Exidus

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"You aren't the only one who can do that, you know."
MONIKER: Median
AGE: 29
GENDER: Female
SEXUALITY: Straight
ETHNICITY: Caucasian
BASIC DESCRIPTION: Supersuit << Worn with black dress pants and high heeled boots, Median isn't one for practicality. She is average height, with a very light build. Her limbs are thin and delicate, and her sharp chin is usually raised slightly in the air while she stares down on the world with a condescending smirk.
POWERS: Absorption - Median has the ability to absorb or 'copy' the powers of others to herself, allowing her to use them while the person she took them from is in the near vicinity.
Weakness - She can only absorb one power at a time, and knowledge of how to use it effectively isn't part of the package - every time she takes on a new one, she has to start at square one. She is also unable to use powers if the original owner of the power gets too far away from her. Even if she were to absorb the same power often enough to perfect her use of it, it is unlikely that she would ever attain as much skill or power as the original owner.
Mind Swap - Hand in hand with her superpower absorbing/duplication, Median can do something quite similar with the minds of humans, and even some animals. While she can't swap out her mind for someone else's as she would with a power, she can perform the mind swap on others, essentially transferring one person into another person's body.
Weakness - Anyone with mental or telepathic abilities has a very high chance of being able to resist a mind swap. While she does her best to keep the reversal process a secret, it really is quite simply a matter of range. Prolonged physical contact with one's original body will typically automatically reverse the swap. The more time spent outside of one's original body, the longer it will take transfer back.
 
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⚜ISLARYN⚜​
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⚜ON SHORE AND UNDER STARS OF STORMY SEAS⚜
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  • [bg=#A7928E]
    Occupying the farthest south east corner of Ellemar, Islaryn is located on a group of islands situated between the Ivory Peninsula and the kingdom of Ariela. Less than a full day's voyage from the mainland, travel between the two consists mostly of Arynnian military ships on patrol, merchants, and some pleasure crafts. Foreign ships are monitored closely, and restricted from making the trans-canal voyage without Arynnian sanction. Violation is met with swift and ruthless retribution, and most craft that attempt it sink not far from shore.

    Islaryn is mostly self sufficient thanks to abundant orchards and natural plant life on the larger islands under their control, but depends largely on the mainland for any supplies of grain. For some time they have been faced with a continuous overpopulations crisis, which took root as many as several hundred years ago, and has now become a problem that can no longer be ignored.

    At it's core, Islaryn is a nation of the sea. Their employment is largely dependant on the water due to the vast shipping and fishing industries, not to mention the Navy, and the fact that their religion incorporates many aspects of the sea. Furthermore, the limited travel of the common folk to the mainland has given rise to a far higher regard for the prevalence of the ocean and it's part played out in the lives of the people.
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    The people of Islaryn are a people who work, largely due to the fact that so many of the prominent professions in the land require hard physical labor. The country has never utilized a strict system of nobility, and status is mostly based upon one's ability to make a living. There are of course several prominent families that have dominated in various areas of trade and commerce for generations, but the vast majority of the population falls in the area of middle income. The select few who are titled are the ones who have inherited their fortunes and business ventures over generations of family tradition, given titles by the Trianite Order or the Regency for significant contributions to the betterment of the nation at some point in the family history.

    Many wealthy merchants employ specific indentured fisherman and various servants. When one becomes indebted to a wealthier or more powerful man, typically he (and if not he, then his wife/children) will work as unpaid servants for that man until the amount of what their wages would have been has added up to the owed debts. These debts travel down through generations of families until the original debt is fully paid. It is against the law for any man with such indebted servants to add interest to the amount that is owed by the family.

    By far the most common of professions is that of fishing - any man who can own a boat can make a living as a fisherman in Islaryn. However, due to the overabundance of such an export within the nation itself, most men are not fortunate enough to be able to sell their fish to men and women of their homeland directly - rather they are forced to sell it to merchants who have the ships capable of transporting it to other, richer markets. Generally speaking, the toll charged by such merchants is what eventually causes the indenturing of families.

    Islaryn is not a nation that tends to lord the wealth of it's business practices, and luxuries in the land do not tend to appear in excess. They have little interest in fineries, and are something of a simple, unrefined people that could be somewhat compared to mainland country bumpkins. Due to being made up primarily of a general working populace that is poor, and not particularly well educated beyond what one needs to make a living in the nation, Arynnians are something of a rough and tumble lot. While this may be looked down upon by their peers, the blanket toughness and steadfast resilience of the Arynnians is a trait that has allowed them to weather not only wars and tempests, but also the most severe of political upheaval.

    Of particular note is the fact that Islaryn is severely overpopulated. It took three generations of building crisis before a Regent instated a highly unpopular two-child rule to prevent the population from continuing to spiral out of control. When jobs became scarce, major drafting into the Navy took place, drastically increasing the Regent military force. All Arynnians can claim friends and relatives who serve their country in such a way. Due to the still massively over large population, all of the islands are stuffed to the point of no more stuffing, and immensely overcrowded.

    A rather distinct pastime of Arynnian children is that of building sandcastles. Not only that, but it is perhaps the closest thing to a national sport that one will find. A very select few with remarkable skill have even made their profession that of building sand castles in major contests. These events have become somewhat well known, and more than a few visitors have chanced coming just to see the elaborate miniature architecture.
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    The Arynnians utilize a pantheistic system of belief - Aslar, goddess of the sky, Andal, god of the land, and Aes, goddess of the sea.

    The Trianite Order bears the burden of religious leadership in the land, teaching the people the will of the gods and their part in history. While all are familiar with the teachings of the order, religious beliefs bear little effect on the daily life of the general populace or the politics of the nation. Any who hold any strong beliefs generally become a part of the Order, and the rest of the public observe holy days and the appropriate festivities and pay their due homage to the gods. But one particular teaching of the Order is that the gods cannot bestow favour upon the entire population, or be bothered with them, really. Therefore little religious involvement is required from the general public, while the Order acts on their behalf as an intermediary to the gods. This distinct separation of the mundane and the divine has been deeply ingrained in the core of the Arynnian culture, and is one of the most fundamental aspects of their theology.

    As this places the burden of divine matters on the Order, and the people trust in them to fulfill their responsibility, it does in some ways grant a measure of power to the Order. That power, however, is limited by the very same belief - the other side of the coin that says the divine rarely intervenes in the mundane.

    Arynnians are superstitious about the numbers one, two, three, and four. Due to having no place in the Triad of the gods, four is considered the most unlucky number possible. Three is the most lucky, as it incorporates the whole of the Triad, and therefore the most potential for favour and success. Two is the number of women; the 2nd month of the year is considered the most likely for a woman to conceive, having two daughters is incredibly favourable, etc. One holds the same relevance to men - it is unfavourable to have more than one son, particularly if he is not the firstborn child.

    Arynnians do not believe in luck - they believe in varying degrees of the god's favour, though this belief assumes essentially the same function as the concept of luck. Non Trianite men don't consider themselves able to comprehend such workings of the gods.

    The capital city of Islaryn, Aryncair, is known in many parts of Ellemar as The City of Lights, due in major part to a festival held during the spring of each year. The feast celebrates and honours Aslar, and her gift to man of the stars which guide sailors. During the festival (the most significant of any religious celebration in Islaryn) the entire capital is filled with every kind of light possible at night, with more added at each hour, and the process started sooner each night. On the final night, every town of every island joins in, and the entire nation can be seen aglow from the shore.
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    Islaryn bears the impression of being particularly large due to being rather spread out, but is in fact almost small in terms of land mass. Situated just off the mainland, Islaryn is made up of a network of islands. Most have treacherous rocky shores, and all who dare beach outside a harbour run incredible risk of damage to their vessel - but contrary to what one might expect, there are no warnings to be seen, and one must either know the waters or one's map rather well.

    The Isles have very little open space, and many of them are lumped up with large hills and even several cliffs. Only one or two of them are free of scattered dwellings, towns, and small cities - these are reserved for the preservation of rare and valuable plants. Each Isle is governed by a Regionate, and the Isles are referred to by the surname of the current Regionate, acting with similar function to individual provinces.

    The largest, most central isle boasts a large lake at it's centre, Mirror Lake. At the centre of Mirror Lake there is a particularly small isle on which the royal palace has been built, situated at the heart of the kingdom. On the surrounding shores is the capital city of Islaryn, Aryncair, known in some places at the City of Lights (see Creed).

    Their main connection to the mainland is the Ivory Peninsula, a long, narrow strip of land jutting out among the islands. Being the most open area of land controlled by Islaryn, as well as their strongest connection to the mainland, the waters around the Peninsula are heavily patrolled by 'ghost ships' which are disguised military vessels.


    The Divine Island is one of the farthest outlying isles from the mainland, with the majority of Islaryn situated in between. It is the designated holy ground of Islaryn, and scarcely visited by anyone who is not a member of the Trianite Order. Situated at significant points around the island stand the three Houses of the gods, temples of worship dedicated exclusively to their respective deities. By far the most mountainous locale in Islaryn, the Divine Island is a rugged place not meant to be wandered lightly.

    The House of Aslar is built on the highest point of the island, overlooking both the land below and the sea beyond. Numerous small, mirror like pools scattered about the House on balconies, rooftops, and towers serve for studying the sky. The main courtyard at the centre of the House is called the Star Mirror, and consists of a single miniature lake.

    The House of Andal is located near the centre of the island in the midst of a large open field. It sports large indoor conservatories and lavish gardens designed both for beauty and cultivating food for the members of the order who dwell on the island. Those who dwell in the house are also responsible for caring for the orchards at the edges of the field, and the grains grown in the field itself.

    The House of Aes is built upon a cliff at the island's edge, overlooking the vastness of the sea. Waterfalls pepper the cliff face below, and while the architecture and design are stunning, the House is also built with defence in mind, and is as much a fortress to protect the island as place of worship.
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    No one can say with any degree of certainty just how old Islaryn is - except to know that is is very, very old. Old enough, in fact, that most of the nations which moved in and out of existence at it's inception have been forgotten.

    A nation now nearly forgotten, broken and ravaged by civil war, gave birth to only one surviving nation - Islaryn. Many of the more adventurous and peacefully minded populace migrated away from the mainland during the chaos of the times to settle the cluster of islands offshore. Void of all other human life, it was a hard battle to tame the wilds and master the seas, but in time Islaryn came to stand firm and relatively self sufficient.

    The Trianite Order came about approximately ten years after the inception of the nation. The Triadanon, an account written by the Order's founders, details how a man and his two sisters witnessed a spectacular vision of the gods, and were instructed on how to implement their will in the new society. The beliefs soon took root in the budding society as the three imparted a sense of calm and peace that soothed the general populace in a time of turmoil.

    After perhaps two hundred years of growth and prospering, a trade alliance held between Islaryn and the nation nearest to them along the mainland took a turn when a prominent General and Nobleman of the mainland nation performed a successful coup. He severed the alliance, and declared war on Islaryn in an attempt to fully monopolize their contribution to the agreement, while simultaneously executing former Royalists in droves. Refugees from his vengeance flocked in the thousands to Islaryn for safety, nearly tripling their population within the course of several months. Chaos at the influx of mass refugees ensued, and Islaryn found herself in the throes of her first major war, as well as the budding stages of her current population crisis.

    After the initial chaos and several losses, the Arynnians mustered their knowledge and advantage of the seas, and successfully held off the invading forces. The war persisted for several years, until the coup leader was assassinated by the former king's brother, who then assumed the throne and stabilized the country. The alliance was never restored, and the two nations remained on fairly neutral terms with each other.

    Thereafter, Islaryn turned their focus to becoming the masters of the sea. They sought to build the most ruthless warships, the swiftest trade vessels, and the most elaborate pleasure crafts. They mapped the waters surrounding Ellemar, pioneered new and advanced nautical instruments, and above all, lived on the water as no other nation had before. Their success, however, was not without it's difficulties.

    Due to it's slightly aloof and almost isolated location, and in it's early years near political neutrality, Islaryn became the favoured retreat of those fleeing other nations. This added to the budding problem of a population that the limited amount of land could not support, and a thriving populace certainly didn't help the matter. Those who immigrated to Islaryn also caused another problem - the less savoury types who turned to piracy.

    While at first the pillaging of the pirates and their attacks on the ships that were so integral to the Arynnian economy were nearly devastating blows to the young nation, the chaos only lasted a decade and a half. Gradually, the Arynnians pulled together a naval force to combat the issue, and necessity forced them to learn the art of ocean combat to a high degree of proficiency in a very short amount of time. Piracy was far from ever eliminated, but the constant threat provided an ever ongoing conflict that honed and sharpened the Arynnian military.

    For a long time, Islaryn has managed to maintain peace by remaining neutral to those who could be worthy adversaries in war. The past several hundred years of their history have been fairly uneventful, the most notable event with a current effect being the culmination of the overpopulation crises approximately one hundred years ago, and the instalment of the mass naval draft.
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    In terms of numbers, the Arynnian army is massive. Compulsory enlistment as a way to combat overpopulation and move as many people as possible off the limited land space has created astronomically high numbers. Very nearly the entirety of the Regency's military force is in a constant rotation of ashore and afloat, manning nearly a hundred ships in total.

    The military keeps an eye on the channels between islands, and patrols the boundaries of the waters claimed by Islaryn. They frequently send fleets to protect ships lent to their allies, or to escort ally ships through every manner of unfriendly waters. Soldiers ashore are also tasked with enforcing the law and maintaining general order.

    Due to it's naval strength, the Arynnian army holds a distinct advantage at sea, and an equally distinct disadvantage on land. While practically unmatched in the open water, their experience in fighting on land is severely limited, making conquest of large landlocked areas practically impossible for them on their own.
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    Islaryn is a tropical paradise, ever warm, never cold. The heat of the southern sun fuels a plethora of healthy plant life and beautiful flowers. Warm winds often spray salt water on the shores of the outer Isles, the dense foliage of which provides a fair amount of shelter to the more inner isles. In the height of summer the islands are covered in varyings shades of lush green and spots of brilliant colour, and a humid heat clings to the land.

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    In spring, the isles explode with colourful blossoms, brilliant leaves, and flourishing growth in every nook and cranny. Perhaps the most visually dramatic of any season, the days alternate between refreshing cool with brilliant cloudless skies, to days on end of dark horizons and torrential rain, heavy waves pounding the outer isles.



    Autumn has a more graceful beauty to it. Everything fades into golden red and warm browns, temperatures lower slightly. Some have described the experience of walking in dense foliage during autumn to remind them of walking through an ever shifting flame, particularly if the wind kicks up.


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    In winter, temperatures lower slightly, but not dramatically. The most bleak aspect of winter in Islaryn is the fauna - trees shed their leaves, flowers shrivel, plants turn grey as they die. The islands transform from lush green to a dismal grey that cannot boast the pristine glimmer of white or snow, and frequent bouts of fog add to the sense of persistent dreariness.


    Islaryn is a major producer of fruits and exotic flowers, running abundant orchards practically year round, and making a killing by selling at a premium during the winter when other nations do not have such ready access to growing opportunities. On top of that, their fruit boasts a far higher quality than one is likely to find anywhere else in Ellemar.
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  • [bg=#A7928E]
    Not surprisingly, the people of Islaryn are rather a mismatched bunch, and arguably the most ethnically diverse population in Ellemar. Having numerous different origins over the centuries, it is entirely commonplace to see short, slim, folks with darkly toned skin and hair side by side with those of fairer tones and stockier builds, and nearly everything in between.

    When asked his origins, nearly every Arynnian can give an entirely different account of his ancestry. Due to this, numerous various dialects exist, many of them retaining notable influences from other parts of the world. Almost all Arynnians speak two or more of their native languages, and it is far from unusual to hear different tongues spoken among the same group of people.
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    Despite the best efforts of recent Regencies, the population is still out of control. While bearing more than two children is officially illegal, the rule is broken routinely due to parents attempting more favourable gender arrangements. At the time of the Dual Rule being instituted, the Regent assumed that making the rule in law only would suffice - and attached only a small fine for breaking it. As such, the problem still remains worse than ever. Eifion has recently been looking for ways around this - he intends to banish any family in it's entirety upon the birth of a third child, upon pain of death should they return.

    For as long as Islaryn has existed, pirates have made hidden bays on the far northern shores of the most northern islands claimed by Islaryn. With piracy concentrated so close to home, Islaryn has long attempted to deal with the issue, but has yet to ever fully quell the epidemic or fully root out the pirates in their entirety.

    An internal struggle brewing in Islaryn is related to the two factions of the Trianite Order - those dedicated solely and fully to their religious beliefs and duties, and those who seek to forge the Order into the controlling political power of the nation.
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    It is believed that the gods are the true queens and king of Islaryn, and that the mortal who wears the crown and sits the throne is simply a Regent in their stead. This Regent will invariably be chosen as a man, and will be required to retain at least two Queens for the entirety of his reign, representing the Triad of the gods. However, it is not required that he marry them - he may choose at his sole discretion any female who shares a familial or marital relationship, no matter how distant. The Queens are forbidden by law from leaving the islands and waters under the control of the nation unless officially sanctioned to do so by either the Trianite Order or the Regent himself.

    The succession of Islaryn is not hereditary. Upon the death of a Regent, the Queen who has been in her role for the longer period of time and/or is senior in age will assume his duties in the interim of a new Regent being chosen. For the space of three months, the Trianite Order will devote the majority of their time to intercession on behalf of the future Regent and the ceremony held to determine their next ruler. During this time, a list of names is collected of all the males who have attended a religious service. At the end of three months, the head of the Order will take the collection of names, and one will be drawn from those considered eligible.

    Over the years it has been a major point of contention among religious skeptics that the hand of the gods is not in the draw, and that. the Trianite Order has rigged the ascension, or doomed the nation to the control of a fool by randomly selecting the Regent. However, these movements have never gained enough momentum for changes to the system to become a reality.
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    Important names and faces
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  • NAME || Areylin Valerys
    AGE..... || 21
    ROLE.. || Queen
    CLASS || Royalty
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    [bg=#0B6059]DESCRIPTION[/bg]​
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    Areylin is the only sibling of the Regent of Arynn, Eifion Valerys. She is a quiet, gentle soul, a people-pleaser at heart, willing to make extreme compromises at ridiculous extents to please others - particularly her brother. She likes to keep everyone happy and find ways to ensure that there is never friction anywhere near her. While she is somewhat reserved and soft spoken, she thrives on people and looking after their needs./font]
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    [bg=#0B6059]HISTORY[/bg]​
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    Areylin's early life was filled with hard work and servitude to her betters. She spent her days working as a housemaid to wealthy merchants and nobles, or at home doing her best to look after the little that she and her brother had. Upon her rise to the position of the Aes Queen under her brother, she found the transition from servant to served quite difficult. Even with nearly six years between the present day and when her fortunes were dramatically altered by her brother's ascension to the throne, she still finds herself more dedicated to the service of others interests than her own.
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    [tab=Jaren Kaile]

    NAME


 
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⚜MAIN CHARACTER⚜

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⚜Eifion Valerys⚜
AGE || 23 | ROLE || Regent King | CLASS || Monarch

Eifion was born a common man, with no friendly attachments whatsoever to the nobility or wealthy, powerful men. His father was a fisherman, and his mother worked as a servant in a wealthy home. At fourteen, a waterborne disease killed both of his parents and his baby brother, leaving only him and his younger sister, Areylin.

Unable to take over his father's fishing business due to having to sell most of what they had left to pay off debts for treatments, Eifion turned to banditry of the canals as a means of a living. After several years of relative success (albeit being jailed on more than one rather inconvenient occasion), the aging Regent of the time passed on. As penance for one of his thieving escapades, Eifion was required to attend a Trianite service on a holy day, and his name entered the selection for the next Regent.

As the gods would have it, he was drawn, and has ruled Islaryn for the past five and a half years, if surrounded by a fair amount of controversy. However, even during his brief time as Regent, Eifion has executed his authority with a precision and relevance to the common people that has not been seen for quite some time. His incentives and edicts have significantly improved life and prospects not only for the people, but for the nation as a whole.
DETAILS

NICKNAME/ALIAS || Flare
POLITICAL LEANINGS || In the tradition of Islaryn's past, Eifion will do his best to remain as neutral as humanly possible on as many fronts as can be managed. However, when need arises, he knows no bounds of what he will do for the nation's benefit. While in the matter of gaining enemies he is moderately patient and open to negotiation, past a certain point he will choose to make a statement instead.
MOUNT|| Achaer
WEAPON|| If necessary, a blow gun with poisoned darts
"Everything is debatable."


INTERNAL RELATIONSHIPS ||
Areylin Valerys (Sister)

EXTERNAL RELATIONSHIPS || Leave blank. To be determined after initial acceptance and plotting.



APPEARANCE

HAIR || Dark brown
EYES || Brown
BUILD || Short, somewhat stocky
MARKINGS || A few well hidden freckles

Eifion is not particularly tall, but not quite short either, standing at one might call a perfectly average height. Years spent out in the sun have turned his once fair skin perpetually dark, matching his nearly black eyes and hair. Somewhat lean but not overtly muscular, he tends to dress in fine if moderate greens and browns, and often a large, stormy grey cloak.


PERSONALITY

Eifion is a believer in practicality and realism, and likes to make things work better than they ever have before even if there was nothing wrong with them to begin with. His emotional side appears to have gone on vacation at some point when he was much younger, and thus far has failed to return. While he retains something of a mischievous streak on rare occasions, such things as feelings and trouble making are typically reserved exclusively for private moments with his sister.
MAJOR STRENGTH || Resilience

GREATEST FLAW || Stubbornness

QUIRKS || Somewhat argumentative, drawn to the unconventional, curious to a fault

PROCLIVITIES ||

SOFT SPOTS || His sister, insects, naive people, baking of any kind



 
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Guidelines

Name: (First Last, middle preferred but not optional)
Hzar Color: (picture is handy but not necessary)
Appearance: (natural, human, and preferred)
Personality: (at least a basic sketch, enough that I know you understand your character and they're not one-dimensional)
History: (don't have to go beyond a couple paragraphs, just give me an idea of your character's foundation and how they got where they are now.)


NAME
|Age| |Sex| |Species| |Hzor (Y/N)| |Hzar Colour|(link images?)

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~Description~

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[fieldbox="Preferred Fighting Style, #473939, outset, 6, Papyrus"]Vivamus rutrum sit amet ante eu consectetur. Vestibulum elementum sit amet nisl at lobortis. Sed ex neque, cursus a lorem in, ornare pellentesque arcu. Integer posuere vitae dolor nec aliquet. Phasellus sodales ex in ipsum laoreet, vel consequat est tincidunt. Donec lobortis, turpis id vulputate hendrerit, nunc neque consectetur lorem, at maximus quam dolor nec felis. Donec pulvinar nibh est, in tincidunt mi ornare a. Suspendisse ultricies viverra mattis.[/fieldbox]
[fieldbox="Other, #473939, outset, 6, Papyrus"]Vivamus rutrum sit amet ante eu consectetur. Vestibulum elementum sit amet nisl at lobortis. Sed ex neque, cursus a lorem in, ornare pellentesque arcu. Integer posuere vitae dolor nec aliquet. Phasellus sodales ex in ipsum laoreet, vel consequat est tincidunt. Donec lobortis, turpis id vulputate hendrerit, nunc neque consectetur lorem, at maximus quam dolor nec felis. Donec pulvinar nibh est, in tincidunt mi ornare a. Suspendisse ultricies viverra mattis.[/fieldbox]
 
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{Guidelines}​

ELI
|37| |Male| |Shiren| |Hzor| |Hzar Colour| Grey

[fieldbox="Appearance, #473939, outset, 6, Papyrus"]
~Description~

In his natural solid-state form Eli is tall and slim, with just enough muscle to keep from looking frail, and dark grey-green skin. He rarely takes this form however, and traditionally he will remain incorporeal as much as possible for the sake of tradition if nothing else. When all bets are off, however, his go to form is a human(pictured).
[/fieldbox][fieldbox="Personality, #473939, outset, 6, Papyrus"] ESTJ - T Uptight Douche
Eli is loyal to the traditions and welfare of his people to a near fault. His early years bred a deep and firm hatred of the destruction caused by the war, which soon turned into hatred of the entire Dryverni race without discrimination. He's the kind of person who doesn't like to be alone if he can help it, though his motives for seeking companionship do not always stem from the most admirable of character. If he needs to make use of others, he will do so without restraint. When it comes to loyalty, his commitment to the Shiren race is unmatched.... until there is a worthy conflict with his own self interest.

Despite his natural tendency to reach out to those around him, Eli is a man of few friends - the one who comes to know everyone, and ensures that no one truly knows him. Constantly surrounded, but ever alone. He is remarkably good at portraying whatever impression he wants to the people around him at any given time, and equally terrible at coherently expressing his true self. He prefers not to spend too much time in his own head, and sees very little point in thinking when he can be doing.

Eli is a man of action, the type of person who will not only accept responsibility, but carry it through. He is thoroughly dependable, and holds the same expectations of others. While he is usually glad to accept a task or a challenge, he also has no qualms whatsoever in refusing should he see a reason to do so. The swiftest and surest way to earn his dislike would easily be a consistent pattern of lax irresponsibility and carelessness. When this happens, he will inevitably do his best to beat it out of them with an iron fist, with almost annoyingly firm persistence.

One trait that has been both admired and despised in Eli is his unwavering determination. While it makes him driven and committed, and never willing to give up - it also makes it very difficult for him to let things go. He will hold a grudge like nobody's business, and at times will become nearly obsessed with petty grievances and inconsequential issues.

For the most part Eli is a calm, forbearing person who may be harsh at times, but is also willing to put up with rather a lot. But, even he has limits, and once reached, it can take even longer to come back from them. It's rare for him to express anger in front of others, and for the most part he is self controlled enough to manage things when he gets upset.
[/fieldbox][fieldbox="History, #473939, outset, 6, Papyrus"] Raised by a Shiren with a less than remarkable level of power, Eli dedicated his early years to overcoming the obstacle of being born without the benefit of a parent with exceptional strength in Hzar. He threw everything he had into training as much as he could manage with the best instructors he could find, milking his powers for all they were worth.

Eli joined the Shiren military thirteen years ago, both to protect and defend his people, and for the satisfaction of striking out at the Dryverni. Using the more advantageous connections he made with more powerful Shiren as a child as well as what they had taught him, he rose to take command of a small, covert scouting squadron not long before the war turned cold, and has been searching for a way to end it ever since.
[/fieldbox][fieldbox="Skills & Weaknesses, #473939, outset, 6, Papyrus"]
+ Following through
+ Accuracy/Consistency
+ Coordination
+

- Closed minded
- Semi-paranoid
- Inclined to assumptions
-

[/fieldbox]
[fieldbox="Preferred Fighting Style, #473939, outset, 6, Papyrus"]When he has the chance to plan ahead, Eli prefers to work with a small, cherry-picked team by directing them from the sidelines. If he has to get his hands dirty he can Hzar in a more melee style, but he isn't nearly as good at it. He's also been known to throw coordination to the wind and go into an all out barroom brawl fist fight when upset to the extent of coming to blows.[/fieldbox]
[fieldbox="Other, #473939, outset, 6, Papyrus"]Vivamus rutrum sit amet ante eu consectetur. Vestibulum elementum sit amet nisl at lobortis. Sed ex neque, cursus a lorem in, ornare pellentesque arcu. Integer posuere vitae dolor nec aliquet. Phasellus sodales ex in ipsum laoreet, vel consequat est tincidunt. Donec lobortis, turpis id vulputate hendrerit, nunc neque consectetur lorem, at maximus quam dolor nec felis. Donec pulvinar nibh est, in tincidunt mi ornare a. Suspendisse ultricies viverra mattis.[/fieldbox]
 
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{Guidelines}​

Vivera Matiss
|21| |Female| |Dryverni| |Hzor| |Hzar Colour| Dark Greenhttp://i.imgur.com/f7qsj7k.jpg

[fieldbox="Appearance, #473939, outset, 6, Papyrus"]
~Description~
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras lobortis, purus nec commodo cursus, erat felis ornare arcu, quis cursus elit ex non ex. Vivamus rutrum sit amet ante eu consectetur. Vestibulum elementum sit amet nisl at lobortis. Sed ex neque, cursus a lorem in, ornare pellentesque arcu. Integer posuere vitae dolor nec aliquet. Phasellus sodales ex in ipsum laoreet, vel consequat est tincidunt. Donec lobortis, turpis id vulputate hendrerit, nunc neque consectetur lorem, at maximus quam dolor.[/fieldbox][fieldbox="Personality, #473939, outset, 6, Papyrus"] Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras lobortis, purus nec commodo cursus, erat felis ornare arcu, quis cursus elit ex non ex. Vivamus rutrum sit amet ante eu consectetur. Vestibulum elementum sit amet nisl at lobortis. Sed ex neque, cursus a lorem in, ornare pellentesque arcu. Integer posuere vitae dolor nec aliquet. Phasellus sodales ex in ipsum laoreet, vel consequat est tincidunt. Donec lobortis, turpis id vulputate hendrerit, nunc neque consectetur lorem, at maximus quam dolor nec felis. Donec pulvinar nibh est, in tincidunt mi ornare a. Suspendisse ultricies viverra mattis. Morbi consectetur magna sit amet dolor hendrerit, in sollicitudin massa semper. Phasellus nulla ex, tristique a hendrerit non, ullamcorper nec leo. Integer bibendum nisi eu aliquet feugiat. Nulla non neque sed enim volutpat mattis. Curabitur eu lobortis ipsum.
[/fieldbox][fieldbox="History, #473939, outset, 6, Papyrus"] Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras lobortis, purus nec commodo cursus, erat felis ornare arcu, quis cursus elit ex non ex. Vivamus rutrum sit amet ante eu consectetur. Vestibulum elementum sit amet nisl at lobortis. Sed ex neque, cursus a lorem in, ornare pellentesque arcu. Integer posuere vitae dolor nec aliquet. Phasellus sodales ex in ipsum laoreet, vel consequat est tincidunt. Donec lobortis, turpis id vulputate hendrerit, nunc neque consectetur lorem, at maximus quam dolor nec felis. Donec pulvinar nibh est, in tincidunt mi ornare a. Suspendisse ultricies viverra mattis. Morbi consectetur magna sit amet dolor hendrerit, in sollicitudin massa semper. Phasellus nulla ex, tristique a hendrerit non, ullamcorper nec leo. Integer bibendum nisi eu aliquet feugiat. Nulla non neque sed enim volutpat mattis. Curabitur eu lobortis ipsum.
[/fieldbox][fieldbox="Skills & Weaknesses, #473939, outset, 6, Papyrus"]
+
+
+
+

-
-
-
-

[/fieldbox]
[fieldbox="Preferred Fighting Style, #473939, outset, 6, Papyrus"]Vivamus rutrum sit amet ante eu consectetur. Vestibulum elementum sit amet nisl at lobortis. Sed ex neque, cursus a lorem in, ornare pellentesque arcu. Integer posuere vitae dolor nec aliquet. Phasellus sodales ex in ipsum laoreet, vel consequat est tincidunt. Donec lobortis, turpis id vulputate hendrerit, nunc neque consectetur lorem, at maximus quam dolor nec felis. Donec pulvinar nibh est, in tincidunt mi ornare a. Suspendisse ultricies viverra mattis.[/fieldbox]
[fieldbox="Other, #473939, outset, 6, Papyrus"]Vivamus rutrum sit amet ante eu consectetur. Vestibulum elementum sit amet nisl at lobortis. Sed ex neque, cursus a lorem in, ornare pellentesque arcu. Integer posuere vitae dolor nec aliquet. Phasellus sodales ex in ipsum laoreet, vel consequat est tincidunt. Donec lobortis, turpis id vulputate hendrerit, nunc neque consectetur lorem, at maximus quam dolor nec felis. Donec pulvinar nibh est, in tincidunt mi ornare a. Suspendisse ultricies viverra mattis.[/fieldbox]
 
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[color=#ffffff;]OOC



18R1XxC.jpg


About 105 years ago, the Dryverni and Shiren both found they were not alone. They discovered each other, and Earth as well. While they were both content to leave simple scouts on Earth, they weren't quite as sure what to do with the other species. At first, there was talk of a mutual alliance, but that was not to be. Instead, for the past 104 years, almost since they discovered each other, the Dryverni and Shiren have been at war. Nobody knows who started the war, and both species blame each other.

23 years ago, the fighting officially ceased. Instead, the two species are locked in a cold war, both of them continually trying to gain the upper hand over the other species. Currently, the Dryverni are winning, and there has been talk of the war finally ending. But the Shiren refuse to give up. Just when it seems like peace will finally come, the Shiren have come up with a plan that could change the course of the war. The Shiren are attacking influential Dryverni and taking control of their bodies, using their identities and memories to bring the Dryverni government down from the inside.

The only people who know what's happening are the people close enough to the Dryverni being possessed to notice the difference, or possibly a few who stumbled upon the Shiren possessing the Dryverni. Either way, they cannot be allowed to live. The Shiren are hunting those few Dryverni down and killing, imprisoning, or possessing them, ensuring that the Dryverni Council will not find out what is happening until it is too late. The unlucky Dryverni have been forced to flee to Earth, the one neutral ground left, to preserve their lives. However, Earth will not be neutral ground much longer. The Shiren will follow the Dryverni and stop them from contacting the Council, even if it means revealing their presence to humans.

[fieldbox="Definitions, #73738c, ridge, 6, papyrus"]
Dryverni ("drih-vear-nee") The sentient species of the planet Vyrela. A species of draconic humanoids capable of natural flight and manipulating Hzar.

Shiren ("shee-ren). The sentient species of the planet Zolar. A species of serpentine humanoids with typically intangible, ghostlike bodies and capable of manipulating Hzar.

Hzar ("hi-zar"). The fourth fundamental force of the universe, alongside the strong force, the electroweak force, and the gravitational force. It is the life force and has strong ties to minds and energy.

[/fieldbox]​

~RULES~

Within this roleplay, you will play the Dryverni on the run from the Shiren, the Shiren chasing them or traitor Shiren, and/or humans who become aware of what is happening and get involved. More information on the setting, species, and Hzar is included in the Info Dump.


1. Follow basic Iwaku rules at all times. This really shouldn't have to be said, but I've seen roleplays lose people because they broke the rules before, and I don't want that to happen here.
2. Don't be a jerk. This also shouldn't have to be said, but I'm saying it anyway.
3. Be active in the OOC as much as possible. This can mean the thread or the Discord, preferably both. I want to know you're sticking around and getting involved.
4. What mods say goes, period. Kim and I have the final word on everything, however. We will always do our best to explain our decisions and be fair, so please respect our wishes. If you don't think we're being fair, please tell us.
5. Please contact a mod if you have any issues or questions. We will try our best to help you out. This goes for dropping out as well.
6. Multiple characters are allowed and encouraged, as long as you can handle them and as long as you keep them somewhat equally developed. However, if you turn out unable to handle a character, we can turn them into an NPC or kill them off. Same goes for if you have to drop out.
7.Questions about the roleplay, lore, and whatever else are encouraged. If you have any, please ask on this thread or the designated channel on Discord, or PM me or a mod. I would recommend that if you ask through PM, you message me, since I created the world, but the other mods have the information about the world as well. Worst case scenario, they have to ask me about it anyway, so it's not a huge deal.
8. There is potential for your characters to die, but it is not guaranteed. That being said, I do have some plans for death of a few of my characters and NPCs lined up, and I will probably make similar plans for anybody with multiple characters or who is willing to make a new character. I will not kill your character off without talking to you first, but that is something to keep in mind.
9. For posts, I prefer multiple paragraphs with some detail to them and a post once every week or every two weeks, but as long as I have an idea how things are going and you're putting effort into everything and giving everybody something to work with, it's all good.
10. Have fun! If you're not, let somebody know, and we'll do our best to help you out.
11. Finally, I would request that you use the color guide if you're coloring your posts at all. This is not a hard requirement, but it makes everybody's lives easier.
[/color]​
 
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Character Index
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  • Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis ut urna luctus, consectetur ligula nec, euismod neque. Quisque tortor quam, faucibus ac sem vitae, varius volutpat augue.
  • Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis ut urna luctus, consectetur ligula nec, euismod neque. Quisque tortor quam, faucibus ac sem vitae, varius volutpat augue.
  • Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis ut urna luctus, consectetur ligula nec, euismod neque. Quisque tortor quam, faucibus ac sem vitae, varius volutpat augue.
  • A few quick guidelines:

    1) When filling out the Hzor field, remember that humans are rarely Hzor, but Dryverni and Shiren are nearly always Hzor, with more Shiren being Hzor than Dryverni. A Dryverni or Shiren who is not Hzor will most likely be viewed as a cripple, and there is the question of how they got to Earth in the first place. That being said, I am open to any ideas you may have and working with you to make them work.

    2) Please try to put the same amount of effort and development into each of your characters. I understand if there is some imbalance, but please, do try to make sure they're close to each other.

    3) You may have as many characters as you like as long as you can handle them. If you cannot handle them, they will be turned into an NPC, killed off, or whatever other genius idea you can come up with.

    4) Hzar color is relevant whether your character is a Hzor or not, since other Hzor will see your character's color and it is the color of your character's life force.

    5) For each of the fields, you can write as much or as little as you want, as long as it fills the fields and it gives me an idea of who your character is, how they got where they are, etc. I want to know you have a good picture of your character in your head and you can play them well, and if that means a paragraph or two for each field, listing off traits and bullet points, quick summaries, or long, detailed exposition...whatever works, y'know?
  • The fancy CS provided below was done by @Starlighter. If you need help using the BBCode, just DM me and Kim the uncoded sheet, and we will code it for you once your character is approved.

    Please DM this sheet to me and @Kimberlyn before posting here. If we approve it, you can post it here. If we do not approve it, we will tell you why, and you will get the chance to revise it. We do not have a limit on how many times you can revise, but if it gets to the point that we don't think this will work out, we will let you know.


    FULL NAME
    |Age| |Sex| |Species| |Hzor (Y/N)| |Hzar Colour|(If you have an image attach a link)

    [fieldbox="Appearance, #473939, outset, 6, Papyrus"]
    ~Description~

    145 Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras lobortis, purus nec commodo cursus, erat felis ornare arcu, quis cursus elit ex non ex. Vivamus rutrum sit amet ante eu consectetur. Vestibulum elementum sit amet nisl at lobortis. Sed ex neque, cursus a lorem in, ornare pellentesque arcu. Integer posuere vitae dolor nec aliquet. Phasellus sodales ex in ipsum laoreet, vel consequat est tincidunt. Donec lobortis, turpis id vulputate hendrerit, nunc neque consectetur lorem, at maximus quam dolor nec felis. Donec pulvinar nibh est, in tincidunt mi ornare a. Suspendisse ultricies viverra mattis. Morbi consectetur magna sit amet dolor hendrerit, in sollicitudin massa semper. Phasellus nulla ex, tristique a hendrerit non, ullamcorper nec leo. Integer bibendum nisi eu aliquet feugiat. Nulla non neque sed enim volutpat mattis. Curabitur eu lobortis ipsum.
    [/fieldbox][fieldbox="Personality, #473939, outset, 6, Papyrus"] Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras lobortis, purus nec commodo cursus, erat felis ornare arcu, quis cursus elit ex non ex. Vivamus rutrum sit amet ante eu consectetur. Vestibulum elementum sit amet nisl at lobortis. Sed ex neque, cursus a lorem in, ornare pellentesque arcu. Integer posuere vitae dolor nec aliquet. Phasellus sodales ex in ipsum laoreet, vel consequat est tincidunt. Donec lobortis, turpis id vulputate hendrerit, nunc neque consectetur lorem, at maximus quam dolor nec felis. Donec pulvinar nibh est, in tincidunt mi ornare a. Suspendisse ultricies viverra mattis. Morbi consectetur magna sit amet dolor hendrerit, in sollicitudin massa semper. Phasellus nulla ex, tristique a hendrerit non, ullamcorper nec leo. Integer bibendum nisi eu aliquet feugiat. Nulla non neque sed enim volutpat mattis. Curabitur eu lobortis ipsum.
    [/fieldbox][fieldbox="History, #473939, outset, 6, Papyrus"] Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras lobortis, purus nec commodo cursus, erat felis ornare arcu, quis cursus elit ex non ex. Vivamus rutrum sit amet ante eu consectetur. Vestibulum elementum sit amet nisl at lobortis. Sed ex neque, cursus a lorem in, ornare pellentesque arcu. Integer posuere vitae dolor nec aliquet. Phasellus sodales ex in ipsum laoreet, vel consequat est tincidunt. Donec lobortis, turpis id vulputate hendrerit, nunc neque consectetur lorem, at maximus quam dolor nec felis. Donec pulvinar nibh est, in tincidunt mi ornare a. Suspendisse ultricies viverra mattis. Morbi consectetur magna sit amet dolor hendrerit, in sollicitudin massa semper. Phasellus nulla ex, tristique a hendrerit non, ullamcorper nec leo. Integer bibendum nisi eu aliquet feugiat. Nulla non neque sed enim volutpat mattis. Curabitur eu lobortis ipsum.
    [/fieldbox][fieldbox="Skills & Weaknesses, #473939, outset, 6, Papyrus"]
    +
    +
    +
    +

    -
    -
    -
    -

    [/fieldbox]
    [fieldbox="Preferred Fighting Style, #473939, outset, 6, Papyrus"]Vivamus rutrum sit amet ante eu consectetur. Vestibulum elementum sit amet nisl at lobortis. Sed ex neque, cursus a lorem in, ornare pellentesque arcu. Integer posuere vitae dolor nec aliquet. Phasellus sodales ex in ipsum laoreet, vel consequat est tincidunt. Donec lobortis, turpis id vulputate hendrerit, nunc neque consectetur lorem, at maximus quam dolor nec felis. Donec pulvinar nibh est, in tincidunt mi ornare a. Suspendisse ultricies viverra mattis.[/fieldbox]
    [fieldbox="Other, #473939, outset, 6, Papyrus"]Vivamus rutrum sit amet ante eu consectetur. Vestibulum elementum sit amet nisl at lobortis. Sed ex neque, cursus a lorem in, ornare pellentesque arcu. Integer posuere vitae dolor nec aliquet. Phasellus sodales ex in ipsum laoreet, vel consequat est tincidunt. Donec lobortis, turpis id vulputate hendrerit, nunc neque consectetur lorem, at maximus quam dolor nec felis. Donec pulvinar nibh est, in tincidunt mi ornare a. Suspendisse ultricies viverra mattis.[/fieldbox]
  • Code:
    [color=white][accordion=bcenter|400]
    {slide=Guidelines|center}
    [font=courier new]Name: (First Last, middle preferred but not optional)
    Hzar Color: (Picture is handy but not necessary. This will double as your text color if you use those, so provide a hex code.)
    Appearance: (Natural, human, and preferred. For images, I ask that you choose a photo or realistic art.)
    Personality: (At least a basic sketch, enough that I know you understand your character and they're not one-dimensional)
    History: (Don't have to go beyond a couple paragraphs, just give me an idea of your character's foundation and how they got where they are now.)
    Preferred Fighting Style: (Include here what your character prefers to use Hzor for)
    

*fancy links to each character and their status*
 
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Lore
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Saren Dynagra
West of Soper
Slowly, Saren forced her head to rise enough to look Arabella in the face. Her shoulder twitched nearly imperceptibly at the bare touch, and she recoiled ever so slightly. With a hefty sniff that might have been a sneer or an attempt to curtail her sobbing, she latched onto the nearest chair and hauled herself upright, glowering ferociously. Before she could compose herself enough to speak steadily, the two Aegis and the Gar took up their discussion, and she fell silent. Throughout the entire discourse she remained quiet, gradually evening her breaths and steadying the rate of her heart.

By the time their small gathering took to the kitchen, she once again held her head high, and all traces of tears and terror had been subdued. Though her face was neutral, her eyes were cold.

Before giving her answer, Saren paused to consider the matter, her gaze directed at the ovens, but her focus somewhere far more distant. Her hands, previously held neatly before her, now clenched tightly into fists. As convenient as a simple yay or nay might have been, it felt ill advised to make a decision without fully considering the risks and rewards.
She released a slow sigh, and dipped her head in a half nod towards Alexander. Ultimately, there was no real choice. Survival had to take precedence over other concerns. She'd be glad to have something to worry about later. As long as there was a later to worry about. "Whatever you need that I can provide, you shall have," she said at length, resigned to the burden of necessity.


@Effervescent @Elle Joyner
 
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CHARACTER NAME

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum dui diam, luctus ac scelerisque at, dignissim at quam. Donec elementum aliquet molestie. Suspendisse cursus congue sapien, at tincidunt leo fringilla in. In ultricies ipsum ante, quis vehicula sem fermentum ac. Maecenas neque nunc, euismod ut mauris quis, placerat efficitur nisl. Sed sed fermentum nunc. Donec convallis nulla arcu, id malesuada tellus dapibus nec. Cras placerat tincidunt metus at euismod. Curabitur consequat facilisis leo eget rutrum. Interdum et malesuada fames ac ante ipsum primis in faucibus.

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CHARACTER NAME

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CHARACTER NAME

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum dui diam, luctus ac scelerisque at, dignissim at quam. Donec elementum aliquet molestie. Suspendisse cursus congue sapien, at tincidunt leo fringilla in. In ultricies ipsum ante, quis vehicula sem fermentum ac. Maecenas neque nunc, euismod ut mauris quis, placerat efficitur nisl. Sed sed fermentum nunc. Donec convallis nulla arcu, id malesuada tellus dapibus nec. Cras placerat tincidunt metus at euismod. Curabitur consequat facilisis leo eget rutrum. Interdum et malesuada fames ac ante ipsum primis in faucibus.

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CHARACTER NAME

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum dui diam, luctus ac scelerisque at, dignissim at quam. Donec elementum aliquet molestie. Suspendisse cursus congue sapien, at tincidunt leo fringilla in. In ultricies ipsum ante, quis vehicula sem fermentum ac. Maecenas neque nunc, euismod ut mauris quis, placerat efficitur nisl. Sed sed fermentum nunc. Donec convallis nulla arcu, id malesuada tellus dapibus nec. Cras placerat tincidunt metus at euismod. Curabitur consequat facilisis leo eget rutrum. Interdum et malesuada fames ac ante ipsum primis in faucibus.
 
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EIFION VALERYS

A soft breeze glided through warm air, spreading the fragrance of fresh orchards and the crisp smell of the sea. Eifion stared without seeing at the main shore of Aryncair, entertaining too sour a mood to enjoy the view from his balcony or the pleasantness of the temperature. Not a cloud was to be seen on the horizon, but the thunderous look on his face would be enough to cause any sailor to be watching for the storm about to break. At the sound of light footsteps behind him, he turned.

Areylin stopped with her hands folded before her, wearing no hint of a smile. "She's been waiting for nearly an hour, Flare. Won't stop badgering the staff about what's taking you so long." Eifion gripped the railing till his knuckles turned white, then released it and forced himself to take a deep breath.

"Holy people should be better at portraying the virtues of the gods, like patience and civility for example" he muttered. Areylin almost broke a smile, but not quite. "I don't suppose you know what she wants this time?" His sister shook her head, and with a roll of his eyes, Eifion turned to follow her inside. They walked in step and silence through to the small study just off the main bedroom, and Eifion situated himself next to the broad window. Areylin continued on, and returned a few minutes later with Maj-Adesa Riecal, and two guards in tow.

The priestess bowed low, and Eifion acknowledged her with a nod. He kept his hands clasped tightly behind his back, trying not to imagine how satisfying it would be to strangle her with them instead. "Officiator" he greeted her, "What brings you here?"

"I wished to discuss something with you, Regent" she said, her jawline tense with annoyance. I suppose she probably wants an apology for being kept waiting, but she'll just have to be a princess and suck it up. "And offer my advice on certain matters." Eifion raised a brow questioningly at her.

"And just what matters would those be?"

"The death of Thornwild's king." Yes, of course. Of course that. "It's tragic, of course. A nation without a leader, however, is also a nation that needs a leader." His scowl returned in full force.

"Are you suggesting that barely a day after the death of a great king, I'm supposed to swoop in and take control of the most powerful nation on the continent? Just like that?" He snapped his fingers, and glared expectantly at her. Controlling a nation isn't as instantaneous as a servant fetching you tea. For goodness sake...

For a moment, Adesa floundered for words. "Well, I..... I wouldn't have put it in such crude words. But you must admit that this is an opportunity for us, Regent." Eifion took a threatening step closer to her, letting his hands hang clenched at his sides.

"Yes, it is an opportunity; an opportunity to show our support for a grieving nation, and to honour her king. But certainly not to take advantage of a time of mourning."

"Perhaps you fail to know what 'politics' are then, boy" Adesa snapped. Eifion almost smiled. He would have been insulted if her outburst wasn't such a deliciously convenient excuse. With a slight hand gesture, the two guards stepped forward to either side of her.

"Guards, escort the Officiator from the palace, please. Ensure the rest of the guard know that she is not to be admitted again until I order otherwise."

Adesa seethed and sputtered. "Regent, you can't -! "

"Yes" he interrupted, "Yes, as it happens I can."

As the door closed behind them, Eifion turned to his sister. She was wearing a contemplative look. "You aren't really going to show solidarity and compassion for Thornwild's loss, are you?" Eifion smiled, reminded again of how it felt to play harmless pranks as a boy.

"Oh, I have every intention of doing just that. But if she" he gestured to the door, "Is off spreading the word that I pointedly refused her guidance, then it'll be the last thing anyone expects me to be following, don't you think?" Areylin shrugged.

"Perhaps. But I wouldn't count on anyone being fooled that easily."

"No, but as long as the appearance is there." With a spring to his stride, Eifion turned to the door leading back into the main room of his suite. "Regardless, I'm still going to Thornwild, and I had my plans before she barged in here to begin with." His sister trailed a step behind him, letting one hand drag against the wall as she passed.

"I wish you the best of luck. I'll do my best to look after things until you return." Eifion nodded slowly.

"I know you will, Rey."
.

ESSE LOCKBORNE
BearEnthusiast ElleJoyner Dr Jax Rissa Shizuochan​

Inviting as they looked, Esse couldn't bring herself to sit quietly on any of the benches around the garden. Instead, she strolled casually along the well manicured paths, taking in the brilliant displays of colour and enjoying the magnificent fragrance of flowers in full bloom. It had been a long time since she had been offered the opportunity for such simple pleasures at home. It seemed that business more often drew her to fishing ports than gardens.

This, she decided, was something she wouldn't mind getting used to. And not necessarily just the gardens, but what she had seen of Ariela as a whole, and the lifestyle enjoyed by the nobility here. She briefly glanced over the gown she had chosen to wear for the occasion, a pale yellow made from light layers of fine Naxin silk and lined with pearl white lace. Her servants had urged her to make use of her finest jewels as well, but she ignored them and wore none.

Esse paused in her walk, glancing about to see if she could catch a glimpse of the other women here for the competition. She wouldn't mind starting to get an idea of what her rivals were like, but she was also enjoying avoiding them. But.... it was getting boring.

A slow smile spread across her lips, and she turned to whisper to the servant girl hovering at her side. Several minutes later, the servant returned bearing a cup of infamous Arielan wine, but she casually waved the girl back and refused to take it. With a pleasant - if slightly mischievous - smile on her face, Esse approached the nearest noble woman, and bobbed a delicate curtsey.

"Pleasant weather they have here, wouldn't you say?" she said conversationally, foregoing introductions. As instructed, her servant took a step forward and accidentally stumbled, wine spilling from the goblet in her hand onto the front of the dress worn by the woman she had approached.

"Tera!" Esse exclaimed, feigning surprise and mortification with an aghast scowl. The servant rushed a hurried apology, whisking out a handkerchief to dab at the foreign noblewoman.

Inwardly, Esse smiled.
 
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*
.

  • [bg=white]
    Important names and faces
    [/bg]

  • NAME || Areylin Valerys
    AGE..... || 21
    ROLE.. || Queen
    CLASS || Royalty
    .


    [bg=#0B6059]DESCRIPTION[/bg]​
    [bg=#A7928E]
    Areylin is the only sibling of the Regent of Arynn, Eifion Valerys. She is a quiet, gentle soul, a people-pleaser at heart, willing to make extreme compromises at ridiculous extents to please others - particularly her brother. She likes to keep everyone happy and find ways to ensure that there is never friction anywhere near her. While she is somewhat reserved and soft spoken, she thrives on people and looking after their needs.
    [/bg]

    [bg=#0B6059]HISTORY[/bg]​
    [bg=#A7928E]
    Areylin's early life was filled with hard work and servitude to her betters. She spent her days working as a housemaid to wealthy merchants and nobles, or at home doing her best to look after the little that she and her brother had. Upon her rise to the position of the Aes Queen under her brother, she found the transition from servant to served quite difficult. Even with nearly six years between the present day and when her fortunes were dramatically altered by her brother's ascension to the throne, she still finds herself more dedicated to the service of others interests than her own.
    [/bg]

  • NAME || Jaren Kaile
    AGE..... || 36
    ROLE.. || Bodyguard
    CLASS || Commoner
    .


    [bg=#0B6059]DESCRIPTION[/bg]​
    [bg=#A7928E]
    The personal bodyguard of the Regent, Jaren is a tall, hardy man who bears the height of his position with humble responsibility. A man of more action than words, he gives simple, direct orders and chooses to judge others based not on what they say, but what their actions say of them. Loyal and dedicated, he is a man known for his enduring persistence and staunch resilience, if not a streak of rash stubbornness.
    [/bg]

    [bg=#0B6059]HISTORY[/bg]​
    [bg=#A7928E]
    An unplanned child born to a young woman struggling to survive alone, Jaren was taken in and raised as an only child by a neighbour family who were unable to have children of their own. From the time he was old enough to work and help to support the family, he served on various merchant ships in whatever capacity that would offer him a wage.

    Eventually, he found his way to becoming the first mate on a fishing vessel at the head of a small fleet belonging to a prominent nobleman. A year after achieving the position, the ship suffered a brutal mutiny. One of the few who stood against the rebels, Jaren and some of the others escaped the deaths that claimed most of the loyal crew members. The vessel became a pirate ship, the very same now commanded by Cap'n Torrant. After recovering from the ordeal, Jaren turned to a completely different profession, one that would allow him the opportunity to seek vengeance. He now handles all matters of security related to the Regent, primarily his travels and the like. When not engaged in such regal matters however, Jaren has dedicated the majority of his time to exacting justice on the remaining pirates responsible for the deaths of his friends.
    [/bg]

  • NAME || Said Barca
    AGE..... || 47
    ROLE.. || Linguist/Scholar
    CLASS || Commoner
    .


    [bg=#0B6059]DESCRIPTION[/bg]​
    [bg=#A7928E]
    A middle aged gentleman with an ever present welcoming smile, Sai Marca is a person who most people feel they can speak to freely - but most who have secrets they wish to hide by way of a language will find that they will have a difficult time doing so around a man such as this. He is fluent in every dialect of Islaryn, and most of the major languages spoken on the mainland. While his specialty is his native dialects, he is quite well versed in the mainland tongues. He is able to read and write at least passably well in every language he speaks, though his syntax lacks perfection in many of those which he uses on a less frequent basis.

    His more intriguingly relevant skill, however, lies in an affinity for cryptography and various forms of secret writing. While these skills have never 'officially' been used by the Regents Sai has served, his hobbies certainly give rise to interesting gossip.
    [/bg]

    [bg=#0B6059]HISTORY[/bg]​
    [bg=#A7928E]
    Sai Marca was raised as an apprentice to a profession that is rather rare in Islaryn, a land of doers and sailors who have more use for practical skills and strength than for knowledge - he was raised as a scholar. Being a young lad in the service of a nobleman, his affinity for linguistics was soon recognized, and he was apprenticed to the nobleman's son, who was in the study and business of languages. After only a few months of training, Sai Marca proved himself to be of a much superior intellect to his instructor. Intending to make good use of his skills, his master had him tutored by all the best scholars to be found at home and abroad.

    He became an expert linguist and translator, and besides writing numerous works on various subjects relating to different languages, he has worked as a translator for important travellers, a habit he maintained even after leaving the service of his former master. He has served the Regent families of recent years on many occasions, and has worked closely with many a diplomat.
    [/bg]

  • NAME || Torran Wahle
    AGE..... || 32
    ROLE.. || Pirate Captain
    CLASS || Wanted
    .


    [bg=#0B6059]DESCRIPTION[/bg]​
    [bg=#A7928E]
    Tall and lanky, the Cap'n is not a man one would describe as intimidating at first glance. He goes about with a constant self satisfied smirk on his face with a hint of dramatic malevolence behind it, as if he's always up to getting the better of those he interacts with - an impression made more concrete by the fact that he probably is. Craftiness exists at the core of who he is, and he thrives on a thirst both for wealth and fame - both of which he has succeeded in obtaining to some degree, but by nature will never cease to pursue.
    [/bg]

    [bg=#0B6059]HISTORY[/bg]​
    [bg=#A7928E]
    Torran Wahle, aka Cap'n Torrant, was raised as the cabin boy on a merchant ship that made frequent trips to and from Caradae. When he was about thirteen, the ship suffered a mutiny led - oddly enough- by the cook, who shortly thereafter converted the vessel into a pirate ship. After several years at sea he was cornered and captured by a naval vessel while ashore. With the vacancy open, Cap'n Torrant worked his way into the position he holds now by playing a masterful game of wits that put every other pirate who dares to sail the eastern seas in fearful awe of his strategic and interpersonal intellect.
    [/bg]

  • NAME || Esse Lockborne
    AGE..... || 26
    ROLE.. || Merchant
    CLASS || Wealthy Commoner
    .


    [bg=#0B6059]DESCRIPTION[/bg]​
    [bg=#A7928E]
    Esse has a taste for the fine things of life, and has earned herself quite the reputation as a refined aristocrat who will settle for nothing less than the most costly version of the best. This has earned her the nickname of 'the self made princess' among many of her business rivals. Ever ambitious, Esse has established a succession of long term goals, some of which she has gained, but the most important of which have yet to be realized; one day - and possibly soon - she hopes to make herself a Queen.
    [/bg]

    [bg=#0B6059]HISTORY[/bg]​
    [bg=#A7928E]
    A former neighbour of the Valerys siblings and a trusted friend, Esse is a woman who has made her own destiny in life. She started out among the poorest of the poor in Islaryn, but with determination and a good head for business, she has gained control of her own moderate fleet of trade ships. At first her enterprise would have been called small on a grand scale, but in the last several years, she has become the owner of one of the largest trade networks in the southern seas, not to mention incredibly, incredibly wealthy.
    [/bg]

  • NAME || Maj-Adesa Ricas
    AGE..... || 32
    ROLE.. || Maj Officiator of the Trianite Order
    CLASS || Priestess
    .


    [bg=#0B6059]DESCRIPTION[/bg]​
    [bg=#A7928E]
    The Maj Oficiator of the Trianite Order, Maj Riecal is the leader of all things to do with religion in Islaryn. The appointed representative and leader of the order, she is a part (and leader of) a growing faction within the order that acts under a pretext of religious piety to gain power. Recently she has been pushing hard to gain more control over the government, and has proved to be a thorn in Eifion's side, continually seeking ways to have him removed from the throne and gain the security of his power.

    Her main frustration in achieving these goals has been to the effect of the support that the Regent holds with the general populace, as well as the more sincere members of her own order - who for the most part believe that Eifion is, despite his questionable origins, the god chosen Regent, due to the success of his reign thus far.
    [/bg]

    [bg=#0B6059]HISTORY[/bg]​
    [bg=#A7928E]
    Adesa Riecal did not begin her life with the intention of occupying the position she now holds - she began with the intention of becoming one of the most powerful forces of influence in the nation. In the interest of that goal, she saw the opportunity to exploit the role of the Trianite Order in society, if only a few things were to change. Her interest in the subject was quickly noted by those close to her as surpassing what a normal young girl should possess, leading her parents to the conclusion that she was destined for service to the divine. While at first she was resistant, Adesa eventually realized the potential the opportunity afford to effect the changes she wished to see herself.

    She threw herself into the service of the Order with fierce devotion, exploiting, manipulating, and masquerading her way to the top by devious and at times ruthless means, gathering allies around her with the same focus of gaining power in order to help stabilize her position. Her efforts paid off remarkably quickly, bringing her to the position she now holds before she had exited the second decade of her life - which, despite her twisted views of Trianism, she has always believed to be a sign of the god's favour.[
    [/bg]

  • NAME || Meleni Arynsharr
    AGE..... || 16
    ROLE.. || Servant
    CLASS || Commoner
    .


    [bg=#0B6059]DESCRIPTION[/bg]​
    [bg=#A7928E]
    A young girl living as the poor daughter of a fisherman, Meleni is seeking to find a husband while working as a servant in the Regent household. She mostly cleans and keeps things organized - or at least, that was her mundane job description until she was noticed by the Aes Queen. Areylin decided to employ the girl as a personal servant to herself and her brother, and the girl has become a trusted confidant and friend of hers.
    [/bg]

    [bg=#0B6059]HISTORY[/bg]​
    [bg=#A7928E]
    Ironically, Meleni's life has been remarkably similar to that of the Queen she serves in several ways. While she was raised by dedicated and loving parents alongside four brothers, her role has been one of service since the day she was old enough to hold a steady job. Despite the favour of the Queen, her life is one that is not likely to deviate far from it's original course of marriage, raising a family, and continuing to work hard.
    [/bg]

  • NAME || Riax Dorin
    AGE..... || 33
    ROLE.. || Merchant
    CLASS || Wealthy Commoner
    .


    [bg=#0B6059]DESCRIPTION[/bg]​
    [bg=#A7928E]
    Riax is the sort of man who will suffer any pain or risk so long as there is a worthwhile gain at the end of it. An only child not inclined to let sentimental ties burden his goals, he prizes money above morals, and pleasure above inconvenience. While somewhat inclined to take the easy road from time to time, he also enjoys a good challenge or intrigue, especially if it has the potential for profit. Agonizingly superior and hopelessly arrogant, one of the few admirable traits to be found in him is his relentless tenacity and firm resilience when he's made up his mind - particularly about something he wants. Even when committed however, Riax is not a man one would consider to be intimidating by any means, dressing in only the finest and most delicate of clothing, and carrying himself with an air of snobbish dignity
    [/bg]

    [bg=#0B6059]HISTORY[/bg]​
    [bg=#A7928E]
    Riax was born the only son of a wealthy merchant who inherited the family business from his father, who inherited it from his father before him. For generations, the Doron family has been a pillar of financial stability in Islaryn. Early in his adult years, Riax's father decided to have done with it all and retire early, leaving control of the business to his son. Riax immersed himself in the work, wrapping up his life either in the challenge of the pursuit of wealth, or the enjoyment of it's plenty. For over ten years, he enjoyed his place as one of the foremost Merchants in Islaryn. Until, two years ago, everything began to fall apart under his failed direction.

    Shortly before a total collapse of everything he held dear he was saved by a bargain with the devil herself, Esse Lockborne. He willingly merged his resources with hers, in addition to granting her full control of them. Ever since, he has worked directly assisting her - a wound to his pride in so far as being second, but knowing that he would never keep the fleet afloat on his own. In Esse's absence, Riax has taken over most of the responsibilities she would hold whine in Islaryn, and has been paying special attention to utilizing the resources at his disposal in an effort to track down a certain notorious Naxin traitor.
    [/bg]

  • NAME || Termin Calcion
    AGE..... || 25
    ROLE.. || Jester
    CLASS || Commoner
    .


    [bg=#0B6059]DESCRIPTION[/bg]​
    [bg=#A7928E]
    Festooned in the ridiculous paraphernalia of a fool, Terin is the kind of person one can't usually help glancing at twice in passing just for the sheer audacity of his appearance - particularly the dark tones of his costume in contrast to the bright, cheerful ones preferred by his peers. Tall with a narrow, gangly build, he moves with the nimbleness and flexibility of a natural acrobat. Most often to be found in any public place from a tavern to a palace courtyard, Terin never once ceases his performance when another's eyes are on him - he'll speak in rhymes, mutter nonsense, crack insults at important figures, even muck about like a chicken if it strikes his fancy, all with one purpose in mind - to entertain by way of outlandish lunacy, and to never be taken seriously.
    [/bg]

    [bg=#0B6059]HISTORY[/bg]​
    [bg=#A7928E]
    Raised by his uncle - a loner and poor fisherman - Terin spent whatever time he could find away from the nets escaping into the art of tom foolery. When he was still a boy, he was picked up by a travelling group of such people, and left home to become immersed in acrobatics, simple tricks, and whatever other performing arts he could find a teacher for. But, as all golden days must come to an end, by and by the troubadours who had become his family were divided over a discrepancy in their earnings. The ensuing brawl landed some in prison, and scattered the rest for fear of the same fate.

    With nowhere else to go, Terin returned home with the intention of picking up the pieces to start again. But, fate had a different plan. Performing in the streets of Aryncair one day, he was spotted by the personal guard of the previous Regent, who stopped to observe. With a bit of this and a little of that, soon he found himself stowing away aboard a trade vessel bound for Thornwild, his mission to acquire a position in the Royal house, and report back everything he could learn from within. In the present day, he has earned enough popularity among the staff of the palace to routinely perform on the grounds, and can be seen there frequently.
    [/bg]

  • NAME || Name
    AGE..... || Number
    ROLE.. || Diplomat
    CLASS || Status
    .


    [bg=#0B6059]DESCRIPTION[/bg]​
    [bg=#A7928E]
    Lorem ipsum dolor sit amet, tincidunt massa lobortis auctor rutrum lobortis odit. Ac aliquam tincidunt justo vehicula urna praesentium, erat nunc non orci phasellus dapibus, semper id wisi iaculis eu, bibendum rutrum a augue sit augue amet, nec ut ac velit eleifend tempor lobortis. Mauris nibh felis nulla aliquam luctus aliquam, massa enim commodo wisi vel nec, mattis lacus quam phasellus nec ultrices quis, ipsum habitasse lobortis eget blandit a commodo. Erat habitant malesuada et accumsan, faucibus elit vitae ligula aliquet elementum cursus, pretium sem maecenas tincidunt est velit, a scelerisque libero accusamus sed, vel sed integer sem id vitae. Scelerisque a in platea odit, sodales adipiscing massa auctor curabitur, tortor nascetur in ridiculus et elit, nunc enim bibendum. At vestibulum montes maecenas, vivamus tortor sed posuere. Ut vehicula eget sed, venenatis commodo eu velit, et blandit nec donec praesent odit magna
    [/bg]

    [bg=#0B6059]HISTORY[/bg]​
    [bg=#A7928E]
    Lorem ipsum dolor sit amet, tincidunt massa lobortis auctor rutrum lobortis odit. Ac aliquam tincidunt justo vehicula urna praesentium, erat nunc non orci phasellus dapibus, semper id wisi iaculis eu, bibendum rutrum a augue sit augue amet, nec ut ac velit eleifend tempor lobortis. Mauris nibh felis nulla aliquam luctus aliquam, massa enim commodo wisi vel nec, mattis lacus quam phasellus nec ultrices quis, ipsum habitasse lobortis eget blandit a commodo. Erat habitant malesuada et accumsan, faucibus elit vitae ligula aliquet elementum cursus, pretium sem maecenas tincidunt est velit, a scelerisque libero accusamus sed, vel sed integer sem id vitae. Scelerisque a in platea odit, sodales adipiscing massa auctor curabitur, tortor nascetur in ridiculus et elit, nunc enim bibendum. At vestibulum montes maecenas, vivamus tortor sed posuere. Ut vehicula eget sed, venenatis commodo eu velit, et blandit nec donec praesent odit magna
    [/bg]


 
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ILIAS
ARANTHON


Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum dui diam, luctus ac scelerisque at, dignissim at quam. Donec elementum aliquet molestie. Suspendisse cursus congue sapien, at tincidunt leo fringilla in. In ultricies ipsum ante, quis vehicula sem fermentum ac. Maecenas neque nunc, euismod ut mauris quis, placerat efficitur nisl. Sed sed fermentum nunc. Donec convallis nulla arcu, id malesuada tellus dapibus nec. Cras placerat tincidunt metus at euismod. Curabitur consequat facilisis leo eget rutrum. Interdum et malesuada fames ac ante ipsum primis in faucibus.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum dui diam, luctus ac scelerisque at, dignissim at quam. Donec elementum aliquet molestie. Suspendisse cursus congue sapien, at tincidunt leo fringilla in. In ultricies ipsum ante, quis vehicula sem fermentum ac. Maecenas neque nunc, euismod ut mauris quis, placerat efficitur nisl. Sed sed fermentum nunc. Donec convallis nulla arcu, id malesuada tellus dapibus nec. Cras placerat tincidunt metus at euismod. Curabitur consequat facilisis leo eget rutrum. Interdum et malesuada fames ac ante ipsum primis in faucibus.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum dui diam, luctus ac scelerisque at, dignissim at quam. Donec elementum aliquet molestie. Suspendisse cursus congue sapien, at tincidunt leo fringilla in. In ultricies ipsum ante, quis vehicula sem fermentum ac. Maecenas neque nunc, euismod ut mauris quis, placerat efficitur nisl. Sed sed fermentum nunc. Donec convallis nulla arcu, id malesuada tellus dapibus nec. Cras placerat tincidunt metus at euismod. Curabitur consequat facilisis leo eget rutrum. Interdum et malesuada fames ac ante ipsum primis in faucibus.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum dui diam, luctus ac scelerisque at, dignissim at quam. Donec elementum aliquet molestie. Suspendisse cursus congue sapien, at tincidunt leo fringilla in. In ultricies ipsum ante, quis vehicula sem fermentum ac. Maecenas neque nunc, euismod ut mauris quis, placerat efficitur nisl. Sed sed fermentum nunc. Donec convallis nulla arcu, id malesuada tellus dapibus nec. Cras placerat tincidunt metus at euismod. Curabitur consequat facilisis leo eget rutrum. Interdum et malesuada fames ac ante ipsum primis in faucibus.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum dui diam, luctus ac scelerisque at, dignissim at quam. Donec elementum aliquet molestie. Suspendisse cursus congue sapien, at tincidunt leo fringilla in. In ultricies ipsum ante, quis vehicula sem fermentum ac. Maecenas neque nunc, euismod ut mauris quis, placerat efficitur nisl. Sed sed fermentum nunc. Donec convallis nulla arcu, id malesuada tellus dapibus nec. Cras placerat tincidunt metus at euismod. Curabitur consequat facilisis leo eget rutrum. Interdum et malesuada fames ac ante ipsum primis in faucibus.​
 
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum dui diam, luctus ac scelerisque at, dignissim at quam. Donec elementum aliquet molestie. Suspendisse cursus congue sapien, at tincidunt leo fringilla in. In ultricies ipsum ante, quis vehicula sem fermentum ac. Maecenas neque nunc, euismod ut mauris quis, placerat efficitur nisl. Sed sed fermentum nunc. Donec convallis nulla arcu, id malesuada tellus dapibus nec. Cras placerat tincidunt metus at euismod. Curabitur consequat facilisis leo eget rutrum. Interdum et malesuada fames ac ante ipsum primis in faucibus.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum dui diam, luctus ac scelerisque at, dignissim at quam. Donec elementum aliquet molestie. Suspendisse cursus congue sapien, at tincidunt leo fringilla in. In ultricies ipsum ante, quis vehicula sem fermentum ac. Maecenas neque nunc, euismod ut mauris quis, placerat efficitur nisl. Sed sed fermentum nunc. Donec convallis nulla arcu, id malesuada tellus dapibus nec. Cras placerat tincidunt metus at euismod. Curabitur consequat facilisis leo eget rutrum. Interdum et malesuada fames ac ante ipsum primis in

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum dui diam, luctus ac scelerisque at, dignissim at quam. Donec elementum aliquet molestie. Suspendisse cursus congue sapien, at tincidunt leo fringilla in. In ultricies ipsum ante, quis vehicula sem fermentum ac. Maecenas neque nunc, euismod ut mauris quis, placerat efficitur nisl. Sed sed fermentum nunc. Donec convallis nulla arcu, id malesuada tellus dapibus nec. Cras placerat tincidunt metus at euismod. Curabitur consequat facilisis leo eget rutrum. Interdum et malesuada fames ac ante ipsum primis in .
 
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BA82y6d.jpg
.

EIFION VALERYS

Eifion had always known that it was impolite to stare, so at the present moment, he justified it in terms of admiration. Since leaving the three royal ships his company had taken from Islaryn and the coast had long since vanished into the horizon, all he'd seen was land. Of course he'd always known that the majority of the world was like this, but spending these last days riding without encountering more water than the odd stream or small pond, he was starting to wonder how the Wilderen people hadn't gone off and died of thirst hundreds of years ago.

While to him the countryside did err too much on the side of dry to be comfortable, he was beginning to find a deep appreciation for the mere solidity of it. It was so strange to think that these people would never have to fear the rising tide of a winter storm destroying their homes and land, or struggle to find enough space to build homes for themselves.

"Sire."

Eifion glanced to his right, acknowledging the fat old man at his side who had spoken.

"We are approaching the city. I would advise that you cease your gawking, and perhaps try to present yourself a bit more…. Regally?"

From his left, he heard a quiet chuckle that was quickly cut off by a forced cough. Eifion straightened a bit in the saddle and gave Sai a stern look. The older man shrugged, entirely unconcerned. "This is why I am here, Sire, and if I'm not to speak my mind, let me have my horse and I'll return to the ships."

"I don't mind it, Marca. Just remember that you are not here to entertain Jaren."

Sai harrumphed quietly to himself but held his tongue. Eifion turned his look on the guard riding to his left, but there was no further need to comment. Jaren knew when to be quiet, and truth be told, the antics of a scholar who didn't find himself to be funny seemed the only soul alive able to coax a smile from that man. Particularly when he wasn't supposed to.

As the city loomed, he couldn't resist a brief glance back at the rest of the guards accompanying him. It seemed wrong for soldiers of the sea to guard by way of riding. But, if all went as it ought to, soon enough the aide of Silvern would mean the end of an army restricted to functioning only aboard their ships.

Or so he hoped.

Looking ahead once more, Eifion narrowed his eyes at the city. Time to pay our respects to the dear, departed king.

.

ERIAD LORAF

Eriad paced the floor of his chambers with his hands clasped tightly behind his back, his brow furrowed in deep concentration. He barely paid attention to the rhythm of his steps, or the colours that flashed past through the window every few moments. He was entirely somewhere else at the moment.

The fool is going to Thornwild. Bloody Thornwild! What can that ignorant boy possibly have going through his thick head?

However much the common people had come to applaud him, to see him as their hero and saviour, he knew the truth. Eifion didn't have a cursed clue what he was doing with that crown on his head. Truthfully, it was a wonder he hadn't gone top heavy and fallen from a window headfirst into the sea.

The message informing him of the Regent King's plans to travel to Cain'Loren with a stop at Thornwild on the way was vague, but unlike that idiot boy, he wasn't a fool. He could tell that Eifion was only wasting his time in Thornwild to gauge the nation's vulnerability.

And it could hardly matter less. The blind fool might as well have enemies in half of Ellemar's nations - and the other half aren't his friends.

Time and again in his career, Eriad had heard his native people say there was no saltwater in his veins - too much time spent on solid foreign ground, and he'd dried right up. For far too long, Islaryn had done their best at keeping to themselves and staying neutral. In the process, they had come to where they now stood - with few friends, and nearly an entire continent with the potential to be their foes. They were too wrapped up in themselves to understand the other nations of the world - or the threats they could become at any time.

.

TERIN THE BARON

A fool was a man who craved attention.

A spy was a man who should never be noticed.

So, Terin supposed, the logic of the man who recruited him - (what was that fellow's name? Not that it was of any consequence now) - went something along the lines of contradicting both philosophies in a twist of deception - making the most obvious mistakes, but in truth creating the most clever disguise - a fool one could hardly hope to ignore combined with a spy who hoped never to be looked at twice.

Islaryn's foreign spy to Thornwild. Thornwild. The greatest interest of contemporary times. Spied upon by an ignoramus, or a genius?

All in all, however, Terin was not one to waste mental efforts on philosophies. He was a spy, he was allowed to perform as he wished, and he was still alive and free as a chicken.

Terin let his eyes track a juggling ball arcing high up over his head, and took a flailing backward step in a dramatic attempt to catch it. The maneuver ended with the entirety of his balls splattered around him on the ground, and his own behind meeting the hard street with a stiff thud. Laughter and giggles gurgled from his small half circle of onlookers, and he slowly rose, dusting himself off.

He cast a sheepish glance at the onlookers, then bent to begin collecting his balls. With his long fingers stretched out, he easily reached under the first ball and flicked it away, giving the appearance to anyone watching that the ball sprang away from him of its own volition. Frowning, he caught up to the ball, and reached for it again, performing the same trick.

This time, another round of bubbly laughter greeted his efforts. From there, he began running in literal circles, chasing himself dizzy ever an inch away from victory over the rebellious sack of sand.
Once satisfied that the joke had run its course, Terin gave in to the tilting, whirling street, and over exaggerated its effects. In all honesty, he had taught himself to weather the effects of dizziness and balance quite well, but that did not serve his purpose at the moment. He stumbled about, in an awkward shuffle something like a drunkard's walk. Then, to add to the effect, he began a haphazard dance, and eventually landed flat on his face.

Uproarious laughter and even a smattering of applause erupted from his audience, and from his prone position, he waved a droopy hand of acknowledgment. Gradually, the little gathering began to split and wander off on their separate ways, and the Jester-Spy was alone in the streets.