- Posting Speed
- Speed of Light
- Writing Levels
- Douche
- Preferred Character Gender
- No Preferences
It's time to add a new monster to the Pathfinder Bestiary. Lend me your rules.
BABY (CR 1)
Small Aberration, NE
Init -10;
DEFENSE
AC 1, touch 1, flat-footed 1 (–9 Dex)
All females get a +5 compulsion bonus on touch attacks against Babies.
HP 1
Damage Reduction 5/Shaking
Fort -5, Ref -5, Will -5
Babies gain a +2 Will Save against sleep-based magic
OFFENSE
Crawl 5ft., Totter 10ft.
Babies move at double speed when not being observed, and triple speed when weapons or cliff edges are nearby.
Bite +0 (1d1-1 damage)
Rattle +1 (1d2-1 damage)
Special Attacks: spit vomit (+2 if target is grappling)
STATISTICS
Str 1, Dex 1, Con 1, Int 1, Wis 1, Cha 20
Base Atk -5; CMB +7 (+2 improved grapple vs hair); CMD 1 (-5 vs. trip)
Climb +5, Perception -6, Disable Device (doll) +2, Escape Artist +15, Handle Animal +1, Knowledge (Planes... into the mouth) +2, Linguistics -20, Ride (Pram) +5, Stealth +7, Use Magical Device (See 'N Say) +5.
Organization: solitary, or accompanied by a smug Lawful Evil bard who draws their picture on every wall they come across.
CLASS FEATURES
Peekaboo: If a Baby is observing you, you may attempt a Stealth check as a free action by putting your hands in front of your face. If successful, the Baby is confused for 1 round.
Oopsie: Babies suffer a -5 on perception checks to avoid ungated stairway traps.
My, how you've grown: Babies gain +2 HP from every successful Fort save vs Disease.
Monkey See: If a Baby witnesses a Barbarian using rage powers, it will change its alignment to Chaotic Evil and begin hurting dolls and small animals.
Demoralizing Wail: Babies can cry for 50 rounds per day. For each round the Baby is crying, all enemies become Fatigued and must make a DC15 Will save or charge the Baby on their next turn.
TREASURE
None. Encountering a Baby actually drains your own Gold Piece total by 80%. No save allowed.
Small Aberration, NE
Init -10;
DEFENSE
AC 1, touch 1, flat-footed 1 (–9 Dex)
All females get a +5 compulsion bonus on touch attacks against Babies.
HP 1
Damage Reduction 5/Shaking
Fort -5, Ref -5, Will -5
Babies gain a +2 Will Save against sleep-based magic
OFFENSE
Crawl 5ft., Totter 10ft.
Babies move at double speed when not being observed, and triple speed when weapons or cliff edges are nearby.
Bite +0 (1d1-1 damage)
Rattle +1 (1d2-1 damage)
Special Attacks: spit vomit (+2 if target is grappling)
STATISTICS
Str 1, Dex 1, Con 1, Int 1, Wis 1, Cha 20
Base Atk -5; CMB +7 (+2 improved grapple vs hair); CMD 1 (-5 vs. trip)
Climb +5, Perception -6, Disable Device (doll) +2, Escape Artist +15, Handle Animal +1, Knowledge (Planes... into the mouth) +2, Linguistics -20, Ride (Pram) +5, Stealth +7, Use Magical Device (See 'N Say) +5.
Organization: solitary, or accompanied by a smug Lawful Evil bard who draws their picture on every wall they come across.
CLASS FEATURES
Peekaboo: If a Baby is observing you, you may attempt a Stealth check as a free action by putting your hands in front of your face. If successful, the Baby is confused for 1 round.
Oopsie: Babies suffer a -5 on perception checks to avoid ungated stairway traps.
My, how you've grown: Babies gain +2 HP from every successful Fort save vs Disease.
Monkey See: If a Baby witnesses a Barbarian using rage powers, it will change its alignment to Chaotic Evil and begin hurting dolls and small animals.
Demoralizing Wail: Babies can cry for 50 rounds per day. For each round the Baby is crying, all enemies become Fatigued and must make a DC15 Will save or charge the Baby on their next turn.
TREASURE
None. Encountering a Baby actually drains your own Gold Piece total by 80%. No save allowed.