Orcish Tech is tough but simple, much like their people. A good thing about orcish tech is that it's easily adaptable and encourages constant increases in power, either through innovation or combining forces with other bits of technology. Many races would question the structural integrity of orc technology, believing that the only thing keeping them together is the faith of the orcs using them. There is some truth in this, but largely incorrect. It is true that much of orc's technology is reliant on them, but that is because their technology needs a power source, which comes literally from the orc's body. In the realm of cybernetics, Orcs are considered most dominate in their field. From large intimating mech arms to much more subtle androids, orc have discovered a sort of balance between their bodies and technology that allows them to adapt their manufactured limbs and organs and use it as naturally as their own.
And while many orcs still make use of living creatures for the purpose of transportation, they too have their variety of vehicles. And there are two things about orcish vehicles that separates them from other types: They're big and they're fast. Even their personal motorcycles are thrice the size of it's orc rider (Who themselves are rarely small in stature), but despite their lumbering girth they are one of the fastest things around. Orc seem to have developed an engine that can take account of the large amount of mass and weight their vehicles are expected to move, and they do so with surprising efficiency. More orcs have wheeled-vehicles known as Buggies for smallish 2-4 seaters, Trucks for vehicles with an open back and the capacity to carry ten or more orcs, and Landships for anything larger. They also have Bikes as personal transportation. ORcs have also developed a mild for of flying ability in the form of jetpacks, though it would be more accurate to say that they have strapped non-explosive missiles to their backs and achieve flight in that way. Orcs are currently looking into gaining some form of air dominance to fight their commonly flying enemies and to hunt down dragons. Hovercraft technology is largely known to them; some orcs might know it, but there is hardly enough interest in it for any serioues development.
Orcs do have guns. Lots of guns. An even younger weapon added to the orc's arsenal, however it's up there with the knives with how common you'd see it in orcish crafts or as a part of a complete ensemble. Most orc guns are kinetic based (Bullets and missiles) however their more advance magi-tech guns are definitely more prone to be laser based, but even so they are more technological lasers rather than magical ones. To elaborate: while their advance guns use magic to trigger fire their weapon, the effects are more based in physical science than magical theory. Most laser weapons, while powered by magic, are called "Chemical Lasers" by orcish scientist as they do not really affect the magical make up of their target, but alter the chemicals in their body for nasty effect. These chemical lasers are truly feared even amongst orcs, as their lasers are highly effective against what orcs would normally don as armor; beaten metal would turn from a protective plate into a death plaque when put against an Orc's Chemical Laser. Another name Orcish Magic Laser Gun have is the "Illusion Weapons", as their visual indicators are not accurate portrayal of their actual function. Originally the orcish laser was as difficult to see as a regular bullet; it was moving far too fast for most eyes to see (Faster than bullets even), and it also didn't help that the laser itself bends light away from it, making it effectively invisible. Most orcs who own Magical Guns add customized additions to make the laser more visible, despite how it would negatively effect the practicality of their weapon.
As mentioned before, orcs dominate the field of Cybernetics, and many orcs may chose to mechanical alternatives for the benefits even if they have perfectly functional parts already. Orcish Cybernetics are unique in that they're powered by an orc's own body energy, which actually extends their lives rather than shorten it. Cybernetics take most of the strain that an orc's body would exert, allowing them to operate at a higher capacity without worrying of their bodies breaking down in the future. While their cybernetics are more than destyructable even with all the effort to make them hardy, they are at least more replaceable than their flesh-and-bone arms. That being said, not all Orcish Cybernetic always look robotics; thanks to the donations of the various orcs who gave up their flesh and bones for mechanical augmentations, orc scientist have also created Biomechanical cybernetics. They look and feel like a regular orc's body part, however they have the increased properties thanks to their cybernetic enhancements, though they lack some of the more obvious features one could have with a fully mechanical body part. The Biomechanical parts are often too expensive for orcs, and most aren't impressed at how "Plain" they look, at least if they were purposely out looking to replace their limbs for some reason. They are usually more accepting of Biomechanical replaces of their internal organs, but even so they are rather expensive for most orcs. Merchants of Biomechanical Cybernetics hopes to have a wider customer base amongst the other races, who's sense of aesthetics are hopefully more inclined towards the subtle designs of Biomechanical limbs than the rudimentary Cybernetics.
Orcs do not base all their technology on just war however, and they do have medical sciences as well. Not only do they have cybernetics for orcs, but they also practice different types of medicine, though they often employ the service of Cybernetics to assist. Orcs have a traditional healing salve known as the "Scar Shield" which are quite effective where they originated from: in the midst of battle. They could be used to heal even fatal wounds in less than a minute, but create large ugly scars where the wound once was. Not much of a problem for orcs, some who value their scars, and the extra harden layer of skin also serves to make that area more resistant to injury. Orcs also have a wide array of anti-toxins, again due to their origins: Dealing with poisons and diseases in the field of battle. Even though Orcs usually have a high fortitude even they have developed vaccines and curatives for the various ways they could be afflicted back in the wastelands. Be it a eroding illness or a paralytic poison, orcs have developed a largely natural remedy to treat them. And despite cybernetics being employed to make orcs more resistant or even immune to most of these afflictions, orcish healers are still in business from the poorer families or simply those who do not wish to invest in cybernetic parts.
Now to the realm of magic. Admittedly, orcs are probably one of the least magically capable races, even less so than the dwarves. While they have and are willing to employ magic within their crafts, rarely would you find an orc with an interest in spellcasting, and even more rarely would you find an orc who is naturally able to employ magic in the first place. Most of their magic comes from their application through technology, but that is not to say that orcs are without magic if they are without technology. There is one source of natural magic powers that certain orcs would turn towards for various reasons: Demons. Unlike Wizards who train in the art of magic or Sorcerers who have an innate ability for magic, the orcs who turn to demons to gain magic are known as Warlocks and Witches. They create a pact with a demon to gain the demon's magical powers, who may increase his strength the longer the Warlock is bound to them.
These warlocks may follow different paths, but it is generally accepted that those who accept a demon pact aims to use it for war and profit. Most warlocks become Artificers, who use their demonic magic to create other magical items or enhance technological things to create Magitech. However unlike with Dwarves who my employ runes (though orcs may also use them) a Warlock can give an object any power within his spell list so long as he has a power source for the item to use. No mundane power source would do, and many Warlocks would use the soul of the living to empower their crafts. These souls need not come from mortal races though they provide a stronger source. The souls of animals would serve just as well, more so if the animal itself has a high amount of willpower. These are normally how orcs obtain their magical enchantments if they have not yet mastered their own variances of Runecrafting. This type of magical is formally recognized as "Soul Binding".
Another path that Warlocks follow are almost always chaotic in nature. That is to say, they use their pact with the demon to access destructive arcane magics. To combine an orc's natural combat abilities with the potential damage of magical attacks and you would have a very powerful, very feared opponent indeed. Warlocks of these types are known as Chaos Mages would use such spells as fire storms or earthquakes, or to give their own weapons powerful magical properties, or give themselves various combat bonuses such as an ablative barrier or increasing the size of the warlock. Occasionally a Warlock may have the mind and ability to empower others as well, more more often than not there are only two targets of a Warlock's magic: his enemies and himself.
Some Warlocks are very strange fellows indeed however, more so when they deal with Demon's who manipulate life energies. Perhaps the closest thing the orcs would have to magical healers, but just as their magic could restore life, they could also bring about the undead. These Warlocks are known as Necromancers, and despite their ability to control hordes of undead, their magics are more about manipulating life than death. Necromancers are often spiritual leaders who would deal with the souls of the damned or the lost, to speak with the dead to bring peace to the living, or to use their unholy magic to extend the lives of those who are about to lose theirs. Of course, there are also those who would use Necromancers for evil purposes, and what with the orcish lifestyle of warfare, there are always plenty of corpses for one's zombie army.
And lastly, there are the Warlocks who wish to make more use of the fact that they could even summon a demon rather than the demons' own ability. These Warlocks are known as Summoners, and as their name implies, they are quite adapt at summoning creatures and demons. Their demons serve more as a gateway between an orc and the internal realm, as the orc would rely on the demon to bring forth whatever creature or object the orc would require at the given moment. These types of Warlocks are more reliant on the demon's social connections rather their his own innate abilities, though both are equally helpful. Summoner Warlocks are well respected for mages (Which is to say, not very much for the orcs anyways) as they could be used to store and retrieve a massive amount of items at a moment's notice. Some Summoners can even move entire cities with the proper preparation. But just as it is with Necromancers, there is fear and paranoia with a Summoner's ability, namely that all they need to do is ask their demonic host to summon an army of demons to overwhelm any settlement, or to supply a large but unequipped force and turn them into a horde of heavily armed marauders.