More dismissive than judgmental, but mainly I was joking about the obscenely short turn around for the titles. I've never played the games, watched a few Let's Plays of it to know it's not a game I'd enjoy, but it's fine if people do like it. My problem's not with the game itself, and I'm aware it's one dude making them all which is super impressive. My main guff is that the fanbase is massive and horrible, for the most part, and find a way to shoehorn Five Nights into literally anything while getting cult-like zealous over it.
I'd like to clarify that I have no problem with people who are fans of the game, and if you're excited for more games/ a movie, great! Not my cup of tea, but the fact I can't seem to find anybody to play Starbound with tells me that my tastes are also pretty pigeon-holed. Any fanbase can get awful; I had to flee from the BioWare Social Network because the obsessive Mass Effect community was fucking horrible and over-entitled, and with Elder Scrolls, you run into those assholes who spend every waking hour digging up some super obscure lore that was written during a dev's fever dream during Daggerfall and hastily thrown into a trash receptacle while another rabid fan found the crumpled sheet, uploaded it, and suddenly it's now essential knowledge to be a "real" fan.
My biggest beef with the game itself is that it's hyped up to be really scary, but it starts to let the mechanics get in the way of actually getting there. I've seen a few people, like Markiplier, who always seems to really enjoy the first few nights, but then it just becomes rushing to go through a checklist of motions to not fail, and the slightest bit of screw up is immediately punished by failure. It's like those Slenderman games where the atmosphere is great for the first 4 pages, then you basically can't slow down or stop moving at all or you lose because the monster's going too fast. There's no chance to build up tension or even freak out over your screw ups as you struggle to stay alive, it just punishes you for not hitting a button fast enough. The 3rd Five Night's game, I think, should have been released as a cheap DLC for 2 instead of being a full game because it has less mechanics than the 2nd game and one monster to worry about. I literally watched Markiplier finish the game by luring the monster to a room, hitting the giggle button in the same room, and then just reset his systems methodically one at a time. The 2nd game offered a lot more.
My other big gripe with the game series is it has so much potential to do more but you seem like you'll always be trapped in a security desk with the most shitty electronics known to man. I think the games could actually capture some of the same feeling of dread and apprehension as Amnesia and Alien Isolation if you actually had to leave the office to physically reset something in another room if it failed, having to physically hide and duck into rooms to avoid the things that are looking for you. Then it becomes a really scary thing when you have to balance checking your camera PDA with being aware of your surroundings. Honestly, the foundation is already there with the game, and the guy's making enough money to hire some help if he doesn't know how to program 3d environments, and if they actually took some time between games to add more features and polish it, you could actually have a really solid horror game.
As for the movie, I'm REALLY skeptical about it because let's face it, Hollywood does not handle adaptations well, especially when it's in response to a pop culture phenomenon. It might actually have the chance to be scary in a way the games can't be (like I said, you're fighting timing and game mechanics more than actually letting yourself get immersed or scared), but the fact that it's been less than a year since the first game came out and already somebody greenlit a movie? Does NOT bode well for the end product.
Tl;dr, If you like this stuff, great! Definitely not being snarky towards you and I hope you end up with a product you enjoy. My ire's entirely on the zealots, the wasted potential, and the people in the film industry who are the reason a lot of movies now are fucking mediocre, if not horrible.