GENERAL STATISTICS
designation: Callysto
gender: Female
species: Purist
age: 25
date of birth: Equivalent of November 10th
birthplace: The City of Law
HISTORY
Early Years: While not from a poor family, Callysto spent most of her youth roaming the streets in the City of Law. There she earned quite the reputation as a street thug in the more shady areas of the city. Then the chance to join the military arose, which she quickly jumped at. This was done more out of hunger for action rather than a 'For the Empire!' mentality.
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- Present: Callysto thrives in the military, serving quite willingly even if she isn't exactly a patriot. She has successfully completed many missions in her years of service without question, as long as she gets tossed into the fray.
PHYSICAL ATTRIBUTES
appearance: Callysto typically wears a military issue uniform, though she tends to just kind of put it on, not worried about looking sharp, so to speak. Unless of course someone harasses her enough about it. When not in military attire she tends to wear comfortable pants and a short-sleeved shirt.
height: 5'8"
weight: 127lbs
build: Lean and well toned.
hair texture: Silky
hair length: Long, hanging down past her shoulder blades.
hair color: Auburn.
eye color: Intense green.
facial attributes: Slightly angular, rather elf-like.
distinguishing marks: A thin scar extending from just below her left eye down the side of her cheek to her bottom jaw. He body also bears a few thin scars here and there, from various fights she has been in.
bearing: She usually carries herself in a confident, perhaps even cocky manner.
skills/training: She is an expert with bladed weapons and just above average with ranged weapons. She is more street-wise than book smart. Military training, of course.
PSYCHOLOGICAL PROFILE
Callysto is a hot head, which has gotten her into trouble on more than one occasion. She prefers violence over negotiation. Unless, of course, violence would be suicidal. She doesn't share her feelings with others, bottling up her troubles and releasing her frustrations in combat. In battle is where she feels the most alive.
EQUIPMENT
Actuator: By synthesizing matter into hyper-dense monomolecular nanostructures the resultant crystals grow extremely uniformly, absorbing radiant energy in the surrounding environment. Friction changes the frequency of their discharge, which ranges through the invisible spectrum of light. Grown in overlapping layers collapsed and compressed for storage, these crystals are strung upon a truss as intricate latticework that fills an actuator's interior.
When activated, an electric current magnetically accelerates a dense metal slug on the end of a flexible extension that draws the stored lattice through a shaping emitter. Simple controls, in addition to releasing and retracting the slug, allow for tightening or loosening of the extension and to position the emitter to shape the lattice. As it cannot safely hold a charge for more than a second or two, the actuator is designed to be activated once every few seconds for a quick strike. In this way the friction generated as the crystal passes through matter can be used to recharge. By overcharging an actuator, the lattice can be be locked into a tight extension and heated to hyperthermal levels.
Actuator size ranges from smaller than two through five feet, the formation extending five to fourteen feet from one end. Those of five feet are entirely opaque, while those of seven feet have an iridescent edge and translucent end. As their size increases the lattice becomes so loose as to be transparent and though unseen, these are still dangerous even at fourteen feet. The larger are stored in a mount between the spine shoulder blade on the exile's left hand while the smaller can be ejected from a wrist mount into a target or quick-released into either palm.
Medipack: The Medipack is a thin box, contoured to attached to a soldier's thigh, either strapped to the leg or hooked to a suit.
This device monitors the wearer's vital statistics via several sensors attacked to the wearer's skin. The unit determines if wearer needs pain-killers or stimulants, and administers them as necesarry.
The medipack weighs only 400grams and has a built-in power supply that keeps it operating for up to 48 hours without need for recharging. Medications muist be replaced at least once a month even if none of its 12 doses were used.
Biomorph Armor: Being non-integrated, Callysto can remove this armor when she so chooses. Ocular scanners filter out bright light, protecting the exile's vision against the deleterious effects of "dazzle," "flash," and "strobe" weapons and can detect, record and classify electromagnetic emissions indicating radar or radio signals, revealing the distance to each source. Signals are usually detected at twice their range while low-probability intercept signals are detected at 1.5 times their range. The system will also function as a laser sensor, detecting ladar, targeting laser and laser comm signals that are beamed directly at its sensory plate. Analyzing the signal allows it to distinguish a random emission from a targeting lock while determining known types of emitters. Aural sensors screen out dangerous levels of noise, while olfactory sensors offer a sensitive sense of smell. Variable protection disperses the mechanism as needed while inner layers of liquid metal and stabilized gasses absorb shock and radiation. Light and maneuverable, the exile is still vulnerable to heavy strikes.
The armor has a full regenerative life support system designed for operations in a wide variety of hostile environments and conditions. It is proof against climatic extremes from absolute zero to 10,000°F as control systems remove waste heat, providing insulation and air conditioning. Pressure support (1,000 atm.), radiation protection (PF 100), and vacuum support are also provided, resisting crushing ocean depths and super dense atmospheres. Vacuum support protects the exile from the deleterious effects associated with vacuum and decompression (other than lack of air).
As well as performing the basic function of protecting, Callysto's body, the armor also grants access to a multifunction sensor suite. It can image a target, calculating range while analyzing emissions and composition, scanning the interior of containers and providing internal details on any occupants, machinery or systems. Working in any environment, the mechanism can be tuned to function as imaging radar and can penetrate up to 6 inches of solid matter, giving detailed information about the composition, energy output, radiation emissions and other characteristics of non-living objects within. Providing detailed analysis from a distance, it can detect specific systems within a complex machine for analysis.
Bio-scan provides the vital signs and biochemical information of Callysto, a target or anything living on their surface, allowing study of biological processes at a distance. Search functions like ordinary radar except it can operate underwater and cannot be detected or jammed by systems that affect normal radar. A rad-sensor, inertial compass, diagnostics and visual recording systems constantly take recordings while a tracking system allows the exile to plot trajectories of objects.
ABILITIES
Projection and Control of Light and Sound: Capturing and redirecting light in the visible spectrum through monocrystal a mechanism can be made to project three dimensional images. Shaped rods can also be employed that modulate aural tones.
NOTES
Light Motile Armor: A small, rapid unit, equipped for scouting and reconnaissance, it comes equipped with a state-of-the-art cloaking device. A compact repeating energy gun is housed beneath a sensor-filled 'head' mounted upon the end of a thick, sinuous neck. The unit is bipedal with sable organic contours and a sharp gleam of silver at its edges. Its torso and legs are lightly protected with the rider sitting in an opening along the spine. The armor is fast, agile, and deadly accurate. However, the cockpit is fully visible, making driving it a risk. It is generally loaded with fog bombs and psychotropic gas to sow discord during skirmishes.