- Posting Speed
- 1-3 posts per week
- Writing Levels
- Intermediate
- Adept
- Advanced
- Prestige
- Adaptable
- Preferred Character Gender
- No Preferences
- Genres
- Science-Fiction, Science-Fantasy, Magical Girl, Mystery, Slice of Life,
Ever since the Old World died, the river Styx had acted as a barrier between Gaia and Hades, keeping the living and the dead from seeing each other. Made out of a substance which could only be described as pure entropy, only Charon and his immense cruise ship seemed to be immune to the effects of this strange flow. However, even if one were to fly over Styx, Cerberus, the legendary guardian beast of Hades would not let anyone across from either side of the river unless they were with Charon. A strange creation who seemed to be at all points of the river at the same time, Cerberus would always make sure that the ones who did not have Charon with them returned to their homes before crossing the borders of Hades. The only exceptions to this rule were the so-called ambassadors.
Ambassadors were people chosen by both Hera and Persephone, the goddesses of Gaia and Hades respectively, and their duty was to convey information between the two worlds. Such a burden was heavy, because they were responsible for making sure that both sides knew what was happening to their loved ones and ensuring that the two sides cooperated with each other. As such, ambassadors were highly respected by both the dead and the living because of their jobs, not to mention the fact that they made excellent negotiators. They often defused conflicts which threatened to end either one of the worlds and saw to it that Hades and Gaia always had the same goal in mind.
The brightest one of these ambassadors was Hermes, a man who had served so well that the goddesses saw it fit to bless him with immortality. Not only he was the best negotiator and speaker who ever lived, he was also a technological savant, an engineer who was responsible for designing many machines which are still in use today by both words. However, his greatest achievement by far was that he managed to fuse magic and technology together. While these two elements have co-existed since the death of the Old World, Hermes was the first one who managed to combine them in a way that they did not disrupt each other.
In the wake of this discovery, a new golden age dawned on Hades and Gaia. The Forge of Hephaestus was built across Styx to symbolise the unity of the two worlds, the Ikarian Wings were invented to carry ambassadors through the flow of entropy, Minotaurum was invented, revolutionising every single area of life… And many more wonders resulted from Hermes' discovery. Under his guidance, the two worlds started to bond on a level which surprised even the goddesses themselves, not to mention that people started to look up to him as if he was a prophet who heralded the coming of a new age. For centuries, it seemed like the golden age would never stop.
But twenty-five years ago, the cruise ship of Charon disappeared along with Hermes and a large number of other famous ambassadors on it. What is more, the very next day after this disappearance, one of Cerberus' heads were found on the Gaia shore of Styx, while the other was found on the Hades shore of the river, with the rest of the legendary beast missing. While this would have been enough to cause panic on its own, it was also found that Styx literally disappeared, leaving nothing but a huge gap behind. Shocked and confused, the two worlds started blaming each other, but fortunately, the ambassadors managed to keep the peace.
However, that did not change the fact that people wanted answers, so the ambassadors turned to Chronos for advice. Chronos, the ruler of the sky told them that they should investigate the bottom of the gap which used to be Styx, so the ambassadors assembled a team of scientists and descended into the gap. There, the team found the remains of Cerberus and several parts of Charon's cruise ship, along with the bodies of the well-known ambassadors who have disappeared. Hermes and Charon's body was nowhere to be seen, though, so a search party was assembled, but the only thing that the searching party discovered were the remnants of the Old World.
Amongst these remnants, the search party discovered the psuche, life-like stone statues which seemed to be growing out of the ground. When this was reported, a research team was assembled out of the finest minds of the two worlds, but not even they could figure out what the psuche really were. That is, until five weeks ago, a strange device was found near a lake at the bottom of the Styx Gap, along with a surprisingly intact instruction manual engraved onto the strange device's surface. With the help of the device and the manual, scientists have finally managed to activate the first psuche, not even realising what kind of treasure they came across. In hopes of finding out more about the psuche, scientists have activated a limited number of them, entrusting them to certain individuals.
Players: Players will be playing scientists who are studying psuches and the technologies of the Old World on the bottom of the Styx Gap The roleplay will have a big emphasis on the psuches, the history of the Old World and introspective journeys for the characters through their psuche. Players need not to know anything about technology in order to play in this roleplay as most of it will concern observing how the psuche behave, not to mention that psuche simply cannot be explained by the current knowledge of the setting. Players and their characters are welcome to make guesses based on their opinion and hold small experiments with the psuche, though.
RULES AND IMPORTANT INFORMATION
1.) Players are not required to create a psuche for their character if they do not wish to do so.
2.) Player characters are scientists, not warriors and soldiers.
3.) Magic has its limitations. External magic is a destructive force while Internal magic can only be used to change one's shape. Both types of magic can be applied to objects permanently. If you would like more details, see the Magic types section under World information, but it is not necessary to enjoy the roleplay.
4.) This roleplay will not be very combat oriented. Instead, it will focus on the characters and their self-discovery.
5.) I would like if a player posted at least one post per week.
6.) Communication is important. If you do not understand something or you would like to introduce some sort of a plot thread, please share it with the other players and me. Likewise, if you would like to drop out, please leave a message at least.
Now with that out of the way, let me present the character sheets.
LIST OF PSUCHE PROPERTIES:
- Psuche skin is heavily enchanted by a strange type of Hadesian magic.
- Psuche literally block the casting of magic if they touch any person's skin directly.
- A psuche may develop a telepathic bond with any living being. The more time the psuche and said living being spend together and the more they understand each other, the stronger this link becomes. This can eventually result in the minds of the two beings merging.
- Psuches possess an emergency system dubbed Hercules in their internal files. This system allows them to perform miracles, but they cannot access it consciously. Hercules overrides the personality of the psuche to an extremely survival-oriented one and shuts down everything but their critical parts. That means psuches never remember what they did while Hercules is active.
- The psuche are unsure of how to operate their bodies themselves, as their on-board manuals have been deleted or corrupted. This can manifest as occasional clumsiness, especially when they are performing complicated movements. CLAIMED BY ERMINE
- The psuche have strange, well-hidden ports on their bodies that are incompatible with any currently known or constructed machine.
- Occasionally, the world seems to warp around the psuche. This usually manifests in distances becoming shorter than they should be, but there are a wide variety of strange events that can happen around them. These events are always non-threatening, though they may be unsettling or frightening. CLAIMED BY ERMINE
- Although they do not know it, psuches are extremely strong physically and can crack even Minotaurum with their bare hands.
- Psuches are powered through unknown means and whatever their power source is, it cannot be disrupted with magic or by any machine.
- Though they are sapient, psuche possess no souls.
Ambassadors were people chosen by both Hera and Persephone, the goddesses of Gaia and Hades respectively, and their duty was to convey information between the two worlds. Such a burden was heavy, because they were responsible for making sure that both sides knew what was happening to their loved ones and ensuring that the two sides cooperated with each other. As such, ambassadors were highly respected by both the dead and the living because of their jobs, not to mention the fact that they made excellent negotiators. They often defused conflicts which threatened to end either one of the worlds and saw to it that Hades and Gaia always had the same goal in mind.
The brightest one of these ambassadors was Hermes, a man who had served so well that the goddesses saw it fit to bless him with immortality. Not only he was the best negotiator and speaker who ever lived, he was also a technological savant, an engineer who was responsible for designing many machines which are still in use today by both words. However, his greatest achievement by far was that he managed to fuse magic and technology together. While these two elements have co-existed since the death of the Old World, Hermes was the first one who managed to combine them in a way that they did not disrupt each other.
In the wake of this discovery, a new golden age dawned on Hades and Gaia. The Forge of Hephaestus was built across Styx to symbolise the unity of the two worlds, the Ikarian Wings were invented to carry ambassadors through the flow of entropy, Minotaurum was invented, revolutionising every single area of life… And many more wonders resulted from Hermes' discovery. Under his guidance, the two worlds started to bond on a level which surprised even the goddesses themselves, not to mention that people started to look up to him as if he was a prophet who heralded the coming of a new age. For centuries, it seemed like the golden age would never stop.
But twenty-five years ago, the cruise ship of Charon disappeared along with Hermes and a large number of other famous ambassadors on it. What is more, the very next day after this disappearance, one of Cerberus' heads were found on the Gaia shore of Styx, while the other was found on the Hades shore of the river, with the rest of the legendary beast missing. While this would have been enough to cause panic on its own, it was also found that Styx literally disappeared, leaving nothing but a huge gap behind. Shocked and confused, the two worlds started blaming each other, but fortunately, the ambassadors managed to keep the peace.
However, that did not change the fact that people wanted answers, so the ambassadors turned to Chronos for advice. Chronos, the ruler of the sky told them that they should investigate the bottom of the gap which used to be Styx, so the ambassadors assembled a team of scientists and descended into the gap. There, the team found the remains of Cerberus and several parts of Charon's cruise ship, along with the bodies of the well-known ambassadors who have disappeared. Hermes and Charon's body was nowhere to be seen, though, so a search party was assembled, but the only thing that the searching party discovered were the remnants of the Old World.
Amongst these remnants, the search party discovered the psuche, life-like stone statues which seemed to be growing out of the ground. When this was reported, a research team was assembled out of the finest minds of the two worlds, but not even they could figure out what the psuche really were. That is, until five weeks ago, a strange device was found near a lake at the bottom of the Styx Gap, along with a surprisingly intact instruction manual engraved onto the strange device's surface. With the help of the device and the manual, scientists have finally managed to activate the first psuche, not even realising what kind of treasure they came across. In hopes of finding out more about the psuche, scientists have activated a limited number of them, entrusting them to certain individuals.
Players: Players will be playing scientists who are studying psuches and the technologies of the Old World on the bottom of the Styx Gap The roleplay will have a big emphasis on the psuches, the history of the Old World and introspective journeys for the characters through their psuche. Players need not to know anything about technology in order to play in this roleplay as most of it will concern observing how the psuche behave, not to mention that psuche simply cannot be explained by the current knowledge of the setting. Players and their characters are welcome to make guesses based on their opinion and hold small experiments with the psuche, though.
Gaian: Often called the living, gaians are humans who were born from the union of two gaians they retain their physical appearance. As a result, they are very much in touch with the physical world and are capable of using External magic to end their opponents. Always searching for their purpose in life, gaians are out of touch with their souls, often not realising what they are and what their purpose is in life. As such, they live a life of eternal curiosity and questioning as they feel the need to discover what makes the world go around.
Hadesian: Often called the dead, hadesians are humans who have already died and no longer have physical bodies. Because of that, they know every single aspect of their souls, allowing them to use Internal magic to shift their shapes to better themselves. They have already found their purpose in life, but hadesians are out of touch with their physical bodies and do not understand how they should affect the physical world. For that reason, they live a life of eternal searching and wandering as they want to discover what shape represents them the best.
Nevras: Born from the union between a hadesian and a gaian, most nevras are not blessed with the gift of life. They are not sure of their bodies, nor are they sure of their souls, meaning that even though only a few of them survive birth, even less nevras make it to adulthood. Considered to be fragile mayflies, nevras are not able to wield either type of magic, but they are very creative and are capable of absorbing information at a simply ridiculous rate. It is not rare to see young nevras talk about extremely complicated concepts amongst themselves or for them to be a valuable member of a research team. Nevras are also famous for their open attitude, their positive, yet at the same time melancholic outlook on their lives and the fact that they age four times faster than gaians or hadesians.
Hadesian: Often called the dead, hadesians are humans who have already died and no longer have physical bodies. Because of that, they know every single aspect of their souls, allowing them to use Internal magic to shift their shapes to better themselves. They have already found their purpose in life, but hadesians are out of touch with their physical bodies and do not understand how they should affect the physical world. For that reason, they live a life of eternal searching and wandering as they want to discover what shape represents them the best.
Nevras: Born from the union between a hadesian and a gaian, most nevras are not blessed with the gift of life. They are not sure of their bodies, nor are they sure of their souls, meaning that even though only a few of them survive birth, even less nevras make it to adulthood. Considered to be fragile mayflies, nevras are not able to wield either type of magic, but they are very creative and are capable of absorbing information at a simply ridiculous rate. It is not rare to see young nevras talk about extremely complicated concepts amongst themselves or for them to be a valuable member of a research team. Nevras are also famous for their open attitude, their positive, yet at the same time melancholic outlook on their lives and the fact that they age four times faster than gaians or hadesians.
The psuche were found at the bottom of the Styx Gap, and at first, they were thought to be lifeless statues depicting humans. However, further investigation revealed that they are advanced magitechnological creations which fuse technology and magic to an extent which was never seen before they were discovered. The activation of a psuche is linked to a special procedure which takes a volunteer's subconscious and copies it into the body of the psuche, thus animating it. From there on, the volunteer and the psuche are linked through telepathy and while they cannot influence each other's thoughts or read them, strong emotions and sensations felt by one will also be felt by the other.
It is important to note that psuches are not obligated to obey the volunteers whose subconscious they have. They act and talk as if they were another sapient being who just happens to be modelled after a part of another sapient being. As such, psuche are independent from their pairs, just as their pairs are independent from them, however, most of them seem to have a natural desire for cooperation and helping their partners. Unfortunately, they know only a bit more about themselves than their partners do so they cannot answer most questions which would shed more light on their nature.
Another good thing to keep in mind is that a psuche's life is linked to the life of their partner. While psuches seem to be immune to most weapons and both kinds of magic, if their partner dies, the psuche deactivates and will not start again until another subconscious is implanted into it.
It is important to note that psuches are not obligated to obey the volunteers whose subconscious they have. They act and talk as if they were another sapient being who just happens to be modelled after a part of another sapient being. As such, psuche are independent from their pairs, just as their pairs are independent from them, however, most of them seem to have a natural desire for cooperation and helping their partners. Unfortunately, they know only a bit more about themselves than their partners do so they cannot answer most questions which would shed more light on their nature.
Another good thing to keep in mind is that a psuche's life is linked to the life of their partner. While psuches seem to be immune to most weapons and both kinds of magic, if their partner dies, the psuche deactivates and will not start again until another subconscious is implanted into it.
These are the two kinds of magic used by the people of this world: External and Internal magic. External magic can be used to manipulate the world while Internal magic can be used to manipulate the self. Although science has proven that these two kinds of magic use the same type of energy and operate according to the same basic principles, there are still vast differences between them. It should be noted that every gaian or hadesian can use magic without exception and mastering it is only a question of practice.
At the fundamental level, External magic is purely destructive and cannot be used to mend wounds or to repair machines. It has a natural desire to shred any material it comes in contact with, turning it into energy at a surprisingly efficient rate. However, with practice, External magic can be used to shape objects with impossible precision or to manipulate the environment indirectly. An important aspect of External magic is that it can be "anchored" and left to feed on the energies of the world. As such, it is often used to power machines which can manipulate the world around them or to make devastating weapons.
Internal magic, on the other hand, is purely defensive on the basic level and it cannot be used to affect anything else other than one's own body. It is naturally inert, but it is highly reactive to the will of its user, allowing the user to change their shape at will. With practice, a user of Internal magic becomes capable of taking pieces of their environment into their body and incorporating them into it. As with External magic, Internal magic can also be "anchored", and it is often used to preserve the integrity of machines, or to transform their shapes into something else while leaving their functionality intact.
It should be noted that neither types of magic have spells. Instead, they produce effects and they can be used continuously without regard for rituals or chanting. The only limiting factor of External and Internal magic is creativity, not to mention the user's reserves as using magic is very taxing on both the body and the mind. The only other limitation imposed on magic is that "anchored" magic is capable of producing only one effect until it is removed from its place by another magic user. On another note, effects of "anchored" magic must be triggered by some signal, or said magic remains inert. Neither type of magic cancels the other, in fact, most magitechnology is built on the fact that External and Internal magic are not mutually exclusive.
At the fundamental level, External magic is purely destructive and cannot be used to mend wounds or to repair machines. It has a natural desire to shred any material it comes in contact with, turning it into energy at a surprisingly efficient rate. However, with practice, External magic can be used to shape objects with impossible precision or to manipulate the environment indirectly. An important aspect of External magic is that it can be "anchored" and left to feed on the energies of the world. As such, it is often used to power machines which can manipulate the world around them or to make devastating weapons.
Internal magic, on the other hand, is purely defensive on the basic level and it cannot be used to affect anything else other than one's own body. It is naturally inert, but it is highly reactive to the will of its user, allowing the user to change their shape at will. With practice, a user of Internal magic becomes capable of taking pieces of their environment into their body and incorporating them into it. As with External magic, Internal magic can also be "anchored", and it is often used to preserve the integrity of machines, or to transform their shapes into something else while leaving their functionality intact.
It should be noted that neither types of magic have spells. Instead, they produce effects and they can be used continuously without regard for rituals or chanting. The only limiting factor of External and Internal magic is creativity, not to mention the user's reserves as using magic is very taxing on both the body and the mind. The only other limitation imposed on magic is that "anchored" magic is capable of producing only one effect until it is removed from its place by another magic user. On another note, effects of "anchored" magic must be triggered by some signal, or said magic remains inert. Neither type of magic cancels the other, in fact, most magitechnology is built on the fact that External and Internal magic are not mutually exclusive.
Gaia and Hades, two worlds which were once separated by a flow of pure entropy, are still recovering from the loss of their most important figure from twenty-five years ago. While neither Hades nor Gaia blames the other for the incident anymore, life has only started to calm down recently, because of the strong influence Hermes had on both worlds. The only thing which kept the two worlds together was the research done on the psuche, but now, it seems that better times are coming. Technological advancements are on the rise again, and the cooperation between Hades and Gaia is starting to become stronger than ever.
In both worlds, the existence of magitechnology, the combination of magic and technology is common. Most machines have magical components and some magic is performed by machines. The general technology level is far higher than that of the modern world, with many new technologies which changed everything drastically. Self-augmentation is common, especially amongst gaians. Devices are also smaller than ever because of the magical forces in play, and a personal computer and communications suite can fit in a simple wristband. Sometimes, machines and magic are so thoroughly integrated that one has difficulties telling where the machine begins and the magic starts.
Society is very open-minded and attempts to treat people equally. While some people are still prejudiced against others, it is very rare to see hate-crimes and a great deal of emphasis is placed on cooperation between people. Refusing to help someone is often considered downright rude unless one has a really good reason not to do it, and people are expected to lend a hand to each other. Ambassadors, while they are still important people, do not retain their past role and other people have taken over as leaders, generating some friction between the two groups. Of course, there are always issues between different groups, but as a whole, the world is largely peaceful and accepting.
In both worlds, the existence of magitechnology, the combination of magic and technology is common. Most machines have magical components and some magic is performed by machines. The general technology level is far higher than that of the modern world, with many new technologies which changed everything drastically. Self-augmentation is common, especially amongst gaians. Devices are also smaller than ever because of the magical forces in play, and a personal computer and communications suite can fit in a simple wristband. Sometimes, machines and magic are so thoroughly integrated that one has difficulties telling where the machine begins and the magic starts.
Society is very open-minded and attempts to treat people equally. While some people are still prejudiced against others, it is very rare to see hate-crimes and a great deal of emphasis is placed on cooperation between people. Refusing to help someone is often considered downright rude unless one has a really good reason not to do it, and people are expected to lend a hand to each other. Ambassadors, while they are still important people, do not retain their past role and other people have taken over as leaders, generating some friction between the two groups. Of course, there are always issues between different groups, but as a whole, the world is largely peaceful and accepting.
Nevratix – A name given to the condition which affects all nevras, making them sterile and threatening their existence at all times. This strange condition seems to have magical causes which are beyond the current understanding of the world, and as such, it cannot be treated or cured. As a result of nevratix, nevras have to fear disappearing into thin air all their lives, which has shaped their beliefs and attitude greatly.
Dragonteeth – The first machine to use magic. Constructed by Hermes many years ago, the name of this machine became synonymous with fortune, good luck, riches and progress. Nowadays, calling someone dragonteeth is a way of saying that they are an incredibly prodigy. Saying dragonteeth before attempting something dangerous is considered to be a lucky charm of the highest order, and if one tells another to "Have dragonteeth", it is a blessing which has no equal.
Hera – The goddess who rules over Gaia. She does not usually interfere in mortal happenings anymore. Her name is sometimes invoked during childbirth as she is seen as the patron of life.
Persephone – The goddess who rules over Hades. Like Hera, she rarely interferes with the world. Her name is sometimes invoked during funerals as she is seen as the escort of the dead.
Chronos – The ruler of the sky and the genderless deity of wisdom, equality, creativity and progress, Chronos' name is often invoked by scientists. Asking for Chronos' aid is a common way of wishing for an experiment to proceed well as Chronos is said to watch over everything which may further technology or magic.
Styx Gap – The large gap in the place of Styx. This huge gap is several kilometres deep and it is protected by a magically reinforced safety wall. There are several bridges crossing this gap, most notable of which is the Odysseus Bridge.
Acheron – A large lake on the bottom of the Styx Gap. It is a remnant of Styx, and like it, it is made out of pure entropy, so crossing it is impossible. It is theorised that this lake is several thousand meters deep, but there is no scientific evidence for this fact.
Ikarian Wings – A common form of transport over the Styx Gap, Ikarian Wings are single-person flying machines which look like bird wings. Larger versions of this device also exist, and they are usually used on flying machines as backup engines.
Forge Of Hephaestus – A legendary metalworking factory built over Styx, this building was once a simple bridge with two small factories on both sides. Now it is a huge industrial complex which stretches for kilometres in every direction, save for down.
Minotaurum – An extremely durable and strong alloy often used in everyday life.
Dragonteeth – The first machine to use magic. Constructed by Hermes many years ago, the name of this machine became synonymous with fortune, good luck, riches and progress. Nowadays, calling someone dragonteeth is a way of saying that they are an incredibly prodigy. Saying dragonteeth before attempting something dangerous is considered to be a lucky charm of the highest order, and if one tells another to "Have dragonteeth", it is a blessing which has no equal.
Hera – The goddess who rules over Gaia. She does not usually interfere in mortal happenings anymore. Her name is sometimes invoked during childbirth as she is seen as the patron of life.
Persephone – The goddess who rules over Hades. Like Hera, she rarely interferes with the world. Her name is sometimes invoked during funerals as she is seen as the escort of the dead.
Chronos – The ruler of the sky and the genderless deity of wisdom, equality, creativity and progress, Chronos' name is often invoked by scientists. Asking for Chronos' aid is a common way of wishing for an experiment to proceed well as Chronos is said to watch over everything which may further technology or magic.
Styx Gap – The large gap in the place of Styx. This huge gap is several kilometres deep and it is protected by a magically reinforced safety wall. There are several bridges crossing this gap, most notable of which is the Odysseus Bridge.
Acheron – A large lake on the bottom of the Styx Gap. It is a remnant of Styx, and like it, it is made out of pure entropy, so crossing it is impossible. It is theorised that this lake is several thousand meters deep, but there is no scientific evidence for this fact.
Ikarian Wings – A common form of transport over the Styx Gap, Ikarian Wings are single-person flying machines which look like bird wings. Larger versions of this device also exist, and they are usually used on flying machines as backup engines.
Forge Of Hephaestus – A legendary metalworking factory built over Styx, this building was once a simple bridge with two small factories on both sides. Now it is a huge industrial complex which stretches for kilometres in every direction, save for down.
Minotaurum – An extremely durable and strong alloy often used in everyday life.
RULES AND IMPORTANT INFORMATION
1.) Players are not required to create a psuche for their character if they do not wish to do so.
2.) Player characters are scientists, not warriors and soldiers.
3.) Magic has its limitations. External magic is a destructive force while Internal magic can only be used to change one's shape. Both types of magic can be applied to objects permanently. If you would like more details, see the Magic types section under World information, but it is not necessary to enjoy the roleplay.
4.) This roleplay will not be very combat oriented. Instead, it will focus on the characters and their self-discovery.
5.) I would like if a player posted at least one post per week.
6.) Communication is important. If you do not understand something or you would like to introduce some sort of a plot thread, please share it with the other players and me. Likewise, if you would like to drop out, please leave a message at least.
Now with that out of the way, let me present the character sheets.
Name:
Race: (Gaian / Hadesian / Nevra)
Gender:
Age:
Apparent Age (Nevra only):
Appearance: Either a picture or a description will do. Hadesians can be take on any shape or form as long as it is capable of moving in some way.
Personality:
Most repressed emotion: What your character keeps bottled in no matter the circumstance. This usually corresponds to the Association of the psuche.
Greatest desire: What your character wants the most out of life.
Greatest fear: What your character fears the most and would rather avoid.
Goal: The overall goal of your character, their aim in life.
Magic proficiency (Gaian and Hadesian only): How good your character is at magic.
Skills: The areas which your character excels in and any other practical skills they might have developed.
Talent (Nevra only): The understanding of concepts and ideas related to this area comes naturally to your character, often within seconds of getting acquainted with them.
Greatest achievement: Your character's best known contribution to the world.
History: Your character's past.
Race: (Gaian / Hadesian / Nevra)
Gender:
Age:
Apparent Age (Nevra only):
Appearance: Either a picture or a description will do. Hadesians can be take on any shape or form as long as it is capable of moving in some way.
Personality:
Most repressed emotion: What your character keeps bottled in no matter the circumstance. This usually corresponds to the Association of the psuche.
Greatest desire: What your character wants the most out of life.
Greatest fear: What your character fears the most and would rather avoid.
Goal: The overall goal of your character, their aim in life.
Magic proficiency (Gaian and Hadesian only): How good your character is at magic.
Skills: The areas which your character excels in and any other practical skills they might have developed.
Talent (Nevra only): The understanding of concepts and ideas related to this area comes naturally to your character, often within seconds of getting acquainted with them.
Greatest achievement: Your character's best known contribution to the world.
History: Your character's past.
Name: The name the psuche chose for themselves.
Gender: The gender the psuche identifies as.
Physical age: The real age of the psuche, measured in tens of thousands of years.
Appearance: Either a description or a picture will do.
Association: The part of the subconscious which defines the psuche's behaviour the most.
Personality: Finer aspects of the psuche's behaviour, based on subconscious desires and repressed emotions.
Remnants: Useful skills and abilities left over from the psuche's life in the Old World. These are not to be combat-oriented.
Keystone: A small fragment of the Old World which was left in the possession of the psuche. Usually, a keystone holds only sentimental value, but it can also be functional to some extent.
Gender: The gender the psuche identifies as.
Physical age: The real age of the psuche, measured in tens of thousands of years.
Appearance: Either a description or a picture will do.
Association: The part of the subconscious which defines the psuche's behaviour the most.
Personality: Finer aspects of the psuche's behaviour, based on subconscious desires and repressed emotions.
Remnants: Useful skills and abilities left over from the psuche's life in the Old World. These are not to be combat-oriented.
Keystone: A small fragment of the Old World which was left in the possession of the psuche. Usually, a keystone holds only sentimental value, but it can also be functional to some extent.
LIST OF PSUCHE PROPERTIES:
- Psuche skin is heavily enchanted by a strange type of Hadesian magic.
- Psuche literally block the casting of magic if they touch any person's skin directly.
- A psuche may develop a telepathic bond with any living being. The more time the psuche and said living being spend together and the more they understand each other, the stronger this link becomes. This can eventually result in the minds of the two beings merging.
- Psuches possess an emergency system dubbed Hercules in their internal files. This system allows them to perform miracles, but they cannot access it consciously. Hercules overrides the personality of the psuche to an extremely survival-oriented one and shuts down everything but their critical parts. That means psuches never remember what they did while Hercules is active.
- The psuche have strange, well-hidden ports on their bodies that are incompatible with any currently known or constructed machine.
- Although they do not know it, psuches are extremely strong physically and can crack even Minotaurum with their bare hands.
- Psuches are powered through unknown means and whatever their power source is, it cannot be disrupted with magic or by any machine.
- Though they are sapient, psuche possess no souls.
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