It can be stifling to play in a world with too many rules and not enough room for creativity. On the other hand, if it's too unstructured, the world can become confusing as the story goes on and new players with new interpretations of how things work join the game SO! How specific do you like a game-master to be when designing a universe? Give examples Do you like a roleplay to start with everything set out and designed, or do you prefer to figure things out as they come up? Do you like the GM to assemble everything, or do you prefer players to throw ideas out and have them added to the roleplay's canon? Discuss!