A Dangerous New World (OOC)

Discussion in 'ROLEPLAY GRAVEYARD' started by of Dirt, Oct 21, 2015.

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  1. IC


    @Reason I think we'll also use this space for additional info like the things our characters will encounter, list of NPCs and whatever else. Feel free to start posting sheets.
     

  2. Yolkiir Mirthas

    GENERAL CHARACTER STATISTICS

    Alias:
    Blackfire (Black as in blacksmith, fire for his haircolour)
    Gender: Male
    Race: Dwarf
    Age: 71
    Birthday: ?
    Place of Birth: A small town in the Dwarven Empire
    Current Residence: In the Eastern colony of a town on a previously unknown continent.
    Occupation: Blacksmith
    Education: Regular, smithing taught by family
    Family: Mother, Father, 2 Brothers, 1 Sister


    PHYSICAL CHARACTERISTICS

    Height:
    4’5”
    Hair: Scarlet, braided. Chest-long beard.
    Eyes: Hazel
    Distinguishing Marks: None
    General Appearance: Rather well built due to his occupation. He usually wears a light leather-jerkin, cloth trousers and a leather-belt with smithing tools/weapons on it.
    Strengths: Íntermediate in war hammer combat, tenacity
    Weaknesses: endurance, climbing, riding, sneaking



    MENTAL CHARACTERISTICS

    Allies:
    Lucia Empamore, citizens of the town
    Enemies: Attackers of the town, deserters
    Current Goal/Purpose: Stop the attacks, achieve a self-sustaining town.
    Aspirations: Finding new metals to work with, improve smithing abilities, get better at fighting, acquire useful wisdom
    Hobbies: Smithing, reading, drinking
    Likes: Pizza, planning, acquiring knowledge, debating, diplomacy, comfort
    Dislikes: Half-arsed craftsmanship, quarrel, myths, heat, riding, heights
    Talents: Smithing, chess, talking, animals, reading, knows a lot about metals
    Inabilities: Small-talk, empathising, magic.
    Fears: Heights
    General Personality: Grumpy, diligent, perfectionist, prefers working alone
    Inner Personality: Leader, considerate
    Fondest Memory: Forging his first item
    Biggest Regret: Not asking for someone’s contact information
    Secret: Likes to sing while bathing.


    SPECIALTY CHARACTERISTICS

    Special Items:
    His smithing hammer; a golden, rhombus-shaped amulet.
    Weapons: 2 war hammers

    HISTORIC BACKGROUND

    General History:
    Learned smithing from his father, went to school, continued assisting his father in the forge and worked alongside his father later. Often had debates with his father, was often annoyed by his younger siblings – had to help them out in a few matters.

    Present Life: Heard of a new colony, was curious for new findings and signed up. Turned out to be the best blacksmith of the newfound city.

    Special Historic Notes: Forging a war axe for someone specific that got him accepted into a guild. “Talking” to someone accompanied by his father after he saw bruises on his sister. Leaving to the new continent.
     
    #2 Wolk, Oct 21, 2015
    Last edited: Oct 21, 2015


  3. Syra Kaldrassil

    GENERAL CHARACTER STATISTICS

    Name Meaning:
    Kaldrassil is Night-Elvish for "Starcrown"
    Alias: Commonly only known as "The Taciturn"
    Gender: Female
    Race: Night Elf
    Age: ?
    Birthday: ?
    Place of Birth: Unknown
    Current Residence: In the Wastern Colony of a town on a previously unknown continent.
    Occupation: Archer
    School: Self-taught, general education at a later point
    Family: Unknown

    PHYSICAL CHARACTERISTICS


    Height:
    2m / 6'7"
    Hair: Dark blue hair
    Eyes: Amber
    Distinguishing Marks: None
    General Appearance: Athletic, dresses in light materials, most commonly leather. Currently: Leather armour, scale bracers, a leather belt with a steel dagger strapped to it, leather trousers, and leather boots.

    Strengths: Adept at archery, climbing, running, sneaking, dagger-combat, horseback riding, endurance, generally dexterous, good vision and hearing
    Weaknesses: Raw strength, tenacity

    MENTAL CHARACTERISTICS

    Allies:
    Allied to the citizens of the town, some citizens of the village near the forest she grew up in
    Enemies: Attackers of the town
    Current Goal/Purpose: Stop the attacks
    Aspirations: Find out about her family and origin
    Hobbies: Archery, chess, wood carving, reading, exploring
    Likes: Fresh air, being alone, the smell of certain plants
    Dislikes: Cities, crowded areas, talking.
    Talents: Very cunning, gets along with animals, information about wildlife
    Inabilities: Holding speeches, socialising, empathising, politeness, understanding conventions, diplomacy
    Fears: Claustrophobia
    General Personality: Doesn't talk a lot, doesn't seem to be ill-willed
    Inner Personality: Stoical, individualistic, maverick. Tries to help where possible.
    Fondest Memory: Finding the Night-Elven city bordering the forest she grew up in.
    Biggest Regret: Not knowing who her family is and why she grew up alone. Not finding the city earlier.
    Secret: Sometimes talks to wild animals.


    SPECIALTY CHARACTERISTICS

    Special Items:
    A crystal amulet
    Weapons: A darkwood recurve bow (about 1.83m / 6ft, 31.5" draw length and 40lbs draw weight), a steel dagger.
    Magics: Intermediate illusion magic

    HISTORIC BACKGROUND

    General History:
    Found the village, received education, learned how to carve bows, continued to live in the forest, got taught the basics of magic, continued learning about magic through books she found in libraries of universities, traveled around the land to find out about her family.

    Present Life: Due to curiosity and the idea that a new continent would attract a lot of people (with a lot of information) she decided to join the colonisation-effort.
     
    #3 Wolk, Oct 21, 2015
    Last edited: Oct 22, 2015
  4. Eva Solearis (NPC)

    GENERAL CHARACTER STATISTICS

    Gender: Female
    Race: Night Elf
    Age: 121
    Birthday: ?
    Place of Birth: Elven capital
    Current Residence: Western colony of a town on a previously unknown continent.
    Occupation: Administrating the colony
    School: Highly educated
    Family: Mother, father, sister

    PHYSICAL CHARACTERISTICS[/u]

    Height: 218cm / 7'2"
    Hair: Dark green, undone, curly hair
    Eyes: Silver
    General Appearance: Average stature. Commonly wears light clothing.
    Strengths: Dexterous, intermediate in dagger combat
    Weaknesses: Tenacity

    MENTAL CHARACTERISTICS

    Allies: Citizens of the town, some of the citizens in her hometown
    Enemies: Attackers of the town
    Current Goal/Purpose: Stop the attacks, achieve a self-sustaining town, expand colonisation efforts and make contacct with the home-continent
    Aspirations: Colonisation and exploration of the continent, getting a high rank in the government
    Hobbies: Reading, swimming, singing, painting, debates
    Likes: Being around people, flowers, art, pastries, politics
    Dislikes: Gossip, combat, impatience
    Talents: Diplomacy, talking, administration, organisation, empathising, humour, explaining
    Inabilities: Lying
    Fears: Failure of the colonisation effort
    General Personality: Friendly, understanding, helpful, concerned, diligent
    Inner Personality: Passionate, stubborn, curious
    Fondest Memory: Getting the offer to play a leading role in the colonisation effort and hearing of the new continent, her graduation
    Biggest Regret: Not getting along with her sister.
    Secret: Actually likes her sister.


    SPECIALTY CHARACTERISTICS

    Special Items: A bracelet made of a very hard metal
    Weapons: 2 steel daggers

    HISTORIC BACKGROUND

    General History: She grew up in the Night Elven capital and graduated university. Her interest for politics and social competence soon got her interested in governmental positions. Further education and hard work in this field got her the role of an advisor. After a few years of advisory work, one of the town's district governors resigned. The mayor saw potential in Eva and allowed her to govern over the town district. Decades of work earned Eva a good reputation and relation to the Night-Elven government.

    Present Life: When the continent was discovered, the head of the Night-Elven government asked for someone to lead one of the colonies. The capital's mayor recommended Eva, as they were happier governing the capital, for her experience in governing, their good relations and for how passionate Eva was about the newfound land. Her good reputation and recommendations among both citizens and the governmental workforcce finally got her the position.
     
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