The Game: A 12 part series filled with symbolism, fantastic politics, destructible items and areas, part exclusive music styles and more. Part 12 would be riddled with enough questions to make the player wonder whether the other 11 even happened canonically. Oh, and time travel would be involved with Part 12. At the beginning of each they would feature a small quote.
"One shouldn't disarray another's work."
-An unimportant everyman-
The Final Boss
es: The player would inevitably meet a black ball of inverted light, the one actual boss of 12...
A boss that they can walk away from and still get a tiny bit o' closure... Before the world just ups and ends.
A boss that doesn't even try to attack.
A boss that one could actually kill...
And ruin their save file thanks to autosave technology and the lack of manually saved data ;D (Thanks for the idea, Team Dragon's Dogma).
The after game pretty much has the player trapped in the final area of the game. That's it. No reward. No closure. Just credits and nothing. An abyss of the very same enemies you faced right before the contradictory ball of black light. A nonstandard game over if you will. Infinite enemies. Forever. No escape for that character. Similar previous games's Survival Mode... just without any goals, exits, or you know... a visible floor. Might as well delete them really.
Do anything that technically ruins the state of the world, and/or search a bit too hard for answers, and one will meet The Creator, Er... Me... or rather my avatar... not too soon after the black ball of light is dealt with. And boy, would the player wish they took the non standard game over instead. After the light is destroyed, the area shifts to a slightly cloudy blue sky being reflected upon itself. I guess it'd be like Salar de Uyuni.
A while of helpless gameplay later and the player will eventually stop moving their character and just look around. It's inevitable. There will be nothing.
After say...
12 seconds of inactivity a cutscene will play, showing their character look around in the emptiness of the sky's reflection. And a giant fancy as hell
12 hour clock that they cant even get close to. The camera will rotate slowly, showing nothing, the player avatar's body, then bam. A man in a cloak and mask leisurely sitting down behind them "Indian style". All thanks to clever camera movement.
"You've made quite the mistake, kid."
The character looks behind them. The Creator is now standing.
"One shouldn't disarray another's work."
-[THE CREATOR]-
to
-[THE CREATOR]-
to
-[THE CREATOR]-
All in
12 frames.
And so begins a
12 phased final boss battle consisting of a
12 paragraph summary of the player's wrong doings, the world they defiled, and how the Creator's Avatar is about to decimate every last pixel of the player character with little to no hesitation. There may be a small change if the player replicates of the first 10 protagonists's face using a guide that may or may not be anonymously posted on various sources as well as the game manual... But it always ends the same.
Protag 11 is special case. Matter of fact every character in 11 is a special case.
"It is not simply a game that you are playing. It is a universe that I have so playfully let you violate."
Each phase follows the themes of each previous game and The Creator's Avatar uses each of the previous protagonists's fighting styles up to
12 where he uses an original one. The music changes its style depending on which phase it happens to be on. The fight gets more and more intense, befitting the series overtime.
Luckily for the player, I'm not a complete dick so I'd make sure there's an autosave after every two phases... So the player can take a nap or something.
The player loses? Well... They end up with a left hand on their frightened looking face in a gentle manner.
As well as a bit of flashy pixelation and polygons flowing up from under this seemingly still frame.
And then the camera pans down to show that creator's right arm went through the player avatar.
The player is then pushed off of the creator's arm and the creator pretty vanishes after that frame.
The player file is then graciously deleted in flashy cutscenes and the player can never use that specific character again.
Credits.
The player survives phase
12? Whooptydoo. The creator still deletes the player.
"I applaud you for making it this far... But... as I said..." *Anxiety filled Black Screen. I'd say it would be about
12 seconds...* *Hand through chest*
"One shouldn't disarray another's work."
This time however as the character is depixilizing or something of the sort, the player can fight it, by mashing the living fuck hell shit out of the action button.
The file's deleted if they fail to accomplish it.
They accomplish it and they're given a choice by the creator who says if his eyes meets the player avatar again they'll be as good as deleted..
1. [Option that makes the player give up the ability to travel time and go home to game 12's world state as it was meant to be. Eventually meeting the end of the world ending.]
2. [Option that seems similar to PvP/PvE hell or heaven depending of how it's played... Eventually meeting the end if the world ending.]
After give or take 12 seconds. a third option appears.
/K111 CR3AtoR Or something like that.
If the third option is taken... Well... The player character attacks the creator... And their weapon goes through the creator. As it should...
And well... You see...
The creator moves of the weapon and sighs before turning around.
"Yet another one of you chose this ending, eh?"
The creator takes off half of his mask, screen starts to freak out: green screen tears bluescreen of death...
HIDEO 1
etc, you name it. Bam character deleted. No second dose of credits. Said character's face is locked and never able to be used again.
There'd also be a damage specific ending where the player somehow does more than 9999 damage in one hit. Likely through hacks. Of which may or may not be anonymously posted... by an executive of the company...
>.>
"...Eh?" *Chuckles*
"Tsk Tsk... Is that so? Extra force eh?"
*Black Screen*
"You should follow the rules next time..."
File is deleted.
Name cannot be reused.
Face cannot be reused.
Endgame equipment cannot be reused.
And then the Pirate Ending.
The Creator has an eyepatch over his mask. Attack grunts are turned into "Yarr"s etc. The player is transported to the creator early game. The gameplay is horrendously unbalanced and generally very uncomfortable. The controls should also be laggy on purpose.
*Black screen before the creator even stands up.*
"Pirates... Never prosper..."
File is deleted.
Name cannot be reused.
Face cannot be reused.
Endgame equipment cannot be reused.
Start Game locked.
Gallery Locked.
Sound Test Locked.
Survival Mode Locked.
Locked Mode Locked.
Pirate Mode Locked.
Buy Full Game Mode Unlocked.
[You might as well just delete this whole thing, You'd save what? 12 GB if you did right? Just buy the game if you want to play it. It most certainly would save you the time. This IS the last one after all.]
And that's pretty much how that'd go.