A Dangerous New World (OOC)

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of Dirt

sung in silence
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Genres
Fantasy is my forte, but I'd do almost anything.
IC


@Reason I think we'll also use this space for additional info like the things our characters will encounter, list of NPCs and whatever else. Feel free to start posting sheets.
 

Yolkiir Mirthas

GENERAL CHARACTER STATISTICS

Alias:
Blackfire (Black as in blacksmith, fire for his haircolour)
Gender: Male
Race: Dwarf
Age: 71
Birthday: ?
Place of Birth: A small town in the Dwarven Empire
Current Residence: In the Eastern colony of a town on a previously unknown continent.
Occupation: Blacksmith
Education: Regular, smithing taught by family
Family: Mother, Father, 2 Brothers, 1 Sister


PHYSICAL CHARACTERISTICS

Height:
4’5”
Hair: Scarlet, braided. Chest-long beard.
Eyes: Hazel
Distinguishing Marks: None
General Appearance: Rather well built due to his occupation. He usually wears a light leather-jerkin, cloth trousers and a leather-belt with smithing tools/weapons on it.
Strengths: Íntermediate in war hammer combat, tenacity
Weaknesses: endurance, climbing, riding, sneaking



MENTAL CHARACTERISTICS

Allies:
Lucia Empamore, citizens of the town
Enemies: Attackers of the town, deserters
Current Goal/Purpose: Stop the attacks, achieve a self-sustaining town.
Aspirations: Finding new metals to work with, improve smithing abilities, get better at fighting, acquire useful wisdom
Hobbies: Smithing, reading, drinking
Likes: Pizza, planning, acquiring knowledge, debating, diplomacy, comfort
Dislikes: Half-arsed craftsmanship, quarrel, myths, heat, riding, heights
Talents: Smithing, chess, talking, animals, reading, knows a lot about metals
Inabilities: Small-talk, empathising, magic.
Fears: Heights
General Personality: Grumpy, diligent, perfectionist, prefers working alone
Inner Personality: Leader, considerate
Fondest Memory: Forging his first item
Biggest Regret: Not asking for someone’s contact information
Secret: Likes to sing while bathing.


SPECIALTY CHARACTERISTICS

Special Items:
His smithing hammer; a golden, rhombus-shaped amulet.
Weapons: 2 war hammers

HISTORIC BACKGROUND

General History:
Learned smithing from his father, went to school, continued assisting his father in the forge and worked alongside his father later. Often had debates with his father, was often annoyed by his younger siblings – had to help them out in a few matters.

Present Life: Heard of a new colony, was curious for new findings and signed up. Turned out to be the best blacksmith of the newfound city.

Special Historic Notes: Forging a war axe for someone specific that got him accepted into a guild. “Talking” to someone accompanied by his father after he saw bruises on his sister. Leaving to the new continent.
 
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Syra Kaldrassil

GENERAL CHARACTER STATISTICS

Name Meaning:
Kaldrassil is Night-Elvish for "Starcrown"
Alias: Commonly only known as "The Taciturn"
Gender: Female
Race: Night Elf
Age: ?
Birthday: ?
Place of Birth: Unknown
Current Residence: In the Wastern Colony of a town on a previously unknown continent.
Occupation: Archer
School: Self-taught, general education at a later point
Family: Unknown

PHYSICAL CHARACTERISTICS


Height:
2m / 6'7"
Hair: Dark blue hair
Eyes: Amber
Distinguishing Marks: None
General Appearance: Athletic, dresses in light materials, most commonly leather. Currently: Leather armour, scale bracers, a leather belt with a steel dagger strapped to it, leather trousers, and leather boots.

Strengths: Adept at archery, climbing, running, sneaking, dagger-combat, horseback riding, endurance, generally dexterous, good vision and hearing
Weaknesses: Raw strength, tenacity

MENTAL CHARACTERISTICS

Allies:
Allied to the citizens of the town, some citizens of the village near the forest she grew up in
Enemies: Attackers of the town
Current Goal/Purpose: Stop the attacks
Aspirations: Find out about her family and origin
Hobbies: Archery, chess, wood carving, reading, exploring
Likes: Fresh air, being alone, the smell of certain plants
Dislikes: Cities, crowded areas, talking.
Talents: Very cunning, gets along with animals, information about wildlife
Inabilities: Holding speeches, socialising, empathising, politeness, understanding conventions, diplomacy
Fears: Claustrophobia
General Personality: Doesn't talk a lot, doesn't seem to be ill-willed
Inner Personality: Stoical, individualistic, maverick. Tries to help where possible.
Fondest Memory: Finding the Night-Elven city bordering the forest she grew up in.
Biggest Regret: Not knowing who her family is and why she grew up alone. Not finding the city earlier.
Secret: Sometimes talks to wild animals.


SPECIALTY CHARACTERISTICS

Special Items:
A crystal amulet
Weapons: A darkwood recurve bow (about 1.83m / 6ft, 31.5" draw length and 40lbs draw weight), a steel dagger.
Magics: Intermediate illusion magic

HISTORIC BACKGROUND

General History:
Found the village, received education, learned how to carve bows, continued to live in the forest, got taught the basics of magic, continued learning about magic through books she found in libraries of universities, traveled around the land to find out about her family.

Present Life: Due to curiosity and the idea that a new continent would attract a lot of people (with a lot of information) she decided to join the colonisation-effort.
 
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Eva Solearis (NPC)

GENERAL CHARACTER STATISTICS

Gender: Female
Race: Night Elf
Age: 121
Birthday: ?
Place of Birth: Elven capital
Current Residence: Western colony of a town on a previously unknown continent.
Occupation: Administrating the colony
School: Highly educated
Family: Mother, father, sister

PHYSICAL CHARACTERISTICS[/u]

Height: 218cm / 7'2"
Hair: Dark green, undone, curly hair
Eyes: Silver
General Appearance: Average stature. Commonly wears light clothing.
Strengths: Dexterous, intermediate in dagger combat
Weaknesses: Tenacity

MENTAL CHARACTERISTICS

Allies: Citizens of the town, some of the citizens in her hometown
Enemies: Attackers of the town
Current Goal/Purpose: Stop the attacks, achieve a self-sustaining town, expand colonisation efforts and make contacct with the home-continent
Aspirations: Colonisation and exploration of the continent, getting a high rank in the government
Hobbies: Reading, swimming, singing, painting, debates
Likes: Being around people, flowers, art, pastries, politics
Dislikes: Gossip, combat, impatience
Talents: Diplomacy, talking, administration, organisation, empathising, humour, explaining
Inabilities: Lying
Fears: Failure of the colonisation effort
General Personality: Friendly, understanding, helpful, concerned, diligent
Inner Personality: Passionate, stubborn, curious
Fondest Memory: Getting the offer to play a leading role in the colonisation effort and hearing of the new continent, her graduation
Biggest Regret: Not getting along with her sister.
Secret: Actually likes her sister.


SPECIALTY CHARACTERISTICS

Special Items: A bracelet made of a very hard metal
Weapons: 2 steel daggers

HISTORIC BACKGROUND

General History: She grew up in the Night Elven capital and graduated university. Her interest for politics and social competence soon got her interested in governmental positions. Further education and hard work in this field got her the role of an advisor. After a few years of advisory work, one of the town's district governors resigned. The mayor saw potential in Eva and allowed her to govern over the town district. Decades of work earned Eva a good reputation and relation to the Night-Elven government.

Present Life: When the continent was discovered, the head of the Night-Elven government asked for someone to lead one of the colonies. The capital's mayor recommended Eva, as they were happier governing the capital, for her experience in governing, their good relations and for how passionate Eva was about the newfound land. Her good reputation and recommendations among both citizens and the governmental workforcce finally got her the position.
 
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