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daird

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Warning: There are dark themes and triggers ahead. If death, gore, and the like disturb you, you might want to leave.



An odd new club has been formed at Roosevelt High School in upstate New York: the Paganry Club. To most students, it's a bunch of weirdos who like to dress in all black and draw strange things. To the teachers, it's some oddballs with an interest in ancient religions.

They're both wrong.

Magic is real, and it is dark. The club is actually a recruiting effort for a new coven founded by Hazel Harris. Now, on Halloween night, you stand in a circle with her, ready to join yourself to the demon Nagariel in an initiation ritual. You're a little nervous, but really, damnation seems a fair price to pay for cosmic power...

So, in this roleplay, you will be highschoolers joining Hazel's new coven. In this universe, sin and corruption are a major source of magical power, and as such "good" magic is basically nonexistent. For instance, straight-up healing is impossible; to use healing magic, you must drain the life force from a healthy organism and put it in who or what you wish to heal. We'll have fun and good times, but beware, there are people who know about dark magic, and wish to eradicate it...

In theory, any person can use magic, but only a special few can use high-grade magic without ritual tools or magic circles. That said, every witch and warlock has one or two small powers they can use at will, related to their magical specialty.

Most magic requires the use of drawn or carved circles and symbols. Larger drawings can hold more power, while more detailed drawings can direct the power more precisely. Circles also need to be properly charged by the witch or warlock, a process that can take anywhere from seconds to months, depending on the spell. Charging a spell can be sped up by having multiple people charge it at once, or by casting a spell linked with your specialty. Other requirements might be reagents, sacrifices (up to and including human), or even sexual rites (If this comes up, please go to pms and only with appropriate aged users. We don't need anyone getting the banhammer.).

Wind and weather- the air and weather are yours to wield. Simple, really. Inherent Power- Weather Manipulation. Need a little more sunshine to brighten your mood, some rain for your flowers, or a small lightning bolt to smite somebody? It's just seconds away! Thunderstorms might take a while, though, and you'll need a circle for full-blown hurricanes and the like.

Earth and metal- Stone and steel are your preferred medium of magic. Useful for making large circles... or leveling large buildings. Inherent Power- Metal manipulation. You can psychically manipulate metal objects up to a chair in size. Gonna need to be quick on the draw to stop that bullet, though.

Fire and energy- Heat, light, flame; all are your domain. Inherent Power- Super Vision. Infrared? X-ray? Invisible stuff? No problem! You can see it all!

Water and blood- Not the flashiest of powers, but very versatile. Oh, and notice how it's crossed out? That's because it's been claimed by yours truly. Inherent power- Blood drinker. Can drink blood to restore health and youth.

Shadows and darkness- The night is your friend and ally. Solidifying shadows, melding with them, even teleporting through them. Inherent power- Invisibility. Just like it sounds, though if someone gets within about ten feet or so, they can start making out a blurry outline of your form. Still very useful.

Mind- Telepathy, illusions, even full-blown mind control. It's all fair game. Inherent Power- Mood Swings. Those around you will experience large emotional changes. Going to be tough to control at first, but with practice, you can make them feel any way you want.

Wild- You are more in tune with nature than other witches. As such, you can speak to and command plants and animals. With a little practice, you might even be able to shapeshift! Inherent Power- Beast Traits. You can take on the attributes of nearby animals. For instance, you can borrow the sense of smell of a nearby bloodhound. You can even mix and match, though this takes intense concentration.

Life and Death- The world is a cycle between the living and the dead, and you are the one who turns the wheel. Blasphemous healing and necromancy are your stock in trade. Inherent Power-Animation. No, not cartoons, but transferring life force into inanimate objects to bring them to life. Larger objects, like houses, may be subject to the same requirements as other spells.

Time- Most people, even witches, are swept along helplessly by the river of time, but you can sail its waters like an expert. Speed it up, slow it down, rewind or freeze it-even traveling through it could be within your grasp. Inherent Power- Future sight. You can see the future of any person, place or object, with a few caveats. You must be looking at what you want to see the future of, and you can't see further than a week ahead. Still, how cool is it to know what problems are on your next math test ahead of time... or know of that devastating accident before it happens.

Inferno- A dangerous power, you are one with the forces of Hell itself. As such, summoning demons comes as second nature to you. Inherent Power- Efficient Sacrifices. You instinctively know how to get the most out of the black arts. Your sacrifices carry more power than those of other witches and warlocks.

These are just what I could come up with off the top of my head. If you've got other ideas, feel free to share them!

Name

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Sexuality

Age

Physical description or picture

Personality

Bio

Magical Specialty[/spoilerbb]
 
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Name: Colin MacGille

Gender: Male

Sexuality: Asexual Heteroromantic

Age: 17

Personality: Colin is quiet and ends to stay by himself with his nose in a book. He's nerdy, and loves to play tabletop and go LARPing whenever possible. He's a positive person, and does enjoy helping others, especially when it comes to computer troubles. He can be a bit of a know-it-all, but he really does mean well. He rarely gets too angry, but you can definitely tell when he does. He tends to bottle his emotions, which leads to explosive bouts of anger on his part.

Bio: Colin grew up with a single father, his mother having died of birthing complications. His father taught him about all the nerdy things he loves today. He was always a good child, never hanging around troublemakers, and always having good friends. However, he was bullied a lot in school because of what he enjoyed. It was at the age of 15 that he started to look into ways to protect himself. He learned some basic martial arts moves from YouTube and some books in the library. However, it didn't help the teasing. Now he was the weeabo who learned karate. He moved on, and found something a little better than karate. Black magic. He found it while snooping around in his mother's belongings in the attic. His father had no idea about it, or so he assumed. The trunks and totes hadn't been touched in years. After learning more about these things, he wanted to start practicing.

The next day at school, when one of his regular bullies threw a metal pen at him, he was able to grab it in midair. It scared him, and the bully. However, the two of them were the only one to see it. Using this for his advantage, Colin grabbed the pen, and merely put his finger to his mouth telling the bully to be quiet. It seemed to work, and the bullying started to dwindle. He now likes to practice black magic whenever he can.

Magical Specialty: Earth and Metal

Inherent Magic: Metal Manipulation


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Name: Kinsley "Kin" Metz

Gender: Female

Sexuality: Heterosexual Biromantic

Age: 18

Personality: Kin is a rather brash and harsh individual. She isn't a good girl by any means, and will get her hands dirty no problem. Because her sisters all seemed the same to her, Kin quickly became different. She became the opposite of her sisters, who all became cutesy, family-type, boho girls who settled down with their breadwinners and started a family right out of college. So she became a rebellious punk, for lack of a better term. She drinks, she smokes, she does drugs, she's a party girl. She is blunt, and makes herself known to the world. She isn't shy at all. Of course, every point needs a soft side. Kin is a hopeless romantic and kind of wishes a guy will come and sweep her off her feet. She really likes fluffy puppies and tiny yippy dogs, and her favorite flowers are pink posies. But it's a secret.

Bio: Kin was born the fourth and last child in her family. The Metz only had daughters. She became interested in the occult very early on, around 13, and became even more interested when she found out she was good at it. Like really good at it. She didn't use it much at first, because she was scared of it, but eventually, she was using it just about wherever she could. She still firmly believes that one of her spells gave her family financial luck (even if the spell said it would make one family unfortunate, but oh well, not her problem).

She never had many friends in school, due to scaring them off quite a bit. However, she was immensely well-known. She wasn't bullied, because she could hold her own and spit back everything said to her and worse. No one messed with her. Of course, she had a few friends. These became trusted individuals of hers, until she had to move away after her senior year. Now, she's in her last year of high school, and just joined her first coven.

Magical Specialty: Inferno

Inherent Magic: Efficient Sacrifices
 
Will be putting first post up tonight!
 
Hey, just wondering if this is planning on being continued.
 
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