- Posting Speed
- 1-3 posts per day
- One post per day
- Writing Levels
- Advanced
- Adaptable
- Preferred Character Gender
- Male
- Female
- Nonbinary
- Transgender
- Primarily Prefer Female
- Genres
- Modern, scifi, fantasy, le romance, really anything so long as the characters within are interesting
Killers, dreamers, thugs, soldiers, saints. A more disparate gathering of the highs and lows the West had to offer couldn't be found anywhere else, but they were all walking the same way. And whether they had the same goals or not, there were only two ends on their road together down the Sixty Six;
Flagstaff, or death.
Good luck.
If you're here you either know why or you need to leave. If you're just listing an NPC or someone who's too suss to lay out then feel free to only take chunks of the below
CHARACTER SHEET:
Mark put your picrews here
Name:
faction/employment/other vague categorization:
S.P.E.C.I.A.L.:
STR:
PER:
END:
CHA:
INT:
AGI:
LCK:
skills (4 major specializations, 2 minor specs, 1 skill you're proactively bad at):
Perks (Choose... 5? idk choose however many you want, I'm not a cop):
Starting equipment :
Mojave cred: (any of the NV sidequests your char completed)
brief(ish) background:
EXAMPLE SHEET
Name:
Maeve Donchev, AKA Ranger Donchev
faction/employment/other vague categorization:
NCR military
S.P.E.C.I.A.L.:
STR: 5
PER: 5
END: 4
CHA: 4
INT: 7
AGI: 6
LCK: 3
Skills:
Major: Guns, energy weapons, science, sneak
Minor: medicine, melee
Uh oh: Explosives
Perks :
Educated, sniper, living anatomy, certified tech, nerd rage
Starting equipment :
NCR Ranger combat armor
Plasma defender
Marksman's carbine
combat knife
NCR radio
First aid kit
Often has a sniper rifle/anti material rifle requisitioned for missions but isn't ever like carrying one around
Mojave cred: (any of the NV sidequests your char completed)
There Stands The Grass
Hard Luck Blues
That Lucky Old Sun
Oh Papa
brief(ish) background:
NCR born and raised, Maeve was a sharp child even when they were young. lucky enough to be born in the already civilized lands of the NCR, they had a drive to use that mind for good; they joined the followers at a young age, and was happy to learn and then help deduce with others the knowledge left behind from the old world, and how it could help mankind recover. When they learned of the efforts to spread to the Mojave, they were one of the first followers to join the push, eager to help somewhere less fortunate and stable. Their main focus was keeping the follower's equipment repaired and assisting with the study of any new tech they found out in the mojave, but also recieved basic medical training as there was never a point in time in Freeside that wasn't an 'All Hands On Deck' moment when it came to people alive. There was a group of fiends that kept hitting a pretty well traveled section of the road into Vegas, and after the tenth time the followers had a group of dead to half dead terrified civilians dragging themselves through their doors, Maeve decided that enough was enough and trekked out to find where the raids were coming from. Their lair found. Maeve returned to the followers and put forth what they saw as a reasonable plan to take on the encampment themselves; preventative medicine, as it were. But while the followers are not, by creed, pacifists, what Maeve was asking them to do simply wasn't what they could or would do. Frustrated, Maeve made their way to camp McCarren instead. The fiends they had found were ones NCR already had a bounty on, and they put forth a suggestion in turn. They couldn't spare enough men to take the compound themselves, but they were willing to preemptively pay out the bounty to someone who worked with the followers who was willing to draw blood. Maeve used the funds to hire mercenaries, and with some additional manpower from the NCR, helped lead a joint operation that cut that particular group of fiends out of the wasteland entirely.
A few weeks later, Maeve quit the followers, it now clear to them that sitting in a fort and fixing problems as they came was never going to fix the Mojave faster than it naturally decayed; that was going to take a little more force, a few more bullets. they enlisted in the NCR, and over the last half decade have worked their way up to ranger, leading dangerous salvage operations and missions against tech savvy foes like the Brotherhood of Steel or Enclave Remnants.
Flagstaff, or death.
Good luck.
If you're here you either know why or you need to leave. If you're just listing an NPC or someone who's too suss to lay out then feel free to only take chunks of the below
CHARACTER SHEET:
Mark put your picrews here
Name:
faction/employment/other vague categorization:
S.P.E.C.I.A.L.:
STR:
PER:
END:
CHA:
INT:
AGI:
LCK:
skills (4 major specializations, 2 minor specs, 1 skill you're proactively bad at):
Perks (Choose... 5? idk choose however many you want, I'm not a cop):
Starting equipment :
Mojave cred: (any of the NV sidequests your char completed)
brief(ish) background:
EXAMPLE SHEET
Name:
Maeve Donchev, AKA Ranger Donchev
faction/employment/other vague categorization:
NCR military
S.P.E.C.I.A.L.:
STR: 5
PER: 5
END: 4
CHA: 4
INT: 7
AGI: 6
LCK: 3
Skills:
Major: Guns, energy weapons, science, sneak
Minor: medicine, melee
Uh oh: Explosives
Perks :
Educated, sniper, living anatomy, certified tech, nerd rage
Starting equipment :
NCR Ranger combat armor
Plasma defender
Marksman's carbine
combat knife
NCR radio
First aid kit
Often has a sniper rifle/anti material rifle requisitioned for missions but isn't ever like carrying one around
Mojave cred: (any of the NV sidequests your char completed)
There Stands The Grass
Hard Luck Blues
That Lucky Old Sun
Oh Papa
brief(ish) background:
NCR born and raised, Maeve was a sharp child even when they were young. lucky enough to be born in the already civilized lands of the NCR, they had a drive to use that mind for good; they joined the followers at a young age, and was happy to learn and then help deduce with others the knowledge left behind from the old world, and how it could help mankind recover. When they learned of the efforts to spread to the Mojave, they were one of the first followers to join the push, eager to help somewhere less fortunate and stable. Their main focus was keeping the follower's equipment repaired and assisting with the study of any new tech they found out in the mojave, but also recieved basic medical training as there was never a point in time in Freeside that wasn't an 'All Hands On Deck' moment when it came to people alive. There was a group of fiends that kept hitting a pretty well traveled section of the road into Vegas, and after the tenth time the followers had a group of dead to half dead terrified civilians dragging themselves through their doors, Maeve decided that enough was enough and trekked out to find where the raids were coming from. Their lair found. Maeve returned to the followers and put forth what they saw as a reasonable plan to take on the encampment themselves; preventative medicine, as it were. But while the followers are not, by creed, pacifists, what Maeve was asking them to do simply wasn't what they could or would do. Frustrated, Maeve made their way to camp McCarren instead. The fiends they had found were ones NCR already had a bounty on, and they put forth a suggestion in turn. They couldn't spare enough men to take the compound themselves, but they were willing to preemptively pay out the bounty to someone who worked with the followers who was willing to draw blood. Maeve used the funds to hire mercenaries, and with some additional manpower from the NCR, helped lead a joint operation that cut that particular group of fiends out of the wasteland entirely.
A few weeks later, Maeve quit the followers, it now clear to them that sitting in a fort and fixing problems as they came was never going to fix the Mojave faster than it naturally decayed; that was going to take a little more force, a few more bullets. they enlisted in the NCR, and over the last half decade have worked their way up to ranger, leading dangerous salvage operations and missions against tech savvy foes like the Brotherhood of Steel or Enclave Remnants.
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