P
psych0pomp
Guest
Original poster
HEXAMORE was once a land of magical arts so powerful that it reverberated through the planes. Its power, like a beacon, summoned the twelve titans. They descended onto the land in such a huge force that it scorched the ruling kingdom of Aariyon off the planet—taking the Grand Emperor with it. All semblance of leadership dissolved shortly thereafter. The cities and surrounding towns were forced to create city-states to keep some sense of law. They threw their armies at the titans. Everyone, everywhere, put every resource they could into defeating the monsters that ravaged their land. Yet, their efforts were in vain. Lands, homes, cities, and artifacts were all destroyed in the titan's march across Hexamore. Even worse yet, their presence warped the bodies and minds of every living presence they came across, creating eldritch abominations that hunted their once-kin.
Twenty years passed as the titans ravaged the lands. In those twenty years, seven heroes from across Hexamore came together with a plan to stop the titans. They found a way to funnel the magic into themselves and change the arcane conduit into something so foreign and alien to the titans, they couldn't be fueled from it. Two things happened. First, the titans stopped their crusade across Hexamore and turned into stone. The second was that the heroes ascended into living gods. They achieved this at would be known as the Spine of the Earth. The ground fissured and cracked underneath them and a massive obelisk of stone, covered in ancient runes rose up from it. A shape that could be seen on the horizon at all times, a reminder of the destruction and sacrifice the titans brought upon the world. Their stone forms littering Hexamore, a towering reminder of the horrors of the past. The Spine would be revered as a holy place from then on. Yet, it was not one that the seven heroes, no gods, lingered at. Instead, they traverse Hexamore and dole out wisdom and favors. People do not fear them, because their magic is not what the titan's desire.
With the sealing of the titans came a warning. If a resurgence in magic happened, the titans would awaken and begin their conquest anew. So, no longer capable of relying on that power, Hexamore had to find new ways to do what had been so easily done before. An Industrial Revolution, of sorts, started. Steam powered engines began to manifest. Dirigibles took to the sky and mule engines helped guide carts. The invention and study of guns became as prominent as arcane schools used to be. The world changed, and yet so much of it stayed the same.
No longer interested in a dead emperor in a ruined land, the cities stayed with their city states. Competitions, rivalries, and border skirmishes became common. Corruption marred the world, and the economy was sent into a dark spiral. The reach of technology recoiled back into urban areas, many places only knowing the old ways. But most of all, fear ruled—and still does.
Lady Greytide, one of the seven new gods and one of the two instruments, started the Inquisition of Arcane. She became known as the Queen Inquisitor, using her godly powers to look through thousands of eyes at a time—some her own inquisitors and others unsuspecting pawns. She roots out all magic. The strong and wild are culled or sent to the Cold Iron to have their magic "removed." She sends the obedient and meek to the Magi Arcae, a powerful but small group of magic users looked over by She of Scarlet. In more rural towns, magic users are burned at the stake. There is no rule condemning this.
The world is in disrepair. Not broken, but the gears do slip over chips and places worn away. So, it is good that the yearly pilgrimage is upon us. It is a time of worship and remembrance that countless years ago the world was about to end. Our story begins outside of Faelkroft, a week after the pilgrimage had started. Word was sent back that the guide had fallen ill, and they needed a new one.
You've been tasked with escorting the a new guide from Faelkroft to where the pilgrims are camped out in the Plains of Echo. Yet, this wouldn't be a story of any renown if the task was truly that simple. It is Hexamore, after all, the cursed continent...
Twenty years passed as the titans ravaged the lands. In those twenty years, seven heroes from across Hexamore came together with a plan to stop the titans. They found a way to funnel the magic into themselves and change the arcane conduit into something so foreign and alien to the titans, they couldn't be fueled from it. Two things happened. First, the titans stopped their crusade across Hexamore and turned into stone. The second was that the heroes ascended into living gods. They achieved this at would be known as the Spine of the Earth. The ground fissured and cracked underneath them and a massive obelisk of stone, covered in ancient runes rose up from it. A shape that could be seen on the horizon at all times, a reminder of the destruction and sacrifice the titans brought upon the world. Their stone forms littering Hexamore, a towering reminder of the horrors of the past. The Spine would be revered as a holy place from then on. Yet, it was not one that the seven heroes, no gods, lingered at. Instead, they traverse Hexamore and dole out wisdom and favors. People do not fear them, because their magic is not what the titan's desire.
With the sealing of the titans came a warning. If a resurgence in magic happened, the titans would awaken and begin their conquest anew. So, no longer capable of relying on that power, Hexamore had to find new ways to do what had been so easily done before. An Industrial Revolution, of sorts, started. Steam powered engines began to manifest. Dirigibles took to the sky and mule engines helped guide carts. The invention and study of guns became as prominent as arcane schools used to be. The world changed, and yet so much of it stayed the same.
No longer interested in a dead emperor in a ruined land, the cities stayed with their city states. Competitions, rivalries, and border skirmishes became common. Corruption marred the world, and the economy was sent into a dark spiral. The reach of technology recoiled back into urban areas, many places only knowing the old ways. But most of all, fear ruled—and still does.
Lady Greytide, one of the seven new gods and one of the two instruments, started the Inquisition of Arcane. She became known as the Queen Inquisitor, using her godly powers to look through thousands of eyes at a time—some her own inquisitors and others unsuspecting pawns. She roots out all magic. The strong and wild are culled or sent to the Cold Iron to have their magic "removed." She sends the obedient and meek to the Magi Arcae, a powerful but small group of magic users looked over by She of Scarlet. In more rural towns, magic users are burned at the stake. There is no rule condemning this.
The world is in disrepair. Not broken, but the gears do slip over chips and places worn away. So, it is good that the yearly pilgrimage is upon us. It is a time of worship and remembrance that countless years ago the world was about to end. Our story begins outside of Faelkroft, a week after the pilgrimage had started. Word was sent back that the guide had fallen ill, and they needed a new one.
You've been tasked with escorting the a new guide from Faelkroft to where the pilgrims are camped out in the Plains of Echo. Yet, this wouldn't be a story of any renown if the task was truly that simple. It is Hexamore, after all, the cursed continent...
Last edited by a moderator: