L
Leviathan
Guest
Original poster
Applications Closed!
2250 A.D.
In the not-so-distant future, Man is struggling under the cold steel manipulator of his Superior Robot Master. Relentlessly, humans are hunted down and 'improved' in their Masters' image; transformed into cold, ruthless cyborgs bent on capturing their former fellow organics and 'enlightening' them. Small pockets of human rebels do whatever they can to resist, having retreated to the more wild, hostile environments to evade capture. Some people band together in the remnants of cities, practicing varying types of government and trying to hang on to what is left of civilization. Others choose to strike out alone or in small, roving bands, living off the land or raiding to survive.2250 A.D.
Long distance communication between humans is limited, reduced to mostly radio and letters carried by courier. While some computers are still functional, they have little or no connectivity.
In the Northwest Territories we lay our scene; it's mid-October, and travelers are racing to find reliable shelter for the harsh winter. For the moment, nighttime temperatures are only a few degrees below freezing, but especially heavy snowfall has made foot travel extremely difficult; however, there is hope for stragglers north of the Great Slave Lake.
Yellowknife (now known simply as The Knife) is one such (rumored) bastion of humanity. A few of the many mines littering the area around the city have been reopened, providing people with both shelter and work, mining copper and tungsten.
Our intrepid heroes (or not) all strive to reach this paradise amidst the ice for one reason or another; whether or not they will make it, and what they will find there, is another question entirely.
This RP utilizes Fallout's SPECIAL system:
S-Strength: increases carrying capacity and melee effectiveness.
P-Perception: increases a character's ability to notice fine details, detect hostiles, and make long-distance shots.
E-Endurance: increases poison, radiation, and cold resistance. Makes a character all-around hardier.
C-Charisma: increases a character's ability to barter and persuade others with a silver tongue.
I-Intelligence: increases both knowledge of the world and the ability to think quickly.
A-Agility: increases coordination and the ability to move well.
L-Luck: an extremely high or low luck will affect the character - somehow!
40 points must be distributed between each base stat, with 1 being the minimum and 10 being the maximum.
Skills your character may specialize in (CHOOSE THREE)
Barter
Big Guns
Energy Weapons
Explosives
Lockpick
Medicine
Melee Weapons
Repair
Science
Small Guns
Sneak
Speech
Unarmed
Character sheets should be laid out like this
Name:
SPECIAL:
Apearance:
Personality:
Tagged Skills: (three)
Skills/Strengths/Weaknesses:
Inventory:
Note: unless otherwise specified by the player, it is assumed that everyone has the basic necessities for cold weather survival, so no need to include that in your inventory. Just list what 'special' or 'extra' items your character has.
Current IC info
I have decided that for now, I will be splitting us up into two teams, who will not interact with each other until I so choose. I will announce when, where, and why this interaction is going to take place, and there will be plenty of time for everyone to work towards it!
The teams are as follows:
Team One (aka the Blue Meanies): Will, Tinker, Natalia, Gabby
Team Two (aka the Red Nasties): Xam, Hunter, Darcy
Team One will be starting in and around Will's cabin, an unknown quantity of miles southeast of The Knife. Seems safe enough, but all that tech might lure something nasty ;D
Team Two will be starting in an open tundra, contending with both an incoming snowstorm and vicious wildlife.
Will has first post, then the rest of the Blue Meanies. Xam will be the first Red Nasties post, then Hunter. Darcy will bring up the rear ;)
IC THREAD HERE