Yolkiir Mirthas
GENERAL CHARACTER STATISTICS
Alias: Blackfire (Black as in blacksmith, fire for his haircolour)
Gender: Male
Race: Dwarf
Age: 71
Birthday: ?
Place of Birth: A small town in the Dwarven Empire
Current Residence: In the Eastern colony of a town on a previously unknown continent.
Occupation: Blacksmith
Education: Regular, smithing taught by family
Family: Mother, Father, 2 Brothers, 1 Sister
PHYSICAL CHARACTERISTICS
Height: 4’5”
Hair: Scarlet, braided. Chest-long beard.
Eyes: Hazel
Distinguishing Marks: None
General Appearance: Rather well built due to his occupation. He usually wears a light leather-jerkin, cloth trousers and a leather-belt with smithing tools/weapons on it.
Strengths: Íntermediate in war hammer combat, tenacity
Weaknesses: endurance, climbing, riding, sneaking
MENTAL CHARACTERISTICS
Allies: Lucia Empamore, citizens of the town
Enemies: Attackers of the town, deserters
Current Goal/Purpose: Stop the attacks, achieve a self-sustaining town.
Aspirations: Finding new metals to work with, improve smithing abilities, get better at fighting, acquire useful wisdom
Hobbies: Smithing, reading, drinking
Likes: Pizza, planning, acquiring knowledge, debating, diplomacy, comfort
Dislikes: Half-arsed craftsmanship, quarrel, myths, heat, riding, heights
Talents: Smithing, chess, talking, animals, reading, knows a lot about metals
Inabilities: Small-talk, empathising, magic.
Fears: Heights
General Personality: Grumpy, diligent, perfectionist, prefers working alone
Inner Personality: Leader, considerate
Fondest Memory: Forging his first item
Biggest Regret: Not asking for someone’s contact information
Secret: Likes to sing while bathing.
SPECIALTY CHARACTERISTICS
Special Items: His smithing hammer; a golden, rhombus-shaped amulet.
Weapons: 2 war hammers
HISTORIC BACKGROUND
General History: Learned smithing from his father, went to school, continued assisting his father in the forge and worked alongside his father later. Often had debates with his father, was often annoyed by his younger siblings – had to help them out in a few matters.
Present Life: Heard of a new colony, was curious for new findings and signed up. Turned out to be the best blacksmith of the newfound city.
Special Historic Notes: Forging a war axe for someone specific that got him accepted into a guild. “Talking” to someone accompanied by his father after he saw bruises on his sister. Leaving to the new continent.