- Invitation Status
- Posting Speed
- 1-3 posts per week
- Writing Levels
- Adept
- Advanced
- Prestige
- Preferred Character Gender
- Male
- Primarily Prefer Male
- Genres
- Action, Fantasy, Romance, Modern, Magical, Sci-Fi, Steampunk, etc.
I liked the story and city, etc. of this Game, but I just didn't like the Gameplay. BUT! I made a little idea to continue on from where the game left off and I hope this gets enough interest.
------------------------------------------------------------------------------
Dunwall has been saved, Corvo a hero and Lady Emily put onto the Throne to succeed her Mother. Havelock was locked away for trying to use Emily and gain power. The Assassin Daud was spared but left the city and disappeared after that. The plague was defeated thanks to Sokolov and Piero's work. The Empire began to prosper once more now that the Throne was secure and the plague was beaten back, but as time went on and Emily grew older, so did Corvo. He isn't what he used to be and there is always some Noble vying for power.
The only problem is that Corvo doesn't want anything to happen to little Emily like in the past with her Mother. He doesn't want to turn to the Overseers, City Watch, or even the other Nobles as he fears that whoever he turns to may be working for the Conspiracy. So he has gone the only route he believed was right. He searched down the Remnants of Daud's Assassin Group, which is now being led by a new man.
Corvo hires this Assassin group to track down and kill the conspirators and he will pay them handsomely. The unknown man agreed to the terms and now stalks through the night, searching for the ones that conspire against the Empress.
------------------------------------------------------------------------------------------------------
In this roleplay, you will be part of the new Assassin group, tracking down the ones that conspire against the Empire and kill them in the name of money....and the Empress of course. The Leader and a group of Assassins' will be handling this mission. There will be only four roles to fill (Unless this gets enough attention) and the group might grow larger.
Leader: Urdnot Grunt
Veteran Assassin:
Seasoned Assassin:
Initiate Assassin:
Initiate Assassin:
The Assassin group worships and serves The Outsider, wielding his power and the abilities that he has granted them.
Veterans are ones to be trifled with, able to possess ones mind, blink incredible distances and even fire gusts of wind strong enough to destroy metal doors and kill a person from the force. Also has other abilities (Will leave this up to the player to decide)
Seasoned ones have the ability to blink far distances and possess the minds of animals and extremely weak willed people. Ones on the verge of death and in depression, etc. They also can fire gusts of wind, but not at a high rate. They also have other abilities (Will leave this up to the player to decide)
Initiates have only been granted the blink ability. The more they serve the group and The Outsider, the more they will be granted. (Can gain more abilities)
Last edited: