- Writing Levels
- Intermediate
- Adept
- Preferred Character Gender
- Male
- Genres
- Fantasy, Scifi, Mystery
Rule no. 1: Don't be rude or more plainly put, to destroy all loopholes, an asshole. IC, this is okay, obviously, but OOC rudeness, especially on the forums, is not acceptable.
Rule no. 2: Don't go overboard with your characters. Characters deemed overpowered by the GMs will be denied.
Rule no. 3: Follow the CS guidelines on the bottom. Please don't come with questions that are already answered there. Otherwise, ask away.
Rule no. 4: Try not to go back and forth in solo-posts. If you're going to do a conversation with someone, please do a collab as to not take up much space in the IC.
Rule no. 5: Although this RP is noted as 'advanced', I'm not expecting large posts, as a matter of fact, I'd rather avoid such enormous solo posts. Instead, that term refers more the the characters' developments.
Rule no. 6: No meta or power gaming. I know meta gaming is difficult to enforce meta gaming rules, but I'm trusting you guys on this.
Rule no. 7: Short posts are acceptable-don't feel obligated to write extremely long posts on your own- but try to have at least two good paragraphs.
Rule no. 8: All IC posts and CSs must be written in third person.
Rule no. 9: Romance is okay, but if things get too 'heated' then please fade out and take it to PM's. We all can guess what happens during a black-out.
Rule no. 10: No real pictures. For all character descriptions, drawings please. If you cannot find any drawings, message me.
Introduction
Welcome to Avatar : A World Unfolding! This is an Alternate Universe RP that does not revolve around the Avatar (or in this case, two Avatars). I hope to make this into an Avatar RP where all characters who are active in the story are just as important as any other character without being some kind of "chosen one". Currently, we're at "Book I : Crimson Tree", so now is as good a time to join as any.
The Unfolding World
Skills and Talents
Applications
Welcome to Avatar : A World Unfolding! This is an Alternate Universe RP that does not revolve around the Avatar (or in this case, two Avatars). I hope to make this into an Avatar RP where all characters who are active in the story are just as important as any other character without being some kind of "chosen one". Currently, we're at "Book I : Crimson Tree", so now is as good a time to join as any.
While not mandatory, I reccomend that every character in Book I have bending. This is mainly due to the nature of the antagonists that will be present. While in later Books, it will be much better to play with a non-bending character, since characters in the first book might not have the opportunity learn essential non-bending techniques to a degree at which they would be able to oppose these people. That might lead to you not enjoying this as much as you normally might have been able to, and I would hate to see that.
If you feel you must make a non-bender, try to make that a secondary character you can use alongside the bender. In Book II, Chi-Blocking will be available, and you will be able to start with a better skillset, so another option is waiting until then to make the non-bender a PC.
If you feel you must make a non-bender, try to make that a secondary character you can use alongside the bender. In Book II, Chi-Blocking will be available, and you will be able to start with a better skillset, so another option is waiting until then to make the non-bender a PC.
The Unfolding World
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Earth Kingdom
Head of State Queen Hahono
Form of Government Absolute Monarchy
Capital Ba Sing Se
State of Economy Economic crisis
Army Vast army
Notable Recent Events
Twelve years ago, the fifteen year war between the Fire Nation and the Earth Kingdom ended. Even though the Earth Kingdom was beginning to push the Fire Nation's territory back, because they could no longer afford an all out war with the Fire Nation, the Earth Kingdom had to surrender to the Fire Nation. As a result, the Earth Kingdom was punished severely economically and had a part of their territory taken away to form the United Republic of Nations.
Fire Nation
Head of State Fire Lord Langan
Form of Government Constitutional Monarchy
Capital Turtle's Shell
State of Economy Strong, but declining economy
Army Vast army
Notable Recent Events
Twelve years ago, the fifteen year war between the Fire Nation and the Earth Kingdom ended. Even though the Earth Kingdom was beginning to push the Fire Nation's territory back, because they could no longer afford an all out war with the Fire Nation, the Earth Kingdom had to surrender to the Fire Nation. As a result, the Fire Nation took territory and funds away from the Earth Kingdom as well as several resources they had used to make war machines. From most of the territory the Fire Nation took, after Langan took the mantle of Fire Lord, she formed the United Republic of Nations with the help of the leaders of the Air Nation, the Water Tribes, and even the Earth Kingdom.
While their economy had grown stronger at the beginning, being unable to trade with the Earth Kingdom as much as they used to started to slowly but surely cripple the Fire Nation's economy.
Northern Water Tribe
Head of State Chief Fen
Form of Government Tribal chiefdom
Capital Gateway City
State of Economy Stable economy
Army Large army
Notable Recent Events
There was always tension between the Northern and Southern Water Tribes, even enmity. The Southern Water Tribe seceded from the Water Tribe during the fifteen year war after the North wanted to join the conflict. While the Northern Tribe had a greater army, they couldn't afford to join the war without the financial aid of the South. For one year, the North and South had a brief military conflict, which led to an armistice and the locking down of the gates to the Spirit World, even if they do remain open.
Southern Water Tribe
Head of State Chief Raha
Form of Government Tribal chiefdom
Capital Harbor City
State of Economy Thriving economy
Army Small but well trained army
Notable Recent Events
There was always tension between the Northern and Southern Water Tribes, even enmity. The Southern Water Tribe seceded from the Water Tribe during the fifteen year war after the North wanted to join the conflict. While the Northern Tribe had a greater army, they couldn't afford to join the war without the financial aid of the South. For one year, the North and South had a brief military conflict, which led to an armistice and the locking down of the gates to the Spirit World, even if they do remain open.
Air Nation
Head of State Four Councils of Elders
Form of Government Theocracy
Capital N/A
State of Economy N/A
Army N/A
Notable Recent Events
Recently, the Avatar of Chaos disappeared. The Northern Air Temple has been completely destroyed in the wake of his disappearance, and none of the monks from that temple are anywhere to be found.
United Republic of Nations
Head of State President Tana
Form of Government Presidential Republic
Capital Republic City
State of Economy Stable economy
Army Well trained and strong army
Notable Recent Events
Despite being a young country, the United Republic has grown economically and technologically faster than any other nation. Today, it is considered as the cultural hub of the world as members of all nations are allowed to live there as citizens. This was expected to create an overflooding of population, but the United Republic's enormous cities were able to handle the large flow of people into the country. Currently in her last and third term, President Tana is leading the URN as the first president of her country.
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"The Spirit World is a parallel plane of reality that coexists alongside the Mortal World, and is home to the spirits, immortal supernatural entities which often embody different aspects of life and nature.
[...]
In certain places, the landscape of the Spirit World seems to conform closely to an area of the physical world, to the extent where a mortal making the transition might not immediately take notice of the difference. In other places, the geography of the Spirit World has no relation to the physical world and the two settings vary considerably." -Excerpt from Avatar wikia
The Spirit World and Mortal World have always been connected to each other, the bridge never having been closed. It's been a long time since there has been any significant conflict between humans and spirits with the exception of that with small groups of or single spirits.
One could pass between the two worlds through the Northern and Southern Water Tribes' portals some years ago, but as of recently, very few people are allowed to go to the Spirit World due to the conflict between the two tribes.
Skills and Talents
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The talent system is something we're introducing so that no one can become great at everything, but everyone can focus on certain things. Every character can have certain talents and certain things that they have no aptitude in. If one has talent in a certain area, their growth in that particular area will be faster than those without it.
The Skills and Talents are split up into different sections, being physical, non-combat and bending. As characters make progress, they can unlock more advanced forms of bending (earthbenders can unlock lavabending or metalbending, or airbenders can learn to create spiritual projections, or perhaps you can come up with something). Instead of using talents for bending, characters can train up in their bending area in general. Talents come in when they're ready to specialize. Every rank earned in bending levels up that bending by one stage as well, so as more skills are learned, the more powerful those skills become. Every character begins with "Rank 1" in areas they have talent in.
The most important thing here is that this points system is not something absolutely definitive for a fight. There will be no dice rolls. This system is only in place to give a certain idea of what your character can do.
You can pick three talents in the Physical Talents, two in Non-Combat Talents. The "Spiritual Connection" talent can be acquired through the use of both one Non-Combat Talent point and one Physical Talent point.
Progress of skills in an area of talent is boosted, giving an extra rank for every two rank gained in that area with the exception of "Spiritual Connection", without which, "Spirituality" cannot be increased.
At the beginning, you are given 10 skill points that you can distribute to increase the rank of any skill you would like, and 3 skill points that you can only use on areas of talent. Along with the beginning skills (Rank 1 for every talent area), you begin with eighteen skill points allocated.
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Physical Skills and Talents
Acrobatics is the performance of extraordinary feats of balance, and motor coordination with agility.
Martial Arts is a lethal or non-lethal physical confrontation between two or more persons at very short range that does not involve the use of weapons.
Strength is the ability to use greater physical force.
Close Combat Weapon Use is the ability to use short ranged weapons with proficiency.
Aim is the ability to use long ranged weapons with proficiency.
Stealth is the ability to hide, move silently, control breathing and heart beat rate, and blend in to crowds.
Non-Combat Skills and Talents
Cooking is the ability to identify edible ingredients and prepare food.
Music is the ability to write and produce music.
Plastic Arts is the ability to draw and sculpt.
Engineering is the ability to build structures and invent.
Medicine is the ability to identify and use herbs, apply medicine and mend wounds.
Special Skills and Talents
Spiritual Connection is the innate connection one has with the spiritual world.
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All benders start at Rank 1 in their respective areas. By the end of Book I, every character is expected to be around Rank 10.
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All benders start at Rank 1 in their respective areas. By the end of Book I, every character is expected to be around Rank 10.
Earthbending
At Rank 1 Earthbending, Enhanced Strength is unlocked.
At Rank 10 Earthbending, Seismic Sense training can be unlocked.
At Rank 15 Earthbending, either Metalbending or Lavabending training can be unlocked.
Airbending
At Rank 1 Airbending, Enhanced Agility is unlocked.
At Rank 5 Airbending, Body Heat Regulation is unlocked.
At Rank 10 Airbending and Rank 5 Spirituality, Spiritual Projection training can be unlocked.
At Rank 20 Airbending and Rank 10 Spirituality, Levitation training can be unlocked.
Waterbending
At Rank 1 Waterbending, Icebending is unlocked.
At Rank 10 Waterbending and Medicine Rank 3, Healing training can be unlocked.
At Rank 15 Waterbending and Rank 5 Spirituality, Spiritbending training can be unlocked.
At Rank 20 Waterbending, Bloodbending training can be unlocked.
Firebending
At Rank 1 Firebending, Heat Control is unlocked.
At Rank 10 Firebending and Rank 5 Spirituality, Energy Reading training can be unlocked.
At Rank 15 Firebending, Lightningbending training can be unlocked.
At Rank 20 Firebending and Rank 3 Spirituality, Combustionbending training can be unlocked.
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Applications
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Code:[CENTER][SIZE=5][I][B][FONT=book antiqua]INSERT NAME HERE[/FONT][/B][/I][/SIZE] [FONT=book antiqua][SIZE=4][B]INSERT PERSONAL QUOTE HERE[/B][/SIZE][/FONT] [SIZE=5][B][I]Personal Information[/I][/B][/SIZE] [spoili] [B][I]First Name[/I][/B] : [I][B]Middle name[/B][/I] : [B][I]Surname[/I][/B] : [B][I]Nickname(s)[/I][/B] : [b][i]Nationality[/i][/b] : [B][I]Gender[/I][/B] : [B][I]Sexuality[/I][/B] : [B][I]Age[/I][/B] : [B][I]Bending[/I][/B] : [B][I]Appearance[/I][/B] : [B][I]Height[/I][/B] : [B][I]Build[/I][/B] : [I][B]Weight[/B][/I] : [b][i]Affiliations[/i][/b] : [IMG]http://i.imgur.com/DN3p4.png[/IMG] [SIZE=5][B][I]Detailed Information[/I][/B][/SIZE] [spoili] [B][I]Personality :[/I][/B] [B][I]Background :[/I][/B] [B][I]Theme song :[/I][/B] (optional) [/spoili] [IMG]http://i.imgur.com/DN3p4.png[/IMG] [SIZE=5][B][I]Combat Information[/I][/B][/SIZE] [spoili] [b][i]Talents :[/i][/b] [B][I]Skill Points :[/I][/B] [B][I]Skill Ranks:[/I][/B] [i]Acrobatics :[/i] [i]Martial Arts :[/i] [i]Strength :[/i] [i]Close Combat Weapon Use :[/i] [i]Aim :[/i] [i]Stealth :[/i] [i]Cooking :[/i] [i]Music :[/i] [i]Plastic Arts :[/i] [i]Engineering :[/i] [i]Medicine :[/i] [i]Spirituality :[/i] (if applicable) [B][I]Passive Abilities :[/I][/B] [B][I]Bending Rank :[/I][/B] [B][I]Bending Skills:[/I][/B] [B][I]Other traits :[/I][/B] [IMG]http://i.imgur.com/DN3p4.png[/IMG] [SIZE=5][B][I]Gear[/I][/B][/SIZE] [B][I]Appearance :[/I][/B] [B][I]Description :[/I][/B] ------------------------------------------------------------------------ [I][B]Appearance :[/B][/I] [I][B]Description :[/B][/I] ------------------------------------------------------------------------ [I][B]Appearance :[/B][/I] [I][B]Description :[/B][/I] ------------------------------------------------------------------------ [/spoili] [/CENTER]
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Code:[center] [b][i]Type of Skill[/i][/b]: (Physical, Non-Combat, Bending or other) [b][i]Requirements[/i][/b]: (if any [could be "Rank 10 Waterbending", for example]) [b][i]Name[/i][/b]: [b][i]Description[/i][/b]: [/center]
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Code:[center] [b][i]Name[/i][/b]: (self explanatory) [b][i]Affiliation[/i][/b]: (If any) [b][i]Purpose[/i][/b]: (Function of organization) [b][i]Reputation[/i][/b]: (How well is it known?) [b][i]District[/i][/b]: (Where do they operate?) [b][i]Number of members[/i][/b]: [b][i]Leader[/i][/b]: [/center]
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Code:[center] [b][i]Name[/i][/b]: (If any) [b][i]Location[/i][/b]: (Its vicinity) [b][i]Classification[/i][/b]: (Is it a district, a building...?) [b][i]Inhabitants[/i][/b]: (If any) [b][i]History[/i][/b]: (Not necessary but would help give context) [b][i]Other[/i][/b]: (Anything else you want to add?) [/center]
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