- Invitation Status
- Posting Speed
- 1-3 posts per day
- One post per day
- 1-3 posts per week
- Writing Levels
- Adept
- Advanced
- Prestige
- Preferred Character Gender
- No Preferences
- Genres
- Modern, Sci-Fi, Fantasy, Fandom
Dragon's Dogma: The Pawn Rebellion
"Your choice is made, Arisen. As you have willed it, so shall it be!"
No one truly knows how many times these words have been uttered throught the ages. All that IS known is that the last Arisen to face the Dragon changed the world forever. A soldier who accompanied the Voldoan woman and survived the 'battle' told messengers that the Arisen bargained with the Dragon, wishing that "The world be a different place, where pawns are gifted with free will and need not be the slaves of man."
What struck him as odd was that the Dragon spoke of giving something up in exchange, but he saw nothing there before the Arisen nor the Dragon. Only later would the world know what was sacrificed.
As for the world itself, all the nations and islands were merged into a single massive land mass. The phenomenon known as 'The Brine' still haunts the land's coastlines. The wilderness areas are still frequented by goblins, beasts, and even occasional undead. The many rural towns are usually equipped enough to fend off small numbers of these problem creatures, but at least one has fallen and become a goblin stronghold.
On the opposite end of the spectrum, the land's larger cities are generally content to remain behind their walls, only sending out soldiers and scouts to deal with any impending threats such as griffins or trolls. The Capitol, an amalgamation of the capital cities of the former world's national centers, King Marcus the Worldspeaker knows what is coming and is preparing an army to ward off the dangers that lie ahead.
Far in the north, at the Everfrost Peak, another Dragon has appeared. In addition to this new dragon, a horde of Pawns are gathering together. The goal of these pawns? Vengeance. The reason? Centuries of mistreatment and abuse as expendable mercenaries and servants simply because they lacked any higher willpower of their own. Now that they have the freedom of choice, most pawn choose revenge over cooperation.
The time has come for war between humanity and the Pawn Legion. You are one of King Marcus' soldiers, sworn to defend the land against foul creatures, bandits, and the forces of the Pawn Legion. But what role do you fill?
Rules
1. Don't be an asshole. A bit of arguing is alright, as is friendly debate. But if things start getting heated, take it to PMs.
2. Don't argue with GMs too much. If you disagree with a ruling, say so and say why. I will re-evaluate my opinion and may reconsider my stance. If I say something is final, however... do not continue to debate it.
3. This is not a place for short posters. Minimum 2-paras per post please. An occasional single paragraph will be acceptable if something is particularly tough to respond to... but let people know in the OOC if something needs more for you to reply to. Perhaps edits could be made.
4. Godmodding. Do it, and I swear to God your character will die. Godmodding is defined as autohitting, autokilling, controlling a character without prior agreement with the player who created them, making up attacks on the fly, nuking boss enemies in one shot, and being Superman/Goku/etc.
5. Please try to remain active. Give notice if you'll be gone. Extended periods of absence will result in characters being moved along and/or killed off.
6. Collabs are encouraged. They're fun. :3 Don't know what a collab is or how to do one? Just ask.
7. No OOC chatting in the IC Thread. That is why THIS thread is here.
8. Have fun. Don't spam GIFs. No Lemon Party. Thor is best Avenger.
9. Anyone posting "Place Holder" or "Reserving a Spot" or otherwise… is insta-banned from the RP. If we are accepting, we are accepting. No need to reserve anything.
These are the classes that players will start off as.
In time, Advanced Classes will be available to players. At that time, anyone who wishes to swap will be allowed to do so.
In time, Hybrid Classes will be available to players. At that time, anyone who wishes to swap will be allowed to do so.
CS TEMPLATE
Fighters
Fighters stand in the fray of combat. Their primary role is group protection, drawing enemy attention away from the defensively weak allies while dishing out heavy damage. Fighters do not have any ranged abilities and are therefore forced into strategic game play, pulling and taunting foes out of reach. They must bide their time until the perfect moment to strike. Fighters excel at ground combat and are a deadly class to be reckoned with. Fighters offer a variety of defensive abilities with their shield that allow them to serve as veritable "tanks", allowing ranged and offensive classes to deal damage from further away. Fighters also possess a variety of deadly sword skills ranging from dashing attacks that allow fighters to quickly close the gap on an enemy, to skills that allow them to skewer enemies and deal constant damage.
Weapon Skills: Sword and Shield
Striders
Wielding dual daggers and a shortbow, Striders deal damage with blinding speed and deadly accuracy. Striders also have trap abilities and trick arrows that allow them to confuse and disorient enemies. Striders are capable of dealing large amounts of damage at close range using flurries of lightning quick slashes with their daggers and can rain arrows down on foes with their quick-loosing shortbow from safe distances. They move around the battlefield with speed and agility. They also have the ability to use tactical rolls and double jumps to evade enemy attacks. Striders can serve as ranged damage dealers and assist Mages/Sorcerers or go in for the kill alongside other melee classes, giving them free rein on the battlefield. Balanced in the fields of physical and magical defense, Striders are an incredibly versatile class.
Weapon Skills: Daggers and Shortbows
Mages
Masters of elemental magicks, Mages rain down destruction on their enemies while keeping their party alive with restorative abilities. Mages possess deadly magickal abilities allowing them to control the battle. In addition to their offensive abilities, Mages possess healing magicks, permitting them to tend to their party's wounds and cure Debilitations. Mages can enchant their companions' weapons, allowing the party to exploit the weaknesses of enemies. However, the Mage does not fare well against most enemies that come within close proximity. Most enemies tend to kill Mages within a few strikes since most enemies inflict physical damage. Long range attack can prevent this in conjunction with watching your surroundings.
Weapon Skills: Staff
Fighters stand in the fray of combat. Their primary role is group protection, drawing enemy attention away from the defensively weak allies while dishing out heavy damage. Fighters do not have any ranged abilities and are therefore forced into strategic game play, pulling and taunting foes out of reach. They must bide their time until the perfect moment to strike. Fighters excel at ground combat and are a deadly class to be reckoned with. Fighters offer a variety of defensive abilities with their shield that allow them to serve as veritable "tanks", allowing ranged and offensive classes to deal damage from further away. Fighters also possess a variety of deadly sword skills ranging from dashing attacks that allow fighters to quickly close the gap on an enemy, to skills that allow them to skewer enemies and deal constant damage.
Weapon Skills: Sword and Shield
Striders
Wielding dual daggers and a shortbow, Striders deal damage with blinding speed and deadly accuracy. Striders also have trap abilities and trick arrows that allow them to confuse and disorient enemies. Striders are capable of dealing large amounts of damage at close range using flurries of lightning quick slashes with their daggers and can rain arrows down on foes with their quick-loosing shortbow from safe distances. They move around the battlefield with speed and agility. They also have the ability to use tactical rolls and double jumps to evade enemy attacks. Striders can serve as ranged damage dealers and assist Mages/Sorcerers or go in for the kill alongside other melee classes, giving them free rein on the battlefield. Balanced in the fields of physical and magical defense, Striders are an incredibly versatile class.
Weapon Skills: Daggers and Shortbows
Mages
Masters of elemental magicks, Mages rain down destruction on their enemies while keeping their party alive with restorative abilities. Mages possess deadly magickal abilities allowing them to control the battle. In addition to their offensive abilities, Mages possess healing magicks, permitting them to tend to their party's wounds and cure Debilitations. Mages can enchant their companions' weapons, allowing the party to exploit the weaknesses of enemies. However, the Mage does not fare well against most enemies that come within close proximity. Most enemies tend to kill Mages within a few strikes since most enemies inflict physical damage. Long range attack can prevent this in conjunction with watching your surroundings.
Weapon Skills: Staff
In time, Advanced Classes will be available to players. At that time, anyone who wishes to swap will be allowed to do so.
Warriors
Favoring brute force over subtlety, Warriors charge into combat head on. Equipped with massive two-handed weapons, Warriors fearlessly take on all foes, crushing enemies with incredible power and soaking up damage on the front lines so their ranged party members can punish enemies from afar. They are a force to be reckoned with on the front lines of any battle and are capable of dealing out massive damage to enemies. With their huge two-handed weapons, Warriors are capable of dealing devastating damage to multiple clustered foes with a single strike. Warriors are highly resilient to wing buffets, explosive barrels, and other attacks which would knock others down. This is a double edge sword as it means that a Warrior can continuously suffer damage while another character would have been thrown out of harm's range.
Weapon Skills: Longswords or Warhammers
Rangers
No class is deadlier from afar than the Ranger. A sniper equipped with a massive longbow, Rangers deliver punishing arrows from a distance, taking out enemies before they're able to come near. And thanks to their dual daggers, Rangers are capable of facing multiple opponents up close. Rangers are the only class able to utilize longbows, which allows them to do massive amounts of damage from long distance. They can target and attack multiple enemies at once, deal heavy damage to a single opponent or cover a wide area with an impressive volley of arrows -- all from a safe distance. The Ranger's arrows are the most accurate of all long-range options, especially over medium to long distances. Some of the Ranger's skills allow it to target a creature's weak spot and fire up to ten well placed arrows at once, or fire one massively powerful shot. Rangers can also fire a wide spread of arrows, ensuring some will strike the target, or a close-range shotgun blast of arrows that will decimate crowds.
Weapon Skills: Daggers and Longbows
Sorcerers
Schooled in the arcane arts, Sorcerers deploy the deadliest of magicks in battle. From meteor showers, massive ice spikes, and deadly necromancy, Sorcerers are truly a powerful force to behold and should never be underestimated. No other class is capable of harnessing the near-cosmic magickal forces that Sorcerers can wield. Sorcerers have access to the most powerful offensive magick spells. Like the Mage, They can use enchanting magicks to power up a companion's weapons with deadly elemental effects, and possess a variety of debilitating magicks that can affect larger crowds.
With their mastery of the arcane, a Sorcerer knows how to defend himself from enemy spells. Not many magick attacks will severely injure Sorcerers. However... unlike Mages, Sorcerers have no active healing or recovery spells. In addition, many of the Sorcerer's spells take a long time to cast so one must be careful or you may leave yourself open for an attack. So while a Sorcerer is incredibly powerful and capable of dealing incredible damage, they must be carefully defended from any enemy that does not use spells.
Weapon Skills: Archistaff
Favoring brute force over subtlety, Warriors charge into combat head on. Equipped with massive two-handed weapons, Warriors fearlessly take on all foes, crushing enemies with incredible power and soaking up damage on the front lines so their ranged party members can punish enemies from afar. They are a force to be reckoned with on the front lines of any battle and are capable of dealing out massive damage to enemies. With their huge two-handed weapons, Warriors are capable of dealing devastating damage to multiple clustered foes with a single strike. Warriors are highly resilient to wing buffets, explosive barrels, and other attacks which would knock others down. This is a double edge sword as it means that a Warrior can continuously suffer damage while another character would have been thrown out of harm's range.
Weapon Skills: Longswords or Warhammers
Rangers
No class is deadlier from afar than the Ranger. A sniper equipped with a massive longbow, Rangers deliver punishing arrows from a distance, taking out enemies before they're able to come near. And thanks to their dual daggers, Rangers are capable of facing multiple opponents up close. Rangers are the only class able to utilize longbows, which allows them to do massive amounts of damage from long distance. They can target and attack multiple enemies at once, deal heavy damage to a single opponent or cover a wide area with an impressive volley of arrows -- all from a safe distance. The Ranger's arrows are the most accurate of all long-range options, especially over medium to long distances. Some of the Ranger's skills allow it to target a creature's weak spot and fire up to ten well placed arrows at once, or fire one massively powerful shot. Rangers can also fire a wide spread of arrows, ensuring some will strike the target, or a close-range shotgun blast of arrows that will decimate crowds.
Weapon Skills: Daggers and Longbows
Sorcerers
Schooled in the arcane arts, Sorcerers deploy the deadliest of magicks in battle. From meteor showers, massive ice spikes, and deadly necromancy, Sorcerers are truly a powerful force to behold and should never be underestimated. No other class is capable of harnessing the near-cosmic magickal forces that Sorcerers can wield. Sorcerers have access to the most powerful offensive magick spells. Like the Mage, They can use enchanting magicks to power up a companion's weapons with deadly elemental effects, and possess a variety of debilitating magicks that can affect larger crowds.
With their mastery of the arcane, a Sorcerer knows how to defend himself from enemy spells. Not many magick attacks will severely injure Sorcerers. However... unlike Mages, Sorcerers have no active healing or recovery spells. In addition, many of the Sorcerer's spells take a long time to cast so one must be careful or you may leave yourself open for an attack. So while a Sorcerer is incredibly powerful and capable of dealing incredible damage, they must be carefully defended from any enemy that does not use spells.
Weapon Skills: Archistaff
In time, Hybrid Classes will be available to players. At that time, anyone who wishes to swap will be allowed to do so.
Mystic Knights
Masters of sword and sorcery, the Mystic Knight deals devastating damage to foes on the battlefield with their enchanted weapons, while also defending against the most ferocious attacks with their magickal shields. Mystic Knights are able to cast powerful magicks while wearing heavy armor and wielding maces or swords. They can also set sigil traps on the battle field for enemies to move into, which permits the Mystic Knight to move away to perform other spells or moves while the trap explodes on the enemy. Mystic Knights carry large, magickal shields with them in combat, allowing them to counter almost all attacks. The shields can also be imbued with magickal energy, providing a deadly surprise for any enemy that dares assault them
Weapon Skills: Sword/Mace or Staff, and Magick Shield
Magick Archers
Equipped with magick bows, the Magick Archer is a class that weaves sorcery into every shot from their bow, ensuring that they always hit their mark. Magick Archers also blend sorcery into their daggers as well, making them a deadly class up close or from afar. Having fused magick into their very bows, they can fire magickal bolts similar to how a normal archer fires arrows. The basic damage of the bow will affect incorporeal foes such as phantoms and spirits.
Magick bows also imbue these bolts with a slight tracking ability, allowing the Magick Archer to target enemies with great precision. The Magick Archer can easily adapt to fight off a variety of enemies and provide much needed support to the party. They are also able to wield all elements at once, provided you choose the correct skills, thereby making it easy to exploit elemental weaknesses. They also have skills suited to both fighting a single strong enemy and skills for crowd control.
Weapon Skills: Daggers or Staff, and Magick Bows
Assassins
The Assassin is the most versatile class. They can wield daggers or one handed swords, combined with either a short bow or shield. These assets can be changed on the fly, to suit current combative needs. Since the Assassin has access to four weapons, it is only natural that they come equipped with a multitude of skills that pertain to whichever weapon you choose to wield. The Assassin is a unique blend of the Strider and Fighter classes that creates the ultimate fighting machine. Wielding paralyzing toxins, fatal poisons, and devastating explosives, Assassins use all the tricks of their trade to cripple or eliminate their enemies. Some Assassin skills like Clairvoyance and Masterful Kill are counter-attacks, and can be used as defensive measures to avoid or reduce damage, as well as a viable means to attack.
Weapon Skills: Daggers or Sword, and Shortbows or Shields
Masters of sword and sorcery, the Mystic Knight deals devastating damage to foes on the battlefield with their enchanted weapons, while also defending against the most ferocious attacks with their magickal shields. Mystic Knights are able to cast powerful magicks while wearing heavy armor and wielding maces or swords. They can also set sigil traps on the battle field for enemies to move into, which permits the Mystic Knight to move away to perform other spells or moves while the trap explodes on the enemy. Mystic Knights carry large, magickal shields with them in combat, allowing them to counter almost all attacks. The shields can also be imbued with magickal energy, providing a deadly surprise for any enemy that dares assault them
Weapon Skills: Sword/Mace or Staff, and Magick Shield
Magick Archers
Equipped with magick bows, the Magick Archer is a class that weaves sorcery into every shot from their bow, ensuring that they always hit their mark. Magick Archers also blend sorcery into their daggers as well, making them a deadly class up close or from afar. Having fused magick into their very bows, they can fire magickal bolts similar to how a normal archer fires arrows. The basic damage of the bow will affect incorporeal foes such as phantoms and spirits.
Magick bows also imbue these bolts with a slight tracking ability, allowing the Magick Archer to target enemies with great precision. The Magick Archer can easily adapt to fight off a variety of enemies and provide much needed support to the party. They are also able to wield all elements at once, provided you choose the correct skills, thereby making it easy to exploit elemental weaknesses. They also have skills suited to both fighting a single strong enemy and skills for crowd control.
Weapon Skills: Daggers or Staff, and Magick Bows
Assassins
The Assassin is the most versatile class. They can wield daggers or one handed swords, combined with either a short bow or shield. These assets can be changed on the fly, to suit current combative needs. Since the Assassin has access to four weapons, it is only natural that they come equipped with a multitude of skills that pertain to whichever weapon you choose to wield. The Assassin is a unique blend of the Strider and Fighter classes that creates the ultimate fighting machine. Wielding paralyzing toxins, fatal poisons, and devastating explosives, Assassins use all the tricks of their trade to cripple or eliminate their enemies. Some Assassin skills like Clairvoyance and Masterful Kill are counter-attacks, and can be used as defensive measures to avoid or reduce damage, as well as a viable means to attack.
Weapon Skills: Daggers or Sword, and Shortbows or Shields
CS TEMPLATE
Appearance:
Name:
Age:
Gender:
Height/Weight:
Class: (choose from the above-listed classes)
Class Skills: (Click the name of your class in the class description for a page with all class skills. Start with Rank 3 or lower skills)
Personality: (at least one paragraph, please. "Shy and timid" means "My head will soon be on a pike".)
Backstory: (At least three paragraphs, please. You are allowed to make up village names and other minor world details within your backstory.)
Gear: ( Weapons and armor from the Dragon's Dogma Wiki pages, please. Low-tier gear only. )
Items: ( Healing items, special arrows, and so on. )
Last edited: