Flynn Investigation & Co! (Team Effort RP. OOC. 4/4 Brave Investigators.)

Interest?

  • Yes

    Votes: 8 47.1%
  • No

    Votes: 1 5.9%
  • Very

    Votes: 7 41.2%
  • Not at all

    Votes: 1 5.9%

  • Total voters
    17
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Well, you can't convince them all. Thanks for showing your interest!
 
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Actually, one thing, do we roll the dice when we take an action or do we describe an action we want to do and you roll and tell us if it works? Because if we're doing the second one and you expect each person to post 2-3 times a day, then you're going to have to be posting 8-15 times a day.
 
Actually, one thing, do we roll the dice when we take an action or do we describe an action we want to do and you roll and tell us if it works? Because if we're doing the second one and you expect each person to post 2-3 times a day, then you're going to have to be posting 8-15 times a day.

I won't roll dice for every action you do. Just for combat and skills. I won't roll a d20 if you try to eat food or something.
 
I won't roll dice for every action you do. Just for combat and skills. I won't roll a d20 if you try to eat food or something.
No no, you must! There is a chance that the food will miss the mouth completely and get wiped on the cheek!
 
I think you mean there's a chance you can miss and it'll land on some nuclear detonator and cause geothermal nuclear war.
God damn I knew I shouldn't have brought such an aerodynamic lunch...
 
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Reactions: SamIO
Update on this! I've been PMed by someone who is interested, so we have a fourth person! They won't be able to start posting til Monday, so we'll introduce them then. We can go ahead and begin since I'm sure they can write themselves into the story as we go on. I'll write the first update tomorrow!
 
The thread is up! Let's get this show on the road.
 
And here's our fourth person's sheet! It got a bit messed up somehow. Think you can fix it up?
 
∏ WELCOME TO ∏
FLYNN INVESTIGATION & CO!

Solving Crimes in New Victoria Since 1818

"Using the finest technology, no mystery is a mystery to us here at Flynn Investigation!"
- Flynn CEO

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The year is 1846. In a steampunk-esque alternate universe, technology, sorcery, and war have reached new peaks never seen before. Mysteries and murder, however, are just as wild. Four brave investigators take on these mysteries, and live to serve justice to law-breakers in the big country of New Victoria.


∇ Flynn Investigation & Co ∇

Flynn Investigation & Co is extremely popular and well known in New Victoria. People from all over the globe request to be apart of the highly elite team. Members can only be in for so many years of service, and after working there, even they disappear from the eye of media.

Flynn, the CEO has never been seen in person, and the only people who every verbally hear from him are the workers. As an anonymous tip described, they receive announcements via PA system in their base.

Flynn had been one of the very early settlers, and started up law in the area. Due to their amazing record and high standing, currency had been named after him. Flynnz.



∑ New Victoria ∑

War with 'allied' states ravaged the country in 1763. Victoria was nothing but a lost wasteland until the rise of steam technology. Neighboring countries stepped in and created a new civilization based on this new steam technology. In 1800, Victoria was alive again.

New Victoria was segregated into 5 major sections. Gear, where technological advances are made. Crop, where farms and slaughterhouses litter the land. Civil, a large city where people bustle about. Reprieve, a city dedicated to criminals and thieves; a makeshift prison. Finally, Tol, right in the center of it all. This is where the heads command and conquer. People who are drafted into the military are also sent here to train

Large airships and hulking locomotives transfer supplies from sector to sector. There is little disagreements between the people and the heads of New Victoria.


° Civil °

Civil is a large city with towers for the air-ships and other wonders. Civil expands across many miles, and barely any of it is rural country area. Trains cross through most of civil, and other modes of transportation such as mechanized horses are available. Most living space is in lengthy apartments that take up entire blocks. Stores and shopping districts are abundant, and often carry a lot of steampunk nick-knacks. Alchemy and potion sellers are also very popular, though very questionable as to whether they're legit or not. Weapon stores that sell the highest tech of self defense are highly advertised. Blimps with flags give locations to these stores, and show off the coolest new items.

Ø Crime Ø

In New Victoria, laws are taken very seriously. Committing any sort of violence will get you sent straight to Tol, where you will be kept there until you're shipped to Reprieve, or sent back home. Reprieve is a town of exile. For traitors, thieves, and murderers. Reprieve used to be the last standing town after the great war, but was never refurbished and brought back to live. The head in Tol decided to use it as a new justice system. They build large impassible and impenetrable walls around the town, and let the prisoners fend for themselves. Supplies like farm goods and other things are dropped off there every so often along with prisoners. The goal of Reprieve is not to kill anyone, but to let them stew in their own regret for as long as they live.

Ξ Sorcery/Spark Ξ

Some people were born with a gift. Spark, is what a lot of people refereed to it as. This was the main reason war had broken out in Victoria. Scientists had discovered the ability to bring forth magic from someone. Though it only seemed to work on certain individuals. Countries were worried about this discovery, and wanted to rid of it before anything bad happened. War seemed to be the only option.

However, this didn't stop the Spark. Spark breathes within most. It's forbidden, and punishable by being exiled to Reprieve. Though, some underground markets might pay you a good amount for Spark services.

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221cbc607a1e93de744556bcbba603bb-d4ou0gz.jpg


Appearance Notes: none

Name: Arabella

Age: 17


Flynn Co Position: mechanic

Spark: none


Skills: [6 Points to distribute.]
*(Invest skill points into certain areas to gain bonuses to rolls that require them. For every 2 skill points sunk into a skill, you gain a + 1 to any roll that involves that skill. Rolls may involve more than one skill at a time. Every single skill can only be invested into 16 times. Example of adding skills:)


(Repair ----------------)
(+ 2 Skills)
(Repair ||--------------)


(You can also develop perks in certain areas by investing a total of 6 Skill points, 8 Skill points, and then 16 Skill points. 3 perks for each Skill)

(This is all different for Spark, however. When you wish to use Spark, I roll to see if you pass a check. This check is based on how many Skill points you've invested into any given Spark. You can invest up to 16 points into any skill. So, if you have no skill in spark and you try to cast, you have to roll higher than 16. If you invest two points into spark, you only have to pass a 14. This is dependant on what tree of spark you invest in, however. Just because you put 2 points into fire doesn't mean you'll have a 14 check in electricity.)
Joshua swung his hand up into the air and focused his energy on the theif. He wished to fire a bolt of electricity at him!
(I then roll...)
[Joshua][Spark][17] VS [Theif] - [Joshua channeled the electric energy, and shot a bolt of energy right at the theif! The air crackled around the running man, and he twitched violently, dropping the stolen goods on the ground before toppling over.]

(Basically how it will go down.) *

*Do not include any of this in your character sheet, it is just for your reference.*


Mechanism - "Passion to create, and a passion to sabotage. Bring forth life."

Repair I----------------
Modify II----------------
Craft I----------------


Perks:


Chivalry - "Sometimes, a sword speaks words that you can't convey."

Sword Play II---------------
Guns ----------------
Fisticuffs ----------------


Perks:


Investigation - "The desire to seek the truth, and to uncover it like tomes."

Search ----------------
Interrogation ----------------
Sneak I---------------


Perks:


Spark - "A fire burns withing. A tickling power."

Fire ----------------
Electric ----------------
Water ----------------


Perks:
[/spoiler]


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GM's Notes

Gloucester here. Just going to talk about few things that I expect from you as a player, and how I kind of want things to go down. It's all put into friendly spoilers for your reading ease.

Before we begin, I believe in freedom to do whatever you want and progress the story however you please. I'll give prompts and clues to help you along the way, but ultimately it is whatever you want it to be. However, do try to make sense of your freedom. With the freedom I give you, there is a lot of room for derail and sillyness. This RP isn't really about any of that, though I do expect comedic moments. Try to keep what you do reasonable with this.

I am no expert on Steampunk. It's a genre that I'm fairly new to, so I'm pretty much creating it as we go. I do not know if there are any strict rules or guidelines, I understand that most things revolve around steam and gears, so I think I'll be fairly well off. Just play along with me. If I am breaking some major rules in the genre, let me know so I can fix these errors.

Work together as a team. I'd prefer that you not all go off in different directions, but rather work together to solve these crimes and mysteries. Go to pubs together, talk to people, gather info, share evidence, and so on.

Death is not likely, but it happens. I can't say I have in mind to kill any of the investigators off. But I mean, if you purposefully do something incredibly dangerous it might just happen, I can't say for sure.

Most things will be done with dice rolls. You can read more about it in the skill tree categories on where things come into play and how they come into play. I will be using a 3rd party program, since I don't like Iwaku's that much. Though it's really sweet that they have one.

Let me tell you something about commitment. If you join this RP, if you take the time to submit and application, I'm putting my faith in you that you'll be committed to it. Personally, I have a hard time with this sometimes and I understand that things just happen. However, dropping out of the RP randomly for whatever reason is a pain in the ass for a GM. Here's why. Now we have character who we don't know what to do with. Getting you killed is indeed easy, and I could probably do it in a single update. However, your character may be important for future plot and you don't know it yet, so I'm basically having to fix a lot of future plot. Two, it brings down morale. One person leaves, everyone follows suit. Finally, it wastes my time along with the other players. If you do not think you can join and you're sure something will come up, do not join. Tendency to not care about an RP after a while? Don't join. Simple as that. I will work with you when it comes to bumps in the road. If you think you're going to be out for a couple of days, that's fine. I'll find a way to excuse you from the story or play your character. However, please for the love of god tell me this in advance. If you're going on a trip, tell me something. Do not leave me wondering where the hell you are. Let me know so I can keep things going. I will work around you if you work with me when you can. Rant over.

The very first thing I want to get out of the way is very simple. Do not make sentence posts. If you're in a hurry or can't take the time, I'd rather wait for a full post than bare bones. This is an adept RP, I know you can do it. Also, if I see any of this:

Joshua ran out of the door and into the street.
The wind blew against his hair, and he could smell the smoke from the airships.
He walked down the street to the shop.

That is not a paragraph. At all. I've seen this done before after I've asked someone to start making paragraph posts and not sentence posts. I was infuriated to say the least. I want full 4-5 + sentece paragraphs, and I would love at least two. More than that and you're probably my favorite person.

My GM style is a bit different than what you would expect from the usual RP. I find that a lot of people create the setting or describe locations as we go, I however am way more aggressive, and usually do this for you. Rather than you making the world around you, your character lives in a world already created, if that makes sense. When it comes to making posts, if you want an update to your post from me, leave things open ended like so (I will sometimes update to you when you don't expect it. Random events happen.):

Joshua stepped out of his bed, grabbed his satchel, and raced out of the front door.

This is short, but merely an example. Now since this is open ended, I can pop in with an update and say something like this.

[Joshua]

Joshua barged through his front too and into the rainy street. The street lamps flickered as water smack the pavement.

This way you don't need to create things around you, but I can create something for your character to live in. Easy enough? Here's another example.

Joshua pulled out his crowbar and started prying away at the door.

This is an open ended post! Great! That's awesome! However, this could be a tedious update. Here's why. If you're using a crowbar, it's safe to say you'll be able to get it open. That's just how things work in most cases. That's of course unless previous posts say otherwise. When it comes to making posts like this and you're not sure if it needs an update or if you can just go ahead and do it, think this.

1) Could my character do it? Are they capable?
2) Would I in real life be able to do it?
3) What advantage do I have that could complete this task, and am I applying it?
4) What in previous posts and descriptions doubt what I'm about to do.
5) What in previous posts makes what I'm about to do sound, and probable?

Answer these questions, and you should be fine. This picks things up a bit more, and it's less work on my part since you can infer that you can make it through the door. This is a tricky rule, but do your best to minimize the need for updates for things like this. Here's a better version of the post.

Joshua pulled out his crowbar and started prying away at the door. His crowbar slid between the crack easily, and he started to pull at the hinges. Thanks to the leverage, he had no problem ripping the door off. As soon as the door fell to the ground, he stepped into the room.

Perfect. Now I can really update with something interesting like the interior of the room you broke into. That's about it.

My combat isn't too complex, so here's the run down. Here are the templates that I use for updating combat and other things.

Fighting VS Mode:
[Name][With][Roll] Vs [Roll][With][Enemy] - [Outcome]

Here's what it looks like filled in:

[Joshua][Fists][9] VS [1][Chair][Theif] - [The petty theif picked up the nearest chair and swung it at you, however, he's about as strong as a fly, and barely manages to get it off the ground. You move around him, and punch him right in the chest. He droped the chair and stumbled over onto a table.]

Simple Update For Scenery/Descriptions/Misc. Things:
[Name]
[What Happened?]

Filled in:
[Joshua]
[Joshua ran out of the burning building. The smoke inside still choked his lungs, but the fresh air was certainally helping. Smoke billowed from the windows, and the sound of sirens rung from down the street. Help was on the way.]

Searching:
[Location]
[What's being searched][Roll] - [Found]

Filled in:

[Suspect House]
[Closet][19] - [Joshua opened the door slowly, and was greeted by eerie darkness. He felt around inside and found himself touching something smooth and slick. He felt a grip, and even a trigger, and upon pulling it out it revealed a Pressure Pellet! Fancy gun!]

Basically it.























[/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE]

Questions? Comments? Concerns? Complaints? List those below.
 
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Well, that pretty much fixed the sheet! It'll do for now, I understand you're new to the site. I'll await your post!
 
Accepting, yes, but you'll be on a waiting list to join. And I can't really gurantee if anyone will actually perish....
 
Ooh got an interesting development going on there. I like what you did with how she killed her father. I wouldn't have done it myself, but it could be interesting if he was established as a politician of rival beliefs.
 
  • Thank You
Reactions: 1 person
Thanks! I'm sure you would've done something interesting had you not been booted from the RP. Oh well. Hopefully you've learned a thing or two. Feel free to keep reading.

Oh, and on that topic for anyone who pays attention to the OOC, Ruko has unfortunately had to take a leave from the RP. It happens to the best of us. Thankfully we get to bring in the very talented Clementine_x! I was worried that this would happen and we wouldn't have anyone else on board. Lucky us!
 
*Appears in a flash of light and looks down at her clip board while adjusting her glasses.*

Right I there seems to be a bit of a kerfuffle going on in here and so and here to restore the peace so that people can go back to RPing in peace.

Ruko, as I understand it you've been kicked out of the RP for arguing with the GM and not abiding the rules of the, further antagonistic comments in the OOC is not helping out case and only ruins the fun further for everyone else else. I will be keeping an eye on the thread and deleting any further antagonistic posts made by anyone and if the GM wants I will go back and clean up the OOC of any posts not relevant to the RP too.

Play nice kids.

~Vay
 
fe54b82c503ac29d2ab0a6e8d04ecd58.jpg

Appearance Notes: [She always has a red scarf around her neck no matter what the weather is.]

Name: [Kaydence Agriz]

Age: [27]

Flynn Co Position: [Undercover Spy]

Spark: No

Skills:

Mechanism - "Passion to create, and a passion to sabotage. Bring forth life."

Repair - - - - - - - - - - - - - -
Modify - - - - - - - - - - - - - - - -
Craft - - - - - - - - - - - - - - - -


Perks:

Chivalry - "Sometimes, a sword speaks words that you can't convey."

Sword Play I - - - - - - - - - - - - - - - -
Guns I I - - - - - - - - - - - - - - - -
Fisticuffs I - - - - - - - - - - - - - - - -


Perks:

Investigation - "The desire to seek the truth, and to uncover it like tomes."

Search l - - - - - - - - - - - - -
Interrogation l - - - - - - - - - - - - - - -
Sneak l - - - - - - - - - - - - - - -


Perks:
 
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