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- 1-3 posts per week
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- Primarily Prefer Male
< @Quiet One @Kraveing_Volkf @TuskaDaemonkilla @ProJect_Love @TyranntX @chaosheart13 @Jack Robinson >
Somewhere in the mid-north of Zephet, before the plains become tundra, is situated a commercial town by name of Feremut. A medium-sized town and not too far from anywhere, it's a place where many legends have gotten their start helping people clearing the dimensional dungeons that pop up every once in a while, all the while fighting threats here in the real world. The buildings are built mostly of cobblestone taken down from the mountains, or at least the foundations, as well as the roads. Plenty of wood passes through as well, causing the walls to be half-cobblestone and half-elfwood, from a very carefully controlled elven grove grown especially for building materials.
In the center of the stone town is the central mercentile square, with a large fountain and one of a few taverns in the city, this one called The Crystal Mare. It was here, among other taverns, that hopeful adventurers would gather, hoping to gain their own share of glory and rare gear, and also where needful employers would come and seek out what they needed or hang job offers.
On one half of the far wall from the door was the bar, where a large human wiped a cloth over an ever-frost mug as his eyes carefully looked over the patrons, careful of barfights. Such was a problem when one allowed such a gathering of unruly hot-heads of all kinds, so he was very well prepared for such an event. He laid down the mug and poured some ale into it, which caused it to fog as one of the men at the bar took it for a swig.
Ever-frost mugs. Ever since the starfall which caused temporary dungeons to begin appearing, as well as the creation of the energies used by equipmancers, there had been an influx of powerful weapons and armor. Such is a helpful side effect, as such dungeons and monsters created by the energies change and have powerful equipment as well. But there as well came the ability to make magical items such as these carved-ice mugs that never melt and cool liquids inside it.
The rest of the tavern, filled with the same fogging mugs on oak tables, where various races and kinds of adventurers could mingle and form teams, easier to be hired than be picked from a crowd. Next to the door was the job board, where there was a group of hopefuls looking for something they could do to grow their own reknown. And this tavern is where our story begins...
Somewhere in the mid-north of Zephet, before the plains become tundra, is situated a commercial town by name of Feremut. A medium-sized town and not too far from anywhere, it's a place where many legends have gotten their start helping people clearing the dimensional dungeons that pop up every once in a while, all the while fighting threats here in the real world. The buildings are built mostly of cobblestone taken down from the mountains, or at least the foundations, as well as the roads. Plenty of wood passes through as well, causing the walls to be half-cobblestone and half-elfwood, from a very carefully controlled elven grove grown especially for building materials.
In the center of the stone town is the central mercentile square, with a large fountain and one of a few taverns in the city, this one called The Crystal Mare. It was here, among other taverns, that hopeful adventurers would gather, hoping to gain their own share of glory and rare gear, and also where needful employers would come and seek out what they needed or hang job offers.
On one half of the far wall from the door was the bar, where a large human wiped a cloth over an ever-frost mug as his eyes carefully looked over the patrons, careful of barfights. Such was a problem when one allowed such a gathering of unruly hot-heads of all kinds, so he was very well prepared for such an event. He laid down the mug and poured some ale into it, which caused it to fog as one of the men at the bar took it for a swig.
Ever-frost mugs. Ever since the starfall which caused temporary dungeons to begin appearing, as well as the creation of the energies used by equipmancers, there had been an influx of powerful weapons and armor. Such is a helpful side effect, as such dungeons and monsters created by the energies change and have powerful equipment as well. But there as well came the ability to make magical items such as these carved-ice mugs that never melt and cool liquids inside it.
The rest of the tavern, filled with the same fogging mugs on oak tables, where various races and kinds of adventurers could mingle and form teams, easier to be hired than be picked from a crowd. Next to the door was the job board, where there was a group of hopefuls looking for something they could do to grow their own reknown. And this tavern is where our story begins...