P
Psychedelic
Guest
Original poster
http://www.iwakuroleplay.com/showthread.php?t=18784 - The sign up thread.
I think it was back when I was in the middle of high school that I started toying with this little world of mine, so I'll outline some brief details and then I'd like to see if anyone is interested and/or if you've got any plotting ideas. Creases need to be ironed out too...
Hunters
The demon hunters are a subset of the human race, a mutant race if you like. Their quest in life is to eliminate demons, thereby securing the dominance of the human race. They are generally rich, and use their money to persuade the other humans that nothing weird is going on. Hunters have some abilities and technologies that give them the edge when facing demons.
Hunter Society
Demons
Well, I think that's most of it. Let me know what you think...and help me out here!
I think it was back when I was in the middle of high school that I started toying with this little world of mine, so I'll outline some brief details and then I'd like to see if anyone is interested and/or if you've got any plotting ideas. Creases need to be ironed out too...
Hunters
The demon hunters are a subset of the human race, a mutant race if you like. Their quest in life is to eliminate demons, thereby securing the dominance of the human race. They are generally rich, and use their money to persuade the other humans that nothing weird is going on. Hunters have some abilities and technologies that give them the edge when facing demons.
- Powers run in families, eg. telepaths in one, seers in others.
- All abilities are passive. The aim is to find the demons.
- Base powers include basic 'sensing' abilities. If a demon is near, they know.
- Technology that allows weapons to be infused with a substance known as cronosite.
- Cronosite effectively speeds up the atoms that make up the demon, ripping him to shreds at a molecular level.
Hunter Society
- Hunters go where they are sent. Particularly powerful families govern given areas known as Wards.
- In the wards a maximum of five subordinate families will work under the Alpha family.
- The elder patriarch of the Alpha issues orders and is in absolute control of his ward, unless a more powerful Alpha puts in a special request.
- Women rarely fight as they are in short supply.
- In 80% of pregnancies, females are aborted or born as a normal child, in which case they are put up for adoption.
- Marriages are arranged, usually in the quest for advantagous familial unions. Think medieval politics.
- Every 10 years all the families gather in the ancestral home of the hunters (An Estate in England.) This is where plans for any large scale missions are discussed, and most betrothals are formalised.
Demons
- In terms of goals, demons are the opposite of hunters. They want the supernatural )in this world this includes goblins, trolls, halflings and pixies) to be dominant. So far they're losing.
- There are three classes of demon. The elemental, the illusionist and the necromancers.
- Elementals do what they say on the tin. They have mainly offensive abilities based around a single element. The warriors.
- Illusionists are masters of stealth and control of the mind. They are infiltrators.
- Necromancers are the real badasses of the group, a fusion of the two other classes. They can use normal necromancy, but can also implant seeds of madness, as well as a couple of other unique talents that players can choose.
- Necromancers are rare. They're too powerful to be used terribly widely.
- The demon world is relatively structured. Goblins etc. answer to all demons, elementals and illusionists answer to necromancers.
Well, I think that's most of it. Let me know what you think...and help me out here!