D
Dark Mage
Guest
Original poster
Alright folks! This will be a DnD style Role Play, you will all discuss your next plan of action as a group, or fly solo through the Role Play making a decision at the end of your post that will be affected by the dice that I roll. Depending on what your decision is, you'll have to roll higher scores to do your intended action or stay alive for another posting. You'll make your characters with a roll of the dice essentially.
There are common stats that you yourself will roll. In the Role play you will roll a 10 sided dice 6 times and add 5 to each score you get, after you have done this take the scores and put them into the desired stats below. I recommend using an online set of dice, this is a good one: http://rolz.org/ remember it has to be 10 sided, and add 5 to whatever your score was! Also, please no cheating for your stats.
Strength: (STR) Affects melee damage, along with how much you can haul around during your adventure through post-apocalyptia.
Dexterity: (DEX) Governs your overall speed when running. Also helps with aiming ranged weapons.
Constitution: (CON) Constitution will determine how immune you are to the Zombie Virus. Depending on how many bites you have your counter will go up, each day the GM will roll the dice and add your constitution to the roll to see if you have survived another day.
Intelligence: (INT) Intelligence governs many things involving technology. Cracking into computers, hotwiring vehicles, syphoning gas, or anything else technical will require a certain level of intelligence.
Wisdom: (WIS) Wisdom allows you with medical prowess. The more wisdom you have the better you will at treating a wound or a bite. The better a treatment, the less a zombie bite affects the roll of each day if someone is infected.
Charisma: (CHA) With a better Charisma you will be able to talk down other hostile survivors, gain aid from an otherwise stubborn doctor, or how well you can barter for life saving materials from other survivors.
Background: for your character will only be a small part of the story of the role play, whether you're a mechanic with car smarts or an ex-marine with gun skills, try to make it correspond with your skills.
Skills: Skills could be a variety of things as long as it is something that is actually possible. No god modding.
Items: Keep this down to only 2 or 3 items that someone would be carrying during any normal day. You won't be holding a gun or a baseball bat on the drive to work.
Example Character
Name: Exampleton Exampler
Sex: Male
Stats:
STR: 1(What I rolled on a 10 sided die) + 5 = 6
DEX: 5 + 5 = 10
CON: 10 + 5 = 15
INT: 3 + 5 = 8
WIS: 6 + 5 = 11
CHA: 6 + 5 = 11
Background: Born on a rock, lived with a wrench.
Skills: Is handy with a wrench.
Item(s): Wrench.
I'd like to forewarn you all, you can die, play with your head, not your god-modded heart. I'd like to have a small group of about 4 to 6 so we aren't waiting forever for people to post. So without further ado! Please start signing up!
There are common stats that you yourself will roll. In the Role play you will roll a 10 sided dice 6 times and add 5 to each score you get, after you have done this take the scores and put them into the desired stats below. I recommend using an online set of dice, this is a good one: http://rolz.org/ remember it has to be 10 sided, and add 5 to whatever your score was! Also, please no cheating for your stats.
Strength: (STR) Affects melee damage, along with how much you can haul around during your adventure through post-apocalyptia.
Dexterity: (DEX) Governs your overall speed when running. Also helps with aiming ranged weapons.
Constitution: (CON) Constitution will determine how immune you are to the Zombie Virus. Depending on how many bites you have your counter will go up, each day the GM will roll the dice and add your constitution to the roll to see if you have survived another day.
Intelligence: (INT) Intelligence governs many things involving technology. Cracking into computers, hotwiring vehicles, syphoning gas, or anything else technical will require a certain level of intelligence.
Wisdom: (WIS) Wisdom allows you with medical prowess. The more wisdom you have the better you will at treating a wound or a bite. The better a treatment, the less a zombie bite affects the roll of each day if someone is infected.
Charisma: (CHA) With a better Charisma you will be able to talk down other hostile survivors, gain aid from an otherwise stubborn doctor, or how well you can barter for life saving materials from other survivors.
Background: for your character will only be a small part of the story of the role play, whether you're a mechanic with car smarts or an ex-marine with gun skills, try to make it correspond with your skills.
Skills: Skills could be a variety of things as long as it is something that is actually possible. No god modding.
Items: Keep this down to only 2 or 3 items that someone would be carrying during any normal day. You won't be holding a gun or a baseball bat on the drive to work.
Example Character
Name: Exampleton Exampler
Sex: Male
Stats:
STR: 1(What I rolled on a 10 sided die) + 5 = 6
DEX: 5 + 5 = 10
CON: 10 + 5 = 15
INT: 3 + 5 = 8
WIS: 6 + 5 = 11
CHA: 6 + 5 = 11
Background: Born on a rock, lived with a wrench.
Skills: Is handy with a wrench.
Item(s): Wrench.
I'd like to forewarn you all, you can die, play with your head, not your god-modded heart. I'd like to have a small group of about 4 to 6 so we aren't waiting forever for people to post. So without further ado! Please start signing up!