Name: Transistor
System(s) released on: PC (Windows&Linux&OSX), PS4
Developer: Supergiant Games
Publisher: Supergiant Games
Release Year: 2014
Genre: According to Wikipedia, action RPG.
Main Premise: A dark plot has been put in action. Red, a famous singing entertainer, is the target of an assassination, which is foiled by someone close to her... which transfers his soul into the weapon (which is hinted to be so much more than a mere weapon). She picks up the weapon and realize she has to escape.
Short blurb on the game's strengths: Iron gameplay, gold story, platinum soundtrack and it's very innovative in it's methods (no real main menu, when you launch you're thrown straight into gameplay, unseen-before combat system, and so on).
Main Issue(s): Simply put, I have two issues with it. The first one is the lives system. You technically can have up to four lives per fight... because once you lose all your health, one of your Functions (the game's equivalent to skills) overloads, burnt out in it's socket until you can replace it at an access point (and even then it's only available again after you access two more access points). Which means that if you're already struggling in a fight and lose all your health, you lose abilities, which at least for me lead to even more struggle. The second one is "Men". Men are a type of enemies which are pretty overpowered. Some types can heal others, some other can make ALL "men" masked (and thus not hittable), and there's also the fact that they throw homing missile-type enemies that can't really be dodged, can be hard to shoot down AND that take out a solid quarter on your health when they hit you. There's nothing more enraging than an enemy that powerful when you can't hit it reliably.