It's time to add a new monster to the Pathfinder Bestiary. Lend me your rules. BABY (CR 1) Small Aberration, NE Init -10; DEFENSE AC 1, touch 1, flat-footed 1 (–9 Dex) All females get a +5 compulsion bonus on touch attacks against Babies. HP 1 Damage Reduction 5/Shaking Fort -5, Ref -5, Will -5 Babies gain a +2 Will Save against sleep-based magic OFFENSE Crawl 5ft., Totter 10ft. Babies move at double speed when not being observed, and triple speed when weapons or cliff edges are nearby. Bite +0 (1d1-1 damage) Rattle +1 (1d2-1 damage) Special Attacks: spit vomit (+2 if target is grappling) STATISTICS Str 1, Dex 1, Con 1, Int 1, Wis 1, Cha 20 Base Atk -5; CMB +7 (+2 improved grapple vs hair); CMD 1 (-5 vs. trip) Climb +5, Perception -6, Disable Device (doll) +2, Escape Artist +15, Handle Animal +1, Knowledge (Planes... into the mouth) +2, Linguistics -20, Ride (Pram) +5, Stealth +7, Use Magical Device (See 'N Say) +5. Organization: solitary, or accompanied by a smug Lawful Evil bard who draws their picture on every wall they come across. CLASS FEATURES Peekaboo: If a Baby is observing you, you may attempt a Stealth check as a free action by putting your hands in front of your face. If successful, the Baby is confused for 1 round. Oopsie: Babies suffer a -5 on perception checks to avoid ungated stairway traps. My, how you've grown: Babies gain +2 HP from every successful Fort save vs Disease. Monkey See: If a Baby witnesses a Barbarian using rage powers, it will change its alignment to Chaotic Evil and begin hurting dolls and small animals. Demoralizing Wail: Babies can cry for 50 rounds per day. For each round the Baby is crying, all enemies become Fatigued and must make a DC15 Will save or charge the Baby on their next turn. TREASURE None. Encountering a Baby actually drains your own Gold Piece total by 80%. No save allowed.