D
Darog
Guest
The Calamity Event, a world wide event that destroyed the world an age ago, was caused when man tried to understand magic through science. Those who were spared from the cataclysmic catastrophe pooled their minds and resources together and sought a way for them to survive this new, dangerous world that they now lived in. Project Morgue, a secret project utilizing the resources that have been touched by the Calamity, were used to create technology of unlimited potential. A massive city was built to house the survivors, and as the project grew larger and the people started to grow divided in their beliefs on how the new world order should be run, the city's leaders allowed the world's greatest minds to build more walled mega-cities, replicas of the original, to house the ever growing populace, but this failed to quell the growing tensions among the people. The City State Concordant, the unified leaders of these cities, sought new ways to control its people. The Mortician Program was born. Agents genetically engineered and specially trained to be killers, armed with tools and weapons of unimaginable power known as "Tombstones", these Morticians kept the peace in these cities in any way they deemed necessary.
The success of these Morticians came with a great price. Their contracts, almost always considered suicide missions, led to the deaths of dozens of Morticians. The Resurrection program followed shortly after was designed to give Morticians, and the people of this mega-cities, to be given a second chance. It brought the dead back to life, and once revived they no longer needed to eat or breathe, could survive wounds that would fell any mortal human, and they no longer aged. They were still considered dead, but they were completely conscious and mobile.
Certain individuals were more susceptible to the program than others, and as they were brought back to life their blood surged with energy. They gained powers of varying degrees, all beyond the scope of mortal capabilities. From enhanced physical capabilities to manipulating a certain aspect or element, their powers were random but powerful, and they would soon be branded as criminals. They were known as Gravediggers, and their power scared the Concordant. The Morticians, previously peacekeepers even if their methods were questionable, were ordered to capture or kill the Gravediggers which they did with lethal efficiency. Now the Gravediggers are few in number, and even the recently revived who are revealed to possess powers are detained. Those who dwell amongst the living do so only by hiding their powers and running endlessly from the Morticians, or through forced servitude under Morticians known as Brokers who can order entire communities of Gravediggers to hunt their own kind.
You are a Gravedigger, and a resident of City 7. You have joined a small, yet growing community (although the Morticians would rather brand you as a terrorist cell) of other Gravediggers who work in unity to support each other in such dire times. With a rise in the number of Gravedigger related crimes in the city, Morticians are known to shoot your kind on sight, and congregating with others is dangerous, but it is the only way for you to survive here. As tensions grow and the Morticians creep closer, it is only a matter of time before you are caught, and the very foundations of City 7 begin to crumble.
The City State Structure
The city states are separated into districts. The highest tier districts, known as sanctuary districts, are known for holding the wealthiest people in the cities. Company leaders, politicians, and the rare retired Mortician live here, but so do a surprisingly high number of active, albeit government-known Gravediggers. The majority of the populace live in the residential districts, home to the middle and lower classes of the city. Lastly there are the graveyard districts, where crime runs rife and the police rarely tread. It is the home to beggars as much as it is home to murderers, and the majority of Gravediggers flee here for safety. Unfortunately this is also the home of the Mortician's base of operations, a building known as the Morgue. Each city is identical in this structure, although their districts may vary internally.
The Resurrection Program
The Resurrection Program was a series of experiments designed to find a way to bring the recently deceased back to life. While this program was originally intended to be used to bring back Morticians that had suffered fatal wounds and died in action, it was so successful that the Concordant opened the program to wealthy citizens or important figures in the city states, allowing them to be brought back to life should they die prematurely. While the specifics of the program were originally a well kept secret they were eventually leaked to the public, and while unsanctioned resurrections are difficult they are not impossible. As a way to discourage illegal resurrections and to better manage those who have been revived, the Concordant draw a dozen names from a lottery of the deceased annually and induct the bodies of those who were picked into the program.
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Rules/Guidelines
Rules/Guidelines
- At this time of the Roleplay, I'm not accepting Mortician Characters. that is not to say I will not open up the possibility later on. I will accept "Former" Morticians turned Gravediggers.
- When choosing your power(s) be mindful that you will not have full access of them right at the start. Your powers will grow as the roleplay progresses.
- No godmodding/Autohitting and such.
- Stick to an archetype with your characters, do not try and make them overly complex. I will accept an interesting, well written character over one that tries to be everything and overly complex.
- I am the GM, and my Co-GM is Grif of Hearts. Please listen to us and take anything we say into consideration
- Don't hesitate to ask me/Grif of Hearts questions regarding the world of Gravediggers and the lore. We will answer them as best as we can.
- I am not going to expect huge amounts of paragraphs detailing the hat and/or scarf your character has adorned themselves with. I at least expect two paragraphs worth of material that helps me write around your character.
- Most importantly, have fun!
Character Sheet/Application
Name:
Age:
Appearance:(Pic with a short description or if you prefer a written description, a paragraph will do)
Bio:(at least two paragraphs)
Powers/Abilities:(be reasonable, your powers will grow throughout the story, so start small or medium)
Equipment:
Other:
Age:
Appearance:(Pic with a short description or if you prefer a written description, a paragraph will do)
Bio:(at least two paragraphs)
Powers/Abilities:(be reasonable, your powers will grow throughout the story, so start small or medium)
Equipment:
Other:
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Accepted Characters List
Accepted Characters List
Eriana Lycaste - Foxxie
Renna Kiani - Cahill
Cassandra Aloisa Loewe - Grif of Hearts
Kaliko Tizca, Karaya Jin - Hellis
Andre - Zombehs
Raina, Ray - Skywimsky
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