Overview Rules Cast List Thread Story It has been five years since the defeat of Nohman and BAHRAM. The galaxy is now no longer under the control of the UNSF, but is still put under their care in cases of space pirates and other dangers that appear throughout the cosmos. Mars monitors itself these days, and in that wake many other colonies have since began running their own private coalitions of governments. Some colonists have even spread as far out as Neptune by using newly founded climate control technology that allows for easy living on the planets and moons that far away from the Sun. While things seem like they are sustaining a very controlled and stable way of living, numerous reports that began coming up a year ago have caused members of the UNSF's board to raise an eyebrow. Starting with random occurrences related to satellite colonies found in the asteroid belt it appears that many unmanned Orbital Frames have begun attacking in very odd patterns. Again, they started with small satellite colonies of little importance to any major projects or population counts. These attacks however seem to be so calculated that they almost seem like they were done by a master strategist. First, the shields went out. After that the defenses. Finally the Frames began attacking life support and then they finally overloaded the cores of these colonies causing them to implode into themselves with some kind of Metatron based explosion. It was a miracle any survivors made it out of the blast radius to report their sitings. What was at first considered merely a number of pirate raids gone wrong, is now believed to be the worst possible option: remnants of BAHRAM have regrouped and begun going about their plans of absolute destruction through the power of Metatron. After huge shipments of Metatron were stolen from a trade route outside of Saturn, the Frames used in the attack were identified as BAHRAM Raptors. The belief is now that there is a new leader taking up the task that Nohman left behind and is intending to rebuild the AUMAN project. While there is no evidence to suggest that BAHRAM has anything further than unmanned Orbital Frames in their arsenal, it cannot be risked that a simple army of LEVs can stand up to BAHRAM considering how poorly the UNSF efforts were just using LEVs in the last encounter with BAHRAM. Because of that, the UNSF has pushed forward with an idea to prepare strong pilots to take the helm of new Orbital Frames that are currently under construction. You are one of those pilots that has been selected to join the training program to find pilots worthy of taking control of a highly advanced Orbital Frame. The UNSF has chosen you because of your abilities as both ground troops and talented LEV pilots. The hope is that through this training, a program dubbed F.A.T.E. (Frame Appointment Training Exercise), is that you will be able to be a part of the most advanced fighting force that the UNSF has ever sent out to defend the galaxy and all the free peoples of space. You may be from Earth, Mars or perhaps a random satellite colony among the stars, but here you are a member of the UNSF. You will soon become the first, last and only line of defense against BAHRAM and the destructive force of Metatron. It is our greatest strength and without you, our inevitable extinction. Welcome to Zone of the Enders: F.A.T.E. Squadron. Prologue: Rules: 1. No Godmodding or power gaming of any kind. Be sure that if you are in a fight, don't make your targeting system something made by God or your Frame has the greatest maneuvers in the galaxy. Every pilot can be had at any given moment. Be fair and honest. This also goes for any repairs that your Frame may need to go through or injuries your character has to recover from due to potential crashes, ground battle injuries or tech burns. Again, be reasonable 2. Be sure to work on your posts. No two four sentence paragraphs. Be sure to develop what you are doing as your character and how the world is reacting as well. The more you write, the more your fellow roleplayers will be able to write back. A minimum of three to four paragraphs a post please. 3. Be considerate of your posting speeds. If you and another person are in a sequence of just your characters, that's fine. But if you carry on for three pages of just the two characters that takes it a little far. Try to make opportunities for other people to become involved as well and push the story. The more plot lines we can make, the better. 4. Be sure to inform me if you are taking a hiatus for a period of time. Two days of no contact and I will begin to worry. By the third day I will send a message to you asking where you are at. The fourth day we will remove the character from a scene in some way. WE WILL NOT KILL YOUR CHARACTER OFF AT THIS TIME! You will have a week before that comes to pass. 5. Be civil. If you disagree on a post or some other basic action bring it up in a polite manner and discuss it as people. No reason to start fanning flames in the OOC or making a scene in the IC either. 6. Should you have any plans of something you want to do with your or someone else's character, bring it up with them in the OOC or in the PMs before you do it. If someone starts doing something to your character and you don't want it to happen, see rule 5 on how to deal with it. Also, if you have an idea for a plot point, know that I am open to creative collaboration and feel free to PM me. 7. Enjoy your time in this story. This isn't meant to be work. The only work involved in this is myself making the rules and ground work for the story and you making characters to join. After that it is all fun and games. Please be sure to enjoy it as such. 8. Should you decide to engage in romance, know where to stop. Don't get too graphic with it. I don't know if people still do this, but if it does get more than just a little steamy take it to the messages and finish the scene out there. Marcus Shiola (Move your mouse to reveal the content) Marcus Shiola (open) Marcus Shiola (close) Name: Marcus Shiola User: MUG Appearance: On the left side of his face he has a scar that travels his jaw line from a battle he got involved in around Jupiter months prior to his designation as head of the F.A.T.E. program. Age: 42 Personality: Marcus is a classic military career man through and through. He has dedicated himself to the UNSF since his early twenties and has proven himself time and time again as a talented and skilled LEV pilot and commanding officer during serious combat situations. He takes a no nonsense approach during missions in order to effectively command his troops when heading into serious battles. Takes the loss of soldiers very hard, but chooses not to show it publicly due to his belief that a commanding officer should only show emotions that drive the men and women of his unit to the ultimate goal of victory. Away from battle Marcus is still as stoic as he is in his Frame, but sometimes flashes signs of a very dry and sarcastic sense of humor. Tries his best to relate to younger trainees but ends up at times showing his age and embarrassing himself more often than not. When this happens, he throws out punishments to the soldiers who made him feel this way. Nothing major though, just a simple five mile sprint and eighty pull ups. Something he hands out often with a playful grin on his face and a chuckle in his throat. Backstory: Marcus growing up was fascinated with space travel and desired nothing more than to fly into space on a large space craft. He luckily got the chance at a young age to do just that when his father was promoted to a member of the UNSF fighting force and it made his family move to a space colony close to Jupiter to maintain Metatron shipments that were being sent out from the local moon where it was first being mined. While he enjoyed living in a space colony, seeing the stars and the distant planets so close his mother was not very supportive of the move. Not because of a distaste for space, but more so for fear for her husband's life. Back when his father joined with the UNSF all there was to pilot was fight jet like crafts, as LEV technology was still developing. During a shipment that Marcus' father was ordered to watch over the cargo was attacked and sadly Marcus' father was lost in the battle and suddenly it left the boy with a sour taste in his mouth. His whole life he had wanted nothing more than to travel to space and now that he got his wish he was without a father, one he was close to as well. No matter how tiring the days were or how badly his father felt after flying in the difficult to manage space craft he always seemed to find some way to spend time with his son and play with him. The boy began blaming himself for the loss of his father initially and began taking steps to try and almost repent for what he felt he had done. Over the next few years, instead of wallowing in his own pity, Marcus decided to try and live up to the bravery his father had shown and began preparing himself to join the UNSF as an LEV pilot to maintain order of the galaxy. His mother was against the idea at first, but eventually saw that her son was determined to live up to his father's name and began supporting him in whatever way she could, even if that just meant a warm meal every night when he returned from training. Marcus passed his first LEV simulation with flying colors while showing a flair as a ground soldier as well. However, even with his successful tests and impressive scores the UNSF doesn't show him any real action for a long period of time. Marcus finally sees the battle that he was shooting for when a Jupiter moon stuffed with Metatron is attacked by the group BAHRAM. Immediately shipped out with his LEV, he engages the enemy and defeats eleven BAHRAM Raptors as well as keeping a squadron of five pilots alive after their commander is defeated. Even then Marcus is able to give his commanding officer time to find safe haven while he continued the fight. Because of this valiant effort in the heat of battle, Marcus is given the position of Lieutenant Colonel from the UNSF. This was the first of many promotions that came his way during his career in the outfit. Marcus now sits at the position of General and has even been granted a very special gift for his flair for piloting LEVs as well as leading troops into battle. For the last five years he has been given the rights to be the Runner of a new Orbital Frame that the UNSF has authorized for testing in battle situations. The Frame Sushra has been a secret weapon that was in development for almost five years. Marcus shot up the list of applicable candidates to pilot the Frame through his years of service. He takes great pride that he is the Runner of one of the few Frames that the UNSF has made to combat the forces of terror across the galaxy and wears it as a badge of honor. Recently he was caught in another major battle on the same moon that he earned his first promotion on while piloting Sushra. During that battle however he found himself surrounded by more enemies in a surprise attack and took serious damage. An explosion in his cockpit damaged the skin on his jaw and created a scar that travels up his jawline. He was able to finish the fight and return back to base with Sushra in working condition. It was during his debriefing that he was entrusted with the task of teaching the new candidates the UNSF had chosen for the F.A.T.E. program. While he didn't take too kindly to being grounded like that, he understood the necessity of the move. BAHRAM was getting stronger, and it was clear more Runners were needed. He takes his new mission with pride, though he is concerned how well he is going to handle the younger recruits. Battle Skills: Through his time in the UNSF, Marcus is considered one of the most gifted tactical minds in the entire outfit. He is also a strong hand to hand combat and firearms specialist, though he prefers his assault rifle in many situations. Equipment: Going into a battle situation he carries a few clips of assault rifle ammo as well as an emergency pistol in case he runs out of ammo. When he needs to get into close combat situations he carries a large army knife on the back of his belt. Away from combat situations he wears just his usual military outfit with his badges on his jacket. He keeps a pocket watch with him as a memento to his father he lost a few years prior to him joining the UNSF. Orbital Frame Sheet Name: Sushra Pilot: Marcus Shiola Appearance: Check character's appearance. AI Computer: DOC (Defensive Operation Computer) DOC has grown very concerned with Marcus' desire to constantly push Sushra to workable limits to test his own abilities as a Runner. He will sometimes suspend certain programs so that the toll on Marcus will be lessened after the battles they go into. DOC will throw a few sarcastic jokes clouded in mathematical equations to try and strike fear in other pilots, only to later admit he did the math wrong on purpose. He has been told he has a warped sense of humor, but seems to not be taking any time to change it. Weapons: Sushra has a single palm blaster that can shoot a collection of four energy shots per round. The close range weapon is a sword that comes out hilt first from the opposite palm of the Frame and develops an energy field around the sword so it can combat pure laser swords possessed by Raptors and other BAHRAM Frames. Focusing energy on the sword through the Frame, a Metatron charged slash shoots from the blade and travels at the opposing enemy. This ability is mostly used to remove large collections of enemies still in battle formations from a great distance. Sub-Programs: Phalanx and The Vector Cannon Design Specs: Sushra was designed to be used as a jack of all trades frame. A large circular engine is attached to the Frame using a series of magnetic connectors as well as the power of Metatron. This helps the Frame use blinding speed when in battle and cover great distances in a short amount of time. While it is both powerful and quick, the armor leaves something to be desired and will at times become overpowered quickly if too many enemies focus on Sushra alone. During its repair after the attack prior to Marcus' reassignment to the F.A.T.E. program, Some of these issues have been corrected, though any further armor applications would put a severe amount of stress on the engine. Erika Gallagher (Move your mouse to reveal the content) Erika Gallagher (open) Erika Gallagher (close) Name: Erika Gallagher User: RAS Appearance: Age: 27 Personality: Silent, loyal, somewhat distrustful of others, Erika knows the insides and outs of LEV's and Orbital Frames. Originally a mechanic turned pilot, she is rather humble about her skill, and seemingly most things in general. Erika doesn't seem to show much about herself on a day to day bases. Seems to be fairly military in most of what she does, a shoot first, ask questions never type. Interestingly she wears and armored flight suit, and seems to take risks other pilots may not. At the end of the day its not fully clear how much of her personality might be hidden. Or why. The only times any normal conversation seems to be had with her is in controlled settings, with other Martians, about weapons, or spur of the momment. Some dismiss her seemingly cold nature as being shy, those that have served with her say thats not the case, showing a sort of almost animalistic hostility, reportidly. Backstory: Erika Gallagher hails from the Colony world of Mars, not much could be said about her family, minus it has the strange "honor" of having family that had fought with all three major factions at various times, aside from the frequent and varrying military service the family history is rather blue collar. Growing up on Mars, Erika's family was mostly farmers in the southern polar regions. Life was fairly harsh and supplies were scarce. Not a stranger to hard work, Erika learned her mechnical know-how here. As well as a bit of physical violence. How to use, and recive it. From there on, her life was not very noteable or praise-worthy. Untill her 17th birthday, Erika enlisted in the UNSF, an odd choice for a matian some would say. Regardless of the "whys" to this question, Erika first served in the UNSF Infantry corp, but was soon transferred over what was cited as "problems in the unit" to technical school, then to Mechanics. At around the age of twenty one while on a basic test flight, a duty maintance crews had before handing the craft off to pilots, the region Erika was patroling came under attack by BAHRAM forces. Or rather a transport carrying a senior officer to the depot did. Being the only piloted craft on station at the time, Erika held off a squadron of attackers until reinforcements arrived, ensuring the shuttle would arrive to the base safely, and she scored two kills on the attacking force. This would lead to another transfer and training. Unless one has high enough clearance or a good enough hacker, what happened next is farily short or white washed. Erika was asigned to the 425th Test Platoon, where she was a test pilot, offically. Unoffically, techniques and drugs were tested on her, leading to her current flat personality, willingness to take risky manuvers, and almost suicidal nature behind the stick. As a result of that, she often takes various medications to keep stable. For the next Six years she would be a test pilot for the PAK-FA program, named after an aircraft from earth long ago. Taking heed to lessons learned prior, Erika was trained and used to push the Orbital Frame to its limits, and to test its combat effectiveness in a number of smaller raids and combat actions. Thus while a test pilot she is somewhat battled seassoned with some black projects likely under her belt. Regardless of the truth to that, she has now been sent to the F.A.T.E. Unit, while technically The Aquila is only now being listed as in testing, it has been active for some time now under a "trial" designation. For all intents and purposes the public "test" is now the face of the program. Under the Rank of Captain, there may be more to her situation than meets the eye. Battle Skills: Highly skilled pilot and mechanic, if its a known design, she likely knows how to take it apart and put it back together again, short of that as a high risk test pilot Erika is used to being in the cockpit and pulling stunts made to turn a persons stomach inside out. Training in basic marksmenship and infantry combat, advanced hand-to-hand combat knowladge, mostly from her brief time in the infantry and homelife. Equipment: Standard issue Sidearm, armored pilot suit, Misc. Medication, short of this a basic field kit with survival supplies and communcations device. Orbital Frame Sheet Name: Aquila (Pak-Fa new generation prototype) Pilot: Erika Gallagher Appearance: AI Computer: Vostok, Given a normal name, this AI was made by the UNSF to work with the Aquila Orbital Frame. The AI mostly computes angles of attack and controls the varible thrusters located on the craft, in conjunction with its pilot, an impressive display can be put on show. It also controls the Decoy system, picking the best times to drop them, as if making use of after images. Vostok its self, sounds like a male of slavic origins. Acting in a clipped military manner, the machine records data, monitors the pilots vitals, and distributes its drug dossage as needed to keep the Aquila running at optimal capacity. The AI seems more like a machine than anything, however it seems to show a bit of a soft spot and concern for its current pilot, often calling for retreats if shes too close to "unsafe operational levels" as the AI calls it. Though thats mostly as she has survived where other pilots up till this point have crashed or died. Weapons: Rapidfire blaster, hand to hand guantlet, various chain blades and sharpened control surfaces. Sub-Programs: Decoy and Guantlet Design Specs: Air-Space Superiority Fighter: The Frame is designed around the philosphy of being able to defeat other Frames in close battle with speed and electronic jamming and stealth coating designed to keep it alive, with its sub-programs providing the needed support. In princple the unit is given a basic stealth coating so it can close in for hand to hand combat against missile and energy using foes. Short of the basic guantlet armament the Aquila is able to perform a number of acrobatic manunvers and some of its control surfaces are sharpened to slice into other Orbital-Frames and LEV's. It also uses retractable chainblades in its arms and feet to aid in its knife fighting role. Given this it is lacking in any long range firepower, and only a suicidal or reckless pilot with a specialized pilot suit can fly this machine to its max potential. Michael Bouvier (Move your mouse to reveal the content) Michael Bouvier (open) Michael Bouvier (close) Name: Michael Bouvier User: CaptainFaux Appearance: I'll get the pitures working in a few minutes Age: 23 Personality: Michael is a pretty easy going fellow. He sports a keen perception and shard intelligence, but nothing that makes him unapproachable. In fact, he’s a favorite among strangers for his open, friendly demeanor and willingness to lend a hand or teach a few tricks. Among his friends he is considered a light hearted dick; that’s to say they are always on the receiving end of stringing jokes and elaborate pranks. Among his lovers he is known to be especially loyal. They come to understand his sense of goodness and honor that many others do not see, simply because Michael also has an unnatural love for chaos. While he is not evil, there are times where some might question his motives. In reality he enjoys manipulating and having the upper hand when it comes to information. He is a lover of learning and has an insatiable curiosity that bleeds into his high appreciation for technology and drive to reach optimal efficiency for every aspect of life. Thus is not afraid to try unconventional means for anything and is open to any suggestions, which he will furiously fact check and either acquiesce if you’re right or try to convince you with logic and facts if you are not. Nothing is more offensive than the spread of bad information to Michael. Backstory: Michael grew up in a family of experimental engineers. His great grandfather had pioneered the LEV program and his father and mother both worked their whole lives for the UNSF, traveling all around Earth to contribute their combined genius and love for robotics. When they were invited by founders of the Frame program, in person, to develop and contribute their own design, there was no possible way they would pass up such an opportunity. It was during these years that their son, Michael, had proved uncanny abilities in his academies and as an LEV pilot. While he was not a soldier by contract, he had proven his worth in the scientific fields by helping to develop incredibly efficient armor out and the Pulse rifle, and he was more than willing to demonstrate these for potential use in the field. As an LEV pilot, he worked beside his parents to make further improvements. It was soon revealed that they had been developing an Orbital Frame and he was to be their pilot. With sorrow they also told their son that, while they did not mean to at first, he was being bred for this role since he was a small child. They expected and emotional outburst of anger or hatred but instead saw a passionate delight and vigor they had never seen before. Michael had never been happier to know such a thing and eagerly entered the FATE program while his suit finished development. By the end of the first year, it was ready. Battle Skills: Michael is an adapt marksman, though he is only highly proficient with the Pulse rifles. When he cannot shoot one of these weapons, he is a very talented mechanic and software engineer. He does not, however, have any close combat or medical skills beyond what would be deemed logical and common sense. Equipment: Michaels is always equipped with his battle suit, which doubles as his piloting gear. The body armor is constructed in two layers.: the outer face is a hard, ultra-dense nanocrystalline metal, bonded to an inner layer of high-performance, thermo-set, molecular polyethene. The inner layer of the armour acts as a form of energy-absorbent padding for the dispersal of impact energy from kinetic or directed energy weapons. This helps blunt trauma effects from high-velocity impacts. The highly advanced materials used in the armour's construction are very resilient to penetration and are quite lightweight. The elongated and thickened left shoulder plate acts as an additional protective shield, especially when kneeling with the weapon at the shoulder, covering that side of the body with extra armour. The helmet also includes many different tactical systems: communication equipment, night vision sensors, targeting and range-finder information and access to the command communications network for his unit. The Pulse Rifle he uses generates an electromagnetic induction field which is used to propel subatomic particles through the weapon's barrel. The particles react to the field by breaking down into a highly-energetic plasma state, referred to as a pulse. Power is provided by a power cell, which must be replaced after 50 shots are fired. A Pulse Rifle includes an under-slung Photon Grenade Launcher as standard-issue. The single-shot Photon Grenade Launcher fires a standard-issue Photon Grenade over a short distance; this grenade is essentially a bigger version of the conventional Flash Bang. The Pulse Rifle also mounts a remote thermal sight, which combines with the weapon's advanced stabilizers and recoil reduction to make it highly accurate during aimed fire. Of course, being the family man that he is, Michael always carries a recent portrait of him and his parents. He is also accompanied by his device that allows access to the networks and his AI even outside of his suit. (Think smartphone but relevant to the time.) Orbital Frame Sheet Name: XV115 Gunlark Riptide Pilot: Michael Bouvier Appearance: AI Computer: SHILOH [Super Hyper Idiot Like Overbearing Hannah]. SHILOH’s name is merely a filler for the AI simply because Michael couldn’t think of anything to that made sense. He literally just wanted to name his AI Shiloh. In reality, she is not at all hyper nor overbearing nor an idiot. She is, in fact, vastly superior in all ways while remaining calm, almost stoic and quite indifferent to the whining nature of Michael. Some say she is cynical, but this is simply is not the case for she, being the super AI that she is, merely understand the way the Universe works. It isn’t her fault it’s a massively sad place. Hmph. Weapons: The Riptide is equipped with the Ion Accelerator as its only primary weapon. An Ion Accelerator is capable of engaging enemies at extremely long ranges with high energy ion streams, vaporizing flesh and metal with equal ease. These high-energy particles are accelerated by an electromagnetic field and react explosively with the target as a result of direct transfer of energy at an atomic level. The pride of the Riptide, its Nova Reactor, allows the weapon to be overcharged to devastating effect. However, this comes at great risk to the Pilot as the containment fields can cause large amounts of radiation leaks or even catastrophic failure if used too much, destroying the suit and pilot both. This weapon files very slowly compared to others, as it requires time to charge even for a normal shot. Sub-Programs: Mummy (As shown on the fram's arm as a shield) and Homing Missiles Design Specs: The Riptide is designed to provide long range heavy support or even act as an artillery piece. It can strike preemptively, delivering the first blow from a safe distance as well as lay long range accurate shots to help his teammates in the midst of battle. The propulsion system is well designed for the Riptide to move quickly after each shot, helping to protect it from being discovered too quickly. When nova charged, the suit can travel very long distances in a short span of time. Character Sheet Name: Character's name User: Name on Iwaku Appearance: A description or picture. Either is fine. Age: Looking more so for people above 21 but if you have a good reason to be a prodigy like Leo Stenbuck present it in your back story. Personality: One or two short paragraphs describing what your character is like towards themselves and others. Backstory: Surely you have a past and maybe even a reason to join the UNSF and their experimental Orbital Frame Trainee squadron. Tell us about it Battle Skills: Sometimes you have to step out of the Frame and into combat. Are you an explosives, medical, tech or combat expert? What do you provide to a squadron of soldiers. Equipment: Let us know what you carry on your person. Doesn't just have to be combat gear like guns or tools. Even a memento or personal good luck charm. Orbital Frame Sheet Name: Name of the Frame Pilot: Character that pilots the Frame Appearance: A description or picture. Either is fine. If a picture, please try to avoid Gundams or frames from the actual game if at all possible. AI Computer: Name of your AI that helps you pilot the Frame. You can also give it somewhat of a personality profile if you desire. This is an AI after all, not a VI. Weapons: Up to two main weapons can go on a frame (One close-range one long). Long-range it is best to keep it to classic blaster abilities and the close-range weapon can be anything from a sword, spear or anything else you can think of. Just make sure it isn't overpowered or unreasonable. Sub-Programs: Up to two sub-programs can be installed on your Frame. Since you can include an energy beam in the Halberd or Homing Missiles this is why I request the main weapon stay a blaster. If you want to create your own program, you can do so but just message me the idea in a quick PM to go over details. Design Specs: While you as a soldier have a duty to fit the squad, what is your Frame's parameters in battle? Is it meant to use it's speed to defeat enemies, or is it a bruiser that was created to make huge dents in the enemy lines? Give a quick paragraph description relating to the build of your Frame. Check our thread for a more detailed explanation into the world of Z.O.E. and how to expand on your Frame if you wish to join us. So here is the full blown forum. Sorry for the delay on that folks. In the meantime I am going to have to wait til later tonight before I put my first post into the IC because I have a long day at work today. But I look forward to this little adventure of ours. In the meantime for those interested and need a little more information on the universe and what goes into the Frames, here is a detailed explanation on some of the more important parts of the lore and of course the Sub-Programs Frames can use in battle. Terms in the ZOE universe: Runner - A person who controls an orbital frame Back-up AI - An implemented Battle AI that helps the Runner control the Frame Orbital Frame - An Orbital Frame is an advanced giant mecha in the fictional universe of Zone of the Enders. It is distinguished by its enormous superiority over the more common LEV mecha. This is due to the use of the rare mineral Metatron in the Orbital Frame's armor, generator, and many other components. Metatron is a strange metaloid mineral which spontaneously compresses space, although this ability can be easily controlled, and can easily shift its shape. Through the use of Metatron, Orbital Frames can considerably reduce the mecha's size and vastly increase its energy supply and efficiency, speed, agility, armor effectiveness, and weapons capability. Standard LEV technology is completely outclassed by Orbital Frames in battle LEV - Laborious Extra-Orbital Vehicle. There are two types; Mining and Battle Metatron - Discovered on Jupiter's moon Callisto in the early twenty-first century, metatron is an ore that was found to have unique space warping properties that could be exploited. Though metatron is not fully understood, it became the basis of many new technologies, including locomotion, power generation, extradimensional storage, weaponry, shielding, and artificial intelligence. Sub-Programs: Bounder: This weapon hurls a large burst of energy which arcs downwards after being thrown. Upon contact with the ground, the energy "bounds" upwards and can hit an enemy if the initial throw misses its mark. Comet: Comet is a slightly homing burst of energy that can be fired in rapid succession. The Comet cannot be blocked, and one shot fired will repeatedly attack the same enemy for a given time. Decoy: When used, an electronic vision of the player's mech is created, and the original mech is shrouded from enemy sensors. The decoy eventually does disappear after sustaining enough damage or if the pilot switches to another subweapon. Floating Mine: It releases a large and powerful explosive which detonates either upon proximity or upon impact. After a mine is deployed, a pilot can grab and throw the mine. Gauntlet: The Gauntlet is a somewhat weak weapon with a large amount of force behind it. Although it causes little damage, the gauntlet can break an enemy's guard and send them flying. It is advised that the pilot should use the gauntlet to slam enemies into surroundings to increase the damage done. Geyser: When the weapon is used, a cluster of grenade-like weapons are thrown out. These grenades cause minor damage to and stun enemies that are hit. After hitting another solid object, the weapons each emit a "geyser" of energy which can further damage and stun enemies. The spread of the grenades can also be controlled depending upon the amount of pressure put on the circle button. Halberd: The Halberd is a powerful, large-caliber laser weapon which consumes energy rapidly. The radius and length of the beam can be controlled depending upon the pressure put on the circle button. It can also be used to destroy obstructing buildings. Homing Missile: A very useful weapon which launches multiple, powerful missiles that acquire individual targets. Can shoot up to sixteen missiles at once. Javelin: It is a spear-like weapon which is thrown at an enemy. The Javelin will travel in an arc, sinking towards the ground as it is affected by gravity or straight forward in zero gravity situations. Will explode on impact. Mummy: Mummy affords the user a powerful shield that can block nearly everything, and actually helps to regenerate the armor of the mech using it. Phalanx: The Phalanx is a rapid-fire weapon which sprays the area ahead of the user with shots. Sniper: A weapon that is not powered by Metatron which allows it to bypass many microwave or electronic wave powered shields. Although it is weak, the sniper has remarkable range, and can be used to engage targets from a great distance. Vector Cannon: The Vector Cannon is immensely powerful, and is also the only weapon capable of penetrating otherwise impenetrable shields of compressed space, like the one used on Aumaan. However, the cannon has a long charging period before the beam itself can be fired, which makes it unsuitable for regular combat situations. However, once fired, it unleashes an impressive torrent of compressed space that can be whipped about when turning, similar to Halberd and can be used to blast through obstructions leading to secret areas. The immense recoil of the cannon also requires that the user's mech be on the ground, in order to be tethered to it to counter recoil. Wisp: The Wisp allows the user to grab objects from a distance, throwing out three small bits which latch on to a target and return it to the user.