World Map (Move your mouse to reveal the content) World Map (open) World Map (close) Red star: Starting Town Black star: Capital City Large dots: Larger Towns Small dots: Smaller Towns (Probably hard to see) Characters (Move your mouse to reveal the content) Characters (open) Characters (close) The Pimp Tactician - Zenros Neidim, Half-Elf Gunslinger Silver - Orina Sylvirleaf, Elf Hunter Majem - Belros, Half-Orc Fighter A notice about the king's death came a week ago. The late king's nephew, Arthur, had his coronation scheduled for the day after the notice came to the village. Only the richest families were invited, which included the elven Sylvirleaf family. Not that anyone was willing to brave the wilds for this new king. That night, a dream came to a few chosen people. There was a voice, obviously female, begging for the chosen to come and save her, that they would not be alone, and that only with their help can the evil be vanquished. As you follow this voice telling you that you are one of the chosen and she needs your help, you find yourself at a cave entrance. Her voice seems a little louder now, and suddenly her figure is at the opening of the cave. She is a half-elf, her facial features too human to match the elven ears. In her hand is a long, shining sword and on her back is a bow that seems to just vibrate with power. "Come, heroes. Only with your help can I hope to defeat the evil that is coming." Then there's a large roar, and the woman is gone. So is the cave, and the forest that hid the cave. You don't have any clue who the other heroes are that were chosen, but there's this feeling that maybe you'd know when the time came. ~ As night fell, a woman entered the small village of Neimod with a small red eagle on her shoulder. She looks at the inn and tavern a few buildings in and sighs. "Are you sure this is where they are, Zazu?" The eagle raised it's head and pecked her in top of hers. "Okay, okay. Sheesh. You'd thing Morganna would have looked in a much nicer village, though," she complained as she approached the tavern named The Two Horns. ~ The village, called Neimod, was small, its buildings worn but in decent shape. The settlement had obviously been there for quite some time, at least 100 years give or take a decade. It had a large Elven population, likely because of the founding family being Elven, but there was a fairly even mixture of other races there as well. It was surrounded by trees, and there was a river about a mile's walk to the east. The roads were cozy, only about two horses width in size between most of the segments of the village. The center of the village was a courtyard area in front of the great lodge where the mayor and sheriff and other important figures met, and that also served as the jail. The courtyard was surrounded by homes and a few general shops. The blacksmith was also located close to the courtyard, though it's doors did not touch the courtyard area. In the courtyard was a small pool, sort of like a fountain, surrounded by stone bricks. The rest of the courtyard was a mix of cobblestone and grass, a gathering place of sorts. To the north end of the village was the sole inn, called The White Stallion, sitting next to one of two taverns in the village. The second tavern was towards the west side, nearest the forest. Intermixed throughout the village were the homes of the citizens, all of various sizes. On the south side of town were where the richest had their homes built. The tavern on the west side, named simply The Cauldron, was a little more run down than the tavern that was next to the inn, and therefore had the cheapest of brews to offer. The tavern by the inn, named The Two Horns, had a larger variety, and therefore was the most common place to gather among the elite or wealthier of the citizens. Not to say that the less fortunate couldn't gather there, because the food and brews weren't overly pricey, but coin went further at the west side tavern. Surrounding the village was a wall, with two gates. On the outside of the wall was a large road that traveled around two sides and had paths leading to each gate. This started from the north and bent around the south end of town to lead to the west. One gate was at the east and one at the south, each with two guard towers on either side of the gates. There were two doors each at north and west walls, but only one guard house at each. The doors were typically only ever used by locals, and never after dark. The gates were likewise closed and not used after dark, but there were doors at those gates that could be opened after dark for the sake of travelers who approached after the sun settled, but the gates were not opened again until dawn.