Name: Elsa Vass
Female Human Evoker 2
Chaotic Neutral
Strength | 12 | (+1) | Dexterity | 12 | (+1) | Constitution | 12 | (+1) | Intelligence | 18 | (+4) | Wisdom | 16 | (+3) | Charisma | 12 | (+1) |
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Size: | Medium | Height: | 5' 3" | Weight: | 125 lb | Skin: | Tan | Eyes: | Brown | Hair: | Black |
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Specialty: Evocation
Gave up: Illusion Necromancy
Total Hit Points: 7
Speed: 30 feet
Armor Class: 11 = 10 +1 [dexterity]
- Touch AC: 11
Flat-footed: 10
Initiative modifier: | +1 | = +1 [dexterity] |
Fortitude save: | +1 | = 0 [base] +1 [constitution] |
Reflex save: | +1 | = 0 [base] +1 [dexterity] |
Will save: | +6 | = 3 [base] +3 [wisdom] |
Attack (handheld): | +2 | = 1 [base] +1 [strength] |
Attack (unarmed): | +2 | = 1 [base] +1 [strength] |
Attack (missile): | +2 | = 1 [base] +1 [dexterity] |
Grapple check: | +2 | = 1 [base] +1 [strength] |
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Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag: | 43 lb. or less
44-86 lb.
87-130 lb.
130 lb.
260 lb.
650 lb. |
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Languages: | Celestial Common Draconic Dwarven Elven |
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Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing, 2 GP]
Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]
Feats:
-
Combat Casting | (+4 to Concentration checks when in battle) |
Diligent | (+2 to Appraise and Decipher Script checks) |
Scribe Scroll | [free to wizard] |
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Skills:
Appraise | Int | 6 = | <center>+4</center> | | +2 [diligent] |
Balance | Dex | 1 = | <center>+1</center> | | |
Bluff | Cha | 1 = | <center>+1</center> | | |
Climb | Str | 1 = | <center>+1</center> | | |
Concentration | Con | 1 = | <center>+1</center> | | |
Craft_1 | Int | 4 = | <center>+4</center> | | |
Craft_2 | Int | 4 = | <center>+4</center> | | |
Craft_3 | Int | 4 = | <center>+4</center> | | |
Decipher Script | Int | 10 = | <center>+4</center> | +4 | +2 [diligent] |
Diplomacy | Cha | 1 = | <center>+1</center> | | |
Disguise | Cha | 1 = | <center>+1</center> | | |
Escape Artist | Dex | 1 = | <center>+1</center> | | |
Forgery | Int | 4 = | <center>+4</center> | | |
Gather Information | Cha | 1 = | <center>+1</center> | | |
Heal | Wis | 3 = | <center>+3</center> | | |
Hide | Dex | 1 = | <center>+1</center> | | |
Intimidate | Cha | 1 = | <center>+1</center> | | |
Jump | Str | 1 = | <center>+1</center> | | |
Knowledge (arcana) | Int | 9 = | <center>+4</center> | +5 | |
Knowledge (architecture) | Int | 6 = | <center>+4</center> | +2 | |
Knowledge (dungeoneering) | Int | 5 = | <center>+4</center> | +1 | |
Knowledge (geography) | Int | 6 = | <center>+4</center> | +2 | |
Knowledge (history) | Int | 6 = | <center>+4</center> | +2 | |
Knowledge (local) | Int | 6 = | <center>+4</center> | +2 | |
Knowledge (nature) | Int | 6 = | <center>+4</center> | +2 | |
Knowledge (nobility) | Int | 6 = | <center>+4</center> | +2 | |
Knowledge (religion) | Int | 6 = | <center>+4</center> | +2 | |
Knowledge (planes) | Int | 8 = | <center>+4</center> | +4 | |
Listen | Wis | 3 = | <center>+3</center> | | |
Move Silently | Dex | 1 = | <center>+1</center> | | |
Perform_1 | Cha | 1 = | <center>+1</center> | | |
Perform_2 | Cha | 1 = | <center>+1</center> | | |
Perform_3 | Cha | 1 = | <center>+1</center> | | |
Perform_4 | Cha | 1 = | <center>+1</center> | | |
Perform_5 | Cha | 1 = | <center>+1</center> | | |
Profession | Wis | 6 = | <center>+3</center> | +3 | |
Ride | Dex | 1 = | <center>+1</center> | | |
Search | Int | 4 = | <center>+4</center> | | |
Sense Motive | Wis | 3 = | <center>+3</center> | | |
Spellcraft | Int | 10 = | <center>+4</center> | +4 | +2 [Knowledge, arcane] |
Spot | Wis | 3 = | <center>+3</center> | | |
Survival | Wis | 3 = | <center>+3</center> | | |
Swim | Str | 1 = | <center>+1</center> | | |
Use Rope | Dex | 1 = | <center>+1</center> | | |
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Traits:
Zero-level Evoker spells: 5 (4+1) per day
Ray of Frost (Evoc): 1d3 Cold Damage
Light (Evoc): Object shines like a torch
Mage Hand (Trans): Telekinesis on object up to 5 lbs
Flare (Evoc): Dazzles a creature, causing -1 on attack rolls
Detect Magic (Div): Detects spells and magical items within 60 feet
First-level Evoker spells: 4 (2+1+1) per day
Burning Hands (Evoc): 2d4 fire damage
Floating Disk (Evoc): 200 lbs
Shield (Abjur)
Magic Weapon (Trans)
Known 1st-Level Spells (5 for levels + 4 for Int bonus):
Burning Hands (Evoc): 1d4 fire damage per level (up to 5d4)
Floating Disk (Evoc): 3 ft diameter floating circular disk that supports up to 100 lbs per level
Magic Missile (Evoc): 1d4+1 magical projectiles (+1 Missile every 2 levels after level 1 up to a max of 5 Missiles)
Shocking Grasp (Evoc): 1d6 electric touch attack per level (up to 5d6)
Shield (Abjur): Invisible tower shield-sized disc gives +4 to AC on target. Blocks Magic Missiles
Endure Elements (Abjur): Stand comfortably in extreme hot or cold environments
Feather Fall (Trans): Makes one creature or object per level fall slowly.
Magic Weapon (Trans): Gives a weapon a +1 bonus.
Detect Secret Doors (Div): Finds secret doors within 60 feet
Human:
- Extra feat at first level (already included)
- Four extra skill points at first level (already included)
- One extra skill point at each additional level (already included)
Wizard (Evoker):
- Familiar / Alertness, etc.
- Bonus Feats (already included)
- High intelligence gains bonus spells daily
- Specialist gets 1 extra evocation spell/level/day
Familiar (Cat):
Name: Rufio
Bonus to Master: +3 to Move Silently checks
HP: 3 (1/2 Master's HP rounded down)
Base Attack: +1 (Master's Base Attack)
Natural Weapon (Claws): +3 (+1 Base +2 Cat's DEX Modifier)
Special Abilities:
+1 AC adjustment
Alertness Feat (+2 to Spot and Listen checks. Shared with Master when within arm's reach)
Improved Evasion (No damage for successful Reflex saving throw)
Share Spells (effects of spells cast on Master can be shared with Familiar)
Empathic Link (Familiar and Master can feel each other's emotional state)
Equipment and Money:
Familiar: 100 GP
Weapons (from above): 5 lbs, 2 GP
Spellbook: 3 lbs, 15 GP
Spell Component Pouch: 2 lbs, 5 GP
Scholar's Outfit: 6 lbs, 5 GP
Backpack: 2 lbs, 2 GP
Bedroll: 5 lbs, 1 SP
Winter Blanket: 3 lbs, 5 SP
Ink Bottle: 8 GP
Ink Pen: 1 SP
Parchment x10: 2 GP
Rations x3: 3 lbs, 15 SP
Waterskin: 4 lbs, 1 GP
Total Weight: 33 lbs (light load)
Remaining Funds: 7 GP, 8 SP.
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