T
Taska Vilna
Guest
Original poster
So i have three main concepts that have been stewing for far too long, two ive tried before and had success with, but they were too short lived due to my innate inability to actually think of stories, or manage roleplays. one i haven't tried at all, but i like it quite a bit.
1 - Superpower orphanage:
2 - Post Apocalyptic Society:
3 - High-Tech Future, Robot/Ai focus.:
1 - Superpower orphanage:
Record snowfall has enveloped the city in a white haze, burying cars, forcing together families and muffling the bustle of city life in downtown Baltimore. Winds howl as they have the past few days outside of "Home for The Friendless" orphanage, windows on the first floor buried, and doors locked. The Children are ushered into the dining hall for lunch, and it is early afternoon by any accurate clock. Orphans by fate like any other, The children are some quiet, some boisterous. This particular group of children is special, however, as they are all of them uniquely empowered. Be it by gods will, or medical providence, they are among a growing population of children across the globe who are being born with extraordinary powers. Some can move objects with their minds, others make themselves invisible, or produce fire from thin air. but they are still just children, growing, learning, unsure and stray. With the discovery of these abilities comes a question of personal worth, of identity and placement. Though, it can be difficult to feel special when your uniqueness is put down and feared by those around you. Such is life for these foundlings, in a world that does not want them, full of people who do not know them.
For much of recent history, this group of children has been scorned and put down since their discovery in the late 1980's. World leaders have taken drastic actions to safeguard their homelands from the unknown; Some are killing off anyone born with powers, others lock them up. U.S. President Bill Clinton, having inherited the issue, has made clear on several occasions that this was a growing concern to national security and efforts to contain and maintain these individuals are currently being put in place. Many children are orphaned, others taken, but any born with these defects are sent to care centers, specialized and designed to house superhuman young.
Today is an ordinary day in the orphanage, because nobody comes to visit.
-THE ORPHANAGE-
The Baltimore "Home for The Friendless" orphanage was originally constructed in 1870 as part of a childcare facility in Maryland and since then it had housed anywhere from one- to two-hundred children. In recent years, following the advent of superhuman young across the world, the orphanage was one of many that were selected and re-fitted, at the request of the D.o.D, to house children that were abandoned or taken into custody as a result of their unique abilities. Since September of 1989, the orphanage has maintained an influx of around 4 children per year, and to date houses 147.
The orphanage is equipped with standardized childcare facilities, including education, non-denominational faithkeepers, a cafetorium, bedding, play areas, gardens, etc. The grounds have been retrofitted with securities both for the defense of the children, occluding intruders that might wish them harm, and for the safety of the staff, in the event of uncontrolled powers. All areas are equipped with magnetically locking doors, able to seal each section of the building independently in emergencies.
Children are scheduled standardized education on weekdays, and self-help for their abilities on weekends. classes are nonspecific and cater to needs on a case-by-case basis.
For much of recent history, this group of children has been scorned and put down since their discovery in the late 1980's. World leaders have taken drastic actions to safeguard their homelands from the unknown; Some are killing off anyone born with powers, others lock them up. U.S. President Bill Clinton, having inherited the issue, has made clear on several occasions that this was a growing concern to national security and efforts to contain and maintain these individuals are currently being put in place. Many children are orphaned, others taken, but any born with these defects are sent to care centers, specialized and designed to house superhuman young.
Today is an ordinary day in the orphanage, because nobody comes to visit.
-THE ORPHANAGE-
The Baltimore "Home for The Friendless" orphanage was originally constructed in 1870 as part of a childcare facility in Maryland and since then it had housed anywhere from one- to two-hundred children. In recent years, following the advent of superhuman young across the world, the orphanage was one of many that were selected and re-fitted, at the request of the D.o.D, to house children that were abandoned or taken into custody as a result of their unique abilities. Since September of 1989, the orphanage has maintained an influx of around 4 children per year, and to date houses 147.
The orphanage is equipped with standardized childcare facilities, including education, non-denominational faithkeepers, a cafetorium, bedding, play areas, gardens, etc. The grounds have been retrofitted with securities both for the defense of the children, occluding intruders that might wish them harm, and for the safety of the staff, in the event of uncontrolled powers. All areas are equipped with magnetically locking doors, able to seal each section of the building independently in emergencies.
Children are scheduled standardized education on weekdays, and self-help for their abilities on weekends. classes are nonspecific and cater to needs on a case-by-case basis.
2 - Post Apocalyptic Society:
The Yutani-Kandel Corporate Monocity, Southwest of Vladivostok, Russia. The year is 2237 and What's left of the world is trying build itself back up after years of consumption led to a vast socio-economic collapse and a period of martial law.
The World Government has had to rely on several megacorporations to survive. This has given them a veritable carte blanche to operate as they will, tearing apart once stable arcologies and small local governments. The Yutani-Kandel Biotechnology Firm has taken hold of most of the Asian continent, plastering their name on anything and everything. More than 20 Million people clutter the streets of the YK Monocity in southern Russia. Recent shortages of food and water have forced much of the population to face the Sea-Wastes in search of a better place to live, or risk the famine of the home they once knew.
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The game is simple, survive, with much attention being paid to economics, cybernetic modification, and industrial espionage. While both performance enhancing and recreational drug use are at an all time high in the majority of earth's history, both are seen as common place and are very much ordinary things.
You, the players, can adopt a diverse collection of character archetypes, ranging from hardwired mercenaries with psycholinked weapons and boosted reflexes, to Armani-wearing street moguls who make and break lives with the stroke of a pen. Any persona existing in this strange and broken environment can be yours to command. And your job is to survive, or to be survived upon. To play, or be played.
The World Government has had to rely on several megacorporations to survive. This has given them a veritable carte blanche to operate as they will, tearing apart once stable arcologies and small local governments. The Yutani-Kandel Biotechnology Firm has taken hold of most of the Asian continent, plastering their name on anything and everything. More than 20 Million people clutter the streets of the YK Monocity in southern Russia. Recent shortages of food and water have forced much of the population to face the Sea-Wastes in search of a better place to live, or risk the famine of the home they once knew.
[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]
The game is simple, survive, with much attention being paid to economics, cybernetic modification, and industrial espionage. While both performance enhancing and recreational drug use are at an all time high in the majority of earth's history, both are seen as common place and are very much ordinary things.
You, the players, can adopt a diverse collection of character archetypes, ranging from hardwired mercenaries with psycholinked weapons and boosted reflexes, to Armani-wearing street moguls who make and break lives with the stroke of a pen. Any persona existing in this strange and broken environment can be yours to command. And your job is to survive, or to be survived upon. To play, or be played.
3 - High-Tech Future, Robot/Ai focus.:
San Paulo, Brazil, 2062 16 years after the Nuclear attacks on What is now The Free States of America.
Here, Brazil is the Robotics production capital of the world, and with the advent of Hybrid Bioelectronics Corporation, IMB's Watson MK-IV Artificial Intelligence firmware, and The quantum processing foundation put forth by google in 2020, The future is now. High-end, professional and consumer robotics are being produced at an all time high, from Intelligent kitchen appliances to automated car service androids, Robots are being used all over the world, shipped from here in Brazil.
The newest and most advanced systems being employed, however, are Fully Autonomous Units, or F.A.U.s: Bioelectric Robots that can think, act, and speak for themselves. Although through intentional design, they are easily distinguishable from humans, they are incredibly capable, already showing promise in hazardous fields such as nuclear energy projects and off-world research within NASA.
One thing, however, has slowed progress with these new androids, self-awareness. They do indeed, possess this capability to perceive and understand both the world and themselves, on a level far exceeding human intelligence. Though bound by the Laws, these androids are becoming controversial insofar as many of them are beginning to desire normal lives, human lives. homes, rights, freedom from HBC, and more importantly, status.
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This roleplay is a rehash of a few many ideas, ones that are present in a lot of science fiction, though it's an idea I haven't seen played out within a roleplay setting, and one that I personally would love to do.
Players would be posing some unique roles, however. Far from the typical sidestories and minor city dwellers. Characters in the roleplay would be comprised mostly of high-impact individuals in society. government figures, Special Intrest coordinators, High-status F.A.U.s, and media advocates on both sides.
Here, Brazil is the Robotics production capital of the world, and with the advent of Hybrid Bioelectronics Corporation, IMB's Watson MK-IV Artificial Intelligence firmware, and The quantum processing foundation put forth by google in 2020, The future is now. High-end, professional and consumer robotics are being produced at an all time high, from Intelligent kitchen appliances to automated car service androids, Robots are being used all over the world, shipped from here in Brazil.
The newest and most advanced systems being employed, however, are Fully Autonomous Units, or F.A.U.s: Bioelectric Robots that can think, act, and speak for themselves. Although through intentional design, they are easily distinguishable from humans, they are incredibly capable, already showing promise in hazardous fields such as nuclear energy projects and off-world research within NASA.
One thing, however, has slowed progress with these new androids, self-awareness. They do indeed, possess this capability to perceive and understand both the world and themselves, on a level far exceeding human intelligence. Though bound by the Laws, these androids are becoming controversial insofar as many of them are beginning to desire normal lives, human lives. homes, rights, freedom from HBC, and more importantly, status.
===========================================================================
This roleplay is a rehash of a few many ideas, ones that are present in a lot of science fiction, though it's an idea I haven't seen played out within a roleplay setting, and one that I personally would love to do.
Players would be posing some unique roles, however. Far from the typical sidestories and minor city dwellers. Characters in the roleplay would be comprised mostly of high-impact individuals in society. government figures, Special Intrest coordinators, High-status F.A.U.s, and media advocates on both sides.