Occupation: (Are you a regular soldier or something more? The GMs will talk to you about how your role will fit into the rp.)
Godmodding Rules:
[SPOILI]1: Teleportation of ANY kind, including portals and moving at a speed that is so fast that it might as well be teleporting, if used during a fight or for the purpose of starting a fight, such as teleporting behind someone to hit them or anything like that, is a god mod. It is a mod because it makes it nearly impossible, if not entirely impossible to hit you. It is ok to use outside of combat, but once your character is engaged in a fight, it becomes unfair to use. This means that using it to escape a fight is also not fair to do. Moving abnormally fast is ok, so long as it is still possible for someone to keep up with you, provided they have the ability to do so.
2: You cannot block an attack with your body and take no damage from it. No matter how insanely powerful your character may be, if you are directly hit with any attack, you take damage from it that is relative to the attack dealt.
3: Your attack, no matter how complex, no matter how powerful, no matter how long it took you to charge it, CAN AND MUST be able to be completely avoided in some way. Now the way it can be avoided can be extremely hard to figure out, sure.
4: Armor does not protect you from everything. If someone with the strength to punch a building and turn it into a crater slashes you with a sword, I don't care how thick your suit of armor is, that steel isn't going to prevent it from penetrating. The base rule always applies: Armor can protect, but not from everything.
5: In case I didn't clear this up earlier, an attack requires an equal amount of power to create as the amount of damage it causes. So the harder it is to defend against, the more power it must drain from you in the process. For example: If someone makes an attack that is powerful enough to take out several people and deal incredible destruction to the area at the same time, that is what we call a "Finisher" move. Such a move usually requires the user to be drained of nearly all power after usage. It is a trump card, if you will.
6: Illusions are a tricky thing to call into an RP fight for several reasons. One of those reasons is that it's so easy to god mod when using one, and usually takes a lot of skill and practice in order to use one that is not a mod. In order to use an illusion, you MUST make it possible to whomever it is being used on to figure out that it is an illusion. You can make it difficult to figure it out, but it must be able to be figured out without asking if it is an illusion.
7: Any weapon can be broken if it is put under enough strain. You can augment your weapon, enchant it, forge it, whateverthefuckyouwant it to make it stronger both physically and magically, but it is by no means completely indestructible. Even if a weapon can be disassembled and reconstructed, or shattered and reconstructed, it can be permanently disabled/broken somehow. Again, the way to do it can be hard to figure out, but it can be done.
8: Doing something as incredible as moving planets, stars, controlling the flow of souls, or anything that outrageous, is a godmod. Doing things like that would require VAST amounts of power to accomplish even in a small way. So much power that, short of being a god character, you shouldn't be able to do.
9: You do not have an unlimited amount of energy.
10: If you choose to play as a hybrid character that is made up of more than 1 race, such as a vampire/demon, or any other mixture, then you take into account the weaknesses that both races have. You cannot have all
of the strengths and none of the weaknesses; it just doesn't work that way. It is generally accepted that you would never be as powerful as a pure breed. You could be close, and in certain cases could surpass a purebreed, but it varies depending on the combination.
11: Custom magic follows very similar rules as custom races. If you wish to create a new power through magic, it must have disadvantages to balance its advantages. For example, I myself created a type of magic I call Chaos magic/energy by taking light and dark energy and forcing them together. The result is a highly unstable and violent new energy that is a result of the 2 opposite conflicting energies fighting against each other. It is a very powerful form of magic and can be used in a variety of ways, but due to its unstable nature, it is almost as dangerous to the user as it is to its target. But that is the tradeoff. I get to use a much more powerful magic against my opponents, but in return, I take damage from it as well. So it works.
12: Healing in combat is a controversial topic. First of all, there is no such thing as an instant full heal. Your character cannot be severely injured in multiple places, and then you cast a super uber heal spell and suddenly your character is perfectly fine. Healing should only be done in small amounts during combat, if at all, and never instantly, always over time. Things like bandages and whatnot can be used, provided that you can find the time during a battle to apply them (and no, magic self-applying bandages are not ok to use.) Passive healing (healing that works without the need for magic, such as the way vampires are known to have quick regenerating abilities) are never powerful enough to patch you up fully during combat. While such a thing will heal your wounds more quickly than a normal human, the process will still take time, at least a day or 2 depending on the injury. Something like recovering from a shot to the brain AT ALL would be considered a godmod, even if it's not passively.
I hope that these guidelines will help everyone better understand the do's and don'ts of RP combat.. If you have any questions, feel free to ask.
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