N
Ner0
Guest
Intro
Welcome to Elym, a continent enriched by a history of tolerance and piety. This land has been dominated by a single and unmatched Empire for over three centuries. The culture of this nation has been embedded in those around it, along with a fear of the power they hold. Never had their armies seen defeat. Never had their people seen discrimination. Never had they experienced a tragedy as crippling asthe event known as 'The Spark'.
The explosion erased the heart of the Empire, and left the world in shock and awe. For the first time in recorded history, The Kaidein Empire recalled its troops, and the world held its breath.
The World
Elym is an old world, whispers of gods whose names were lost to the annals of history and legends of times when the world was a much different place travel from the quivering lips of the wizened elders.
Recent history has broken the bonds of past ages, fracturing the races into secular nations, each holding a piece of its people's past imbedded within its culture.
The Kaidien Empire, the largest and most powerful of these realms is home to the Kitsune, a race of fox-like humanoids with a culture of honor and respect. War is no stranger to the Kitsune. Young men and women enlist daily in hopes to gain both honor and title. The people of this nation fiercely defend and worship their royalty, the more fanatic of the Kitsune are often seen praying to them as though they were akin to the gods themselves. The way of the samurai is the way of Kaidien. With the Culture of Feudal Japan and the might of Ancient Rome, these are not a people to be disregarded, nor offended.
The Serres Kingdom is a loyal ally of the Kaidien Empire. The Humans that reside here believe the Kitsune to be above them, and many reffer to Serres as 'The Foxes Dog'. The humans are not to be under estimated however, for they are fierce warriors in their own right and with the combined training of Kitsune warfare and their own learned military practices, the humans are a surprisingly difficult foe. They are the Knights of this world, The Shield of Kaidien.
The Tribes of Or'La'Desh believe the fate of the world to show servitude to the Kitsune both unjust and insulting. They follow the path of the warrior, the spirit of the Viking. These are the ways of the Orcs who reside here. Freedom and equality is what they fight for and as long as the Kaidien Empire stands, neither of these things will be had, or so they believe. They worship the ancient beings known as Dragons and they build their nation in that image. Great, walled cities, built to last a siege create the scales of this kingdom. Mighty and well trained armies, equipped with deadly and efficient weaponry make the fangs. They openly defy Kaidien, raiding the Serres republic freely as a show of hostility and might. Somehow these brilliant people have held off the might of both Serres and Kaidien, and through this miracle they have found confidence and security. They believe themselves strong, and rightly so.
The Iron Cities is a diverse land, and the only ally to the Orcs. Many races roam the multitudes of cities that make up this Kingdom. Dwarves, Gnomes, Halflings, Dragon kin, Goliaths, and Imps work tirelessly at The Great Forge. This is a land built into the earth, Great mines that travel to the heart of the world and beyond riddle the mountains of Ironia. Their Cities are considered impregnable, and their people mighty. They have a weak and overlooked military, focusing instead on building unconquerable defenses. The People of this land do not condone warfare, but they support the beliefs of the Orcs and openly aggree with their stance against Kaidien. these are the only people who have nothing to fear from the Kitsune. Never has a force even scratched The Walls of Iron, and never does it seem one will. A council of advisers leads this nation efficiently and peacefully, many of its people are happy with their lives of work. Their continuous work.. Never will it end...
The Fae Outlands is more of a gathering than a Kingdom. Inhabited by a loose collection of Faery creatures and Faery Kin, it's people are diverse and have been in a constant state of revelry since the beginning of this age. It is rumored that once, long ago, they were a wandering order of peaceful nomads that roamed the world offering wisdom and good company to those they passed. The reason they have settled is unknown. Recently, an unnatural silence has settled upon the people here. This change has greatly disturbed their neighbors.
The Elem Enclave is an old nation, its origins as an ancient cult raises unease in many of it's neighbors. The Harpies and Mermaids that inhabit the Ilses of Elem worship the stars and the earth as gods and look to them for guidance, and judgement. Great cathedrals and mighty spires create a beauty only found nowhere else on the continent. An aura of piety and forgiveness is cast by both its people and its architecture. The enthralling and calming atmosphere created by the Ilses of Elem only lends itself to the beauty of this place. It is considered holy by the Kitsune and no army has ever been known too step foot on this hallowed ground.
The Story
It has been five long years since The Serres Kingdom first picked up arms against The Tribes of Or'La'Desh.Within weeks they had the support of their ally and neighbor, The Empire of Kaidien, and within months both sides realized just how bloody this battle would be. The fear of loss too great for either nation to accept forced a stalemate. The forces on both sides slowly grew, for five long years they approached the climax of this confrontation and now that battle begins.
A force that numbers greater that 13000 stands at the edge of the Orc Kingdom, The Kitsune and Human banners wave lazily in the wind as they make the final preparations for march. It is within the final days that it happens, an explosion that seems to tear reality itself is heard across the continent. The Heart of Kaidien is swallowed by what seems to be the void itself. The Royal family is unaccounted for, along with the majority of Kaidiens' standing army. The worst is assumed, and the order is given. Recall.
When the dust settles, three days have past, and the Human-Kitsune allied army numbers 3460 soldiers, a fraction of its former might. The King of Serres refuses to back down, he orders his best General, The First sword of Serres, to the field. With her leadership and tactical mind he hopes to go forward with the invasion, his people think him a fool.
The Orc's now outnumber their opponents with a force of 5360 Warriors. The General, Gromek the Liberator, given charge of these men and women grows bold and raises his army from its fortifications. His warriors take to the field, and begin their march to meet the enemy. This brash decision made by the Orcish General Gives the Humans a chance, albeit small.
The two forces will meet in two days, and all the while the Kaidien Empire will fall apart.
The Echo
Long ago, gods walked this earth. The Celestials were beings who descended from an astral plane out of curiosity and wonder. The Dragons were beings made of the earth and walked it as its keepers and defenders.
All races to date are descendants of either The Dragons or The Celestials. Only the Humans are descendant from both. These beings were gods and creators; as such they each held miraculous power within them. This power has been passed down to the races of today through an ability known as 'The Echo'. This ability is microscopic when compared to that of the gods that once lived and it's traits are different from individual to individual.
The Descendents of the Draconic:
Orcs(3)
Dragon Kin(3)
Dwarves(2)
Gnomes(1)
Halflings(1)
Harpies(2)
Imps(1)
Goliaths(2)
Humans(1)
The Descendants of the Celestials:
Kitsune(20)
Mermaid(10)
Faery(15)
Fae Kin(10)
Humans(5)
The Echo of The Dragon is that of Enhancement and Blessing. It is triggered by the raw power of the Voice and Emotion. Draconic Echoes directly enhance physical material or the individual themselves. A Draconic Echo will last three minutes after it has been activated, and it can be activated multiple times per day (The number shown in brackets shows the number of times a particular race can cast a draconic spell per day) An individual must rest a minimum of ten minutes in between activations, or risk loss of consciousness.
The Echo of The Celestial is that of Illusion and Trickery. It is triggered by the power of Chant and Focus. Celestial Echoes create illusions that can be cast on an individual to confuse and frighten them. The Illusion lasts as long as the Individual chants and remains focused on the individual they are targeting. If the initial target dies or loses consciousness, the illusion can then be moved to a new target for the rest of duration, this can happen infinitely. The number of minutes each race can Echo for is written in brackets beside their name. Any Celestial descendant can join in a chant to increase the number of allotted targets by one, and increase the time the illusion lasts for five minutes. The number of chanters can always increase, but once a single chanter loses focus or stops chanting, the illusion is broken. An individual under a Celestial Echoes effects believes the illusion to be real, and will rationalize it to be so for as long as they are affected by the illusion.
Example of a Draconic Echo: Casting a flame that burns those I consider to be my enemies upon my sword.
Example of a Celestial Echo: Creating a false clone that disappears into smoke upon being struck.
All Echoes are unique, keep in mind that when creating the Echo there cannot be duplicates.
Rules
1: My Co-Gm's and I have final say, please respect our wishes. We are looking out for both the Role Play and the Players.
2: Collaborative Posts are neccessary in this Rp in order to supply a consistent post standard of High Casual to Advanced Writing. I have developed a system that will allow this to happen somewhat easily. Please follow it: Upon requiring a Collaborative post, both players will write out a rough draft of the interaction/conversation between their characters and then the player who either; 1: Is decided by the group collabing or 2: Posted least recently, will write the post in the perspective of his/her character. This will hopefully prevent schedules from holding us up and avoid Character Hijacking.
3: All Basic Iwaku Site Rules Apply!
4: I am here to live a story and make new friends along the way, professional Ooc environments are necessary, but try and loosen up a bit when you are in here. My Co-Gm's and I encourage Ooc Banter. In fact, we have a group for such!
5: I would love it if every player who joined us stayed eternally loyal, but I am also realistic. Do not be afraid to tell me if you have to leave. I am very forgiving in this way, RL responsibilities sometimes cause us to leave things we would rather not have too. I will try my best to portray your character in the Rp if they are essential to the plot, and if not I will either retire them in case you decide to return or give them an epic death scene if you know you won't be able too.
6: Have fun and enjoy the play!
Note: Characters from all races allowed and welcomed! Each side has a percentage of their force that is made up of mercenary enlistments. Any Characters not of the races Kitsune, Human, or Orc will fall into this category.
Character Sheet:
Name:
Age:
Race:
(Mermaid and Harpy races are female only)
Physical Description: pic or paragraph
Personality: minimum paragraph
Occupation: how does this person get by on in the day to day?
Skills: non basic skills your character may have. Should be directly related to occupation, max 4
Flaws and Weakness: Should be directly related to Skills. The number of flaws your character has must be equal to or greater than their number of skills.
Echo: Try to be specific and creative. Remember, no repeats.
History: ***Pm this section directly to me. This way we can work together to build a story that you can reveal on your own time, and I can incorporate into the world through subtle plot bunnies.
Misc: Any odds and ends you might find necessary to include.
~N.
Welcome to Elym, a continent enriched by a history of tolerance and piety. This land has been dominated by a single and unmatched Empire for over three centuries. The culture of this nation has been embedded in those around it, along with a fear of the power they hold. Never had their armies seen defeat. Never had their people seen discrimination. Never had they experienced a tragedy as crippling asthe event known as 'The Spark'.
The explosion erased the heart of the Empire, and left the world in shock and awe. For the first time in recorded history, The Kaidein Empire recalled its troops, and the world held its breath.
The World
Elym is an old world, whispers of gods whose names were lost to the annals of history and legends of times when the world was a much different place travel from the quivering lips of the wizened elders.
Recent history has broken the bonds of past ages, fracturing the races into secular nations, each holding a piece of its people's past imbedded within its culture.
The Kaidien Empire, the largest and most powerful of these realms is home to the Kitsune, a race of fox-like humanoids with a culture of honor and respect. War is no stranger to the Kitsune. Young men and women enlist daily in hopes to gain both honor and title. The people of this nation fiercely defend and worship their royalty, the more fanatic of the Kitsune are often seen praying to them as though they were akin to the gods themselves. The way of the samurai is the way of Kaidien. With the Culture of Feudal Japan and the might of Ancient Rome, these are not a people to be disregarded, nor offended.
The Serres Kingdom is a loyal ally of the Kaidien Empire. The Humans that reside here believe the Kitsune to be above them, and many reffer to Serres as 'The Foxes Dog'. The humans are not to be under estimated however, for they are fierce warriors in their own right and with the combined training of Kitsune warfare and their own learned military practices, the humans are a surprisingly difficult foe. They are the Knights of this world, The Shield of Kaidien.
The Tribes of Or'La'Desh believe the fate of the world to show servitude to the Kitsune both unjust and insulting. They follow the path of the warrior, the spirit of the Viking. These are the ways of the Orcs who reside here. Freedom and equality is what they fight for and as long as the Kaidien Empire stands, neither of these things will be had, or so they believe. They worship the ancient beings known as Dragons and they build their nation in that image. Great, walled cities, built to last a siege create the scales of this kingdom. Mighty and well trained armies, equipped with deadly and efficient weaponry make the fangs. They openly defy Kaidien, raiding the Serres republic freely as a show of hostility and might. Somehow these brilliant people have held off the might of both Serres and Kaidien, and through this miracle they have found confidence and security. They believe themselves strong, and rightly so.
The Iron Cities is a diverse land, and the only ally to the Orcs. Many races roam the multitudes of cities that make up this Kingdom. Dwarves, Gnomes, Halflings, Dragon kin, Goliaths, and Imps work tirelessly at The Great Forge. This is a land built into the earth, Great mines that travel to the heart of the world and beyond riddle the mountains of Ironia. Their Cities are considered impregnable, and their people mighty. They have a weak and overlooked military, focusing instead on building unconquerable defenses. The People of this land do not condone warfare, but they support the beliefs of the Orcs and openly aggree with their stance against Kaidien. these are the only people who have nothing to fear from the Kitsune. Never has a force even scratched The Walls of Iron, and never does it seem one will. A council of advisers leads this nation efficiently and peacefully, many of its people are happy with their lives of work. Their continuous work.. Never will it end...
The Fae Outlands is more of a gathering than a Kingdom. Inhabited by a loose collection of Faery creatures and Faery Kin, it's people are diverse and have been in a constant state of revelry since the beginning of this age. It is rumored that once, long ago, they were a wandering order of peaceful nomads that roamed the world offering wisdom and good company to those they passed. The reason they have settled is unknown. Recently, an unnatural silence has settled upon the people here. This change has greatly disturbed their neighbors.
The Elem Enclave is an old nation, its origins as an ancient cult raises unease in many of it's neighbors. The Harpies and Mermaids that inhabit the Ilses of Elem worship the stars and the earth as gods and look to them for guidance, and judgement. Great cathedrals and mighty spires create a beauty only found nowhere else on the continent. An aura of piety and forgiveness is cast by both its people and its architecture. The enthralling and calming atmosphere created by the Ilses of Elem only lends itself to the beauty of this place. It is considered holy by the Kitsune and no army has ever been known too step foot on this hallowed ground.
The Story
It has been five long years since The Serres Kingdom first picked up arms against The Tribes of Or'La'Desh.Within weeks they had the support of their ally and neighbor, The Empire of Kaidien, and within months both sides realized just how bloody this battle would be. The fear of loss too great for either nation to accept forced a stalemate. The forces on both sides slowly grew, for five long years they approached the climax of this confrontation and now that battle begins.
A force that numbers greater that 13000 stands at the edge of the Orc Kingdom, The Kitsune and Human banners wave lazily in the wind as they make the final preparations for march. It is within the final days that it happens, an explosion that seems to tear reality itself is heard across the continent. The Heart of Kaidien is swallowed by what seems to be the void itself. The Royal family is unaccounted for, along with the majority of Kaidiens' standing army. The worst is assumed, and the order is given. Recall.
When the dust settles, three days have past, and the Human-Kitsune allied army numbers 3460 soldiers, a fraction of its former might. The King of Serres refuses to back down, he orders his best General, The First sword of Serres, to the field. With her leadership and tactical mind he hopes to go forward with the invasion, his people think him a fool.
The Orc's now outnumber their opponents with a force of 5360 Warriors. The General, Gromek the Liberator, given charge of these men and women grows bold and raises his army from its fortifications. His warriors take to the field, and begin their march to meet the enemy. This brash decision made by the Orcish General Gives the Humans a chance, albeit small.
The two forces will meet in two days, and all the while the Kaidien Empire will fall apart.
The Echo
Long ago, gods walked this earth. The Celestials were beings who descended from an astral plane out of curiosity and wonder. The Dragons were beings made of the earth and walked it as its keepers and defenders.
All races to date are descendants of either The Dragons or The Celestials. Only the Humans are descendant from both. These beings were gods and creators; as such they each held miraculous power within them. This power has been passed down to the races of today through an ability known as 'The Echo'. This ability is microscopic when compared to that of the gods that once lived and it's traits are different from individual to individual.
The Descendents of the Draconic:
Orcs(3)
Dragon Kin(3)
Dwarves(2)
Gnomes(1)
Halflings(1)
Harpies(2)
Imps(1)
Goliaths(2)
Humans(1)
The Descendants of the Celestials:
Kitsune(20)
Mermaid(10)
Faery(15)
Fae Kin(10)
Humans(5)
The Echo of The Dragon is that of Enhancement and Blessing. It is triggered by the raw power of the Voice and Emotion. Draconic Echoes directly enhance physical material or the individual themselves. A Draconic Echo will last three minutes after it has been activated, and it can be activated multiple times per day (The number shown in brackets shows the number of times a particular race can cast a draconic spell per day) An individual must rest a minimum of ten minutes in between activations, or risk loss of consciousness.
The Echo of The Celestial is that of Illusion and Trickery. It is triggered by the power of Chant and Focus. Celestial Echoes create illusions that can be cast on an individual to confuse and frighten them. The Illusion lasts as long as the Individual chants and remains focused on the individual they are targeting. If the initial target dies or loses consciousness, the illusion can then be moved to a new target for the rest of duration, this can happen infinitely. The number of minutes each race can Echo for is written in brackets beside their name. Any Celestial descendant can join in a chant to increase the number of allotted targets by one, and increase the time the illusion lasts for five minutes. The number of chanters can always increase, but once a single chanter loses focus or stops chanting, the illusion is broken. An individual under a Celestial Echoes effects believes the illusion to be real, and will rationalize it to be so for as long as they are affected by the illusion.
Example of a Draconic Echo: Casting a flame that burns those I consider to be my enemies upon my sword.
Example of a Celestial Echo: Creating a false clone that disappears into smoke upon being struck.
All Echoes are unique, keep in mind that when creating the Echo there cannot be duplicates.
Rules
1: My Co-Gm's and I have final say, please respect our wishes. We are looking out for both the Role Play and the Players.
2: Collaborative Posts are neccessary in this Rp in order to supply a consistent post standard of High Casual to Advanced Writing. I have developed a system that will allow this to happen somewhat easily. Please follow it: Upon requiring a Collaborative post, both players will write out a rough draft of the interaction/conversation between their characters and then the player who either; 1: Is decided by the group collabing or 2: Posted least recently, will write the post in the perspective of his/her character. This will hopefully prevent schedules from holding us up and avoid Character Hijacking.
3: All Basic Iwaku Site Rules Apply!
4: I am here to live a story and make new friends along the way, professional Ooc environments are necessary, but try and loosen up a bit when you are in here. My Co-Gm's and I encourage Ooc Banter. In fact, we have a group for such!
5: I would love it if every player who joined us stayed eternally loyal, but I am also realistic. Do not be afraid to tell me if you have to leave. I am very forgiving in this way, RL responsibilities sometimes cause us to leave things we would rather not have too. I will try my best to portray your character in the Rp if they are essential to the plot, and if not I will either retire them in case you decide to return or give them an epic death scene if you know you won't be able too.
6: Have fun and enjoy the play!
Note: Characters from all races allowed and welcomed! Each side has a percentage of their force that is made up of mercenary enlistments. Any Characters not of the races Kitsune, Human, or Orc will fall into this category.
Character Sheet:
Name:
Age:
Race:
(Mermaid and Harpy races are female only)
Physical Description: pic or paragraph
Personality: minimum paragraph
Occupation: how does this person get by on in the day to day?
Skills: non basic skills your character may have. Should be directly related to occupation, max 4
Flaws and Weakness: Should be directly related to Skills. The number of flaws your character has must be equal to or greater than their number of skills.
Echo: Try to be specific and creative. Remember, no repeats.
History: ***Pm this section directly to me. This way we can work together to build a story that you can reveal on your own time, and I can incorporate into the world through subtle plot bunnies.
Misc: Any odds and ends you might find necessary to include.
~N.
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