scared to mention it.
[-] Tactless: Brave does not have a good handle on people and how they feel. Reading a room does not come as natural to him as magic and languages do, he will often neglect to consider how traumatizing an event was for someone if he tries to help them with it and may laugh at something he finds ridiculous; Ex: Someone messing up a spell and their target killing them. This would be a moment he'd let his arrogance show at a very inappropriate time.
[-] Hostile: Brave is berrated for his other negative traits so he's developed an additional one where he is always on edge, assuming everyone is out to get him. So rather than sit there waiting to get attacked he is always ready to attack and will become very defensive in a split-second if he sees a conversation going south.
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HISTORY TO CURRENT
Brave was born in INVICTUS and grew up under his mother Yasamin, an agent in R&D: Magic Branch, but his father died before he was born. Brave has been told it was due to unforeseen circumstances in the field and now being older, it sounds like a bunch of bull to him. However, he didn't dwell on the past, from what he could tell his weak willed mother was easily corrupted by his father. In the end, Brave found out INVICTUS ended his life with the "contingency plan", Brave didn't know what that was for a demon, but he could only imagine that the more powerful a person was the more dangerous the plan. So, he grew up learning magic (other studies like math and science being a given for his situation) and other languages as the key to magic was being able to speak in many different tongues.
Brave was good at his work and studies, but really hated reciting entire mantras to do one thing. So, he learned to enchant items with spells rather than having to say them all the time he could channel the magic into an item and then release it, the magic then came out the way the spells written on the items told it to. It was a simple process and not at all hard to master if you understood how magic itself worked. He showed promised for the R&D: Magic Branch, but he didn't want to do that. His time was broken up so that he had time to exercise and prepare his body for intense movement because he was learning very offensive styles of wind magic that propelled the body at extreme speed, he wanted to be a collector.
The day that Brave felt he mastered his Wind Magic, when he felt there was no purpose in pursuing it any further, he started to focus on artifacts. However, to learn about them he needed to study even more language, but was able to pick up what he needed relatively fast due to prior experience in Latin and dead tongues for his magic. During this time he also became an official agent of the R&D: Magic Branch, despite his wishes and worked with his mother, creating tools their agents needed to combat magical beings, contain mythical creatures, or operate within mystical conditions. The time spent there did not prove to be useless though as he learned a great deal of things about artifacts while trying to make devices and spells to contain them.
He worked for a very long time in R&D: Magic Branch before requesting a switch into Collection. He was switched over as a Junior which mildly annoyed him, but he put up with it, a made-up image of his dead father hanging in the back of his head. He did well in the Collection division and eventually regained his senior status. Now he remains in this division, just doing his job.
EXTRA INFO
Knows multiple languages, but only speaks fluently in Elven, English, dead tongues, and Latin.
Rostam means Brave, thus his codename.
WEAPONS & ABILITIES
[fieldbox="WEAPONS, #242424, solid, 10"]Bracelets of the four winds: Four bracelets imbued with magical energy to release a blast of air from his hand. They are golden bands around his wrists with small inscriptions on them. Their enchanment symbol, the point at which magical energy is sucked in from Brave, is on the connection piece of the bands, this is their weak point.
Wind Prison: A glove on his left hand that allows him to create a prison of wind so thick that it appears to be a gray solid globe when complete. The ball could also be used as an attack itself, being pressed against its opponent and dealing damage. The symbol for the glove is on the top, making that it's weak point.
Wind Blade: A blade that when swung throws slices of wind in addition to it.[/fieldbox]
ABILITIES
Ability Name: Wind Magic
Description: Through reciting mantras, using magical items, or (in some arts) borrowing life force the user can accomplish amazing feats. Brave must recite mantras to use his magic normally and by doing so he can manipulate the winds as he sees fit.
Strengths:
- Not all of his mantras are lengthy, most being short enough to spit out at a moment's notice
- His magic is able to be stored like a fridge so he can prep his items with magic before a mission and recharge overnight
- The wind has many uses and allows his style of combat to be extremely quick and devastating.
- He doesn't need his items to cast his magic.
- Can do a lot of damage in a short burst.
Weaknesses:
- Though he can store spells on his weapons they are only certain spells and after casting, magical energy leaks from them making them useless for casting anywhere from 3-5 seconds later (faster depending on the magic used.)
- He is able to cast without his items, but then he must recite mantras and some require him to be still to summon the magic, these often being longer and not always devastating attacks.
- Though the wind is stronger than normal, it is still wind and thus suffers weaknesses from its natural enemies like sturdy armor and rocks, though it could chip away at these much like anything else.
ABILITIES
Ability Name: Mixed Breed Physiology
Description: Being both demon and elf Brave gains the weaknesses and benefits of both.
Strengths:
- Being an elf grants him night vision, an affinity for life magic and ranged weapons, enhanced lifespan, and a very nimble body, but it also grants him a weaker body.
- Being a demon grants him an even further enhanced lifespan, physical durability and strength, affinity for necromancy, and demonic forms.
Weaknesses:
- Being of mixed blood dilutes some of these things:
- His demon physicality is countered by his inferior elf physicality and makes him just above a human in terms of strength and durability.
- His demon forms are countered by his elf blood and made into one very subtle enhanced fit of rage when he passes the "breaking point".
- Being a demon counters an elf's affinity for life magic and the same goes for death magic in terms of the demon.