E
Ethir
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Original poster
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Map of the Kingdom of Sythus
Credit to original artist for map. Link:Cartographers Guild
"Gather round, gather round!" An old man sits at a wooden table, a similar age to himself, as young children, teenagers and even adults well past the age of storytelling gather round him to hear his story. "Let me tell you a tale of wonder and creation, a most interesting tale to tell! Are you sitting comfortably?"
"Many, many millennia ago, aeons in fact, the mortal realm as we know it today was filled with an empty void that held no life. To the Gods outside this realm, it was seen as a toy, something they could play with and use to test their powers. And use it, they did. The Immortal Nine came to the borders of our realm and theirs, and they stared through the void, discussing with each other the different things they would grant to our world. The first Immortal, Ona, gifted us with Light, and it was with her gift that the darkness of the void was banished to the edges of the realm. The second Immortal, Polas, filled the realm with Form, heralded as the greatest gift from the Gods! For it was Form that allowed the realm to create the planets and the stars around us, and it was Form that allowed the life of our realm to truly begin.
The third Immortal, Trula, whistled to our world a most magnificent tune, and with her musical tones came the Elements. Fire, Water, Earth, and Air. Each passed through her blessed lips and mixed ever so carefully in the already changing world of our realm, finding their places in the stars and rocks that would one day become the world as we know it. The fourth Immortal, Unis, gave to us the wonders of Force. Mixed with the gift of Form, Force allowed the floating pieces of rock that Polas had created to come together and merge into solid masses, capturing mixtures of the Elements as they did so. The gifts of Polas and Unis were to create the first planets.
The fifth Immortal, Lwandu, looked upon the universe as it stood and let out a deep sigh, his tones reaching to the furthest corner of the realm and breathing Life into everything it touched. With his gift, the light of stars grew brighter, the rocky ground of planets became greener and littered with sprouting buds, deep gaps between landforms became filled with torrents of water which shifted against the borders as if Lwandu himself were living there, letting out his sigh that first brought Life to the world. The sixth Immortal, Habnu, borrowed the remnants of Lwandu's sigh and channelled the remaining energy into Nature. And with this gift, the world began to shift. The planets began to shudder, their landmasses colliding to form mountain ranges, or pulling apart to create channels of water between them. The planets shuddered some more, great quakes ripping through the land and forging devastating constructions. Lava filled mountains stretched as high as the eye could see, and bottomless pits opened up both on land and under the seas. Some of the Immortals were upset with Habnu for doing this, as they had not wanted such harmful things in their world, but as they had been able to experiment freely, they allowed him his gift.
The seventh Immortal, Inugis, looked down at the universe her brethren had created, and she cried. Her tears falling into the world and, leaching from the gifts of Lwandu and Habnu, formed the first Creatures. Her tears were divided equally between land and water, and a diverse range of living things formed upon each. These beings evolved overtime, some remaining the same, some changing ever so slightly, to give the species we know and love today. The eighth Immortal, Yngvar, decided these Creatures should not be alone, and so he created Humanity. He plucked the twig of a tree formed by Nature and lay it on the ground, watching as it changed its form and wove itself into Man and Woman. Yngvar smiled down at his creation as they mingled peacefully with the world's inhabitants.
The ninth Immortal, Qualin, shook her head at Yngvar, chastising him for his lack of diversity. And so Qualin gave Race to this world. When the Men and Women of the universe began to breed, their children evolved into something different. Soon, Humans were joined by other complete races, Elves, Dwarves, Orcs and all the other races you see today. And that is how our world as we see it today was created.
But! There was one more Immortal. One more that did not agree with what his brethren had done. His name, was Erthantis. Erthantis looked over the mortal realm and was infuriated to see what his brethren had created. He considered it a waste creating a world like this and littering it with life, knowing the humans and other races would surely destroy the beauty their efforts had formed. Fuming with hatred, he swore to punish his brethren, and he flung himself into the mortal realm. But in doing so, he was stripped of his immortality, for passing through the realms requires a sacrifice of one's immortal gift. And so Erthantis fell to our realm as a mortal, but he was far from powerless. It was by chance that he should land here, in Sythus, our humble region. Back then, it was teeming with life, a prosperous, promising nation. But he would not let it remain that way.
Still fuming at his brethren, he lay a curse on the land, a dark curse that spread to the borders of Sythus itself. Everything the Immortals had worked for, perished. The trees and plants died off, the constructs civilisation had made crumbled, and as for the inhabitants themselves...they suffered a fate worse than death. Erthantis showed no mercy towards the living creatures of Sythus, but he saw a use for them. And so he ripped out their souls and forced them into slavery, turning them into his very own army of darkness. But the Immortals were on our side, and they saw what Erthantis had planned for the rest of the living world. And so they acted quickly and used their powers to force his curse back from the edges of Sythus, but they weren't powerful enough to rid the land of him completely. They managed to push him past the Lonely Peaks, the mountain range just north of here, where they cursed him to stay for eternity, to live out the rest of his mortal life.
Defeated though it may seem, Erthantis was cunning, and outsmarted his brethren who were slowly rebuilding the land he destroyed. Trapped as he may be, he made one more sacrifice in a final bid to destroy what the Immortals had created. He brought forth five of his Soulless and infused each of them with some of his power, plunging the creatures further into the darkness. He called these creatures the Shadowlords...and they were pure evil. Erthantis, pleased with his creation, was now powerless. He had used all of his magical energy creating his protégées, who looked down at him now and laughed, before they all raised their swords, and killed their former master. Rumour has it, these Shadowlords are still out there, waiting for the defences of the Immortals to break, so that they may ride though the universe and fulfil their master's wishes and destroy the mortal realm. But of course, that's just a story."
That is the Story of Creation. An age old story still told today, once a year, every year. That same old man is usually the one to tell it during the after-party of the Empresses' Birthday Parade. On her birthday, the Empress of Sythus joins an elaborate parade of carnival floats to greet her citizens with open arms, and rejoice in yet another year of life with them all. But this year, something evil is afoot.
While telling his usual story, the old man, along with his audience, were blissfully unaware of the events unfolding at the Palace of Kathar. A group of skilled assassins, working for forces unknown, slipped into the Empresses' chamber as she slept, and slit her throat. The Palace guards sensed something was wrong, but were too late to save her. They tried valiantly to kill off the assassins, and many lost their life in doing so, but they were unfortunate enough to fail. The assassins managed to leave the palace unharmed, taking with them the Jewel of Kathar, an ancient necklace worn by the Empress and her royal ancestors. It is said to hold great power, equalling that of the Immortal Nine, but nobody has ever found these rumours to be true.
The assassins returned to their mysterious employer, who turns out to be the Empresses' right hand man, High Priest Fingar. Fingar swiftly takes the Empresses' place on the throne as a stand in until an heir to the Royal Bloodline can be located, though none suspect his involvement in her death nor his ulterior motives. None, but a few.
Before her death, the Empress secretly sent out several letters detailing her fears of soon departing this world, along with a task given to the receiving adventurers. Her letter asks them to keep peace within the land, and begs them to keep back the Shadowlords from ever entering the mortal realm.
But her letter is not the only letter sent out. Fingar himself is recruiting members for his own cause, and sent word to many Followers of Erthantis to come before him in the Palace, where he explained to him his plan to unleash the Darkness that has remained locked up far too long.
This is where you come in. You can choose to play as either an Adventurer carrying out the Empresses' last wish, or as a Follower of Erthantis under the rule of the High Priest Fingar. Whichever side you choose, you can be sure to face trials and terrors fit to test your skills and strength. Do you have what it takes to succeed? or will you fail your cause and let the other side win? Sign Up below! The roleplay begins on the eve of the Empresses' death as your characters are gathering to meet the respective 'leaders' of the two groups.
While telling his usual story, the old man, along with his audience, were blissfully unaware of the events unfolding at the Palace of Kathar. A group of skilled assassins, working for forces unknown, slipped into the Empresses' chamber as she slept, and slit her throat. The Palace guards sensed something was wrong, but were too late to save her. They tried valiantly to kill off the assassins, and many lost their life in doing so, but they were unfortunate enough to fail. The assassins managed to leave the palace unharmed, taking with them the Jewel of Kathar, an ancient necklace worn by the Empress and her royal ancestors. It is said to hold great power, equalling that of the Immortal Nine, but nobody has ever found these rumours to be true.
The assassins returned to their mysterious employer, who turns out to be the Empresses' right hand man, High Priest Fingar. Fingar swiftly takes the Empresses' place on the throne as a stand in until an heir to the Royal Bloodline can be located, though none suspect his involvement in her death nor his ulterior motives. None, but a few.
Before her death, the Empress secretly sent out several letters detailing her fears of soon departing this world, along with a task given to the receiving adventurers. Her letter asks them to keep peace within the land, and begs them to keep back the Shadowlords from ever entering the mortal realm.
But her letter is not the only letter sent out. Fingar himself is recruiting members for his own cause, and sent word to many Followers of Erthantis to come before him in the Palace, where he explained to him his plan to unleash the Darkness that has remained locked up far too long.
This is where you come in. You can choose to play as either an Adventurer carrying out the Empresses' last wish, or as a Follower of Erthantis under the rule of the High Priest Fingar. Whichever side you choose, you can be sure to face trials and terrors fit to test your skills and strength. Do you have what it takes to succeed? or will you fail your cause and let the other side win? Sign Up below! The roleplay begins on the eve of the Empresses' death as your characters are gathering to meet the respective 'leaders' of the two groups.
RULES
A Note to Readers: Please don't be put off by these. Yes, there seems to be a lot, but I'm sure most of you are familiar with the majority of them already. I'm not a complete control freak, and although I mention breaking rules will result in a warning (See Tab 8.1), it has to be a serious rule break or something major to gain a warning. I'm a flexible guy. So don't worry, I'll go easy on you. Promise!
1. Player Level
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1.1 Roleplay Level
1.2 Age Warning (sorta)
1.3 Player Abilities - This is a Casual to Advanced level Roleplay, so I will be expecting a good posting length with acceptable use of grammar and little to no spelling errors. If, at any point, you have any questions, do not hesitate to PM me.
- This roleplay is designed for people of the age of fifteen or above. I am looking for mature players who know what they're doing and don't need handholding through everything that's going on. There will be blood and guts and gore and maybe even scenes of a romantic nature (though nothing explicit or smutty), accompanied with swearing, death, the oddinnuendo and perhaps a darker sense of humour than you may be used to. Who knows. That's why it is imperative you be mature enough to handle any situation thrown your way. However, that's not to say if you're younger than fifteen you can't join, just be sure you can handle it first.
- Finally, and if you took in anything from the first tab I should hope this be obvious, I am looking for players that are dedicated to and creative with their character, who are able to write decently sized posts that include excellent grammar (or a sign that you're truly trying) and have a decent amount of common sense. This is a roleplay about relationships being tested under sometimes straining circumstances, and while there is an overall plot to follow, I am giving you a lot of freedom with your characters for you to do your own thing. So be prepared to sometimes not have a plot to follow, and have the ability to be spontaneous should the need arise.
2. Activity
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2.1 Activity Level
2.2 Consequences of Lack of Activity
2.3 Creation Probation
2.4 Informing of Absences
2.5 Notifying of Activity Status - Please be ACTIVE. Post at least once every three days if it is required of you, more if you're involved with a group who are relying on your post, or maybe less if you are by yourself and not affecting too many people. Once every three days is a good target, and certainly not an unreasonable request.
- If you have been inactive for two weeks while in an exchange with an ACTIVE player, without first notifying Ethir or a co-GM, you can expect to find your character killed off in a most brutal manner in your absence. It is unfair on other players if you lock them up in conversation and flee. It's rather selfish, and it's just manners to notify people of your absence.
- I'm looking for dedication in my players, and I mean real dedication. If there's one thing I can't stand, it's people that spawn a million characters and do nothing with them. If you create a character here, you're in it for the long run. I intend this to be a long term roleplay and so I am putting a probation on all new players. When you create a character, I will be observing your activity in the IC and, if after two weeks from your first post I feel you have stuck to the rules and are a fitting member to our community, I will grant you permission to create a new character. However, I will be expecting a PM detailing why this second character is wanted. Also, I am setting a limit of a maximum of three characters per player.
- As stated earlier, please be as active as you can. However, I understand that sometimes life weighs you down and you can't cope with everything at once, and that's fine. If there's something in your life that's keeping you from posting regularly, just keep me informed. A helpful PM letting me know about a posting delay or a period of absence is greatly appreciated, and helpful both to me and your fellow players. If you are in the middle of an exchange with another character (or a group of characters) please be sure to PM them too and let them know. Not everybody is always willing to hang about for you to get back, and would rather use that time productively interacting with other characters to develop their relationships or plot line. This isn't a personal attack at you, nor anything to get upset about. You can always return to interacting with the same character(s) or another character when you return, so there's nothing to worry about. Just make sure you inform both me and your RP partner(s) of your absence.
- If you do intend on going into a hiatus, please inform me via PM when you want me to put you in a Semi-Active or Inactive status. Don't tell me some time down the line, make sure you tell me on the day you start as my memory isn't that reliable, and by doing that I can do it straight away to inform everyone involved. The same goes for when you return, inform me on the day you get back and wish to start posting again. Don't assume that because you post without informing me I'm going to return you to an Active status, as some people post in the middle of a hiatus and then continue their absence. So please, send me a PM about your comeback. Thank you.
3. Characters and Character Sheets
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3.1 Character Sheet Perspective
3.2 Banner Information
3.3 Neatness of Character Sheets
3.4 Character Originality
3.5 Updating Character Sheets
3.6 Character Sheet Originality
3.7 Informing of a Completed Sheet
3.8 Creation Period
3.9 Formatting
3.10 More Formatting
3.11 Saving Your Work - Character Sheets should be written in third person.
- A banner is necessary for your character, and this is required to be at the top of every post you make in the IC, as well as at the top of your Character Sheet. It helps players distinguish between characters, and helps the game flow better without the player having to scroll back through Sign Ups and find your character to read back through it every time they want to post. The banner can be made by you or you can ask somebody else to make it for you (please don't ask me though, I'm not arty enough for that!), I don't care who makes it so long as you have one. While making your banner, remember it needs to match with your character's appearance description, and needs to include the characters full name at least (First AND Last), any other information is optional and down to you. Style is free and originality makes you 100% cooler. It doesn't have to be competition worthy, just something players can use to recognise your character! But please keep it on the smallish side, as well as ensuring it's neat, we don't want the banner overpowering the text too much. You may place larger pictures underneath your Character Sheet for players to view if you have more images for your character. The maximum height and width of the banner should be 250 x 500 pixels respectively. That means 250 pixels high and 500 pixels wide. No more, however it can be more compact if you want it to be. It's entirely up to you! You may use any media you like, but please credit the artist of any work you use. It's just polite.
- Character Sheets must be neat. I like lengthier Sheets as it shows you have put some effort into it, however having a long Character Sheet does not instantly make it good. Quality over quantity. Please don't be put off if you see a lengthy Character Sheet and don't think you could write one that long. Just so long as you include enough information in yours, I'm not that fussed about length. Just so long as it contains everything people would want to know.
- Try to be original when you're creating your character, and make one that pleases you and not isn't just made to tick all my boxes. I want long term characters in this RP, so make sure you like and are comfortable with the character you create. The main aim of this roleplay is to have fun! Please try to refrain from making a character too similar to one already made, so it would be helpful if you skimmed the other Character Sheets before committing to starting your own. Also, try not to use names that are the same as or similar to ones already in use, to avoid confusion amongst the players. Before making your character, please ensure your read through the 'News and Announcements' section of this thread to ensure I haven't put limits on certain powers/abilities or the like. This will happen if I get too many of one type of character, so a read through is advised to avoid disappointment.
- Your Character Sheet should be like a CV, it's always changing. You are free to add, modify and edit your Character Sheet even after being accepted. I would very much like for you to do this, and keep your Sheet updated as the RP progresses. This ensures that both existing and new players reading your sheet will be aware of anything that has gone on in the IC and has an effect on your character. Also, banner changes midway through the RP are fine, but make sure you update the one above your CS to avoid confusion. I strongly encourage you to update your relationships section as the game goes on.
- When creating your CS, make it as original as you like. Do with that what you will.
- When your Character Sheet is ready to be reviewed, post it on the Sign Ups thread and PM me to inform me it is completed so I can read through it. If you get accepted, great! You can start posting as soon as the IC is up or you're ready. But if I ask you to fix something, I expect you to fix it. Unless you have a legitimate reason for it to stay that way. I will usually explain why I want certain parts changed and I'll try to be thorough about it so you can understand my thought processes. But this is not a democracy and my word is law, so please listen.
- If the character is not completed within 30 days of its bare bones being posted, it will be deleted. If you do not want to finish the character, delete it. If you don't, then I will get it deleted. I'm going for a tidy OOC.
- Avoid changing the text of your Character Sheet (and future posts) to black and white. Why? Because of Iwaku's layout system, everyone is able to change and switch between layouts as they please. Mainly, their backgrounds are black and white, so try and avoid coding your text to those colours so they don't blend in. The default for black backgrounds is white, the default for white, black. We want our Character Sheets to be read and enjoyed by all. Sure, there are other coloured backgrounds but I can't ask you all to not code your Sheets with colour completely, it would make for a boring set of Character Sheets. I'm just asking you to be careful with your colour coding. If you make a mistake and decide you don't want a certain piece of text coloured after all, don't just switch it back to the colour set to your default. Make sure you click 'None' when you're changing colours. This will set the colour back to the default for all backgrounds.
- Character Sheets need to be readable, so avoid using a font size of 1 for the whole Sheet and so forth. Also, try to avoid hard to read fonts on large portions of the Sheet. Anyone seen to be using Comic Sans will lose their head. Other than that, anything goes with fonts and such.
- Save your Character Sheet(s) somewhere safe in case something happens to them. I wouldn't want all your hard work to be for nothing. Always take countermeasures to protect your work, just to be safe. It's happened to me once, and it's devastating.
4. Character Creation, Disposal and Renewal Policy.
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4.1 Shadowlords Policy
4.2 Character Limit
4.3 Character Disposal
4.4 Character Lifetime
4.5 Character Renewal
4.6 Freezing Characters - I'm going to be a killjoy right now and say...nobody plays the Shadowlords. Nobody. At least, not to begin with anyway. The RP is based around the heroic adventurers and badass villains, the Shadowlords are there for the plot, and could make an appearance later on. But to begin with, nobody can play them. If by chance they are needed earlier than anticipated, I will play them as an NPC. End of.
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Character Limit.
You may not have more than three characters, due to me wanting to limit overpopulation and the freezing out of other characters due to you only being able to focus on one. This is a higher level RP and I want to keep the game flowing without a constant overflow of new characters popping up whenever you fancy making a new one. Keep things professional and keep up with your character(s), create wisely and cautiously and within some manner of reason. If you have a good side plot idea for your character, send me a detailed PM and I will see what I think of it. -
Character Disposal.
Losing inspiration for your character is perfectly fine, it happens to all of us at some point or another. Kill them off if you so wish but take note, it is unacceptable to kill them off and think you can just create another to take its place. Especially if you put very little effort into your first character, or have a poor background or history in this RP. This is a plot based RP and will sometimes be a relationship based RP and I will do my best to include everyone in the storyline, but if you then just explode yourself, then that's a good portion of the plot gone too. So be aware of this when making decisions during character creation.
Options: Make your character available as an NPC, or Delete it. -
Character Lifetime.
Each character has a 'lifetime' of sorts, and this is put in place to control 'acceptable' excuses for character disposal. Every character has a 'lifetime' of six months before it can be 'legally' destroyed. This gives you enough time to really get to know your character and score credibility with me, as well as allow plenty of time to get rid of the character without damaging the plot too much. Bearing this in mind, please try to plan a Disposal a month BEFORE the lifetime ends to allow exchanging players to tie up loose ends and the like. The lifetime starts 30 days after your Character Sheet's timestamp of creation. -
Character Renewal.
I completely understand if you if you are going away and are unsure how long you'll be gone for. Being flexible is not a problem, so if in the past you disposed of a character or few out of fear of not being around, worry not! If you killed off your character, there are fewer options available for bringing your character back, but we can work something out. If you return from your hiatus and wish to renew a character you previously disposed of, send me a PM and I'll work something out with you. However, if you left in a fit of rage and quit the RP, then I'm afraid the position left open by you may have been snatched up by another player and so, you'd be out of luck. So please, plan your hiatuses carefully, and ensure you leave with a valid excuse, which is equalled by a valid excuse of return. -
Freezing Characters.
Another option available to all you holiday-goers out there, is freezing your character. If for some reason you are being forced to go somewhere without access to the internet, you can choose to freeze your character. This is perfect for those who are unsure how long something (such as punishment, vacation, family issues etc.) is going to last. In choosing to freeze your character, you basically cut them out of all story ties and relationships. In asking me to freeze your character(s) you give me permission to lock them out of the story and delete them in a three month period if I have heard no word from you. After three months, I'll assume you are dead and return the favour to your Character. So please try and get word to me if you know the end of your three months is coming up. Give me a reason and I'll renew the freeze frame. If you miss the deadline then please refer to the renewal policy. This option may be used at any time by anyone. Also, if you leave last minute with a request to freeze your character, you hand over all rights for me or exchanging players to godmod your character and wrap up the exchange.
5. Postings
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5.1 Post Perspective
5.2 Banner Placement
5.3 Character Location
5.4 WIP Posts
5.5 Post Quality
5.6 Interactions
5.7 Formatting
5.8 More Formatting - Posts should be written in third person.
- Your character banner needs to be at the top of EVERY post. I understand you may be in a situation (such as on a mobile device) which makes such tasks a tricky thing to do, and so one or two posts here and there without it are acceptable. Just don't make a habit of it.
- You are required to write the location of your character underneath your banner every time you post, to avoid confusion in the RP. For example, [Kathar - Markets] or [Pilgrim's Forest]. Something as simple as that. Also, if your character starts at one location and finishes at another, then please show that in the Location under the banner. Example; [Kathar - Markets >> Pilgrim's Forest]. If you're unsure of your surroundings, check the map or PM me and we'll sort something out.
- No, and I mean NO Work In Progress posts. It is acceptable to have a WIP Character Sheet, but not a WIP IC post. If you are going to post, you do it in one sitting or not at all. A long post cannot take more than an hour of your time, a shorter one maybe ten minutes or so. If you cannot post wholly, start typing your post into a word document and save it until such a time as you can finish it. Then copy it over and format it as you please. That way the RP will flow a lot smoother.
- I expect posts to be neat and at least two paragraphs long. I understand sometimes you can only muster a short post, and that's fine. Just don't make a habit of it. Like the Character Sheets, I like longer posts as it shows the effort you went to, but once again, quality over quantity.
- It's perfectly acceptable to play with a few NPC's from time to time (bar the Shadowlords) but roleplaying is a multiplayer game, so go out and interact with other players! If you'd rather just write and play your character with NPC's, go home and write a book.
- Posts need to be readable. Same rules as the Character Sheet. Avoid font size 1 and definitely no Comic Sans.
- And once again, I repeat what I said about colour coding. Avoid black and white if you can. It'll make things a lot easier on other players, and will save you having to go back and change it.
6. Profanity & Sexual Themes
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6.1 Cursing Policy
6.2 Romance Policy - Cursing is allowed but please, don't go overboard.
- Romance is allowed, and certainly encouraged, but please don't take it to the Fifty Shades of Grey level. Definitely don't go into too much detail. This is not classed as a mature RP and there may be younger viewers reading this. We don't want to be scarring them before they discover the rest of the internet now, do we? Any explicit content can be carried out over PMs. Since this is a mixed age RP, please take note of Iwaku's rules on the matter.
7. Godmodding & Powerplaying
- 7.1 Godmodding Policy (Nothing I'm sure you don't know already)
- I'm sure this is obvious but...Absolutely NO godmodding or powerplaying. I will not tolerate it and you will be given a warning, followed by an instant dismissal of your character if you reoffend. That is of course, unless the player has given their express permission for you to godmod their character. Super awesome powers and magical abilities pave the way for godmodding and powerplay, but have some common sense and don't abuse such power.
8. Other Notable Stuff of Importance
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8.1 Warning System
8.2 Killing Another Character
8.3 Know Your Character
8.4 OOC Policy
8.5 Character Sheet Removal (Post Death)
8.6 Rule Policy
8.7 Iwaku Rules
8.8 A Final Note - Due to the probable inevitability of some foolish player godmodding or breaking some other rule, I will be taking up a consequence system. For any rule you break, you will receive a warning. Receive three warnings and your character(s) go bye bye. So if you're playing three characters and you get three warnings on one, all three go. If you get one warning for each of your three characters, all of them go. The warnings go to the user, not the character. The only exception to the three warning rule is godmodding. You get one warning. Do it again and you're out. If you are somehow not annoyed with me after perhaps having all your characters ripped away from you and still wish to continue in this RP, there will be a one month cool off period in place. This means you'll have to wait one month before posting a Character Sheet in the OOC. Your character(s) will also be available for renewal if you wish, but this should be discussed with me in a PM first.
- Killing off another character is forbidden unless previously discussed with said character's player. Also, important NPC deaths must be run through me via PM before I allow them, it may be I have future plans for them in the plot, though that is unlikely.
- Know your stuff. Please. If your character has a weakness to fire, and someone throws a fireball at you, don't walk around like nothing happened. Play it out like it should be. Know your character. Know their strengths and their weaknesses. Keep up to date with this. It may be that your character contracts a disease during your time in the RP which leaves you with a weakness to something you come across quite often or something like that. So make sure you keep up to date with the effects placed on your character, and perhaps update your Character Sheet to inform everyone else.
- Keep the OOC posting to a minimum. I would prefer this OOC be used ONLY for the posting of Character Sheets. I have generated a Chat OOC for you to use for chatting and question asking, the link to which can be found underneath the map at the top of this thread. If you have a question you want to pose directly to me, PM me. However, if you do choose to use this OOC to post something other than a Character Sheet, please clean up after yourself. That is, after the issue is resolved, delete the post and keep the thread free for Sheets only. Thank you.
- If you kill off a character, please remove the Character Sheet from the Sign Up. I like my threads to remain neat and tidy.
- These rules are subject to change at any time. I can add to, remove or change the existing content, as well as write more rules as I see fit. Sometimes I leave things out if I feel they're too obvious, but lead me to feel as if they need to be pointed out, and I'll point them out. Bluntly.
- This should be obvious but just in case, yes, all Iwaku rules apply to this RP. These rules can be found here
- Respect the rules. And have fun! That's all I ask of my players.
Shoutout to Erranruin and Wicked for the tabs idea and text content.
And now to the good bit!
CHARACTER SHEETS
Information
Name
Age
Appearance
Race
Allegiance
Class
Profession
Personality
Biography
Weapon of Choice
Powers & Abilities
Relationships
Other
RP Example
- Before filling out your character sheet, use this guide to know how to fill it in. Some areas will be obvious but others may require you to read through some information below. So make sure you are aware of everything you need to know before committing to your creation
- Pretty obvious. Simply state your character's name.
- Again, an obvious one. State your character's age.
- You may use an image or write a detailed description of your character here.
- Please state your character's race. Further information on Races is detailed below. Be sure to read through all of it before choosing. You may create your own race if you wish, but please PM me a description beforehand for approval. You will also be required to have this description in your Character Sheet, but please place it under a spoiler to avoid clutter.
- Whose side are you on? Do you support the Immortal Nine, or are you a Follower of Erthantis?
- What class do you want your character to belong to? There are three basic classes available to choose from, information on each can be found below. If you would like to choose a class not mentioned here, please PM me with a description of your class, and I will let you know if I'm happy for you to use it. You will also have to write the description of your class in the Character Sheet for other players to read, but place it under a spoiler to avoid clutter.
- Detail what profession your character has. Please be realistic and consider the age of your character when choosing a profession. Remember, your class does not have to reflect your profession. For example, you could have a character in the Assassin class with the profession of an Assassin, or the profession of say...a blacksmith. It is entirely up to you. Your class does not affect what profession you can have.
- List the traits your character has. But don't simply write them in a list, state and describe these traits. It doesn't have to be a huge description, just something simple that includes as much information as possible. You may choose to reveal all your traits in one hit, or choose to include some and show others as the RP progresses. You will, however, be expected to update your Character Sheet with these extra traits if you choose the latter.
- Who is your character? Where do they come from? How did they get here? What kind of life have they led so far? All of these questions, and maybe even more, should be answered in this section. Your biography can be as long as you want (a minimum of 10 structured sentences), and you should include enough background information for your character for us to all understand. Please note. All players will start in Kathar, no matter what side they play for. Every citizen comes to Kathar for the Birthday Parade, so you will have to mention coming to Kathar in your biography. Again, that doesn't have to be anything too big.
- This is where you detail your primary weapon. You may include details of secondary weapons you carry/use, but the focus should be on the weapon you use all the time. Meaning if you decide to be an Archer, you would state "Bow and Arrow" or "Crossbow" as your primary weapon (or some other long ranged weapon of your choice). NO personal firearms. Gunpowder is available in this RP, but only used in the canons that protect cities and the like. Guns and firearms have not yet been invented. You are free to detail your primary choice as much as you like, but if you choose to use pictures, place them in a spoiler so as to not litter your Character Sheet with too many images.
- This section is used to detail the powers and abilities your character may have. Please don't go overboard here, and try to balance your powers out. That is, have some kind of consequence for using powers too much, that way it will restrict you from overpowering your character. If you choose to be a Mage, you don't need to detail every spell you use, just give us a rough idea. For example, perhaps you prefer Elemental Magic. If so, simply detail what your idea of Elemental Magic is so other players can understand. I'm giving you freedom with this section, you can do whatever you like, and even differ from other players even if they have the same ability as you. But if you abuse your freedom too much, I will restrict you on what you can do. So please be considerate.
- You should detail any relationships you have in the RP world. To begin with, I understand this section may be limited to NPC's like family members, but I expect you to update this section as the game unfolds and you meet other characters. It's helpful to both new and existing players to read as they skim through the Character Sheets.
- This section should be used to cover anything that doesn't fit anywhere else on the Sheet.
- If I've never played with you before, I would appreciate an example of your roleplaying. It can be something you came up with on the spot or it can be from an existing RP. It doesn't have to be long, about two paragraphs will be sufficient. it's just for me to know what to expect if your character is accepted. If you are including this, please put it in a spoiler to keep your Character Sheet neat and tidy.
SKELETON
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Name:
Age:
Appearance:
Race:
Allegiance:
Class:
Profession:
Personality:
Biography:
Weapon of Choice:
Powers & Abilities:
Relationships:
Other:
RP Example:
Name:
Age:
Appearance:
Race:
Allegiance:
Class:
Profession:
Personality:
Biography:
Weapon of Choice:
Powers & Abilities:
Relationships:
Other:
RP Example:
RACES
- This section contains basic information on the races available. I have only listed the basic races, and you are free to create your own race if you so wish, or play around with those already available. However, before creating this race, please PM me with a description which must also be included in your Character Sheet, under a spoiler to avoid clutter.
- Humans are the most dominant race of Sythus. They were the first race to appear in the living world and since then have expanded to no end. They are one of the most destructive races around, often seeking to conquer unknown lands or destroy natural habitats to pave the way for more of their construction. Battle wise, they are among the most competent, often heading into battle, but strategy and logic is not always their strong point. Humans consider themselves to be the 'highest' of all races in Sythus, and so are usually considered arrogant by the other races. Humans are adept at using magic, but not all humans have the ability to use magic, and some must use an artifact to channel their magical energy through.
- There are a diverse range of Elves in Sythus, some native to the land and others having migrated here from elsewhere. However, they all share similar physical traits. Elves are of a much slighter build than humans, and outlive them by a few hundred years. 600 years is the typical lifespan of an Elf, and they mature less quickly than humans. Usually 70 - 100 years is when an Elf reaches adulthood. Elves have a natural skill with weaponry, most usually favouring a bow or other long ranged weapon, but it is not unheard of for them to use a sword or other melee weapon. Elves are skilled in the art of healing, and have a natural affinity for magic.
- Dwarves are among the shortest and most masculine race in Sythus. They are usually considered to be hard working individuals that prefer to spend their time underground, though some break the stereotype and live an overworld lifestyle. When it comes to battle, they are regarded as one of the best allies to have, as their fierce temperaments make them perfect for a raging onslaught of enemy lines. Dwarves are skilled in the art of mining and smelting ores. They are the least skilled in the magical arts, and it is rare to see one performing any kind of magic, but not unheard of.
- Orcs are considered to be the most blood thirsty of all the races. They are often found in camps of their own kind, and rarely mingle with other races. However, although a rare occurrence, they are sometimes seen travelling with others. Orcs do not like to be alone, and so when travelling prefer to do so in the company of other Orcs, or other races if they feel like it. They are skilled in the art of smithing, and are known for their abilities to create strong armour and weaponry. Orcs are unable to perform magic of any kind.
CLASSES
- In this section, you'll find basic information on each of the classes you may play as. You are free to play around with these so long as you keep the basic elements in place. Please note, the age of your Character will reflect the abilities of your class. The younger you are, the less skilled you will be. Classes not listed here may be used if a description is sent via PM to me for approval. You will be required to put a description of your race in your Character Sheet, under a spoiler to avoid clutter.
- The Warrior is the most suited class to melee combat. They have the ability to use magic (dependent on race) but their skills are limited, and the magic they perform is usually just simple spells used to boost their strength for a limited time. Warriors are able to use any kind of weapon, though they are better suited to weapons that may be used to get up close and personal rather than those with a longer range. However, Warriors usually wear heavier armour than most, and because of this their speed and agility is somewhat decreased. You may have a fast reaction time, but due to the armour you wear you may be unable to react as quickly as you may have done were you not wearing your armour.
- Assassins are the most agile of the classes. They are generally fast and quiet, able to sneak their way through most obstacles without incident. However, to keep their agility they are limited to wearing lighter armour, and leave themselves open to taking more damage than most were they to be attacked. They have a weakness to magic, and as such are usually very wary of Mages. In battle, coupled with a Warrior the pair can make an excellent team, the agility of the Assassin complimenting the strength of the Warrior. Assassins are able to use magic, but they rarely do, unless they consider it to be helpful to their cause at the time.
- Mages are the most adept class at using magic, but are extremely weak when it comes to battling with a weapon other than their channelling artifact. A skilled Mage is capable of casting much higher level spells that can be used to either cause extreme damage or heal/repair people or inanimate objects. A Mage's power is reduced considerably when wearing heavy armour, and reduced only a little when wearing light armour. A Mage is best suited to lighter clothing such as robes or a similar outfit to produce magic at the level they are capable of. Using magic constantly will weaken a Mage and leave them powerless for a set length of time, which is based upon the level they're working at. The higher the skill of the Mage the less time they have to wait for their energy to recharge.
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