- Posting Speed
- 1-3 posts per day
- One post per day
- Online Availability
- Most definite times are 2 PM - 12 PM in my timezone.
- Writing Levels
- Adept
- Advanced
- Adaptable
- Preferred Character Gender
- Male
- Female
Earth.
To the gems hailing from Homeworld, it's the planet they had the most trouble with. The Gem rebellion that split this tiny colony from the rest of the Great Diamond Authority, a ragtag group of gems that rebelled managed to defeat a Gem Warship, caused a Peridot to defect, and managed to cause a Jasper to go missing in action. To some, this was an embarrassing defeat. Disaster strikes all around the Great Diamond Authority. A mere Peridot kindergartner spoke back against a Diamond -- causing all eyes to be on Yellow Diamond, as well as the other Diamonds to be shifty of the embarrassment this caused.
News of this spread like wildfire. Even noble gems have thought about rebelling, staging their own rebellions on other planets and colonies. Earth was the spark -- and the Great Diamond Authority was now wrapped around it's grip, and the likes of Rose Quartz and the so called 'Crystal Gems' are snuffing out the flames of the Great Diamond Authority's power.
A show of force was necessary. To quell this invasion, they had to start by proving to the rest of these so called 'rebels' that the Great Diamond Authority is not to be trifled with. The local planet 'Saturn', part of the Solarum System in which Earth was located, had the audacity to declare themselves independent -- by a rogue Sapphire gem. Diplomats were driven away, and warships were already aiming their weapons at the colony in a show of force. They fought back, and a battle that cost many gems waged among the rings of Saturn.
A specialized Gem taskforce was hand picked by none other than Yellow Diamond. Featuring gems that were trained in the act of espionage, their skill weaponry, their tactics in the field, their strength and agility, and now -- the Great Diamond Authority's newfound knowledge on cross-gem Fusion -- they have picked these gems because they had the skills, the ability, and that Yellow Diamond was desperate to prove themselves.
Desperate enough not to realize that their loyalties might be at stake.
Will these brave gems be blinded by propaganda and be pawns for Yellow Diamond's game? Or will these 'gems' grow compassionate, willing to look past the blindness of their fellow gems, and fight for what is morally right?
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As you can see, this is a roleplay far from where Steven and the Crystal Gems are, making this a roleplay that will involve zero, or a bare minimum appearance. Set after the events of Peridot's betrayal.
Here's some very important...
Rules:
1. The obvious no godmodding, no controlling of other people's characters unless they want to, no ultra-powered giga God gems or what have you, and all that stuff. Unfortunately, this means a restriction on gems who are 'Sapphires', due to their Future Vision being completely overpowered, as well as any fusions with Sapphires.
2. I will not allow people to play pre-existing characters, unless those are me and whoever will be my co-GM.
3. Only one gem character per person.
4. Combat will be win/lose through the GM/Co-GM's discretion -- and I will consult the Co-GM over who wins what.
5. Quality writing please. Paragraphs are very much appreciated, and one-liners are a massive no-no.
6. Injuries and 'gems breaking' will be rectified or said characters will come back via the GM/Co-GM's discretion. Again, I will consult the Co-GM so that I'll have a second pair of eyes on the situation.
7. Accepting around 3-5 people. Thanks!
1. The obvious no godmodding, no controlling of other people's characters unless they want to, no ultra-powered giga God gems or what have you, and all that stuff. Unfortunately, this means a restriction on gems who are 'Sapphires', due to their Future Vision being completely overpowered, as well as any fusions with Sapphires.
2. I will not allow people to play pre-existing characters, unless those are me and whoever will be my co-GM.
3. Only one gem character per person.
4. Combat will be win/lose through the GM/Co-GM's discretion -- and I will consult the Co-GM over who wins what.
5. Quality writing please. Paragraphs are very much appreciated, and one-liners are a massive no-no.
6. Injuries and 'gems breaking' will be rectified or said characters will come back via the GM/Co-GM's discretion. Again, I will consult the Co-GM so that I'll have a second pair of eyes on the situation.
7. Accepting around 3-5 people. Thanks!
This is my first GM thing, so I guess things will have to start somewhere. If you have experience as a GM and wish to be my Co-GM, please ask me via PM. Comments, suggestions, interests -- please express your thoughts regarding this below. Thank you!