T
The Philosoraptor
Guest
Original poster
In the year 1956, mankind discovered the supernatural. Magic. Monsters. Ghosts. Demons. At first, they feared it. And then, they wanted it for their own. By 1964, most of the major superpowers of the world were in possession of various samples of supernaturals, ranging from cultivated werewolf packs to talismans that could raise armies of the dead. By 1989, the powers of the world each had their own supernatural program, preparing for a war ultimately more devastating than any nuclear holocaust. Yet somehow, peace reigned till 2024. The nations of the world refrained from unleashing their arsenals, while the feral supernatural community remained in fear of any government-sponsored purges. And then, the American arsenal was sabotaged. Five assets escaped their containment facilities, grouping together and going off the grid. The information pertaining to the prison break was leaked to the international community, who immediately set about searching for the assets.
After all. The Americans had one of the biggest supernatural arsenals in the world. How valuable could five of their weapons be? Priceless...
Hey, it's the Raptor! I'm still working out all the details of the plot here, but it's mostly in the above. So, to summarize: The supernatural world is real. Magic, monsters, the whole thing. Humanity discovered it, mastered it, and now regulates it. The major nations of the world have entire programs dedicated to refining their paranormal weapons, and now the American Umbra Program has lost five assets. The entire world is now hunting the group to regain control over them, since they're valuable beyond measure.
Characters can be virtually anything under the Sun, from vampires to necromancers to Cthulhu worshipers with psychic powers. I encourage creativity. All players are in a group together. The story, theoretically, would begin with the breakout, and then skip ahead to a month later when we're out. The twist (sorta) is that all of us have been modified in a laboratory. All of us, when compared to "feral" supernaturals, are almost alien. Genetically-modified werewolves, technologically-enhanced talismans, etc.
If anyone has any questions, please ask! I hope to see some interest soon!
After all. The Americans had one of the biggest supernatural arsenals in the world. How valuable could five of their weapons be? Priceless...
Hey, it's the Raptor! I'm still working out all the details of the plot here, but it's mostly in the above. So, to summarize: The supernatural world is real. Magic, monsters, the whole thing. Humanity discovered it, mastered it, and now regulates it. The major nations of the world have entire programs dedicated to refining their paranormal weapons, and now the American Umbra Program has lost five assets. The entire world is now hunting the group to regain control over them, since they're valuable beyond measure.
Characters can be virtually anything under the Sun, from vampires to necromancers to Cthulhu worshipers with psychic powers. I encourage creativity. All players are in a group together. The story, theoretically, would begin with the breakout, and then skip ahead to a month later when we're out. The twist (sorta) is that all of us have been modified in a laboratory. All of us, when compared to "feral" supernaturals, are almost alien. Genetically-modified werewolves, technologically-enhanced talismans, etc.
If anyone has any questions, please ask! I hope to see some interest soon!