- Invitation Status
- Look for groups
- Posting Speed
- 1-3 posts per day
- Writing Levels
- Advanced
- Adaptable
- Preferred Character Gender
- Male
- Genres
- Horror, fantasy, sci-fi.
OOC HERE: OUT OF CHARACTER - Exiles OOC
COMPLETE RULES AND SETTING INFO HERE
All Attributes start at 1. You have 60 Attribute XP (see exceptions).
You can spend it according to the chart below.
All Skills start at 0. You have 60 SKill XP.
You can spend it according to the below chart.
Note that Skills are general until level 3. From level 4 onward, choose a Focus - a particular area of the Skill where your character has put in extra practice. You can have multiple Foci, and the cost is the same every time you buy a new one.
Next, choose 3 Advantages. These are reflections of your background, education, and social role.
For your Familiarity, choose 3 Social Skills and a situation in which they are specially honed - for example, Courtly Manners or Criminal Gangs.
For your Knowledge, choose 3 Mental Skills and a field of study or academic practice where they are particularly focused - for example, Manatech or Crime Scene Investigation
For your Training, choose EITHER 3 Physical Skills and a particular style of engagement (or disengagement) where they're most practiced - for example, Sniping or Brawling
OR choose a Martial Art that you qualify for and select the appropriate Techniques.
Finally, apply static values like Health, Condition, or other and calculate dervied stats like the combat block according to the below list
Defence
Defence: Dexterity + Defence
Parry: Defence + Parry Focus, etc
Evade: Defence + Evade Focus, etc
Block: Defence + Shield Focus, etc
Offence
Melee: Dexterity + Melee
Ranged: Intuition + Ranged
Unarmed: Dexterity + Unarmed
Speed: Fitness + Athletics
Initiative: Speed + Composure
Combat Pool: Speed + Dexterity
Physical Soak: The lower of Fitness or Strength
Magic Resistance: = Willpower + any special traits
Health: 10 Condition: 20
COMPLETE RULES AND SETTING INFO HERE
All Attributes start at 1. You have 60 Attribute XP (see exceptions).
You can spend it according to the chart below.
Level | Cost |
---|---|
1 | 0XP |
2 | 3XP |
3 | 6XP |
4 | 9XP |
5 | 12XP |
All Skills start at 0. You have 60 SKill XP.
You can spend it according to the below chart.
Level | Cost |
---|---|
1 | 2XP |
2 | 1XP |
3 | 2XP |
4 | 3XP |
5 | 6XP |
6 | 9XP |
Next, choose 3 Advantages. These are reflections of your background, education, and social role.
For your Familiarity, choose 3 Social Skills and a situation in which they are specially honed - for example, Courtly Manners or Criminal Gangs.
For your Knowledge, choose 3 Mental Skills and a field of study or academic practice where they are particularly focused - for example, Manatech or Crime Scene Investigation
For your Training, choose EITHER 3 Physical Skills and a particular style of engagement (or disengagement) where they're most practiced - for example, Sniping or Brawling
OR choose a Martial Art that you qualify for and select the appropriate Techniques.
Finally, apply static values like Health, Condition, or other and calculate dervied stats like the combat block according to the below list
Defence
Defence: Dexterity + Defence
Parry: Defence + Parry Focus, etc
Evade: Defence + Evade Focus, etc
Block: Defence + Shield Focus, etc
Offence
Melee: Dexterity + Melee
Ranged: Intuition + Ranged
Unarmed: Dexterity + Unarmed
Speed: Fitness + Athletics
Initiative: Speed + Composure
Combat Pool: Speed + Dexterity
Physical Soak: The lower of Fitness or Strength
Magic Resistance: = Willpower + any special traits
Health: 10 Condition: 20