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Dusty Trails
Guest
Original poster
Heyo, just throwing up an interest check for a little idea of mine. I want to do a sort of overall slower-paced RP (with some faster-paced bits) with some dice rolling thrown in for randomization and all that jazz. The roleplay would follow your group of characters as they travelled across this fantasy world to get to this big ol' mysterious tower for whatever reason. Wanderlust, riches, fame, whatever. As you travel, your caravan may grow (either with NPC characters or more player controlled characters.)
The game would use some dice rolling to decide random outcomes and for deciding the results of combat (which I actually hope to keep relatively low) and other risky activities. The RP would progress day by day, with random events (as well as some preplanned ones). On an uneventful day, you can either just skip to the next day or do some slice-of-life style roleplaying first, or do various activities that could help the caravan like hunting for more food (I might have a very basic needs system where the caravan has enough food for X days or something, nothing any more complicated than that). Would anybody be interested in such a thing, or would it be too 'gamey'?
The game would use some dice rolling to decide random outcomes and for deciding the results of combat (which I actually hope to keep relatively low) and other risky activities. The RP would progress day by day, with random events (as well as some preplanned ones). On an uneventful day, you can either just skip to the next day or do some slice-of-life style roleplaying first, or do various activities that could help the caravan like hunting for more food (I might have a very basic needs system where the caravan has enough food for X days or something, nothing any more complicated than that). Would anybody be interested in such a thing, or would it be too 'gamey'?