Fire Emblem: Tides of War

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Mami Tomoe

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RP Thread
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Zephyr, an age-old kingdom.

For thousands of years, the great kingdom of Zephyr has stood strong on the continent of Fae, occupying 3/4's of its landmass. Covered in forests, lakes and fertile land, Zephyr has never struggled with feeding its people or finding wealth in trade. To the north, the great mountains have provided the kingdom with valuable gems and minerals. Merchants travel the land selling their wares. Since its creation, Zephyr has never had to struggle with unruly neighbors, or other kingdoms waging war.

Until two years ago, that is. From the badlands of the southeast, a challenge came. A kingdom from over the sea had started to expand on its borders, until they reached the sea. This nation, Ignis, soon set its sights upon Zephyr.

Shortly after Ignis established a colony on Fae, they destroyed several border towns and farms. Immediately, the message spread to Zephyr's capital. The king assured the people that everything would be fine, and that the threats would be taken care of. Little did the citizens know, that the king and his inept council never had any experience with war. Over the next five years, the king sent his flimsy army to challenge the warriors of Ignis as they blazed across the country. He refused to hire the rogues and mercenaries of the nation, vainly believing that the royal army could take care of the invaders.

Each battle was lost.

Now, the kingdom is desperate. The humiliated king, in a last ditch effort, has started to hire mercenaries and other, experienced fighters from across the kingdom. Now, the army is larger than it has ever been. With the odds stacked against them, the soldiers of Zephyr will fight until the very end.

Their fate is in their hands.
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Welcome to an original Fire Emblem roleplay! Embark on a quest to rescue the nation of Zephyr from the clutches of an evil dictatorship. The roleplay itself will be a journey throughout the kingdom, fighting off invading forces and discovering new secrets. However, a lot of the roleplay will depend on the players and what they want.

For characters, you have access to all sorts of species and classes. The species and classes that you may use will be listed down below.

wolfskin
kitsune
taguel
manakete
cat laguz
lion laguz
tiger laguz
raven laguz
hawk laguz
heron laguz

Myrmidon
  • Swordsmaster
  • Master of Arms
Villager
  • Merchant
  • Master of Arms
Apothecary
  • Mechanist
  • Merchant
Ninja
  • Master Ninja
  • Mechanist
Spear Fighter
  • Spear Master
  • Basara
Pegasus Knight
  • Kinshi Knight
  • Falcon Knight
  • Dark Flier
Archer
  • Kinshi Knight
  • Sniper
Cavalier
  • Paladin
  • Great Knight
Knight
  • Great Knight
  • General
Fighter
  • Berserker
  • Hero
  • Blacksmith
Mercenary
  • Hero
  • Bow Knight]
Wyvern Rider
  • Wyvern Lord
  • Griffon Rider
  • Malig Knight
Dark Mage
  • Sorcerer
  • Dark Knight
Troubadour
  • Valkyrie
  • Butler/Maid
Priest/Cleric
  • War Monk
  • War Cleric
  • Priestess
  • Grand Master
Lord
  • Great Lord
Thief
  • Outlaw
  • Trickster

Taguel
Wolfskin
Kitsune
Manakete
Cat Laguz
Lion Laguz
Tiger Laguz
Crow Laguz
Hawk Laguz
Heron Laguz


Basic Info
Name: Last name not required.
Gender/Sex: Gender can be different from sex.
Species:
Age: For manaketes, give us an apparent age and an actual age.
Birthday: Self-explanatory.
Orientation: Bisexual, asexual, etc.

Appearance
Pictures allowed. They need to have an anime-esque style. Please don't use an image that's already a character in Fire Emblem.
Clothing/Armor Style: Casual wear and armor.

Personal Information
Personality: One paragraph minimum.
Likes: Optional. If you want to fill them out, give us at least three.
Dislikes: Optional. If you want to fill them out, give us at least three.
Fears: Optional. If you want to fill them out, give us at least two.

Biography
Insert biography here. At least two paragraphs.

Combat
Class: Most characters will need to start as a basic class. Talk to me first if you want to make your first character be a promoted class.
Weapon: Most characters will start with Bronze weapons or basic tomes.
Other Equipment/Items: You're allowed to start with 3 Vulenaries.
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Characters

Played by underpressure

Basic Info
Name: Masatsura
Gender/Sex: Male/Male
Species: Human
Age: 18
Birthday: 6/16
Orientation: Unknown

Appearance
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Clothing/Armor Style: Lightly armored. To be 'casual', he'd just remove the sleeve and quiver.

Personality: Selfless and honest when he's with friends or family, and a relaxed operator/opportunist when surrounded with strangers or on his own. Easy to bother, but hard to give real rage. Unbothered by gore or loud noises, but squeamish when it comes to bodily contact.


Biography
A hunter who was born on a small farm at the edge of a border-town with fertile soil, recently entering the kingdom. His parents shared a plot of land with someone else in the same way that you'd have a roommate. Masatsura's upbringing was a matter of his folks trying to get him the best education he could get so he'd be eligible to serve the king, and him trying to spend as much time out in the fields as he could. Soon after they collectively gave up, his parents and their friends taught him how to work the land.

Frustrated that their crops near the border were frequently attacked by boars, Masatsura started experimenting with ways to get rid of them. He tried using the axe or the hoe lying around, he tried getting everyone else on that plot of land to help out. Time was running out before they'd have to call professionals to get rid of the pests. Then a breakthrough came: While hanging out in town, Masatsura saw a hunter and a merchant at their stall growing more frustrated with eachother as they haggled. It continued escalating like that, until the hunter threw off their quiver and bow, loudly stating that if the merchant knew so much about the value of labor, he'd get rid of the raccoons himself. Masatsura stood up and walked over to the stall, hefting up the equipment. He spoke with the merchant for a moment, agreeing to get rid of the one raccoon bugging him.

He tried to close off the space where the raccoon was with some boards nearby, before shooting. As thanks, he was given the hunting equipment to keep, and sent away. On his way back to his house, he hopped the fence and turned back to it. Until the sun set that day, Masatsura practiced shooting the nearest fencepost. When the boar that'd bothered his home showed up again, he was able to injure it and drive it off, but he couldn't kill it. Since then, he's been fighting off vermin for other farmers in his small border-town, building skill and reputation. He has yet to pull his bow on a human, but he considers himself an archer.

Combat
Class: Archer
Weapon: Bronze Bow
Other Equipment/Items: N/a
Played by Panne

Basic Info
Name: Marmalade
Gender/Sex: Female
Species: Taguel
Age: Twenty-two
Birthday: March 3rd
Orientation: Bisexual

Appearance
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Clothing/Armor Style: As with most taguel, Marmalade is lightly armored. She mostly fights in her beast form, with her armor stretching to encompass her larger, transformed body. Taguel armor can be complicated and intricate, or very basic. The more complicated the armor, the more respected the taguel is in his or her warren. Marmalade has especially complicated armor, which is mostly pale colored. It's shown in the picture above this section, being deeply intricate.

For casual wear, Marmalade tends to wear the bare minimum, with short trousers and a top that just covers her bust. She doesn't get cold easily. She tends to prefer pale, pretty colors, rather than the earthy hues that her warren tends to don. For footwear, she'll wear simple, brown or riding black boots. As she's never attended any formal events, she has no formal wear, and is unfamiliar with most formal clothes. She tends to harbor a dislike for jewelry, believing it to be unnecessary and gaudy.

Personal Information
Personality: Marmalade is a lax young taguel, mostly known in the army for her deadly skills in battle. Despite being an incredibly powerful fighter, Marmalade can mostly be found sleeping in odd, and maybe even cramped spaces in camp. She very much dislikes doing simple chores, and prefers to doze off in weird places. When awake, Marmalade is an easygoing and lackadaisical young taguel. She often teases her comrades and takes jibes at them. Her lax nature tends to irk most of the older soldiers, and most don't tend to see past her demeanor. Marmalade is actually quite intellectual and cunning, being able to formulate intricate plans in very short time spans. She's quick to spot the mistakes and faults of others, and doesn't hesitate bringing them to the attention of others. Due to that, Marmalade can be very cruel to others for her own amusement.

Marmalade is quite patient. She can wait hours and even days to get what she wants. She dislikes unnecessary violence and people who are easily aggravated. However, she can tend to rile up people with short tempers on purpose. For all of her flaws, Marmalade has several positive personality traits. Surprisingly, generosity is one of them. She very much dislikes how human society seems to value money over anything else. She'll give out her gold as much as she possibly can without going flat out broke, and she'll share her food portions with other soldiers. Despite being so easygoing, there are a few things that can set Marmalade off very easily. She has a great dislike for bullies and people who gang up on others, so she's very much likely to stand up for someone when she sees them being bullied as well.

Marmalade dislikes those who underestimate their opponents, or overestimate their own abilities. She has a very even sense of pride, not being arrogant, but also not being self-conscious. She tends to be more mellow with shier, delicate individuals. But she'll go out of her way to tear prideful people down, often instigating quarrels. Marmalade is not afraid to act on her own sense of justice, no matter how skewed it may be. She's not afraid to hurt or even kill people, and doing so doesn't tend to phase her anymore. She has no issue with doing the dirty work for any group that she's allied with. And she will resort to cheap tricks and manipulation to reach her end goal.

Biography
Marmalade grew up in a taguel warren, within the deep, lush forests of Zephyr. Both of her parents died to an attack by a wolfskin tribe shortly after her birth, leaving her to be raised by her heartbroken aunt. During her early childhood, it was apparent that Marmalade was intellectual. She easily picked up on lessons, and mastered her beast form at a very young age. Throughout her childhood, there were many fights with the neighboring wolfskin tribe, who would repetitively try and attack her fellow warren members. Marmalade witnessed many deaths at a young age, which influenced her for the years to come. She was quite popular with her peers due to her laid-back attitude.

She went through most of her teenage years learning about herbs and their uses, alongside how to make various traps and tie knots and such. But while most of her peers were basket-weaving and foraging, Marmalade had different goals in mind. After another wolfskin attack, she asked the warren leader for permission to lead an attack on the wolfskin tribe. Reluctantly, Marmalade was given permission. Hours of careful planning went into the attack, which happened a few weeks later. Under the cover of nightfall, Marmalade lead a group of her peers to distract most of the wolfskin warriors. While the group was distracting the fighters, another group lit a fire within the wolfskin's camp.

While most of the manpower was gone, the camp burned down. Most of the wolfskin warriors were hindered and killed by traps littered around their territory. In a single night, the wolfskin tribe had been eliminated. Marmalade was quite proud of her handiwork, but most others were reluctant to take joy in what they had done. Although the threat was gone, countless wolfskin lives had been lost. Even wolfskin who had never attacked them had died. Life went on as usual, however. Until the war started. Zephyr being attacked didn't effect them too much. But as soon as the king announced he would be taking in mercenaries, Marmalade left her home to join the cause. She knew that eventually the war would affect her warren, so she needed to fight to protect them.

Combat
Class: Taguel
Weapon: Beaststone
Other Equipment/Items: 3 Vulenaries
played by caligari

Basic Info
Name: Saulden
Gender/Sex: Male/male
Species: human
Age: 28
Birthday: 06/06
Orientation: Straight

Appearance
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Clothing/Armor Style: Casual wear and armour.
His armour is a remnant of what it used to be, the tunic and insignia worn beyond recognition, the chain mail rusted and damaged.

It is clear that Saulden has fallen far just by looking at his armor.

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His casual wear is the tunic he wears underneath, old and musty as befits him. He still has a set of fine, expensive clothing in his pack, but that's only for important events.

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Personal Information
Personality:
He is morose and distant always wandering around with long face and never socialising with the other members of his warband. He will be a combination of pessimistic and realistic when talking to him and will always point out the most depressive facts you can imagine. When push comes to shove, he is no fun to hang out with or drink with. Despite all that though, he desperately cares for the people he fights with and will always volunteer to be in the vanguard if it means someone else can have the back lines.

Biography
He was once nobility born into the upper echelon of society and as arrogant as one can expect him to be. At the age of Sixteen he was given command of his first war party and received a variation of the armour he still wears today (it has received adjustments as he grew over the years), though back then the chain mail was polished, shiny and sturdy. The tunic bright and vibrant and the insignia lined with gold and silver. In all truth, he was a puppet commander, something to put in the back of the lines as a decoration object while the seasoned veterans did the actual leading of the men. He was given training, yes, but he wasn't meant to go out into battle.

Years passed and he remained as spoiled as ever until he turned twenty-three; his house was charged with treason and it burned to the ground along with his family. Saulden survived only because he was out at the time hunting a pack of brigands roaming the land. When news reached him, his men abandoned him, his commanders robbed him and tried to capture him for a bounty or reward. By some miracle he managed to escape and found himself enlisted in a mercenary band.

The first few years he was optimistic, believing that if he fought his hardest and showed his intelligence he would be able to climb the ranks back up to the commanders tent. He drank and sang with fellow mercenaries and made friends along the way, each of which he would bury later in his life.

A sellsword doesn't get rich and the only thing that puts food in their stomach is fighting and killing. And so he did, for five years almost non-stop. Brigands, thieves, other mercenaries, the standard army,... as long as he got paid he would fight for it was the only way he could survive. Now he once again fights for the nation that burned down his family and lineage and he couldn't care less, as long as he gets to eat at night and perhaps one day find his death in glorious combat.

Combat
Class: Mercenary
Weapon: Bronze sword
Other Equipment/Items:
-3 vulnaries
Played by Rothene
Name: Hugh
Gender/Sex: Male
Species: Manakete
Age: 450 years celebrated, 20
Birthday: 29 February
Orientation: Straight

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Clothing/Armor Style: Wears fine silk shirt with an equally matching set of coat around his shoulders. He has no military armour, never feeling the need for one as his dragon scales would protect him.

Personal Information
Personality: Bold with a hint of arrogance owing to his other form, and cynical over the years he has spent seeing the world, Hugh tends to keep to himself as he has seen too many friends leave him, some during the time of Zephyr's tumulous era. He might not have forgiven the some noble families entirely. Slow to bond, but slow to abandon, Hugh craves friendships that will span over generations.
Fears: Scorpions, Whole raw Cucumbers(Don't ask why), Alpha Male Wyverns(For now at least). Seeing any of his fears makes Hugh instinctively reach for his dragonstone, intent on transforming. The sight of scorpions causes him great distress as their venom has triggered allergic reactions in his kind, swelling their eyes making it hard to see. Of his two other fears, they were developed during a more turbulent time, a time of which he had taken a vow of silence to never speak off.

Biography
Hugh was born around a century before Zephyr had experienced one of its very few and forbidden history of succession struggles. Marked by historians of that era as the bloodiest period in Zephyr's otherwise prosperous history, it was recorded and locked away, to be forgotten by most of the world and its royalty. But not the Manaketes, for what reason do they have to enter human squabbles? Only the young, in their curiosity picked sides, and it was from that early age Hugh had learned the art of murder. Had used his powers against friends and kin.

Never was he allowed back to the cloistered homes of other manakete for his part in influencing human events and participating in their savagery, but that did not bother Hugh the least. The world was a large place, and there was much to experience. Lords would pay well to use his powers against bandits, monsters and other things decreed a threat to the safety of the people. Coin from missions meant a lot to spend on ale to help one sleep in a stupor after a day's worth as a living weapon.

However, everything changed when Ignis attacked, and Hugh heard provoking news about the might of this foreign nation and even tales of roaming vagabond kin like him killed. Any nation that has the means to bring down a manakete was a threat not to be ignored, and Hugh joined the largest force Zephyr had mustered in its history. He wonders how many manakete's have answered the call to arms.

Combat
Class: Manakete
Weapon: Fire Dragonstone
Other Equipment/Items: Vulnerary x3
Played by LVL1337N00B

Basic Info

Name: Rowan//Mala
Gender/Sex: Male//Female
Species: Human//Manakete
Age: 26//214, looks like a teenager
Birthday: November 12//August 3
Orientation: Straight//Bisexual

Appearance:
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Clothing/Armor Style: Rowan's armor [Partially shown in image] is primarily comprised of a strong and fairly flexible brown leather, but also includes a small iron chest plate, elbow and knee joints, a single shoulder pauldron and an iron gauntlet. He also wears thick leather boots and a pair of leather gloves, which cover up about half-way to the elbow. Outside of battle, he dons the same boots along with very simple attire, consisting of beige breeches and mostly green, white or brown shirts. Around his neck seemingly at all times is a silver chain, attached to which is a small green dragonstone.

Much to Rowan's disdain, Mala refuses to wear any sort of armor, the most protective thing on her being two gold bangles worn on her wrists. Instead, she goes into combat in the same sort of clothing she'd wear on a trip into town. She usually prefers simple clothing similar to her partner's, but will wear dresses from time to time on a whim.

Personal Information

Personality: Both Rowan and Mala are friendly and generous people who would gladly lay down their lives for the sake of another, though the both of them are so fiercely protective of eachother that they'd never allow it to come to that. Rowan is an open romantic who strongly believes in honor and justice, driven by a lifelong desire to be a hero like the ones in old stories. He is excitable and impatient, often quite reckless. He tends to treat Mala as though she were his younger sister, even knowing just how much older than him that she is. She hates it and he knows it, and that just makes him want to do it more.

Mala is a very sweet and warm-hearted girl, clinging to the belief that most people are good-natured despite seeing first-hand just how capable many are of being cruel. Not to say that she is completely naive, she does understand that some are rotten to the core and won't go out of her way to try to change someone who is beyond changing. She is generally cheerful and optimistic, but will make no effort to hide it if her mood goes sour. For the most part, a bad day for her means a bad day for everyone around her. Mala can be quite playful and often enjoys teasing those she's closest to, though she does know when to lay off and when to apologize. It's hard to get mad at her though, at least as far as Rowan is concerned, and she sometimes tends to be a little more harsh toward him because of that fact.

Likes: Rowan likes to explore and see the sights, enjoys reading or listening to stories of heroism and loves to spar. Mala likes flying around on the back of Rowan's wyvern, listening to musicians play and meeting new people.

Dislikes: Rowan dislikes underhanded tactics, politics and slimy foods like oysters. The things Mala hates most are being ignored or left behind, being confined to small spaces and not knowing whats going on.

Fears: A couple of Rowan's greatest fears are of the paranormal [Ghosts and such] and sensory deprivation. Mala fears being lost in a crowd or someplace she's unfamiliar, as well as deep bodies of water and whatever might lurk beneath. Above all else, both of them fear losing eachother.

Biography:
Rowan took to the adventuring life early on, seduced by the prospect of becoming a hero when he was a child. He'd often go out wandering the areas around his home, pretending to slay beasts and evil soldiers along with his trusty companion, one of the young wyverns that his father bred for a living. Once the aforementioned wyvern had matured enough, he convinced his father to teach him how to ride and shortly after he'd seek out a trainer to teach him mounted and ground-based combat in secret. Though his training hadn't yet been completed, he could wait no longer to set out into the world once he'd grown confident in his ability to take care of himself and his partner.

Mala lived most of her life as a nomad due to her mother's fear of growing too comfortable around the people they'd sometimes meet. The woman had already experienced heartbreak more than once, having lost friends and even a lover, little Mala's father, to time. Though she enjoyed seeing the world, Mala was displeased with the distance her mother placed between them and everyone else. At age 203, she snuck off to go live her life the way that she wanted to, embracing others rather than avoiding them. Unfortunately for her, the dangers of travelling alone quickly caught up to her.

Mere weeks after beginning his travels, Rowan stumbled upon a scene that would scar him for life. Flames dancing around a blood soaked section of open road, several bodies charred and torn. At the center of it all, a young girl, probably about the same age as Rowan from the looks of it. Though seemingly untouched by the fire all around, she looked to be grievously injured or worse. He stood frozen in shock for several minutes, only snapping out of it when his partner nudged him with her snout and noticing the girl's labored gasps for breath. Without another thought he braved the flames and carried her back to his wyvern, holding her close to his chest as they set off to seek medical attention.

Mala remembered briefly waking once to see scenery passing by in a blur, then the panicked face of a boy looming just above her. It had been the same face of the boy sitting at her bedside when she recovered enough to hold consciousness, and after the initial shock had worn off she quickly connected the dots. He had rescued her when she'd have surely perished. She still might, she'd thought then, and as thanks for at least trying to help she gave him the dragonstone her mother had given her in her adolescence.

When in fact she did not pass away and instead recovered, Mala had made up her mind to accompany the young man who had stayed by her side throughout the healing process. Rowan himself was more than happy to have her come along, just as glad for the company as she was. She'd still be moving from place to place, but she didn't mind that so long as she didn't have to distance herself from others. When they first began to travel together, Mala had considered asking Rowan to give her dragonstone back to her in order to help him in combat, but ultimately decided to let him keep it and turned her focus to keeping him and his wyvern in working order.

Nine years have passed since then, and now the two have grown comfortable living as adventurers and fighting evil wherever it should rear its ugly head. For the most part that just meant staving off bandits and vicious wolves wherever they went, but occasionally they'd be tasked with something a little more interesting. Like now, for example; They were headed overseas to help defend a peaceful nation against the ravages of war. War. For a guy whose desire to be a hero followed him into adulthood, this was something Rowan couldn't resist if he tried. Mala was excited by this particular job as well, though much more for the prospect of meeting and befriending new people. She was thankful for the friends she had made along with her partner during their travels, but she'd often heard that a bond formed on the field of battle was one that could never be broken.

Combat

Class: Wyvern Rider//Cleric

Weapon: Bronze Axe//Heal Staff

Other Equipment/Items: 3 Vulneraries
Played by TuttyTheFruity

Basic Info
Name: Lumaana
Gender: Female
Species: Human
Age: 19
Birthday: January 16
Orientation: Questioning

Appearance
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Clothing/Armor Style: Dusty robes, loose fitting and ideal for moving around, as well as to avoid recognition

Personal Information
Personality: Is usually calm, collected, and comes off as very intelligent and well-read. However, she has a hair-trigger temper when it comes to witnessing injustice, and will rapidly throw herself with either force of will, force of words, or even fisticuffs to correct wrongs she may see. She can come up with a solid plan, but oftentimes she changes her mind and rolls with punches. Harsh life in Terbhar has made her wise beyond her years, though she still carries hope for better things. Is somewhat awkward in social interactions and can come off as stiff and tilted, but tries her best.

Likes:
1. Rice. A chief proponent of the superior food item, she will oftentimes sing its praises and work it into every meal. She also like other grains, but rice is aces.

2. Puns. Lumaana isn't a particular humourous person, but enjoys wordplay. Naturally, the pun is the highest form of humour. If people don't laugh, it's usually because they aren't half as smart as she is.

3. Fun Facts. An easy way to demonstrate her knowledge is useless trivia, which she tries to bring up as a sort of bonding exercise.

Dislikes:
1. Misogyny. At the top of her list of social justice peeves. Terbhar women are often raised to be docile and submissive to men, an ideology she has fiercely rejected. Any suggestion for her to stand back and watch will be met with hostility.

2. Dance. She feels awkward and clumsy when she's doing it, and doesn't like being stared at. If she's being dragged along, she'll probably do a bit of jumping to get them to back off

3. Tasteless food. She's found Zephyr food to be less than outstanding, compared to the intense spiciness she's used to. She tends to carry her own seasonings with her



Fears:

1. Being followed
2. Her home raided and in shambles
3. Her stupid brother getting himself killed

Biography
Lumaana hails from Terbhar, a desert region that has fallen under the sphere of the kingdom of Ignis. The elites of Terbhar negotiated an uneasy agreement, granting concessions to Ignis to move in while maintaining some degree of autonomy. Terbhar is nominally an ally of Ignis, but in practice is a satellite that has bowed to superior power.

Terbhar nowadays is predominantly a hub for harsh labour camps, as the nearby mountains are an excellent source of rare metals, useful for weaponry and even magical components. Harsh labour was primarily subjected to the men, leaving the women to maintain derelict homesteads. In these circumstances, the women are often left unprotected, and easy targets for bandits and attacks from desperate mongrels and proud foreign soldiers.

Lumaana was lucky enough to be among the wealthier, noble families as prominent archaeologists and historians, but their fortunes reversed quickly as their assets were seized by Ignis invaders. Her older brother, an exemption from the enforce labour laws as a Terbhar noble, organized a citizen protection force, often patrolling to protect citizens. Emboldened by his example, she would jump into the fray to help as best she could. Battered, she bears the scars of her victories.

She was placed under house arrest by her brother, and though she tried to pass the time by feverishly consuming literature, she found herself unable to stand by while attrocities were outside her doorstep. She frequently escaped, brought back, only to escape and be brought back again. This cycle persisted, much to the chagrin of her older brother.

She overheard talk of locking her up for good in a dungeon, and decided it was time to disappear, fed up with her brother's idleness. She gathered supplies and coin and, under the cover of night, escaped the outposts and out into the desert. She eventually found her way to Zephyr. Her keen intellect served her well as an appraiser of sorts, but as the war continues to escalate, she has tuned her abilities and seeks to give Ignis a black eye.

Combat
Class: Dark Mage
Weapon: Fire Tome, Wind Tome
Other Equipment/Items: 3 Vulneraries
Played by Panne

Name: Gwyn
Gender: Male
Species: Taguel
Age: 16?
Birthday: June 8th
Orientation: Pansexual

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A young taguel who is the leader of the new army. He acts coldly and arrogantly. But despite his frozen demeanor, he has an adept understanding of combat, and he demonstrates superior leadership. Not much is known about him, besides the fact that he is the youngest noble house leader in Zephyr.

Class: Lord
Weapon: Rapier
Played by Panne

Name: Auburn
Gender: Male
Species: Taguel
Age: 16
Birthday: December 12th

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Class: Thief
Weapon: Bronze Sword
Played by -Vesper-

  • BASIC INFO
Name:
Takeda "The Fortune Fox"

Gender/Sex:
Male

Species:
Kitsune

Age:
25

Birthday:
October 4th

Orientation:
Pansexual


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Clothing/Armor Style:

"Why wear clothes if it isn't comfortable? I'd be naked if I could be!"

Takeda likes loose garments that allow him to move freely without restraint; he's taken a fancy to robes in particular, with big billowing sleeves and long drapes of fabric. He prefers plain, muted colors for his field of work, but he harbors a secret appreciation for beautiful formal-wear, although he feels it would attract too much attention to outfit himself so elaborately during a regular day, he will dress up in decorative attire for fun in his spare time -- you could call it a guilty pleasure.


PERSONAL INFORMATION

Personality:

"What am I doing in a war-zone, you ask? Why, I am a collector of lost goods! Fallen soldiers don't need their weapons anymore, right? So here I am to take them!"

On the surface, Takeda comes across as a greedy creep, concerned only with what he can gain from the misfortune of others. He clearly has no qualms about scavenging from the freshly dead, looting left over belongings from ruined villages and war-torn towns, and if he gets an eye-full of anything he thinks isn't being put to good use, his itchy fingers might be tempted to remove what he believes won't be missed. There are even times when he takes an interest in something that the owner is still attached to, and in such cases he's been known to pester people about it until they either turn hostile, or they give up and give it to him for free or through trade to make him go away. What many don't know about him is that all of his annoyances are actually for the sake of charity -- he likes to give these things he collects to people who might need them more; when he harasses someone for their half-finished food, it's only so he can share the scraps with someone else who is hungry; and when it seems he is simply reselling stolen armor and weapons to line his own pockets with gold, he uses that money instead to get gifts and necessities for his friends before he buys anything for himself. He doesn't feel the need to flaunt his good deeds though, so he rarely gets thanked for what he does, but that lack of recognition doesn't seem to bother him too much, thus the misconceptions about his behavior continue to persist without correction.

While he might not be the sharpest sword in the shop, Takeda is a bit smarter than he likes to let on; he tends to act like an impulsive fool on purpose to get people to let their guard down and be at ease around him. He tries his best to conceal the fact that he is really quite sensitive to mean-spirited behavior by hiding behind an unfaltering smile if he can help it, but the truth is that he gets his feelings hurt very easily and very often -- it's a lot harder for him to keep the illusion together if he is ridiculed by someone he considers a friend, even if he is aware it is only a one-sided relationship. On a bad day he will break down and cry without caring what anyone else thinks of his weakness. Most men would turn to anger in their times of crisis; Takeda will turn to tears. However, interestingly enough, witnessing a death does not normally affect him in any significant degree, not nearly the way it would affect a human. He might miss the person who has passed away, but Takeda is content to tell himself that they are at peace rather than obsessing selfishly over their loss. Life and death are a natural cycle he does not believe to be unfair in any measure. In his opinion, people die no matter their deeds -- good or bad -- everyone has the right to fight for their survival as per the law of nature. So although it may seem that Takeda prefers the path of peace, when he is inevitably faced with a physical confrontation, he enjoys the challenge and the chance to pounce on an opponent who he won't feel bad about killing.

Likes:
-Hugs
-Giving gifts
-Discovering lost or discarded stuff

Dislikes:
-Being wasteful
-Unhelpful people
-Disorganized things

Fears:
-Having his generosity used against him
-Accidentally giving an item of immense power to the wrong person


BIOGRAPHY

"If you're expecting a tragic tale, I'm afraid I have none to tell. I was always a happy kit my whole life, and that is precisely why I want to lend a hand in this war -- to make sure that happiness remains unspoiled."

Ever since he was small, Takeda wanted to see and explore the far reaches of the world he was born into. He wanted to know the scent of every flower he could find, the unique taste of every insect he could catch, the feel of every type of terrain he could place the pads of his feet upon. When he was old enough to leave his mother's side, he went in search of old ruins where he would hold a game of hide-and-seek with his siblings. When he was older still, he was allowed to visit ancient shrines where he paid his respect to the spirits and was free to frolic alongside them in their forests. These were the places where it was safe to play, far from the population of humankind. Yet as Takeda grew into adulthood, he wondered what humans were really like. He'd been told conflicting stories of how they gave great belly rubs, but were too unpredictable and dangerous to approach. Some kitsune had gone out and made friends with the human people, while others were hunted -- their entire tribe killed -- just for their stylish fur.

As fate would have it, his first encounter with a human went exactly as the stories had warned him. Four men at the edge of the mountain were tracking a wild animal into kitsune territory. He was sure they had no idea about the boundary, but still, they were hunters and they had lost their target, only to stumble upon a much more profitable one sitting alone in a clearing like an idiot. That idiot, of course, would be Takeda... not taking the threat of encroaching poachers seriously, he sat out in the sun making a flower crown in the field nearby. When he saw them, he was quite surprised, as were they to see him in return. He could tell they were not malicious men, but they had families to feed and hunting was how they got their meat and money to sustain themselves. So Takeda decided to make them a deal. He asked them, quite innocently, if they were trying to find the lost treasure their kind had left lying around there. The hunters were hesitant to answer, until he got up and pulled the odd relic out from his pocket, asking them again if they wanted to take it back to where it belonged. To Takeda the thing held no value, but to these hunters who could trade it for precious gold, they were very thankful for the kitsune's cooperation. No longer did they care to consider the potential price of his bushy tail when they had their hands on something way better. Takeda continued to treat them with intentional naivete until a friendly relationship had been established between them. The hunters did not want to hurt someone that had helped them out so willingly and without reward. Humans weren't so bad, as long as you gave them things that they liked.

Shortly after that enlightening experience, Takeda took to traveling the countryside as a peddler of curious wares. He wanted to see what was beyond the safety of kitsune territory, and now that he had a method to appease the sometimes hostile human people who populated most of the land he needed to pass through, he began collecting all sorts of odds and ends that he knew humans were eager to own. During his journey he traded with fellow merchants, made money from rich folk with poor tastes in decor, gave gifts freely to friends he made along the way, and donated a portion of his funds to the less fortunate.

Life was good... until recent events led to an alarming increase in scavenging opportunities. Takeda started coming across one too many ghost-towns, abandoned farms and ravaged villages. Sometimes he would see dead soldiers littered around the site of an impromptu battle that'd taken place merely weeks before he arrived there. A war was beginning to brew. This was not something that would remain between humans -- every living creature in the kingdom of Zephyr would be effected by the event one way or another. Takeda would not let this land be ruined by violence if he could help it, and just maybe if he aided the war effort on behalf of his kin, humankind might remember that the kitsune were their allies.


COMBAT

"I considered wielding a sword once -- decided it was quicker to claw my enemies to death instead! Ha ha!"

Class: Kitsune
Weapon: Beaststone
Other Equipment/Items: Vulenary x3
 
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Basic Info
Name: Masatsura
Gender/Sex: Male/Male
Species: Human
Age: 18
Birthday: 6/16
Orientation: Unknown

Appearance
Reiga.%28Meiji.Kyuuketsu.Kitan%29.full.2027729.jpg

Clothing/Armor Style: Lightly armored. To be 'casual', he'd just remove the sleeve and quiver.

Personality: Selfless and honest when he's with friends or family, and a relaxed operator/opportunist when surrounded with strangers or on his own. Easy to bother, but hard to give real rage. Unbothered by gore or loud noises, but squeamish when it comes to bodily contact.


Biography
A hunter who was born on a small farm at the edge of a border-town with fertile soil, recently entering the kingdom. His parents shared a plot of land with someone else in the same way that you'd have a roommate. Masatsura's upbringing was a matter of his folks trying to get him the best education he could get so he'd be eligible to serve the king, and him trying to spend as much time out in the fields as he could. Soon after they collectively gave up, his parents and their friends taught him how to work the land.

Frustrated that their crops near the border were frequently attacked by boars, Masatsura started experimenting with ways to get rid of them. He tried using the axe or the hoe lying around, he tried getting everyone else on that plot of land to help out. Time was running out before they'd have to call professionals to get rid of the pests. Then a breakthrough came: While hanging out in town, Masatsura saw a hunter and a merchant at their stall growing more frustrated with eachother as they haggled. It continued escalating like that, until the hunter threw off their quiver and bow, loudly stating that if the merchant knew so much about the value of labor, he'd get rid of the raccoons himself. Masatsura stood up and walked over to the stall, hefting up the equipment. He spoke with the merchant for a moment, agreeing to get rid of the one raccoon bugging him.

He tried to close off the space where the raccoon was with some boards nearby, before shooting. As thanks, he was given the hunting equipment to keep, and sent away. On his way back to his house, he hopped the fence and turned back to it. Until the sun set that day, Masatsura practiced shooting the nearest fencepost. When the boar that'd bothered his home showed up again, he was able to injure it and drive it off, but he couldn't kill it. Since then, he's been fighting off vermin for other farmers in his small border-town, building skill and reputation. He has yet to pull his bow on a human, but he considers himself an archer.

Combat
Class: Archer
Weapon: Bronze Bow
Other Equipment/Items: N/a
 
I wonder how he'll react to turning his bow on an actual person for the first time! Leaves a lot of room for character development!

Masatsura is accepted!
 
Basic Info
Name: Saulden
Gender/Sex: Male/male
Species: human
Age: 28
Birthday: 06/06
Orientation: Straight

Appearance
Pictures allowed. They need to have an anime-esque style.
gunslinger___kingdom_under_fire_2_by_gpzang-d77x9qp.jpg

Clothing/Armor Style: Casual wear and armour.
His armour is a remnant of what it used to be, the tunic and insignia worn beyond recognition, the chain mail rusted and damaged. It is clear that Saulden has fallen far just by looking at his armour.
Deserterfront.jpg
Deserterback.jpg
His casual wear is the tunic he wears underneath, old and musty as befits him. He still has a set of fine, expensive clothing in his pack, but that's only for important events.

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Personal Information
Personality:
He is morose and distant always wandering around with long face and never socialising with the other members of his warband. He will be a combination of pessimistic and realistic when talking to him and will always point out the most depressive facts you can imagine. When push comes to shove, he is no fun to hang out with or drink with. Despite all that though, he desperately cares for the people he fights with and will always volunteer to be in the vanguard if it means someone else can have the back lines.

Biography
He was once nobility born into the upper echelon of society and as arrogant as one can expect him to be. At the age of Sixteen he was given command of his first war party and received a variation of the armour he still wears today (it has received adjustments as he grew over the years), though back then the chain mail was polished, shiny and sturdy. The tunic bright and vibrant and the insignia lined with gold and silver. In all truth, he was a puppet commander, something to put in the back of the lines as a decoration object while the seasoned veterans did the actual leading of the men. He was given training, yes, but he wasn't meant to go out into battle.

Years passed and he remained as spoiled as ever until he turned twenty-three; his house was charged with treason and it burned to the ground along with his family. Saulden survived only because he was out at the time hunting a pack of brigands roaming the land. When news reached him, his men abandoned him, his commanders robbed him and tried to capture him for a bounty or reward. By some miracle he managed to escape and found himself enlisted in a mercenary band.

The first few years he was optimistic, believing that if he fought his hardest and showed his intelligence he would be able to climb the ranks back up to the commanders tent. He drank and sang with fellow mercenaries and made friends along the way, each of which he would bury later in his life.

A sellsword doesn't get rich and the only thing that puts food in their stomach is fighting and killing. And so he did, for five years almost non-stop. Brigands, thieves, other mercenaries, the standard army,... as long as he got paid he would fight for it was the only way he could survive. Now he once again fights for the nation that burned down his family and lineage and he couldn't care less, as long as he gets to eat at night and perhaps one day find his death in glorious combat.


Combat
Class: Mercenary
Weapon: Bronze sword
Other Equipment/Items:
-3 vulnaries
 
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Name: Hugh
Gender/Sex: Male
Species: Manakete
Age: 450 years celebrated, 20
Birthday: 29 February
Orientation: Straight

Appearance
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Clothing/Armor Style: Wears fine silk shirt with an equally matching set of coat around his shoulders. He has no military armour, never feeling the need for one as his dragon scales would protect him.

Personal Information
Personality: Bold with a hint of arrogance owing to his other form, and cynical over the years he has spent seeing the world, Hugh tends to keep to himself as he has seen too many friends leave him, some during the time of Zephyr's tumulous era. He might not have forgiven the some noble families entirely. Slow to bond, but slow to abandon, Hugh craves friendships that will span over generations.
Fears: Scorpions, Whole raw Cucumbers(Don't ask why), Alpha Male Wyverns(For now at least). Seeing any of his fears makes Hugh instinctively reach for his dragonstone, intent on transforming. The sight of scorpions causes him great distress as their venom has triggered allergic reactions in his kind, swelling their eyes making it hard to see. Of his two other fears, they were developed during a more turbulent time, a time of which he had taken a vow of silence to never speak off.

Biography
Hugh was born around a century before Zephyr had experienced one of its very few and forbidden history of succession struggles. Marked by historians of that era as the bloodiest period in Zephyr's otherwise prosperous history, it was recorded and locked away, to be forgotten by most of the world and its royalty. But not the Manaketes, for what reason do they have to enter human squabbles? Only the young, in their curiosity picked sides, and it was from that early age Hugh had learned the art of murder. Had used his powers against friends and kin.

Never was he allowed back to the cloistered homes of other manakete for his part in influencing human events and participating in their savagery, but that did not bother Hugh the least. The world was a large place, and there was much to experience. Lords would pay well to use his powers against bandits, monsters and other things decreed a threat to the safety of the people. Coin from missions meant a lot to spend on ale to help one sleep in a stupor after a day's worth as a living weapon.

However, everything changed when Ignis attacked, and Hugh heard provoking news about the might of this foreign nation and even tales of roaming vagabond kin like him killed. Any nation that has the means to bring down a manakete was a threat not to be ignored, and Hugh joined the largest force Zephyr had mustered in its history. He wonders how many manakete's have answered the call to arms.

Combat
Class: Manakete
Weapon: Fire Dragonstone
Other Equipment/Items: Vulnerary x3

Will you use the different grades of dragonstones like those found in the older fire emblem games? Most are a lot weaker than the Dragonstone in Awakening but there was more variation and thus I feel more suitable for a starting character.
 
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Basic Info
Name: Marmalade
Gender/Sex: Female
Species: Taguel
Age: Twenty-two
Birthday: March 3rd
Orientation: Bisexual

Appearance
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Clothing/Armor Style: As with most taguel, Marmalade is lightly armored. She mostly fights in her beast form, with her armor stretching to encompass her larger, transformed body. Taguel armor can be complicated and intricate, or very basic. The more complicated the armor, the more respected the taguel is in his or her warren. Marmalade has especially complicated armor, which is mostly pale colored. It's shown in the picture above this section, being deeply intricate.

For casual wear, Marmalade tends to wear the bare minimum, with short trousers and a top that just covers her bust. She doesn't get cold easily. She tends to prefer pale, pretty colors, rather than the earthy hues that her warren tends to don. For footwear, she'll wear simple, brown or riding black boots. As she's never attended any formal events, she has no formal wear, and is unfamiliar with most formal clothes. She tends to harbor a dislike for jewelry, believing it to be unnecessary and gaudy.

Personal Information
Personality: Marmalade is a lax young taguel, mostly known in the army for her deadly skills in battle. Despite being an incredibly powerful fighter, Marmalade can mostly be found sleeping in odd, and maybe even cramped spaces in camp. She very much dislikes doing simple chores, and prefers to doze off in weird places. When awake, Marmalade is an easygoing and lackadaisical young taguel. She often teases her comrades and takes jibes at them. Her lax nature tends to irk most of the older soldiers, and most don't tend to see past her demeanor. Marmalade is actually quite intellectual and cunning, being able to formulate intricate plans in very short time spans. She's quick to spot the mistakes and faults of others, and doesn't hesitate bringing them to the attention of others. Due to that, Marmalade can be very cruel to others for her own amusement.

Marmalade is quite patient. She can wait hours and even days to get what she wants. She dislikes unnecessary violence and people who are easily aggravated. However, she can tend to rile up people with short tempers on purpose. For all of her flaws, Marmalade has several positive personality traits. Surprisingly, generosity is one of them. She very much dislikes how human society seems to value money over anything else. She'll give out her gold as much as she possibly can without going flat out broke, and she'll share her food portions with other soldiers. Despite being so easygoing, there are a few things that can set Marmalade off very easily. She has a great dislike for bullies and people who gang up on others, so she's very much likely to stand up for someone when she sees them being bullied as well.

Marmalade dislikes those who underestimate their opponents, or overestimate their own abilities. She has a very even sense of pride, not being arrogant, but also not being self-conscious. She tends to be more mellow with shier, delicate individuals. But she'll go out of her way to tear prideful people down, often instigating quarrels. Marmalade is not afraid to act on her own sense of justice, no matter how skewed it may be. She's not afraid to hurt or even kill people, and doing so doesn't tend to phase her anymore. She has no issue with doing the dirty work for any group that she's allied with. And she will resort to cheap tricks and manipulation to reach her end goal.

Biography
Marmalade grew up in a taguel warren, within the deep, lush forests of Zephyr. Both of her parents died to an attack by a wolfskin tribe shortly after her birth, leaving her to be raised by her heartbroken aunt. During her early childhood, it was apparent that Marmalade was intellectual. She easily picked up on lessons, and mastered her beast form at a very young age. Throughout her childhood, there were many fights with the neighboring wolfskin tribe, who would repetitively try and attack her fellow warren members. Marmalade witnessed many deaths at a young age, which influenced her for the years to come. She was quite popular with her peers due to her laid-back attitude.

She went through most of her teenage years learning about herbs and their uses, alongside how to make various traps and tie knots and such. But while most of her peers were basket-weaving and foraging, Marmalade had different goals in mind. After another wolfskin attack, she asked the warren leader for permission to lead an attack on the wolfskin tribe. Reluctantly, Marmalade was given permission. Hours of careful planning went into the attack, which happened a few weeks later. Under the cover of nightfall, Marmalade lead a group of her peers to distract most of the wolfskin warriors. While the group was distracting the fighters, another group lit a fire within the wolfskin's camp.

While most of the manpower was gone, the camp burned down. Most of the wolfskin warriors were hindered and killed by traps littered around their territory. In a single night, the wolfskin tribe had been eliminated. Marmalade was quite proud of her handiwork, but most others were reluctant to take joy in what they had done. Although the threat was gone, countless wolfskin lives had been lost. Even wolfskin who had never attacked them had died. Life went on as usual, however. Until the war started. Zephyr being attacked didn't effect them too much. But as soon as the king announced he would be taking in mercenaries, Marmalade left her home to join the cause. She knew that eventually the war would affect her warren, so she needed to fight to protect them.

Combat
Class: Taguel
Weapon: Beaststone
Other Equipment/Items: 3 Vulaneries
 
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SAULDEN
I'd prefer that Saulden have another appearance image that isn't already an FE character. I can help you pick one out, if you need it!
But there's more to a character than appearance. So it can wait.
Saulden's past and personality leaves a lot of room for positive character development! I'm very eager to see how such an isolated mercenary will work in a group that needs to work together to succeed. Not every character needs to start off as a good person, and Saulden seems to display that. I liked his past very much.


Saulden is almost accepted! I just need his image changed.

HUGH
Hey! Our first manakete, great! If he's a WIP, could you put that at the top of his profile?
I know he's only in-progress, but could you chose an image that's not already a character in FE?
 
SAULDEN
I'd prefer that Saulden have another appearance image that isn't already an FE character. I can help you pick one out, if you need it!
But there's more to a character than appearance. So it can wait.
Saulden's past and personality leaves a lot of room for positive character development! I'm very eager to see how such an isolated mercenary will work in a group that needs to work together to succeed. Not every character needs to start off as a good person, and Saulden seems to display that. I liked his past very much.


Saulden is almost accepted! I just need his image changed.

HUGH
Hey! Our first manakete, great! If he's a WIP, could you put that at the top of his profile?
I know he's only in-progress, but could you chose an image that's not already a character in FE?
Donezo. Better?
 
May I prepromote my character to Maid class, seeing as she was raised in servitude?
 
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Mind if I just reserve a spot for a sec? I'm gonna start working on a character tonight or tomorrow, just a little busy at the moment.
 
Mind if I just reserve a spot for a sec? I'm gonna start working on a character tonight or tomorrow, just a little busy at the moment.
No need to reserve a spot! Take your time.
 
No need to reserve a spot! Take your time.
Alrighty, thanks. Oh, also would it be alright if I played two characters? I've been wanting to play a duo for a while now.
 
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Paying attention to the thread, considering options. I was probably going to pitch a kitsune and a dark mage. I was also debating a possible spear fighter but considering he would be related to the dark mage (a runaway, allegedly kidnapped) I was considering pitching him as a boss encounter.
 
Done. I figured I didn't want to cover the possible lifespan of a manakete's backstory. Rather just bring in character when Hugh finds a scenario with a story to relate.
 
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